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fgo-game-data/ScriptActionEncrypt/91/9120510120.txt
2025-11-06 10:42:45 +00:00

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91-20-51-01-2-0
[enableFullScreen]
[soundStopAll]
[charaSet A 2051002 1 杉谷善住坊]
[charaSet B 2010001 1 比利]
[charaSet C 99200300 1 罗宾汉]
[charaSet D 98109100 1 雀蜂]
[charaSet E 98109100 1 雀蜂]
[charaSet F 98109100 1 雀蜂]
[charaSet G 98109100 1 雀蜂]
[charaSet H 98109100 1 雀蜂]
[charaSet I 2051002 1 杉谷善住坊]
[sceneSet O 145300 1]
[charaScale O 1.4]
[sceneSet P 145200 1]
[charaScale P 1.4]
[sceneSet Q 145200 1]
[charaScale Q 1.4]
[sceneSet S 145200 1]
[charaSet Y 3019001 1 特效用1]
[charaDepth Y 8]
[charaTalk depthOff]
[charaTalk off]
[scene 145200]
[subCameraOn 2]
[subCameraFilter #A maskEdge cut359_mask04 4 106,118,82,255]
[charaLayer I sub #A]
[charaLayer S sub #A]
[charaDepth I 3]
[charaDepth S 1]
[charaScale I 1.45]
[charaScale S 1.4]
[subRenderScale #A 1.2]
[charaFadein S 0.1 -200,0]
[charaFadein I 0.1 0,255]
[charaFace I 17]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaEffect Y bit_talk_10_LowLevel_depth]
[charaPut Y 1]
[wt 0.2]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.8]
[charaMoveReturn C 0,-4 0.5]
[wt 1.5]
[charaFadeout C 0.1]
[charaPut Y 1200,1200]
[wt 0.1]
[charaTalk off]
[cueSe SE_23 23_ade911]
[subRenderFadein #A 0.4 250,-400]
[subRenderMove #A 0,-400 0.3]
[wt 2.0]
[subRenderFadeout #A 0.4]
[wt 0.4]
[cueSe SE_23 23_ade910]
[flashin once 0.2 0.1 FFFFFFAF FFFFFF00]
[cameraMoveEase 0,50 0.7 easeOutCubic 1.2]
[wt 0.5]
[se ad881]
[effect bit_talk_shot_01_once 0,-200]
[wt 0.2]
[fadeout white 0.2]
[wait fade]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein white 0.2]
[se ad284]
[shake 0.05 4 5 1.5]
[fowardEffect bit_talk_blow 0,-200]
[backEffect bit_talk_smoke_pon 0,0]
[fowardEffect bit_talk_smoke_pon 0,-500]
[se ad643]
[wait fade]
[wt 2.5]
[charaPutFSL Y -256,0]
[charaFace C 1]
[charaFadeinFSL C 0.1 -256,0]
[charaFace A 13]
[charaFadeinFSR A 0.1 256,0]
[wt 2.5]
[bgm BGM_EVENT_48 1.0 0.5]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[cameraHome 0.1]
[charaPut Y 1200,1200]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[charaFadein O 0.1 100,-240]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth O 2]
[charaMove O 50,-240 2.0]
[bgm BGM_EVENT_48 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 1.0]
[charaFace A 17]
[charaFadeinFSR A 0.4 100,0]
[charaMoveFSR A 80,0 0.6]
[charaFace B 0]
[charaFadeinFSR B 0.4 400,0]
[charaMoveFSR B 380,0 0.6]
[wt 2.0]
[charaMoveReturnFSR A 80,-10 0.4]
[se ade302]
[wt 0.4]
[se ad872]
[fowardEffect bit_talk_arrow_back_y -300,0]
[wt 0.4]
[cueSe SE_21 21_ade679]
[wt 1.5]
[charaFace A 12]
[charaFace B 4]
[fadeout black 1.0]
[bgmStop BGM_EVENT_48 1.5]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout O 0.1]
[charaFadein P 0.1 -230,-200]
[charaDepth P 1]
[charaDepth A 2]
[charaDepth B 2]
[charaDepth C 2]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_124 0.1]
1目前还算平安无事呢。
[charaPut Y 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[charaTalk on]
@罗宾汉
嗯,那张桌子上放着的文件。[r]很可能设置了陷阱哦。
[k]
[charaFadeout C 0.1]
[charaPut Y 1200,1200]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
@杉谷善住坊
我想也是。[r]话说在专家看来,这个陷阱怎么样?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Y 1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
@罗宾汉
这个嘛,应该是专业人士的手笔吧。
[k]
[charaFadeout C 0.1]
[charaPut Y 1200,1200]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@比利
是吗? 不是全都被识破了嘛。[r]连我这个外行都能识破不少呢。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Y 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@罗宾汉
所以才这么说啦。[r]简单说,对方并不是陷阱专家。
[k]
[charaFadeout C 0.1]
[charaPut Y 1200,1200]
[wt 0.1]
[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
@杉谷善住坊
若要问到底为什么要设置陷阱的话,[r]其实是用作哨铃……不对,是用作警戒装置吧。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
@比利
……即使被识破,只要陷阱发动,[r]就能知道『有人来了』吗?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Y 1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@罗宾汉
没错,比利。[r]陷阱的杀伤力相当于赠品啦。
[k]
@罗宾汉
真正的目的是将那些破坏了陷阱得意忘形的家伙[line 3]
[k]
[messageOff]
[bgmStop BGM_EVENT_124 1.0]
[se ad533]
[shake 0.05 2 3 0.5]
[wt 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaFadeout P 0.1]
[charaFadeout C 0.1]
[charaPut Y 1200,1200]
[charaFadein Q 0.1 230,-200]
[charaDepth D 4]
[charaDepth E 3]
[charaDepth F 2]
[charaDepth G 5]
[charaDepth H 6]
[charaDepth Q 1]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1.0]
[cueSe SE_23 23_ad1292]
[wait wipe]
[bgm BGM_BATTLE_48 0.1]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein D 0.4 1]
[wt 0.5]
[charaFadein E 0.4 0]
[wt 0.2]
[charaFadein F 0.4 2]
[wt 0.3]
[charaFadein G 0.4 500,0]
[charaFadein H 0.4 -500,0]
[cueSeStop 23_ad1292 1.0]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout Q 0.1]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]
[charaFadein P 0.1 -230,-200]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
@杉谷善住坊
强行排除掉吧!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@比利
好嘞,要开始枪战了吧。[r]来吧,御主!
[k]
[charaFace B 1]
@比利
总之先把这些恐怖分子(暂定)[r]三下五除二迅速解决掉吧!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_48 0.4]
[wait fade]
[soundStopAllEnd]
[end]