987 lines
16 KiB
Plaintext
987 lines
16 KiB
Plaintext
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$04-00-02-05-3-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098269800 1 "Master of Caster"]
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[charaSet B 1098269600 1 Caster]
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[charaSet C 1098269700 1 Bluebeard2]
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[charaSet D 1098268900 1 Sakura]
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[charaSet E 1098267110 1 Saber]
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[charaSet F 1098270300 1 Āyus]
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[charaSet G 7046001 1 Duryodhana]
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[charaSet H 1098270000 1 Sion]
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[charaSet I 1098270000 1 Sion2]
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[charaSet J 1098270200 1 Kama]
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[charaSet K 98026000 1 Zolgen]
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[charaSet L 1098271000 1 "Writhing Fiend 1"]
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[charaSet M 1098271000 1 "Writhing Fiend 2"]
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[sceneSet N 10000 1]
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[charaScale N 1.05]
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[sceneSet O 190300 1]
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[charaScale O 1.2]
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[sceneSet P 190300 1]
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[charaScale P 1.2]
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[sceneSet Q 191500 1]
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[charaScale Q 1.5]
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[sceneSet R 191500 1]
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[charaScale R 1.5]
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[sceneSet S 191500 1]
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[charaScale S 1.2]
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[charaSet T 5009000 1 "Effect 1"]
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[scene 190300]
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[bgm BGM_BATTLE_107 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth L 1]
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[charaDepth M 2]
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[charaDepth T 3]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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[wt 0.3]
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[se ad158]
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[se ad1006]
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[seVolume ad1006 0 0.8]
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[charaPut T 1]
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[charaEffect T bit_talk_42 0,0 H]
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[charaMove G -200,0 0.2]
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[charaFadeout G 0.2]
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[wt 0.5]
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[seStop ad158 0.1]
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[charaPut T 2000,2000]
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[charaEffectStop T bit_talk_42]
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[charaFace L 0]
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[charaFace M 0]
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[charaFadeinFSR L 0.1 2]
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[charaFadeinFSL M 0.1 0]
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[wt 0.1]
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[se ad237]
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[wt 0.1]
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[effect bit_talk_strike_02]
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[wt 0.3]
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[seStop ad237 0.4]
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[cueSe Battle bac10]
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[cueSe Battle bac151]
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[charaEffect L bit_talk_blow02]
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[charaEffect M bit_talk_blow02]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
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[wt 0.1]
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[charaShake L 0.02 3 4 0.6]
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[charaShake M 0.03 4 2 0.6]
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[wt 0.6]
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[se ad42]
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[charaSpecialEffect L enemyErasure 0,0 1.0]
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[charaSpecialEffect M enemyErasure 0,0 1.0]
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[wait charaSpecialEffect L]
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[wt 0.8]
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|
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[charaFace J 4]
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[charaFadein J 0.1 1]
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[wt 0.3]
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[se ad73]
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[charaEffect J bit_talk_quickmove]
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[charaSpecialEffect J erasureReverse 1 0.3]
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[wt 0.7]
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[charaFace L 0]
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[charaFace M 0]
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[charaFadeinFSR L 0.1 2]
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[charaFadeinFSL M 0.1 0]
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[wt 0.1]
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[se ade440]
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[cameraMove 0.3 -40,-20 1.1]
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[wt 0.2]
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[charaEffect L bit_shot_01]
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[wt 0.3]
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[charaEffect L bit_talk_13]
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[charaShake L 0.02 3 4 0.6]
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[wt 0.3]
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[se ade440]
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[cameraMove 0.3 40,-40 1.2]
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[wt 0.2]
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[charaEffect M bit_shot_01]
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[wt 0.3]
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[charaEffect M bit_talk_13]
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[charaShake M 0.03 4 2 0.6]
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[wt 0.6]
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[se ad42]
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[charaSpecialEffect L enemyErasure 0,0 1.0]
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[charaSpecialEffect M enemyErasure 0,0 1.0]
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[wait charaSpecialEffect L]
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[wt 1.5]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_BATTLE_107 1.0 0.4]
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[wait wipe]
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[cameraHome 0.1]
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[wt 1.0]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[wait wipe]
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[bgm BGM_BATTLE_107 1.5 0.7]
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|
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[wt 0.1]
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[se ad852]
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[seVolume ad852 0 0]
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[seVolume ad852 1.0 1.0]
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[fowardEffect bit_talk_light_range]
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[wt 3.0]
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[seStop ad852 1.2]
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[fowardEffectStop bit_talk_light_range]
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[wt 1.7]
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[charaFace F 0]
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@Āyus
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...Phew. How's that?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-20]
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@Sakura
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...I think I'm okay now. Thank you. You saved my life.
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[k]
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[messageOff]
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[se ad661]
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[seVolume ad661 0 0.6]
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[seStop ad661 0.8]
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[charaMove D 1 0.5]
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[wt 0.5]
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[charaShake D 0.03 2 2 0.5]
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[charaFace D 14]
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@Sakura
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Ghh...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Āyus
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Hey, don't push yourself!
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[k]
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@Āyus
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All I've done is patch you up enough to stop you from shutting down entirely.
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[k]
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@Āyus
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I could work on your AI parts, but I couldn't do anything for your Master parts...
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[k]
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@Āyus
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...so I'm afraid there may still be some lingering damage.
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[k]
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[charaFace F 3]
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@Āyus
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You really should have a proper diagnostic run later, once things have calmed down.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Sakura
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Thank you. But just being able to move is enough for me.
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[k]
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[charaFace D 15]
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@Sakura
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Now, never mind me. Please, I'm begging you, just focus on treating the other injured AIs.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Āyus
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I really don't think just being able to move is enough...but under the circumstances, okay, I understand.
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[k]
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[charaFace F 8]
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@Āyus
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But please make sure you come to Repair for that exam when you can, okay!? Physicals are important!
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 17]
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[charaFadein D 0.1 1]
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[wt 1.5]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Medusa
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So you're okay.
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[k]
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[charaFace E 6]
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@Medusa
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...That's a relief.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Sakura
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All thanks to her. What's the situation now, Saber?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Medusa
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It looks like they're just managing a barely competent job. I can't say I'm particularly happy about that.
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[bgmStop BGM_BATTLE_107 1.0]
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[wait wipe]
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[charaFadeout E 0.1]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[wait wipe]
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[bgm BGM_BATTLE_195 0.1]
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[wt 0.3]
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[cueSe Battle bac11]
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[effect bit_talk_14]
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[wt 0.2]
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[charaScale B 1.3]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.4 0,30]
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[charaShake B 0.05 2 2 0.4]
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[se ad543]
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[seVolume ad543 0 0.5]
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[se ad671]
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[seStop ad671 0.7]
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[seStop ad543 0.7]
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[charaMoveScale B 1.0 0.5]
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[charaMove B 0,0 0.5]
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[wt 0.5]
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@Caster
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Ghh!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Master of Caster
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How!? We had far more power stored up than you did!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 13]
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[charaFadein J 0.1 1]
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@Kama
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Eh, you've got a bigger stack of resources, sure. But you know what they say! It's not the size that counts...
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[k]
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@Kama
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...it's how you use it. Guess we're just better about knowing when to hold back and when to let loose.
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[k]
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@Kama
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Doesn't matter how much money you have to spend if all you do with it is hire a bunch of weaklings.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Duryodhana
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Any true warrior knows how and when to conserve his energy.
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[k]
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@Duryodhana
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And that there is no truer, greater warrior than me, well...just goes without saying.
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[k]
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[charaFace G 10]
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@Duryodhana
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...Hey, who said I'm only good at slacking off? You might be right, but that doesn't mean I have to like it.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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@Caster
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I must have enjoyed my battle with Saber a little too much. It seems it's possible to have too many beautiful wives to choose from...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_BATTLE_195 1.5 0.7]
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[charaTalk H]
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[charaFace H 6]
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[charaFadein H 0.1 1]
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@Sion
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...Now I see.
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[k]
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?1:Sion?
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?2:See what?
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?!
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@Sion
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For some time now, I have thought something was off. Thanks to this no-holds-barred battle, I am now certain of it.
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[k]
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@Sion
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That is not Gilles de Rais.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 25]
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[charaFadein J 0.1 1]
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@Kama
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Huh? What do you mean? Just look at him.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 6]
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[charaFadein H 0.1 1]
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@Sion
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That is just a trick our eyes are playing because he both looks similar and uses similar familiars to Gilles de Rais.
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[k]
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@Sion
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But no French marshal would conduct himself like this, nor so openly admit to his obsession with the screams of women.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Kama
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Is that not just...what love looks like to him? It certainly was for the one back in Chaldea.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 6]
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[charaFadein H 0.1 1]
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@Sion
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Further, his repetition of “bride,” “room,” and “key” all help pinpoint what is going on.
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[k]
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@Sion
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These are the hallmarks of a deranged serial killer who kept a magical key to a secret room and would kill his brides whenever one looked inside.
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[k]
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@Sion
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I know the story well enough to be sure of his identity, though not because I consciously decided to recall it.
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[k]
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@Sion
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It only happened to occupy a handful of kilobytes' worth of the storage I still retain in my mind.
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[k]
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@Sion
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And I think you might know what that story is too, [%1].
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[k]
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?1:You mean...?
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[charaFace H 10]
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[charaMoveReturn H 0,-5 0.4]
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@Sion
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Yes, I do.
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[k]
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?2:I do?
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[charaFace H 10]
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@Sion
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I suppose even if you do know his name, his fame actually makes it less likely that you would know his story.
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[k]
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@Sion
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But I am sure you will recognize it once you hear it.
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[k]
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?!
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||
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[charaFace H 8]
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@Sion
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Bluebeard.
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[k]
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@Sion
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A monstrous character from a folktale written by the seventeenth-century poet Charles Perrault, said to be modeled after Marshal Gilles de Rais.
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[k]
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@Sion
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That is most likely Caster's True Name.
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[k]
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||
[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 14]
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[charaFadein J 0.1 1]
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@Kama
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Really?
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 8]
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[charaFadein H 0.1 1]
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@Sion
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I can confirm this by asking only one question.
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[k]
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@Sion
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Caster.
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[k]
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[bgmStop BGM_BATTLE_195 2.0]
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[messageOff]
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||
[charaTalk off]
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||
[charaTalk depthOff]
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||
[charaDepth O 1]
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||
[charaDepth I 2]
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||
[charaDepth P 3]
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||
[charaDepth B 4]
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||
[charaScale I 1.2]
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[charaScale B 1.2]
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||
[charaFace I 8]
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||
[charaFadein O 1.0 120,-300]
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||
[charaFadeinFSR I 1.0 180,0]
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||
[charaMove O 100,-300 1.0]
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||
[charaMoveFSR I 150,0 1.0]
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||
[wt 1.5]
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||
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@Sion
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||
What do you think of Jeanne d'Arc?
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[k]
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[messageOff]
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||
[charaFace B 0]
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||
[charaFadein P 1.0 -120,-300]
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||
[charaFadeinFSL B 1.0 -180,0]
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||
[charaMove P -100,-300 1.0]
|
||
[charaMoveFSL B -150,0 1.0]
|
||
[wt 2.5]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout I 0.1]
|
||
|
||
|
||
@Caster
|
||
Who's that?
|
||
[k]
|
||
|
||
[bgm BGM_MAP_67 0.1]
|
||
|
||
?1:(Gasp)
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout P 0.5]
|
||
[charaFadeout B 0.5]
|
||
[wt 0.7]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sion
|
||
...Just as I calculated.
|
||
[k]
|
||
|
||
[charaFace H 6]
|
||
|
||
@Sion
|
||
Their Spirit Origins are so similar that there must be some overlap.
|
||
[k]
|
||
|
||
@Sion
|
||
I believe that is why their familiars and their forbidden rooms were linked together...
|
||
[k]
|
||
|
||
@Sion
|
||
...and why a key that opens the door to a room filled with terrifying monsters became his Noble Phantasm.
|
||
[k]
|
||
|
||
@Sion
|
||
To put it another way...
|
||
[k]
|
||
|
||
@Sion
|
||
...he is like an Alter Ego made up only of the aspects of Gilles de Rais associated with Bluebeard.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace H 2]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
Shut up! Enough of your irritating chatter! So what if you know his True Name!?
|
||
[k]
|
||
|
||
@Master of Caster
|
||
I am superior! I cannot lose! Failure is not an option!
|
||
[k]
|
||
|
||
@Master of Caster
|
||
Caster! It's time to use that trump card!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_MAP_67 1.5]
|
||
|
||
[charaScale B 1.0]
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Caster
|
||
O-oho, I see. But are you sure, Master? That's[line 2]
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_68 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Master of Caster
|
||
So!? Suffering such a humiliation as this is almost as unthinkable as slinking away in defeat.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
And above all...I'll be damned if I run away yet again!
|
||
[k]
|
||
|
||
@Master of Caster
|
||
I have an ideal I'm striving for. That's why I'm here.
|
||
[k]
|
||
|
||
@Master of Caster
|
||
Why would a mage hesitate, even for a second, to use what is inarguably the right method?
|
||
[k]
|
||
|
||
@Master of Caster
|
||
In fact, if I don't do this now, I have no right to fight for that ideal at all!
|
||
[k]
|
||
|
||
@Master of Caster
|
||
I've had enough of these dim-witted AIs, this world that refuses to recognize my talent, and all the other mages who insist on trying to stop me from reaching the Root!
|
||
[k]
|
||
|
||
|
||
@Master of Caster
|
||
My name is Makiri Zolgen! Carve it into your mind before you die a miserable death!
|
||
[k]
|
||
|
||
|
||
?1:(Makiri Zolgen...?)
|
||
?!
|
||
|
||
[messageOff]
|
||
[cueSe SE_22 22_ad1177]
|
||
[fadeout white 0.5]
|
||
[bgm BGM_BATTLE_68 0.5 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth T 1]
|
||
[charaPut T 1]
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
[effect bit_sepia01_depth_fs]
|
||
[scene 185600]
|
||
[wt 0.1]
|
||
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
|
||
[se ad437]
|
||
[charaEffect T bit_talk_noise_gr]
|
||
[wt 0.5]
|
||
[charaEffectDestroy T bit_talk_noise_gr]
|
||
[wt 0.2]
|
||
[se ad437]
|
||
[charaEffect T bit_talk_noise_gr]
|
||
[wt 0.6]
|
||
[charaEffectDestroy T bit_talk_noise_gr]
|
||
[wt 0.1]
|
||
[se ad438]
|
||
[charaEffect T bit_talk_noise_gr]
|
||
[wt 0.8]
|
||
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaEffectDestroy T bit_talk_noise_gr]
|
||
[effectStop bit_sepia01_depth_fs]
|
||
|
||
[scene 190300]
|
||
[charaSet A 1098269800 1 Makiri]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[fadein white 0.5]
|
||
[bgm BGM_BATTLE_68 0.5 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
?1:(That name sounds familiar, but I can't place it!)
|
||
?2:(I know I've heard that name before, but where!?)
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
|
||
@Makiri
|
||
Now, bear witness to the Noble Phantasm I, Build's prime AI, have created with my unparalleled mind!
|
||
[k]
|
||
|
||
[charaFaceFade A 9 0.2]
|
||
|
||
@Makiri
|
||
Do it, Caster! Swear by your accursed True Name that you'll kill them all!
|
||
[k]
|
||
|
||
[bgmStop BGM_BATTLE_68 1.4]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_21 22_ad1178]
|
||
[charaTalk B]
|
||
[charaFace B 12]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.2]
|
||
|
||
[cameraMove 0.7 0,-40 1.2]
|
||
[wt 0.7]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth B 1]
|
||
[charaDepth N 2]
|
||
|
||
[charaFadein N 0 1]
|
||
[wt 0.5]
|
||
[cameraHome 0.1]
|
||
[charaFadeout B 0.1]
|
||
[scene 10000]
|
||
[wt 0.5]
|
||
[charaFadeout N 0.1]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_BATTLE_179 0.1]
|
||
|
||
@
|
||
[lr][b0209c]Who am I?
|
||
[k]
|
||
|
||
@
|
||
Despite my money, I am no great marshal. Despite my faith, I am no zealot. Despite my sword, I am no knight.
|
||
[k]
|
||
|
||
@
|
||
I am but a monster who murdered his own wives over and again.
|
||
[k]
|
||
|
||
@
|
||
I am a nameless serial killer hiding a small secret room with a magical key.
|
||
[k]
|
||
|
||
@
|
||
I am...Bluebeard!
|
||
[k]
|
||
|
||
[se ad574]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[charaSet B 1098269700 1 Bluebeard]
|
||
|
||
[subCameraOn 1]
|
||
[charaLayer C sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
|
||
[charaScale C 1.2]
|
||
[charaFace C 10]
|
||
[charaFadein O 0.1 0,-250]
|
||
[charaFadein C 0.1 0,60]
|
||
|
||
[blur lens 0.1 2 20]
|
||
[subRenderFadein #A 0.1 0,0]
|
||
[scene 190300]
|
||
[wt 2.5]
|
||
|
||
[cueSe SE_21 21_ade580 2.0 0.4]
|
||
[charaMove O 0,-300 7.5]
|
||
[charaMove C 0,-15 7.5]
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
|
||
[wt 2.8]
|
||
[cueSeStop 21_ade580 0.5]
|
||
[se ad921]
|
||
[seVolume ad921 0 0.6]
|
||
[blurOff lens 1.5]
|
||
[charaFadeout O 1.5]
|
||
[subRenderFadeout #A 1.5]
|
||
[wt 1.5]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.2]
|
||
[subCameraOff]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Bluebeard
|
||
Oho, oho! My little key opens the lock to an even more forbidden door!
|
||
[k]
|
||
|
||
@Bluebeard
|
||
I fear no dragoon nor royal guard! Hear me, Wives Seven and Eight!
|
||
[k]
|
||
|
||
@Bluebeard
|
||
Hear me, all my future brides!
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
|
||
@Bluebeard
|
||
Come, give me the ecstasy of killing you in that very room!
|
||
[k]
|
||
|
||
[bgmStop BGM_BATTLE_179 2.0]
|
||
|
||
[messageOff]
|
||
[se ade446]
|
||
[seVolume ade446 0 0.6]
|
||
[effect bit_talk_lightning_01t_fs]
|
||
[wt 0.5]
|
||
|
||
[cueSe SE_22 22_ad1181 1.0 0.4]
|
||
[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 6]
|
||
[wt 1.0]
|
||
|
||
[se ad556]
|
||
[seVolume ad556 0 0]
|
||
[seVolume ade446 0 1.0]
|
||
[seVolume ad556 1.0 0.5]
|
||
[cueSeVolume 22_ad1181 1.0 0.8]
|
||
[backEffect bit_talk_avalon_light01]
|
||
[wt 1.0]
|
||
|
||
[se ad734]
|
||
[wt 0.5]
|
||
[backEffect bit_talk_avalon_light02]
|
||
[effect bit_talk_under_light]
|
||
[wt 0.5]
|
||
|
||
[se ad791]
|
||
[effectStop bit_talk_under_light]
|
||
[wt 2.0]
|
||
|
||
[cueSe SE_21 21_ade546]
|
||
|
||
[shake 0.02 1 1 0]
|
||
[fadeout white 1.0]
|
||
[seStop ad734 1.0]
|
||
[seStop ade446 1.0]
|
||
[seStop ad556 1.0]
|
||
[cueSeStop 22_ad1181 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaEffectEdgeBlurDestroy B]
|
||
[backEffectDestroy bit_talk_avalon_light01]
|
||
[backEffectDestroy bit_talk_avalon_light02]
|
||
[effectDestroy bit_talk_lightning_01t_fs]
|
||
[effectDestroy bit_talk_under_light]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth R 2]
|
||
[charaDepth S 3]
|
||
[charaFadein Q 0.1 0,-120]
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wt 2.0]
|
||
|
||
[bgm BGM_BATTLE_135 0.1]
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 2.0 0.6]
|
||
|
||
[cueSe SE_23 23_ad1294 2.0 1.0]
|
||
[charaMove Q 0,-220 7.0]
|
||
[fadein white 2.0]
|
||
[wait fade]
|
||
|
||
[wt 2.5]
|
||
[charaFadein R 1.5 -100,-370]
|
||
[charaMove R 0,-470 7.0]
|
||
[wt 4.5]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[charaFadein S 2.0 0,-300]
|
||
[charaMove S 0,-200 3.5]
|
||
[charaMoveScale S 1.01 3.5]
|
||
[wt 5.5]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[cueSeStop 23_ad1294 2.0]
|
||
[seStop ade393 2.0]
|
||
[bgmStopEnd BGM_BATTLE_135 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|