813 lines
14 KiB
Plaintext
813 lines
14 KiB
Plaintext
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$04-00-02-08-5-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098268920 1 Sakura]
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[charaSet B 7046001 1 Duryodhana]
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[charaSet C 1098267120 1 Medusa]
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[charaSet D 1098270000 1 Sion]
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[charaSet E 1098270200 1 Kama]
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[charaSet G 1098270300 1 Āyus]
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[charaSet H 1098269110 1 Rani-XII]
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[charaSet I 1098269500 1 Lainur]
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[charaSet J 1098269910 1 Makiri]
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[sceneSet K 10000 1]
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[charaScale K 1.05]
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[sceneSet L 191601 1]
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[charaScale L 1.3]
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[sceneSet M 190400 1]
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[charaScale M 1.3]
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[charaSet T 98115000 1 "Effect 2"]
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[charaTalk depthOff]
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[charaDepth L 1]
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[cameraMove 0.1 0,0 1.01]
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[fadein black 1.0]
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[wait fade]
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@
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[lr]Everything starts to vanish before my eyes.
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[k]
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@
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My foolish, beloved wives. The worms nesting within my body.
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[k]
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[messageOff]
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[wt 1.0]
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[bgm BGM_SHINYAMA_1 0.1]
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@
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And that is fine.
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[k]
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@
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I really believe that now.
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[k]
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@
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Now that I'm the last remaining fragment of myself, I can clearly see just how awkward and clumsy I've been so far.
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[k]
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@
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My self...twisted beyond recognition. A self that could only exist because of how twisted he had become.
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[k]
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@
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And being something so tiny and warped that even God Himself would take no pity on it, it was only a matter of time until my form finally fell apart.
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[k]
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@
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I feel relief. I smile coldly.
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[k]
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[messageOff]
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[wt 1.5]
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@
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It seems I really missed my mark this time. Everything feels distant, as though it's happening to someone else.
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[k]
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@
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I'm no longer a stand-alone fairy tale, or the man it was based on.
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[k]
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@
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I'm just a fragment of a conscious mind incapable of understanding almost anything.
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[k]
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@
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The only thing I might possibly understand...
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[k]
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@
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...is that I should be the one to close this door for good.
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[k]
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@
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So with the last of my pride[line 2]though I can't say for sure this pride even belongs to me[line 2]I reach out my hand.
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[k]
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@
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I don't mind.
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[k]
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[bgmStop BGM_SHINYAMA_1 2.0]
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@
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...There's not even a saint here, after all.
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[k]
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[messageOff]
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[wt 1.5]
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@
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And with that...
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[k]
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[messageOff]
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[se ad92]
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[wt 0.9]
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[seStop ad92 0.3]
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[wt 0.1]
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[cueSe SE_22 22_ad1166]
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[wt 1.3]
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[se ad755]
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[se ade279]
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[wt 1.5]
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@
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...the taboo room is closed, never again to be opened.
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[k]
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[messageOff]
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[wt 2.0]
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[fadeout black 0.1]
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[wait fade]
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[scene 191601]
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[charaFadein L 0.1 120,-250]
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[wt 1.0]
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[se ade393]
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[seVolume ade393 0 0]
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[se ad828]
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[seVolume ad828 0 0]
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[se ad291]
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[seVolume ad291 0 0]
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[seVolume ade393 1.0 0.7]
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[seVolume ad828 1.0 1.0]
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[seVolume ad291 1.0 0.3]
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[charaMove L 0,-350 5.0]
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[shake 0.03 1 1 4.0]
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[fadein black 1.0]
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[bgm BGM_BATTLE_174 0.1]
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[wait fade]
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[wt 2.0]
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[charaFadeout L 1.0]
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[subCameraOn 1]
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[charaLayer K sub #A]
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[charaLayer J sub #A]
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[charaDepth K 1]
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[charaDepth J 2]
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[charaTalk J]
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[charaFace J 1]
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[charaFadein K 0.1 -200,0]
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[charaFadein J 0.1 -460,270]
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[subCameraFilter #A maskEdge cut359_mask12 4 255,255,255,255 0]
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[wt 0.5]
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[subRenderFadeinFSSideL #A 0.3 95,200]
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[subRenderMoveFSSideL #A 95,-200 0.3]
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[wt 0.5]
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@Makiri
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Curse you... This...can't be...
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[k]
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[messageOff]
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[se ad791]
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[seVolume ad791 0 0.7]
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[se ad826]
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[seVolume ad826 0 0]
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[seVolume ad826 1.5 0.7]
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[cueSe SE_22 22_ad1221]
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[shake 0.05 2 2 2.0]
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[bgmStop BGM_BATTLE_174 3.5]
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[fadeout white 1.5]
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[seStop ad291 1.5]
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[seStop ade393 1.5]
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[wait fade]
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[seStop ad826 2.5]
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[subRenderFadeout #A 0.1]
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[charaFadeout K 0.1]
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[charaFadeout J 0.1]
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[charaLayer K normal]
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[charaLayer J normal]
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[subCameraOff]
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[scene 190400]
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[wt 2.5]
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[shake 0.03 1 1 2.6]
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[fadein white 2.5]
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[wait fade]
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[wt 1.0]
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[charaTalk depthOn]
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?1:...Did you get him?
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[bgm BGM_MAP_64 0.1]
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[charaTalk I]
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[charaFace I 10]
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[charaFadein I 0.1 1]
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@Lainur
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Whoa there, don't get the wrong idea. I didn't do this to save your lives.
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[k]
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?2:Lainur... Did you save us...?
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[bgm BGM_MAP_64 0.1]
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[charaTalk I]
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[charaFace I 1]
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[charaFadein I 0.1 1]
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@Lainur
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Ha. No, I didn't come here to rescue you.
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[k]
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?!
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[charaFace I 1]
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@Lainur
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This is just kind of how things worked out. I figured he was going to interfere in my plans if I didn't take him out soon.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Sion
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That was quite the cannon.
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[k]
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@Sion
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You used your Rider's Noble Phantasm to draw out activated Raniment from your AIs...
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[k]
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@Sion
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...then used that Raniment to prime the pump for a blast made up of identical energy stored in Void Space.
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[k]
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@Sion
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Only a high-level conceptual shield or defensive Noble Phantasm could have stood up under so powerful an attack.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Lainur
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Oh? I guess at least one of you has an eye for this sort of thing.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Sion
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This massive spell was also inextricably tied to this specific location.
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[k]
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@Sion
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Not only could you not use it anywhere else, you would likely not have been able to alter its position or even angle.
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[k]
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@Sion
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It was a disposable cannon custom-made for this exact situation.
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[k]
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@Sion
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To make such a thing, you would have needed to be able to create an incredibly precise single-use spell well ahead of time.
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[k]
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[bgmStop BGM_MAP_64 1.5]
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[messageOff]
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[wt 1.0]
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[charaFace D 8]
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@Sion
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Does that mean your spell[line 2]your code, is a kind of prognostication?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Lainur
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Not exactly. I just measure the future and send it what it'll need.
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[k]
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[charaFace I 9]
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@Lainur
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Apparently, that's just a thing I can do.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Sion
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...[sr]...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Lainur
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You said you're not an AI yourself, right? Although, it probably wouldn't make any difference if you were.
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[k]
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@Lainur
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If you're used to using Memory Partition, then you should be able to sense it yourself, at least a little.
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[k]
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@Lainur
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Just because two people share a face doesn't mean they're necessarily the same on the inside.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 14]
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[charaFadein E 0.1 1]
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@Kama
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I have no idea what you're talking about.
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[k]
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[charaFace E 0]
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@Kama
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Anyway, it's really over this time...right?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Duryodhana
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It better be. I don't EVER want to have to fight that thing again!
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[k]
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[charaFace B 10]
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@Duryodhana
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I'd like to just lay down, kick back, and relax like Saber's Master there...
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[k]
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@Duryodhana
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...but I need to make sure he's dead this time before I can really let my hair down.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth M 1]
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[charaDepth C 2]
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[charaDepth A 3]
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[charaFace C 16]
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[charaFadein M 1.0 -190,-250]
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[charaFadein C 1.0 1]
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[charaMove M -140,-250 1.0]
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[charaMove C 50,0 1.0]
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[wt 1.5]
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[cueSe SE_21 21_ade605]
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[fadeout white 0.5]
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[wait fade]
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[charaChange C 1098267100 16 normal 0.1]
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[wt 0.5]
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[fadein white 0.5]
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[wait fade]
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[wt 0.5]
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[charaMove M 60,-250 1.0]
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[charaMove C 250,0 1.0]
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[wt 1.2]
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[charaFace A 22]
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[charaFadein A 0.4 -200,-50]
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[wt 0.6]
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[se ad443]
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[charaMove C 130,-30 0.4]
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[wt 0.2]
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[seStop ad443 0.4]
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[wt 0.5]
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[bgmStop BGM_EVENT_70 1.5]
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[charaTalk on]
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[charaTalk C]
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@Medusa
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Sakura! Are you oka[line 2][wt 0.5]Huh!?
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[k]
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[messageOff]
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[se ad14]
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[seVolume ad14 0 0]
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||
[seVolume ad14 0.3 0.6]
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||
[shake 0.02 3 2 0]
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||
[wt 1.0]
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||
[charaFadeout M 0.5]
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||
[charaFadeout C 0.5]
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[charaFadeout A 0.5]
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[shake 0.02 1 1 0]
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||
[wt 0.7]
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||
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[charaTalk G]
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[charaFace G 8]
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[charaFadein G 0.1 1]
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@Āyus
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Wh-what's going on!?
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[k]
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[charaFace G 4]
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@Āyus
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Oh. Is the governor doing this?
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[k]
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||
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||
[messageOff]
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||
[charaFadeout G 0.1]
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||
[wt 0.1]
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||
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||
[seVolume ad14 1.0 0.3]
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||
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||
[charaPut T 1]
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||
[charaEffect T bit_talk_10_LowLevel_green]
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||
[wt 0.1]
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||
[se ad1]
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||
[wt 0.3]
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||
[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
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||
[wt 0.5]
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||
[bgm BGM_EVENT_79 0.1]
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||
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@Rani-XII
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Good day, everyone. I am contacting you all now in my capacity as the overseer of the System Grail War.
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[k]
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[charaFace H 1]
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@Rani-XII
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This one-way transmission is being sent to all Holy Grail War participants simultaneously. Please be aware that I can neither see you nor hear any responses you may give.
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[k]
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[charaFace H 0]
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@Rani-XII
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Now then, down to business. As of this moment, the Rider faction has completely destroyed Caster's Spirit Core.
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[k]
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?1:...!
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?!
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@Rani-XII
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As a result, the Master of Rider, the prime AI of Transfer...
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[k]
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@Rani-XII
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...will be given control over all assets formerly possessed by the Master of Caster, the prime AI of Build.
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[k]
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@Rani-XII
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As part of this property transfer, the two partitions will be moved together and unified to create a new partition named Transfer/Build.
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[k]
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@Rani-XII
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Preparations for this world transformation are currently underway as I speak.
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[k]
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@Rani-XII
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So please rest assured that the vibrations you are currently feeling are a side effect of those preparations, not an earthquake.
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||
[k]
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||
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||
[charaFadeout H 0.1]
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[wt 0.1]
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||
[charaPut T 2000,2000]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Lainur
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Huh, that sounds genuinely fascinating.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 18]
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[charaFadein E 0.1 1]
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@Kama
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World...transformation?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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||
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Āyus
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I think that's what she said, yes. What was that again...?
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[k]
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@Āyus
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Um, let me search the rules... Okay, in the event of a Servant's death[line 2]
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[k]
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||
[charaFadeout G 0.1]
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||
[wt 0.1]
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||
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||
[charaPut T 1]
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||
[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
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@Rani-XII
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I'm sure many of you are scratching your heads, wondering what I mean, so as your magnanimous overseer, allow me to explain.
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||
[k]
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@Rani-XII
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Simply put... Do you know what a gyrocompass is?
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||
[k]
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@Rani-XII
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They determine directions based on their rotational movements. You can look up more about them in the database if you're interested.
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[k]
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@Rani-XII
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At any rate, this magecraft is a lot like a gyrocompass.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
As the System Grail War proceeds, the energy generated causes this internal world to spin...
|
||
[k]
|
||
|
||
@Rani-XII
|
||
...which then causes this zero compass, the Paper Moon, to redefine its base axis.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
Of course, this is a concept relevant only to this world, not a physical action that takes place in the macroworld.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
At any rate, please note that the world is about to rotate.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
My apologies for the inconvenience. It will not take long.
|
||
[k]
|
||
|
||
@Rani-XII
|
||
In the meantime, I suggest you brace for the inescapable rotational moment that is about to take place.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Rani-XII
|
||
While I have ensured that this world's facilities will remain intact, I cannot be held responsible for any accidents that may occur.
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Rani-XII
|
||
That is all. I encourage you all to resume your System Grail War efforts once the locations have been reset.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_79 1.5]
|
||
|
||
[messageOff]
|
||
[se ad1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 2000,2000]
|
||
[charaEffectStop T bit_talk_10_LowLevel_green]
|
||
[wt 2.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Sion
|
||
World transformation... Partition unification... Rotational moment...
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
@Sion
|
||
Oh no. This is bad!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[seVolume ad14 1.5 0.7]
|
||
[shake 0.02 3 2 0]
|
||
[wt 1.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Duryodhana
|
||
Whoa, whoa. Why's this shaking getting stronger!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 12]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kama
|
||
Master! Hold on to me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad73]
|
||
[charaMove E 0,20 0.3]
|
||
[charaMoveScale E 1.2 0.3]
|
||
[wt 0.3]
|
||
[se ad183]
|
||
[cameraMove 0.2 0,-20 1.1]
|
||
[wt 0.5]
|
||
|
||
[seStop ad14 0.5]
|
||
[se ad875]
|
||
[shake 0.05 0 20 0.8]
|
||
[wt 0.8]
|
||
[seStop ad875 0.5]
|
||
|
||
|
||
[se ade365]
|
||
[seVolume ade365 0 0]
|
||
[wt 0.7]
|
||
[cueSe SE_21 21_ade546]
|
||
[seVolume ade365 0.1 1.0]
|
||
[se ade338]
|
||
[seVolume ade338 0 0.5]
|
||
[effect bit_talk_42_depth]
|
||
[wt 0.25]
|
||
|
||
[blur motion 0.2 2 200 1.0 0 0.02 200]
|
||
[wipeout rightToLeft 0.2 1.0]
|
||
[charaMove E 350,20 0.4]
|
||
[cameraMove 0.4 -350,-20 1.1]
|
||
[wait wipe]
|
||
|
||
[blurOff]
|
||
[effectDestroy bit_talk_42_depth]
|
||
[charaFadeout E 0.1]
|
||
[shakeStop]
|
||
[scene 10000]
|
||
[wt 0.2]
|
||
|
||
[wipein leftToRight 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 5.0]
|
||
|
||
[bgm BGM_MAP_57 0.1]
|
||
|
||
@
|
||
[lr][bb8f69]...[sr]...
|
||
[k]
|
||
|
||
@
|
||
Phase One has now been reached. The AEC Method is proceeding smoothly.
|
||
[k]
|
||
|
||
@
|
||
Checking provisional svedberg units... Target not met. No problem. This is within expectations.
|
||
[k]
|
||
|
||
@
|
||
Proposal from No. 3...[sr]Denied by No. 2.
|
||
[k]
|
||
|
||
@
|
||
A few irregularities remain, but for the most part, there are no significant deviations. I recommend the plan continue unchanged.
|
||
[k]
|
||
|
||
@
|
||
A separate proposal from No. 1.
|
||
[k]
|
||
|
||
@
|
||
One of the irregularities, the import type[line 2]that is, the Alter Ego Import Master...
|
||
[k]
|
||
|
||
@
|
||
...is currently the one most likely to impede the plan's successful completion.
|
||
[k]
|
||
|
||
@
|
||
All numbers are in agreement.
|
||
[k]
|
||
|
||
@
|
||
Monitor the Master at elevated priority.
|
||
[k]
|
||
|
||
@
|
||
If the Master should become an impurity, elimination is authorized.
|
||
[k]
|
||
|
||
@
|
||
However, even in that scenario, continue to prioritize adaptive corrections as much as possible.
|
||
[k]
|
||
|
||
@
|
||
Agreed. Agreed. Agreed.
|
||
[k]
|
||
|
||
@
|
||
This plan, this experiment, this production, is all to save the world from destruction.
|
||
[k]
|
||
|
||
@
|
||
It must not be shut down before completion. It must continue at any cost, for the sake of the world.
|
||
[k]
|
||
|
||
@
|
||
Which is why...
|
||
[k]
|
||
|
||
@
|
||
...the bird of the underworld surely hopes that the moon will never ascend to the southern sky.
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_MAP_57 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|