1219 lines
21 KiB
Plaintext
1219 lines
21 KiB
Plaintext
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$04-00-02-08-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098268910 1 Sakura]
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[charaSet B 7046001 1 Duryodhana]
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[charaSet C 1098267120 1 Medusa]
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[charaSet D 1098270000 1 Sion]
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[charaSet E 1098270200 1 Kama]
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[charaSet F 1098269910 1 Makiri]
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[charaSet G 1098269500 1 Lainur]
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[charaSet H 1098270700 1 Rani-T1]
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[charaSet I 1098270700 1 Rani-T2]
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[charaSet J 1098270700 1 Rani-T3]
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[charaSet K 1036001 1 "Gao Changgong"]
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[charaSet L 1098270300 1 Āyus]
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[sceneSet M 10001 1]
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[charaScale M 1.05]
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[sceneSet N 10000 1]
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[charaScale N 1.05]
|
||
[sceneSet O 10000 1]
|
||
[charaScale O 1.05]
|
||
[sceneSet P 190400 1]
|
||
[charaScale P 1.2]
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[sceneSet Q 191600 1]
|
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[charaScale Q 1.3]
|
||
[sceneSet R 190400 1]
|
||
[charaScale R 1.2]
|
||
[sceneSet S 190400 1]
|
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[charaScale S 1.2]
|
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[sceneSet T 190400 1]
|
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[charaScale T 1.2]
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|
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[scene 191600]
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|
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[charaTalk depthOff]
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[charaDepth Q 1]
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[charaFadein Q 0.1 0,-300]
|
||
[wt 0.1]
|
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[charaMoveScale Q 1.1 10.0]
|
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[charaMove Q 0,-250 10.0]
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|
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[cueSe SE_23 23_ad1294 1.0 1.0]
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[shake 0.05 1 1 0]
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[fadein black 1.0]
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[bgm BGM_BATTLE_168 0.1]
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[wait fade]
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[wt 3.0]
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|
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[cueSeStop 23_ad1294 1.2]
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[shake 0.03 1 1 1.0]
|
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[charaFadeout Q 1.0]
|
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[wt 1.2]
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|
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[subCameraOn 4]
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[charaLayer O sub #A]
|
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[charaLayer F sub #A]
|
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[charaLayer R sub #B]
|
||
[charaLayer E sub #B]
|
||
[charaLayer N sub #B]
|
||
[charaLayer D sub #B]
|
||
[charaLayer S sub #C]
|
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[charaLayer B sub #C]
|
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[charaLayer T sub #D]
|
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[charaLayer L sub #D]
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||
|
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[charaDepth O 1]
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[charaDepth F 2]
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[charaDepth R 1]
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[charaDepth E 2]
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[charaDepth N 2]
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[charaDepth D 3]
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[charaDepth S 1]
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[charaDepth B 2]
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[charaDepth T 1]
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[charaDepth L 2]
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[charaTalk F]
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[charaFace F 4]
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[charaFace E 16]
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[charaFace B 0]
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[charaFace L 7]
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[charaFadein O 0.1 -200,0]
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[charaFadein E 0.1 0,320]
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[charaFadein B 0.1 0,320]
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[charaFadein L 0.1 -15,320]
|
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[charaFadein F 0.1 -460,270]
|
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[charaFadein R 0.1 0,150]
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[charaFadein S 0.1 -320,150]
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[charaFadein T 0.1 320,150]
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|
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[subCameraFilter #A maskEdge cut359_mask12 4 255,255,255,255 0]
|
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[subCameraFilter #B maskEdge cut359_mask05 4 255,255,255,255 0]
|
||
[subCameraFilter #C maskEdge cut359_mask05 4 255,255,255,255 0]
|
||
[subCameraFilter #D maskEdge cut359_mask05 4 255,255,255,255 0]
|
||
[wt 0.1]
|
||
[subRenderFadeinFSSideL #A 0.3 95,200]
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[subRenderMoveFSSideL #A 95,-200 0.3]
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[wt 0.5]
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@Makiri
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Hehaha. What's wrong? Is that all you've got?
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[k]
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[messageOff]
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[subRenderFadeout #A 0.1]
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[wt 0.1]
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[charaTalk E]
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[subRenderFadein #B 0.3 0,-380]
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[subRenderMove #B 0,-330 0.3]
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[wt 0.5]
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@Kama
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Grr, that stupid, smug son of a bitch...
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[k]
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[messageOff]
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[subRenderFadeout #B 0.1]
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[wt 0.1]
|
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[charaFadeout E 0.1]
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|
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[charaTalk B]
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[subRenderFadeinFSR #C 0.3 300,-380]
|
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[subRenderMoveFSR #C 300,-330 0.3]
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[wt 0.5]
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[se ad60]
|
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[seStop ad60 0.5]
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[charaMove S -350,150 0.5]
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[wt 1.2]
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[se ad60]
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[seStop ad60 0.5]
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[charaMove S -380,150 0.5]
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[wt 1.0]
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@Duryodhana
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...[sr]...
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[k]
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[messageOff]
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[charaTalk L]
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[subRenderFadeinFSL #D 0.3 -300,-380]
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[subRenderMoveFSL #D -300,-330 0.3]
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[wt 0.5]
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@Āyus
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Don't even think about running away, Berserker!
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[k]
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[charaTalk B]
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[charaFace B 15]
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@Duryodhana
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I-I wasn't!
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[k]
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[messageOff]
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[wipeout rectangleStripDownToUp 0.5 1.0]
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[wait wipe]
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|
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[subRenderFadeout #C 0.1]
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[subRenderFadeout #D 0.1]
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[scene 190400]
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[wt 0.5]
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|
||
[wipein rectangleStripUpToDown 0.5 1.0]
|
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[wait wipe]
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||
|
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[charaDepth P 3]
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[charaDepth A 4]
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[charaDepth M 5]
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|
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[charaTalk C]
|
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[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
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[wt 0.5]
|
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[charaFace C 3]
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[wt 0.2]
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[cueSe SE_21 21_ade605]
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[charaFadein M 0.5 0,-200]
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[wt 0.5]
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[charaChange C 1098267100 2 normal 0.1]
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[wt 0.5]
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|
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[charaFadeout M 0.5]
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[wt 1.0]
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|
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[wipeout rectangleStripLeftToRight 0.5 1.0]
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||
[bgm BGM_BATTLE_168 0.5 0.5]
|
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[wait wipe]
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|
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[charaTalk A]
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[charaScale A 1.2]
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[charaFace A 22]
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[charaFadein P 0.1 120,-300]
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[charaFadein A 0.1 0,-50]
|
||
[pictureFrame cut063_cinema]
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|
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[scene 190400]
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||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_BATTLE_168 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[wipeFilter cinema 0.5 0]
|
||
[wt 0.5]
|
||
|
||
[charaMove A 0,-100 0.5]
|
||
[charaFadeout A 0.4]
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||
[wt 0.5]
|
||
[se ad144]
|
||
[wt 0.5]
|
||
|
||
[charaLayer C sub #B]
|
||
[charaDepth C 2]
|
||
[charaScale C 1.2]
|
||
[charaScale R 1.3]
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|
||
[charaTalk C]
|
||
[charaFace C 15]
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[charaMove R -320,25 0.1]
|
||
[charaMove C 120,160 0.1]
|
||
[subCameraFilter #B maskEdge cut359_mask16 4 255,255,255,255 0]
|
||
[wt 0.1]
|
||
|
||
[subRenderFadein #B 0.4 200,-300]
|
||
[charaMove R -320,100 0.5]
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[charaMove C 120,235 0.5]
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[wt 0.5]
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@Medusa
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Sakura!
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[k]
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[messageOff]
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[charaTalk off]
|
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[charaDepth A 2]
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||
[charaScale A 1.0]
|
||
[charaFace A 22]
|
||
[charaFadein A 0.1 -130,-100]
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||
|
||
[se ad443]
|
||
[charaFadeout C 0.4]
|
||
[charaMove C -200,235 0.6]
|
||
[wt 0.4]
|
||
[subRenderFadeout #B 0.5]
|
||
[charaFadeout P 0.5]
|
||
[wt 1.0]
|
||
[charaLayer C normal]
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||
|
||
[charaDepth C 1]
|
||
[charaScale C 1.0]
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||
[charaFace C 17]
|
||
[charaFadein C 0.4 210,-50]
|
||
[charaMove C 130,-80 0.4]
|
||
[wt 0.2]
|
||
[seStop ad443 0.2]
|
||
[wt 0.6]
|
||
|
||
[se ad661]
|
||
[seVolume ad661 0 0.6]
|
||
[seStop ad661 0.8]
|
||
[charaMove C 130,-50 0.4]
|
||
[wt 0.15]
|
||
[charaMove A -130,-50 0.5]
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[wt 0.5]
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[charaTalk on]
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[charaTalk C]
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@Medusa
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Sakura...
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[k]
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[charaTalk A]
|
||
[charaFace A 21]
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@Sakura
|
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I-I'm sorry. But, if something happened to this place[line 2]to my home[line 2]well, I don't think I could take it.
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[k]
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@Sakura
|
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I...I may not have anything left to give. But even so...
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[k]
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[charaFace A 20]
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@Sakura
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By my Command Spell.
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[k]
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@Sakura
|
||
You can use every last bit of Raniment I've got, Saber. Just, please...don't let anything happen to this place...
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[k]
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[charaTalk C]
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[charaFace C 16]
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@Medusa
|
||
Sakura! This is no time for[line 2]
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[k]
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||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[cueSe Battle bas16]
|
||
[effect bit_talk_CommandMantra_skr]
|
||
[wt 1.6]
|
||
[charaCrossFade A 1098268920 20 0.4]
|
||
[wait charaCrossFade A]
|
||
|
||
[se ad574]
|
||
[charaFadein M 0.5 0,-200]
|
||
[wt 0.5]
|
||
|
||
[charaChange C 1098267120 16 normal 0.1]
|
||
[wt 0.5]
|
||
|
||
[wipeOff]
|
||
[charaFadeout M 0.5]
|
||
[wt 1.5]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.5 1.0]
|
||
[bgm BGM_BATTLE_168 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaLayer S normal]
|
||
[charaLayer T normal]
|
||
[charaLayer E normal]
|
||
[charaLayer B normal]
|
||
[charaLayer L normal]
|
||
[pictureFrame]
|
||
[charaFace F 0]
|
||
[scene 191600]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.5 1.0]
|
||
[bgm BGM_BATTLE_168 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk on]
|
||
[charaTalk F]
|
||
[subRenderFadeinFSSideL #A 0.1 95,-200]
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|
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@Makiri
|
||
Oho, so you used up your Command Spell. Too late. Much too late. If that was your plan, you should have done it before I transformed.
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[k]
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@Makiri
|
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Your only hope of defeating me now would be if you had something powerful enough to completely annihilate me all at once.
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[k]
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@Makiri
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And despite your extra power, it seems to me you still have nothing near that level.
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[k]
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@Makiri
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In fact, you have so few resources left to spare, it's all you can do just to fight. Am I wrong?
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[k]
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||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
|
||
[subCameraFilter #B maskEdge cut359_mask05 4 255,255,255,255 0]
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 0,320]
|
||
[charaPut N 0,320]
|
||
[charaFadeTime N 0.1 0.5]
|
||
[charaScale R 1.2]
|
||
[charaMove R 320,150 0.1]
|
||
[wt 0.1]
|
||
[subRenderFadein #B 0.3 0,-380]
|
||
[subRenderMove #B 0,-330 0.3]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_BATTLE_168 0.5 0.5]
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||
|
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@Sion
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(No, he is not. We know what we need. But we have nothing capable of such incredible output right now.)
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[k]
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@Sion
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(Kama is not that kind of Servant...)
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[k]
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@Sion
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(Even if Āyus were to use her own Command Spell...)
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[k]
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||
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@Sion
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||
(...Duryodhana's Noble Phantasm would only be able to expand its range, not focus its power to a single point.)
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[k]
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||
|
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[charaFace D 7]
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@Sion
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(What else can we do...!?)
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||
[k]
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||
|
||
[subRenderFadeout #B 0.1]
|
||
[wt 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout D 0.1]
|
||
|
||
[bgm BGM_BATTLE_168 0.5 1.0]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
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||
[subRenderFadeinFSSideL #A 0.1 95,-200]
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||
|
||
@Makiri
|
||
I can see the gears in your head desperately turning. It won't make any difference.
|
||
[k]
|
||
|
||
[charaLayer N normal]
|
||
[charaLayer D normal]
|
||
|
||
@Makiri
|
||
You failed to defeat this earlier, didn't you? This time will be no different than the last would have without that cowardly assassination.
|
||
[k]
|
||
|
||
@Makiri
|
||
So long as this monster continues to eat, it will expand infinitely! Nothing can defeat it!
|
||
[k]
|
||
|
||
[charaFace F 4]
|
||
|
||
@Makiri
|
||
With this power, I will soon rule the world. Then I will reach the Root!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth P 1]
|
||
[charaDepth C 2]
|
||
[charaDepth A 3]
|
||
[charaDepth S 4]
|
||
[charaDepth E 5]
|
||
[charaDepth D 6]
|
||
[charaDepth T 7]
|
||
[charaDepth B 8]
|
||
[charaDepth L 9]
|
||
|
||
[charaScale S 1.3]
|
||
[charaScale T 1.3]
|
||
[charaScale E 1.2]
|
||
[charaScale D 1.2]
|
||
[charaFace D 8]
|
||
[charaFace E 24]
|
||
[charaFadein S 0.8 160,-350]
|
||
[charaFadeinFSR E 0.8 226,0]
|
||
[charaFadeinFSL D 0.8 -286,-20]
|
||
[charaMove S 190,-350 0.8]
|
||
[charaMoveFSR E 2 0.8]
|
||
[charaMoveFSL D -256,-20 0.8]
|
||
[wt 1.8]
|
||
|
||
[charaScale B 1.2]
|
||
[charaScale L 1.2]
|
||
[charaFace B 15]
|
||
[charaFace L 8]
|
||
[charaFadein T 0.8 -160,-350]
|
||
[charaFadeinFSR B 0.8 286,0]
|
||
[charaFadeinFSL L 0.8 -226,0]
|
||
[charaMove T -190,-350 0.8]
|
||
[charaMoveFSR B 2 0.8]
|
||
[charaMoveFSL L 0 0.8]
|
||
[wt 1.0]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout D 0.1]
|
||
|
||
[charaScale P 1.15]
|
||
[charaScale C 1.15]
|
||
[charaScale A 1.15]
|
||
[charaFace C 1]
|
||
[charaFace A 20]
|
||
[charaFadein P 0.1 0,-275]
|
||
[charaFadein C 0.1 150,0]
|
||
[charaFadein A 0.1 -150,0]
|
||
[wt 0.8]
|
||
|
||
[scene 190400]
|
||
[charaFadeout T 0.8]
|
||
[charaFadeout B 0.8]
|
||
[charaFadeout L 0.8]
|
||
[charaMoveScale A 1.2 1.5]
|
||
[charaMoveScale C 1.2 1.5]
|
||
[charaMoveScale P 1.2 1.5]
|
||
[charaMove C 155,0 1.5]
|
||
[charaMove A -158,0 1.5]
|
||
[charaMove P 0,-300 1.5]
|
||
[wt 3.0]
|
||
|
||
[bgmStop BGM_BATTLE_168 1.5]
|
||
|
||
[charaFadeout P 0.5]
|
||
[charaFadeout C 0.5]
|
||
[charaFadeout A 0.5]
|
||
[wt 0.7]
|
||
[charaScale E 1.0]
|
||
[charaScale D 1.0]
|
||
[charaScale B 1.0]
|
||
[charaScale L 1.0]
|
||
|
||
@???
|
||
Yes, it's the same as before. No difference at all.
|
||
[k]
|
||
|
||
@???
|
||
But so long as you can see that, there are plenty of ways to combat it.
|
||
[k]
|
||
|
||
@???
|
||
You only need to create a mechanism capable of generating sufficient instantaneous output, even if it pushes the limits.
|
||
[k]
|
||
|
||
[charaFace E 18]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kama
|
||
Is that...?
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaSet L 1098269500 1 Lainur2]
|
||
[charaScale L 1.2]
|
||
|
||
[charaDepth E 1]
|
||
[charaDepth P 2]
|
||
[charaDepth L 3]
|
||
|
||
[charaScale P 1.3]
|
||
[charaFace L 1]
|
||
[charaFadein P 1.0 -160,-350]
|
||
[charaFadein L 1.0 45,0]
|
||
[charaMove P -190,-350 1.0]
|
||
[charaMove L 1 1.0]
|
||
[wt 1.0]
|
||
[bgm BGM_BATTLE_48 0.1]
|
||
[wt 1.0]
|
||
[scene 190400]
|
||
[charaFadeout E 0.1]
|
||
|
||
?1:Lainur!
|
||
?2:Rider's Master!
|
||
?!
|
||
|
||
[charaLayer B sub #B]
|
||
[charaScale R 1.0]
|
||
[charaDepth R 1]
|
||
[charaDepth B 2]
|
||
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 500,200]
|
||
[charaFadein R 0.1 500,50]
|
||
[subCameraFilter #B maskEdge cut359_mask11 4 231,41,45,255 0]
|
||
[wt 0.1]
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[subRenderFadeinFSSideR #B 0.3 -95,200]
|
||
[subRenderMoveFSSideR #B -95,-200 0.3]
|
||
[wt 0.5]
|
||
|
||
@Duryodhana
|
||
And he's not alone! Who're all those other people with him!?
|
||
[k]
|
||
|
||
[subRenderFadeout #B 0.1]
|
||
[wt 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaTalk L]
|
||
|
||
@L:Lainur
|
||
So, on that note: gather 'round, you guys.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaLayer B normal]
|
||
[charaFadeout P 0.5]
|
||
[charaFadeout L 0.5]
|
||
[wt 0.7]
|
||
|
||
[charaTalk off]
|
||
[charaDepth H 1]
|
||
[charaDepth I 3]
|
||
[charaDepth J 2]
|
||
|
||
[se ad159]
|
||
[charaFace H 1]
|
||
[charaFace I 11]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL H 0.4 -250,0]
|
||
[charaMoveFSL H -300,0 0.4]
|
||
[wt 0.2]
|
||
[se ad159]
|
||
[charaFadein I 0.4 50,0]
|
||
[charaMove I 1 0.4]
|
||
[wt 0.2]
|
||
[se ad159]
|
||
[charaFadeinFSR J 0.4 350,0]
|
||
[charaMoveFSR J 300,0 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk on]
|
||
[charaTalk H]
|
||
|
||
@H:Rani-T
|
||
Aw yeah.
|
||
[k]
|
||
|
||
[charaTalk J]
|
||
@J:Rani-T=spot[J]
|
||
Enter the speedsters.
|
||
[k]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 9]
|
||
|
||
@I:Rani-T=spot[I]
|
||
Also we're not guys, we're girls.
|
||
[k]
|
||
|
||
?1:What're you doing with all those Type Ts?
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad984]
|
||
[charaTalk depthOn]
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lainur
|
||
I'll just come out and say it. I, uh, forgot the name for it, but the way Rider's Noble Phantasm works is...he takes off his mask and shows his face.
|
||
[k]
|
||
|
||
@Lainur
|
||
That boosts the abilities of all allies who see it. In the AIs' case, it activates and amplifies their Raniment.
|
||
[k]
|
||
|
||
@Lainur
|
||
But instead of immediately using that amplified Raniment, I saved it, condensed it, and sent it to this point in the future.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Sion
|
||
Huh!? But, that should not even be[line 2]
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lainur
|
||
Possible? It is for me. I can use void spells[line 2]or code, in this case.
|
||
[k]
|
||
|
||
@Lainur
|
||
It lets me slip all sorts of things into pockets of Void Space, which isn't bound to either time or space.
|
||
[k]
|
||
|
||
[charaFace G 9]
|
||
|
||
@Lainur
|
||
However, while I could open those pockets at any time, I needed the AIs' help to form a receptacle that could use their stored energy all at once.
|
||
[k]
|
||
|
||
[charaFace G 8]
|
||
|
||
@Lainur
|
||
I suppose you could say they are a necessary expense.
|
||
[k]
|
||
|
||
@Lainur
|
||
I've already put together a spell to activate and use that energy, too. All right, everyone, line up.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk I]
|
||
[charaFace H 11]
|
||
[charaFace I 11]
|
||
[charaFace J 11]
|
||
[charaFadeinFSL H 0.1 -300,0]
|
||
[charaFadein I 0.1 1]
|
||
[charaFadeinFSR J 0.1 300,0]
|
||
|
||
@I:Rani-T
|
||
Roger that.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[cueSe SE_23 23_ad1298]
|
||
[charaMoveFSL H -400,0 0.4]
|
||
[charaFadeout H 0.4]
|
||
[wt 0.1]
|
||
[charaMove I -100,0 0.4]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.1]
|
||
[charaMoveFSR J 200,0 0.4]
|
||
[charaFadeout J 0.4]
|
||
[wt 0.4]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_BATTLE_48 0.5 0.5]
|
||
[cueSeStop 23_ad1298 1.0]
|
||
[wait wipe]
|
||
|
||
[charaSet A 1098270700 1 Rani-T4]
|
||
[charaSet B 1098270700 1 Rani-T5]
|
||
[charaSet C 1098270700 1 Rani-T6]
|
||
[charaSet D 1098270700 1 Rani-T7]
|
||
|
||
[sceneSet Q 191400 1]
|
||
[sceneSet S 191401 1]
|
||
[sceneSet T 191403 1]
|
||
|
||
[charaScale H 0.83]
|
||
[charaScale I 0.83]
|
||
[charaScale J 0.93]
|
||
[charaScale A 0.93]
|
||
[charaScale Q 1.01]
|
||
[charaScale S 1.01]
|
||
[charaScale T 1.01]
|
||
|
||
[charaDepth H 1]
|
||
[charaDepth I 2]
|
||
[charaDepth J 3]
|
||
[charaDepth A 4]
|
||
[charaDepth B 5]
|
||
[charaDepth C 7]
|
||
[charaDepth D 6]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth S 2]
|
||
|
||
[cameraMove 0.1 0,-40 1.2]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_BATTLE_48 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[se ad159]
|
||
[charaFace H 11]
|
||
[charaFace I 11]
|
||
[charaFadein H 0.4 -100,-50]
|
||
[charaMove H -150,-50 0.4]
|
||
[wt 0.2]
|
||
[se ad159]
|
||
[charaFadein I 0.4 200,-50]
|
||
[charaMove I 150,-50 0.4]
|
||
[wt 0.5]
|
||
|
||
[cameraMove 0.5 0,-20 1.1]
|
||
[wt 0.5]
|
||
[se ad159]
|
||
[charaFace J 11]
|
||
[charaFace A 11]
|
||
[charaFadein J 0.4 -235,-30]
|
||
[charaMove J -285,-30 0.4]
|
||
[wt 0.2]
|
||
[se ad159]
|
||
[charaFadein A 0.4 335,-30]
|
||
[charaMove A 285,-30 0.4]
|
||
[wt 0.5]
|
||
|
||
[cameraMove 0.5 0,0 1.0]
|
||
[wt 0.5]
|
||
[se ad159]
|
||
[charaFace B 11]
|
||
[charaFace C 11]
|
||
[charaFace D 11]
|
||
[charaFadein B 0.4 -380,0]
|
||
[charaMove B -430,0 0.4]
|
||
[wt 0.2]
|
||
[se ad159]
|
||
[charaFadein C 0.4 50,0]
|
||
[charaMove C 1 0.4]
|
||
[wt 0.2]
|
||
[se ad159]
|
||
[charaFadein D 0.4 480,0]
|
||
[charaMove D 430,0 0.4]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lainur
|
||
Are you all ready?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace H 11]
|
||
[charaFace I 11]
|
||
[charaFace J 11]
|
||
[charaFace A 11]
|
||
[charaFace B 11]
|
||
[charaFace C 5]
|
||
[charaFace D 11]
|
||
[charaFadein H 0.1 -150,-50]
|
||
[charaFadein I 0.1 150,-50]
|
||
[charaFadein J 0.1 -285,-30]
|
||
[charaFadein A 0.1 285,-30]
|
||
[charaFadein B 0.1 -430,0]
|
||
[charaFadein C 0.1 1]
|
||
[charaFadein D 0.1 430,0]
|
||
|
||
@C:Rani-T
|
||
Just say the word.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk G]
|
||
[charaFace G 10]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lainur
|
||
Rider.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Lainur
|
||
If you insist on being no more than a tool, I'll go ahead and use you like one.
|
||
[k]
|
||
|
||
@Lainur
|
||
In this case, you're going to be a switch for my spell.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Gao Changgong
|
||
Nothing would please me more.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[subRenderFadeinFSSideL #A 0.1 95,-200]
|
||
|
||
@Makiri
|
||
What the...? What are you trying to do, you insolent little whelp!?
|
||
[k]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 8]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lainur
|
||
What I'm trying to say is, I made a cannon. But it can only be fired here and now.
|
||
[k]
|
||
|
||
|
||
[charaFace G 6]
|
||
|
||
@Lainur
|
||
Connections, set. Unlock requested. Adjusting target coordinates. Linking to void layer. Rotate. Connect. Turn. Open.
|
||
[k]
|
||
|
||
@Lainur
|
||
Unfold pockets!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.5 0,-20 1.1]
|
||
[wt 0.5]
|
||
[charaFace G 4]
|
||
|
||
@Lainur
|
||
Do it, Rider!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_BATTLE_48 1.0]
|
||
[wait fade]
|
||
|
||
[cameraHome 0.1]
|
||
[charaFadeout G 0.1]
|
||
[scene 10000]
|
||
[wt 0.5]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_BATTLE_174 0.1]
|
||
|
||
[criMovie talk_mov173 bgmPlay false]
|
||
[wt 8.5]
|
||
[fadeout white 1.0]
|
||
[wait fade]
|
||
|
||
[scene 190400]
|
||
|
||
[charaEffectEdgeBlurPause A FFF9A5 FFF9A5 4 3.0]
|
||
[charaEffectEdgeBlurPause B FFF9A5 FFF9A5 4 3.0]
|
||
[charaEffectEdgeBlurPause C FFF9A5 FFF9A5 4 3.0]
|
||
[charaEffectEdgeBlurPause D FFF9A5 FFF9A5 4 3.0]
|
||
[charaEffectEdgeBlurPause H FFF9A5 FFF9A5 4 3.0]
|
||
[charaEffectEdgeBlurPause I FFF9A5 FFF9A5 4 3.0]
|
||
[charaEffectEdgeBlurPause J FFF9A5 FFF9A5 4 3.0]
|
||
[wt 0.5]
|
||
|
||
[fadein white 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaFace H 11]
|
||
[charaFace I 11]
|
||
[charaFace J 11]
|
||
[charaFace A 11]
|
||
[charaFace B 11]
|
||
[charaFace C 11]
|
||
[charaFace D 11]
|
||
[charaFadein H 0.1 -150,-50]
|
||
[charaFadein I 0.1 150,-50]
|
||
[charaFadein J 0.1 -285,-30]
|
||
[charaFadein A 0.1 285,-30]
|
||
[charaFadein B 0.1 -430,0]
|
||
[charaFadein C 0.1 1]
|
||
[charaFadein D 0.1 430,0]
|
||
[wt 0.3]
|
||
|
||
[se ad852]
|
||
[seVolume ad852 0 0]
|
||
[seVolume ad852 1.0 1.0]
|
||
[effect bit_talk_noble_light]
|
||
[wt 0.2]
|
||
[charaEffectEdgeBlurStart A]
|
||
[charaEffectEdgeBlurStart B]
|
||
[charaEffectEdgeBlurStart C]
|
||
[charaEffectEdgeBlurStart D]
|
||
[charaEffectEdgeBlurStart H]
|
||
[charaEffectEdgeBlurStart I]
|
||
[charaEffectEdgeBlurStart J]
|
||
[se ade446]
|
||
[seVolume ade446 0 0]
|
||
[seVolume ade446 0.6 0.3]
|
||
[se ad556]
|
||
[seVolume ad556 0 0]
|
||
[seVolume ad556 0.3 0.4]
|
||
[wt 0.3]
|
||
[backEffect bit_talk_charge_blu -250,0]
|
||
[backEffect bit_talk_charge_blu 250,0]
|
||
[wt 3.0]
|
||
|
||
[charaFace F 3]
|
||
[subRenderFadeinFSSideL #A 0.1 95,-200]
|
||
|
||
@Makiri
|
||
Huh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.5]
|
||
|
||
[cueSe SE_21 21_ad1110]
|
||
[seStop ade446 2.8]
|
||
[seStop ad852 3.3]
|
||
[seStop ad556 2.8]
|
||
[cueSeStop 21_ad1110 3.3]
|
||
[effectStop bit_talk_noble_light]
|
||
[wt 1.4]
|
||
|
||
[fadeout white 0.1]
|
||
[wait fade]
|
||
|
||
[backEffectDestroy bit_talk_charge_blu]
|
||
[effectDestroy bit_talk_noble_light]
|
||
[charaEffectEdgeBlurDestroy H]
|
||
[charaEffectEdgeBlurDestroy I]
|
||
[charaEffectEdgeBlurDestroy J]
|
||
[charaEffectEdgeBlurDestroy A]
|
||
[charaEffectEdgeBlurDestroy B]
|
||
[charaEffectEdgeBlurDestroy C]
|
||
[charaEffectEdgeBlurDestroy D]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
|
||
[charaFadein Q 0.1 0,-200]
|
||
[wt 1.5]
|
||
|
||
[fadein white 1.5]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[charaLayer P sub #B]
|
||
[charaLayer G sub #B]
|
||
[charaScale P 1.0]
|
||
[charaDepth P 1]
|
||
[charaDepth G 2]
|
||
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 500,200]
|
||
[charaFadein P 0.1 0,50]
|
||
[subCameraFilter #B maskEdge cut359_mask11 4 103,123,50,255 0]
|
||
[wt 0.1]
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[subRenderFadeinFSSideR #B 0.3 -95,200]
|
||
[subRenderMoveFSSideR #B -95,-200 0.3]
|
||
[wt 0.5]
|
||
|
||
@Lainur
|
||
I wonder what I should name these fireworks? Not that it matters.
|
||
[k]
|
||
|
||
[charaFace G 8]
|
||
|
||
@Lainur
|
||
It's a single-use power cannon. Pretty far from anything like a rapid-fire barrage.
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Lainur
|
||
So I think I'll go with something nice and simple:[sr]Raniment Fireworks!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #B 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad790]
|
||
[se ad779]
|
||
[seVolume ad779 0 0.5]
|
||
[se ad145]
|
||
[se ade446]
|
||
[seVolume ade446 0 0]
|
||
[seVolume ade446 1.0 0.3]
|
||
[se ad550]
|
||
[seVolume ad550 0 0.4]
|
||
[charaFadein S 1.5 0,-200]
|
||
[wt 2.0]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[se ad778]
|
||
[se ad912]
|
||
[seVolume ad912 0 0.5]
|
||
[overlayFadein T 1.5 0,-200]
|
||
[wt 1.0]
|
||
|
||
[seStop ad778 1.4]
|
||
[seStop ad912 1.5]
|
||
[wt 1.0]
|
||
[charaFadeout S 0.1]
|
||
[scene 10000]
|
||
|
||
[seStop ad145 1.0]
|
||
[seStop ad550 1.0]
|
||
[se ad634]
|
||
[seVolume ad634 0 0]
|
||
[seVolume ad634 1.0 0.3]
|
||
[seVolume ad779 1.0 0.3]
|
||
[seVolume ade446 1.0 0.2]
|
||
[wt 0.9]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 3]
|
||
[subRenderFadeinFSSideL #A 0.1 95,-200]
|
||
|
||
@Makiri
|
||
What!? Where did you get all that power!?
|
||
[k]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[subRenderFadeinFSSideR #B 0.1 -95,-200]
|
||
|
||
@Lainur
|
||
Already told you. This is a literal blast from the past. Don't worry too much about where it came from, Gramps.
|
||
[k]
|
||
|
||
@Lainur
|
||
The future's what matters now.
|
||
[k]
|
||
|
||
[charaFace G 12]
|
||
|
||
@Lainur
|
||
A future where you're completely destroyed by a ridiculously simple and absurdly oversized blast of pure power!
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Lainur
|
||
Now that's what I call a rocking good wake-up call. I'm almost jealous you get to experience it firsthand!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
[subRenderFadeout #B 0.1]
|
||
[wt 0.4]
|
||
|
||
[seStop ad790 1.0]
|
||
[seStop ad779 1.0]
|
||
[seStop ad634 1.0]
|
||
[seStop ade446 1.0]
|
||
[criMovie talk_mov174 bgmPlay false]
|
||
[wt 0.5]
|
||
[charaFadeout T 0.5]
|
||
[wt 9.0]
|
||
[bgmStop BGM_BATTLE_174 1.0]
|
||
[wt 6.0]
|
||
|
||
[skip false]
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaLayer P normal]
|
||
[charaLayer G normal]
|
||
[charaLayer O normal]
|
||
[charaLayer F normal]
|
||
[subCameraOff]
|
||
[wt 1.0]
|
||
|
||
[fadein white 2.0]
|
||
[wait fade]
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|