fgo-game-data/ScriptActionEncrypt/04/0400020840.txt
2025-05-19 08:05:51 +00:00

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04-00-02-08-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098268910 1 Sakura]
[charaSet B 7046001 1 Duryodhana]
[charaSet C 1098267120 1 Medusa]
[charaSet D 1098270000 1 Sion]
[charaSet E 1098270200 1 Kama]
[charaSet F 1098269910 1 Makiri]
[charaSet G 1098269500 1 Lainur]
[charaSet H 1098270700 1 Rani-T1]
[charaSet I 1098270700 1 Rani-T2]
[charaSet J 1098270700 1 Rani-T3]
[charaSet K 1036001 1 "Gao Changgong"]
[charaSet L 1098270300 1 Āyus]
[sceneSet M 10001 1]
[charaScale M 1.05]
[sceneSet N 10000 1]
[charaScale N 1.05]
[sceneSet O 10000 1]
[charaScale O 1.05]
[sceneSet P 190400 1]
[charaScale P 1.2]
[sceneSet Q 191600 1]
[charaScale Q 1.3]
[sceneSet R 190400 1]
[charaScale R 1.2]
[sceneSet S 190400 1]
[charaScale S 1.2]
[sceneSet T 190400 1]
[charaScale T 1.2]
[scene 191600]
[charaTalk depthOff]
[charaDepth Q 1]
[charaFadein Q 0.1 0,-300]
[wt 0.1]
[charaMoveScale Q 1.1 10.0]
[charaMove Q 0,-250 10.0]
[cueSe SE_23 23_ad1294 1.0 1.0]
[shake 0.05 1 1 0]
[fadein black 1.0]
[bgm BGM_BATTLE_168 0.1]
[wait fade]
[wt 3.0]
[cueSeStop 23_ad1294 1.2]
[shake 0.03 1 1 1.0]
[charaFadeout Q 1.0]
[wt 1.2]
[subCameraOn 4]
[charaLayer O sub #A]
[charaLayer F sub #A]
[charaLayer R sub #B]
[charaLayer E sub #B]
[charaLayer N sub #B]
[charaLayer D sub #B]
[charaLayer S sub #C]
[charaLayer B sub #C]
[charaLayer T sub #D]
[charaLayer L sub #D]
[charaDepth O 1]
[charaDepth F 2]
[charaDepth R 1]
[charaDepth E 2]
[charaDepth N 2]
[charaDepth D 3]
[charaDepth S 1]
[charaDepth B 2]
[charaDepth T 1]
[charaDepth L 2]
[charaTalk F]
[charaFace F 4]
[charaFace E 16]
[charaFace B 0]
[charaFace L 7]
[charaFadein O 0.1 -200,0]
[charaFadein E 0.1 0,320]
[charaFadein B 0.1 0,320]
[charaFadein L 0.1 -15,320]
[charaFadein F 0.1 -460,270]
[charaFadein R 0.1 0,150]
[charaFadein S 0.1 -320,150]
[charaFadein T 0.1 320,150]
[subCameraFilter #A maskEdge cut359_mask12 4 255,255,255,255 0]
[subCameraFilter #B maskEdge cut359_mask05 4 255,255,255,255 0]
[subCameraFilter #C maskEdge cut359_mask05 4 255,255,255,255 0]
[subCameraFilter #D maskEdge cut359_mask05 4 255,255,255,255 0]
[wt 0.1]
[subRenderFadeinFSSideL #A 0.3 95,200]
[subRenderMoveFSSideL #A 95,-200 0.3]
[wt 0.5]
Makiri
Hehaha. What's wrong? Is that all you've got?
[k]
[messageOff]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaTalk E]
[subRenderFadein #B 0.3 0,-380]
[subRenderMove #B 0,-330 0.3]
[wt 0.5]
Kama
Grr, that stupid, smug son of a bitch...
[k]
[messageOff]
[subRenderFadeout #B 0.1]
[wt 0.1]
[charaFadeout E 0.1]
[charaTalk B]
[subRenderFadeinFSR #C 0.3 300,-380]
[subRenderMoveFSR #C 300,-330 0.3]
[wt 0.5]
[se ad60]
[seStop ad60 0.5]
[charaMove S -350,150 0.5]
[wt 1.2]
[se ad60]
[seStop ad60 0.5]
[charaMove S -380,150 0.5]
[wt 1.0]
Duryodhana
...[sr]...
[k]
[messageOff]
[charaTalk L]
[subRenderFadeinFSL #D 0.3 -300,-380]
[subRenderMoveFSL #D -300,-330 0.3]
[wt 0.5]
Āyus
Don't even think about running away, Berserker!
[k]
[charaTalk B]
[charaFace B 15]
Duryodhana
I-I wasn't!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[subRenderFadeout #C 0.1]
[subRenderFadeout #D 0.1]
[scene 190400]
[wt 0.5]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaDepth P 3]
[charaDepth A 4]
[charaDepth M 5]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
[wt 0.5]
[charaFace C 3]
[wt 0.2]
[cueSe SE_21 21_ade605]
[charaFadein M 0.5 0,-200]
[wt 0.5]
[charaChange C 1098267100 2 normal 0.1]
[wt 0.5]
[charaFadeout M 0.5]
[wt 1.0]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_168 0.5 0.5]
[wait wipe]
[charaTalk A]
[charaScale A 1.2]
[charaFace A 22]
[charaFadein P 0.1 120,-300]
[charaFadein A 0.1 0,-50]
[pictureFrame cut063_cinema]
[scene 190400]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_168 0.5 1.0]
[wait wipe]
[wipeFilter cinema 0.5 0]
[wt 0.5]
[charaMove A 0,-100 0.5]
[charaFadeout A 0.4]
[wt 0.5]
[se ad144]
[wt 0.5]
[charaLayer C sub #B]
[charaDepth C 2]
[charaScale C 1.2]
[charaScale R 1.3]
[charaTalk C]
[charaFace C 15]
[charaMove R -320,25 0.1]
[charaMove C 120,160 0.1]
[subCameraFilter #B maskEdge cut359_mask16 4 255,255,255,255 0]
[wt 0.1]
[subRenderFadein #B 0.4 200,-300]
[charaMove R -320,100 0.5]
[charaMove C 120,235 0.5]
[wt 0.5]
Medusa
Sakura!
[k]
[messageOff]
[charaTalk off]
[charaDepth A 2]
[charaScale A 1.0]
[charaFace A 22]
[charaFadein A 0.1 -130,-100]
[se ad443]
[charaFadeout C 0.4]
[charaMove C -200,235 0.6]
[wt 0.4]
[subRenderFadeout #B 0.5]
[charaFadeout P 0.5]
[wt 1.0]
[charaLayer C normal]
[charaDepth C 1]
[charaScale C 1.0]
[charaFace C 17]
[charaFadein C 0.4 210,-50]
[charaMove C 130,-80 0.4]
[wt 0.2]
[seStop ad443 0.2]
[wt 0.6]
[se ad661]
[seVolume ad661 0 0.6]
[seStop ad661 0.8]
[charaMove C 130,-50 0.4]
[wt 0.15]
[charaMove A -130,-50 0.5]
[wt 0.5]
[charaTalk on]
[charaTalk C]
Medusa
Sakura...
[k]
[charaTalk A]
[charaFace A 21]
Sakura
I-I'm sorry. But, if something happened to this place[line 2]to my home[line 2]well, I don't think I could take it.
[k]
Sakura
I...I may not have anything left to give. But even so...
[k]
[charaFace A 20]
Sakura
By my Command Spell.
[k]
Sakura
You can use every last bit of Raniment I've got, Saber. Just, please...don't let anything happen to this place...
[k]
[charaTalk C]
[charaFace C 16]
Medusa
Sakura! This is no time for[line 2]
[k]
[messageOff]
[charaTalk off]
[cueSe Battle bas16]
[effect bit_talk_CommandMantra_skr]
[wt 1.6]
[charaCrossFade A 1098268920 20 0.4]
[wait charaCrossFade A]
[se ad574]
[charaFadein M 0.5 0,-200]
[wt 0.5]
[charaChange C 1098267120 16 normal 0.1]
[wt 0.5]
[wipeOff]
[charaFadeout M 0.5]
[wt 1.5]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[bgm BGM_BATTLE_168 0.5 0.5]
[wait wipe]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout L 0.1]
[charaLayer S normal]
[charaLayer T normal]
[charaLayer E normal]
[charaLayer B normal]
[charaLayer L normal]
[pictureFrame]
[charaFace F 0]
[scene 191600]
[wt 0.5]
[wipein rectangleStripDownToUp 0.5 1.0]
[bgm BGM_BATTLE_168 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk F]
[subRenderFadeinFSSideL #A 0.1 95,-200]
Makiri
Oho, so you used up your Command Spell. Too late. Much too late. If that was your plan, you should have done it before I transformed.
[k]
Makiri
Your only hope of defeating me now would be if you had something powerful enough to completely annihilate me all at once.
[k]
Makiri
And despite your extra power, it seems to me you still have nothing near that level.
[k]
Makiri
In fact, you have so few resources left to spare, it's all you can do just to fight. Am I wrong?
[k]
[messageOff]
[subRenderFadeout #A 0.1]
[subCameraFilter #B maskEdge cut359_mask05 4 255,255,255,255 0]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 0,320]
[charaPut N 0,320]
[charaFadeTime N 0.1 0.5]
[charaScale R 1.2]
[charaMove R 320,150 0.1]
[wt 0.1]
[subRenderFadein #B 0.3 0,-380]
[subRenderMove #B 0,-330 0.3]
[wt 0.5]
[bgm BGM_BATTLE_168 0.5 0.5]
Sion
(No, he is not. We know what we need. But we have nothing capable of such incredible output right now.)
[k]
Sion
(Kama is not that kind of Servant...)
[k]
Sion
(Even if Āyus were to use her own Command Spell...)
[k]
Sion
(...Duryodhana's Noble Phantasm would only be able to expand its range, not focus its power to a single point.)
[k]
[charaFace D 7]
Sion
(What else can we do...!?)
[k]
[subRenderFadeout #B 0.1]
[wt 0.1]
[charaFadeout N 0.1]
[charaFadeout D 0.1]
[bgm BGM_BATTLE_168 0.5 1.0]
[charaTalk F]
[charaFace F 2]
[subRenderFadeinFSSideL #A 0.1 95,-200]
Makiri
I can see the gears in your head desperately turning. It won't make any difference.
[k]
[charaLayer N normal]
[charaLayer D normal]
Makiri
You failed to defeat this earlier, didn't you? This time will be no different than the last would have without that cowardly assassination.
[k]
Makiri
So long as this monster continues to eat, it will expand infinitely! Nothing can defeat it!
[k]
[charaFace F 4]
Makiri
With this power, I will soon rule the world. Then I will reach the Root!
[k]
[messageOff]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth P 1]
[charaDepth C 2]
[charaDepth A 3]
[charaDepth S 4]
[charaDepth E 5]
[charaDepth D 6]
[charaDepth T 7]
[charaDepth B 8]
[charaDepth L 9]
[charaScale S 1.3]
[charaScale T 1.3]
[charaScale E 1.2]
[charaScale D 1.2]
[charaFace D 8]
[charaFace E 24]
[charaFadein S 0.8 160,-350]
[charaFadeinFSR E 0.8 226,0]
[charaFadeinFSL D 0.8 -286,-20]
[charaMove S 190,-350 0.8]
[charaMoveFSR E 2 0.8]
[charaMoveFSL D -256,-20 0.8]
[wt 1.8]
[charaScale B 1.2]
[charaScale L 1.2]
[charaFace B 15]
[charaFace L 8]
[charaFadein T 0.8 -160,-350]
[charaFadeinFSR B 0.8 286,0]
[charaFadeinFSL L 0.8 -226,0]
[charaMove T -190,-350 0.8]
[charaMoveFSR B 2 0.8]
[charaMoveFSL L 0 0.8]
[wt 1.0]
[charaFadeout S 0.1]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[charaScale P 1.15]
[charaScale C 1.15]
[charaScale A 1.15]
[charaFace C 1]
[charaFace A 20]
[charaFadein P 0.1 0,-275]
[charaFadein C 0.1 150,0]
[charaFadein A 0.1 -150,0]
[wt 0.8]
[scene 190400]
[charaFadeout T 0.8]
[charaFadeout B 0.8]
[charaFadeout L 0.8]
[charaMoveScale A 1.2 1.5]
[charaMoveScale C 1.2 1.5]
[charaMoveScale P 1.2 1.5]
[charaMove C 155,0 1.5]
[charaMove A -158,0 1.5]
[charaMove P 0,-300 1.5]
[wt 3.0]
[bgmStop BGM_BATTLE_168 1.5]
[charaFadeout P 0.5]
[charaFadeout C 0.5]
[charaFadeout A 0.5]
[wt 0.7]
[charaScale E 1.0]
[charaScale D 1.0]
[charaScale B 1.0]
[charaScale L 1.0]
???
Yes, it's the same as before. No difference at all.
[k]
???
But so long as you can see that, there are plenty of ways to combat it.
[k]
???
You only need to create a mechanism capable of generating sufficient instantaneous output, even if it pushes the limits.
[k]
[charaFace E 18]
[charaFadein E 0.1 1]
Kama
Is that...?
[k]
[messageOff]
[charaSet L 1098269500 1 Lainur2]
[charaScale L 1.2]
[charaDepth E 1]
[charaDepth P 2]
[charaDepth L 3]
[charaScale P 1.3]
[charaFace L 1]
[charaFadein P 1.0 -160,-350]
[charaFadein L 1.0 45,0]
[charaMove P -190,-350 1.0]
[charaMove L 1 1.0]
[wt 1.0]
[bgm BGM_BATTLE_48 0.1]
[wt 1.0]
[scene 190400]
[charaFadeout E 0.1]
1Lainur!
2Rider's Master!
[charaLayer B sub #B]
[charaScale R 1.0]
[charaDepth R 1]
[charaDepth B 2]
[charaFace B 9]
[charaFadein B 0.1 500,200]
[charaFadein R 0.1 500,50]
[subCameraFilter #B maskEdge cut359_mask11 4 231,41,45,255 0]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[subRenderFadeinFSSideR #B 0.3 -95,200]
[subRenderMoveFSSideR #B -95,-200 0.3]
[wt 0.5]
Duryodhana
And he's not alone! Who're all those other people with him!?
[k]
[subRenderFadeout #B 0.1]
[wt 0.1]
[charaFadeout B 0.1]
[charaTalk L]
LLainur
So, on that note: gather 'round, you guys.
[k]
[messageOff]
[charaLayer B normal]
[charaFadeout P 0.5]
[charaFadeout L 0.5]
[wt 0.7]
[charaTalk off]
[charaDepth H 1]
[charaDepth I 3]
[charaDepth J 2]
[se ad159]
[charaFace H 1]
[charaFace I 11]
[charaFace J 0]
[charaFadeinFSL H 0.4 -250,0]
[charaMoveFSL H -300,0 0.4]
[wt 0.2]
[se ad159]
[charaFadein I 0.4 50,0]
[charaMove I 1 0.4]
[wt 0.2]
[se ad159]
[charaFadeinFSR J 0.4 350,0]
[charaMoveFSR J 300,0 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk H]
HRani-T
Aw yeah.
[k]
[charaTalk J]
JRani-T=spot[J]
Enter the speedsters.
[k]
[charaTalk I]
[charaFace I 9]
IRani-T=spot[I]
Also we're not guys, we're girls.
[k]
1What're you doing with all those Type Ts?
[messageOff]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[se ad984]
[charaTalk depthOn]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 1.5]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lainur
I'll just come out and say it. I, uh, forgot the name for it, but the way Rider's Noble Phantasm works is...he takes off his mask and shows his face.
[k]
Lainur
That boosts the abilities of all allies who see it. In the AIs' case, it activates and amplifies their Raniment.
[k]
Lainur
But instead of immediately using that amplified Raniment, I saved it, condensed it, and sent it to this point in the future.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Sion
Huh!? But, that should not even be[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Lainur
Possible? It is for me. I can use void spells[line 2]or code, in this case.
[k]
Lainur
It lets me slip all sorts of things into pockets of Void Space, which isn't bound to either time or space.
[k]
[charaFace G 9]
Lainur
However, while I could open those pockets at any time, I needed the AIs' help to form a receptacle that could use their stored energy all at once.
[k]
[charaFace G 8]
Lainur
I suppose you could say they are a necessary expense.
[k]
Lainur
I've already put together a spell to activate and use that energy, too. All right, everyone, line up.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk I]
[charaFace H 11]
[charaFace I 11]
[charaFace J 11]
[charaFadeinFSL H 0.1 -300,0]
[charaFadein I 0.1 1]
[charaFadeinFSR J 0.1 300,0]
IRani-T
Roger that.
[k]
[messageOff]
[charaTalk off]
[cueSe SE_23 23_ad1298]
[charaMoveFSL H -400,0 0.4]
[charaFadeout H 0.4]
[wt 0.1]
[charaMove I -100,0 0.4]
[charaFadeout I 0.4]
[wt 0.1]
[charaMoveFSR J 200,0 0.4]
[charaFadeout J 0.4]
[wt 0.4]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_48 0.5 0.5]
[cueSeStop 23_ad1298 1.0]
[wait wipe]
[charaSet A 1098270700 1 Rani-T4]
[charaSet B 1098270700 1 Rani-T5]
[charaSet C 1098270700 1 Rani-T6]
[charaSet D 1098270700 1 Rani-T7]
[sceneSet Q 191400 1]
[sceneSet S 191401 1]
[sceneSet T 191403 1]
[charaScale H 0.83]
[charaScale I 0.83]
[charaScale J 0.93]
[charaScale A 0.93]
[charaScale Q 1.01]
[charaScale S 1.01]
[charaScale T 1.01]
[charaDepth H 1]
[charaDepth I 2]
[charaDepth J 3]
[charaDepth A 4]
[charaDepth B 5]
[charaDepth C 7]
[charaDepth D 6]
[charaDepth Q 1]
[charaDepth S 2]
[cameraMove 0.1 0,-40 1.2]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_48 0.5 1.0]
[wait wipe]
[se ad159]
[charaFace H 11]
[charaFace I 11]
[charaFadein H 0.4 -100,-50]
[charaMove H -150,-50 0.4]
[wt 0.2]
[se ad159]
[charaFadein I 0.4 200,-50]
[charaMove I 150,-50 0.4]
[wt 0.5]
[cameraMove 0.5 0,-20 1.1]
[wt 0.5]
[se ad159]
[charaFace J 11]
[charaFace A 11]
[charaFadein J 0.4 -235,-30]
[charaMove J -285,-30 0.4]
[wt 0.2]
[se ad159]
[charaFadein A 0.4 335,-30]
[charaMove A 285,-30 0.4]
[wt 0.5]
[cameraMove 0.5 0,0 1.0]
[wt 0.5]
[se ad159]
[charaFace B 11]
[charaFace C 11]
[charaFace D 11]
[charaFadein B 0.4 -380,0]
[charaMove B -430,0 0.4]
[wt 0.2]
[se ad159]
[charaFadein C 0.4 50,0]
[charaMove C 1 0.4]
[wt 0.2]
[se ad159]
[charaFadein D 0.4 480,0]
[charaMove D 430,0 0.4]
[wt 1.5]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lainur
Are you all ready?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace H 11]
[charaFace I 11]
[charaFace J 11]
[charaFace A 11]
[charaFace B 11]
[charaFace C 5]
[charaFace D 11]
[charaFadein H 0.1 -150,-50]
[charaFadein I 0.1 150,-50]
[charaFadein J 0.1 -285,-30]
[charaFadein A 0.1 285,-30]
[charaFadein B 0.1 -430,0]
[charaFadein C 0.1 1]
[charaFadein D 0.1 430,0]
CRani-T
Just say the word.
[k]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 10]
[charaFadein G 0.1 1]
Lainur
Rider.
[k]
[charaFace G 1]
Lainur
If you insist on being no more than a tool, I'll go ahead and use you like one.
[k]
Lainur
In this case, you're going to be a switch for my spell.
[k]
[charaFadeout G 0.1]
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Gao Changgong
Nothing would please me more.
[k]
[charaFadeout K 0.1]
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Makiri
What the...? What are you trying to do, you insolent little whelp!?
[k]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]
Lainur
What I'm trying to say is, I made a cannon. But it can only be fired here and now.
[k]
[charaFace G 6]
Lainur
Connections, set. Unlock requested. Adjusting target coordinates. Linking to void layer. Rotate. Connect. Turn. Open.
[k]
Lainur
Unfold pockets!
[k]
[messageOff]
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[wt 0.5]
[charaFace G 4]
Lainur
Do it, Rider!
[k]
[messageOff]
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Makiri
Huh?
[k]
[messageOff]
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Lainur
I wonder what I should name these fireworks? Not that it matters.
[k]
[charaFace G 8]
Lainur
It's a single-use power cannon. Pretty far from anything like a rapid-fire barrage.
[k]
[charaFace G 5]
Lainur
So I think I'll go with something nice and simple:[sr]Raniment Fireworks!
[k]
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Makiri
What!? Where did you get all that power!?
[k]
[charaTalk G]
[charaFace G 1]
[subRenderFadeinFSSideR #B 0.1 -95,-200]
Lainur
Already told you. This is a literal blast from the past. Don't worry too much about where it came from, Gramps.
[k]
Lainur
The future's what matters now.
[k]
[charaFace G 12]
Lainur
A future where you're completely destroyed by a ridiculously simple and absurdly oversized blast of pure power!
[k]
[charaFace G 5]
Lainur
Now that's what I call a rocking good wake-up call. I'm almost jealous you get to experience it firsthand!
[k]
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[end]