665 lines
12 KiB
Plaintext
665 lines
12 KiB
Plaintext
$01-00-06-11-1-0
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 98003000 1 "Dr. Roman"]
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[charaSet D 1012001 1 Bedivere]
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[charaSet E 6002001 1 "Cursed Arm"]
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[charaSet F 2013000 1 Arash]
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[charaSet G 98006000 1 ???]
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[scene 29100]
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[fadein black 2.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Cursed Arm
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To think the Raider Knight would find the village in the west! Lord Arash, how far are the enemy forces from the village!?
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[k]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace E 5]
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[charaFadein E 0.1 0]
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[charaFace F 5]
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[charaFadein F 0.1 2]
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@Arash
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One mountain pass! Their signal fire is black, meaning they're about to engage!
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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The village in the west... So another village is under attack!? Then, we must go help them right away!
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[k]
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?1:Mash, calm down...
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[bgmStop BGM_EVENT_3 0.7]
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[charaFadeout A 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Arash
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[%1] is right. We can only do so much right now. Calm down, Mash.
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[k]
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[charaFadeout F 0.1]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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Sorry. But I heard “Knight of the Round Table” and I...
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[k]
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[charaFadeout A 0.1]
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?2:What's a Raider Knight?
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[bgmStop BGM_EVENT_3 0.3]
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[wt 0.2]
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[charaFadeout A 0.1]
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[wt 0.2]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Arash
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Ah. They're Knights of the Round Table who are given territory in forts outside the Holy City.
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[k]
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@Arash
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To a Knight of the Round Table, being kicked out of the Holy City is nothing short of punishment.
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[k]
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@Arash
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Guess they must've done something to displease the Lion King.
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[k]
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@Arash
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They remain mobile to crush their enemies, like hounds of war. The polar opposite of Gawain, the immovable gatekeeper.
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[k]
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[charaFadeout F 0.1]
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?!
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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We can't just sit around and do nothing. If they're your comrades, they must be valuable soldiers, no?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Cursed Arm
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Of course. However, it'll take two days to get from here to the village, no matter how much we hurry...
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[k]
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@Cursed Arm
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Even if we take off now...
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[k]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Arash
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Hundred Personas would be good at delaying them...[sr]But even then, they'd last half a day at most.
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[k]
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?1:We could tell the villagers to flee and come here...
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Cursed Arm
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Right. That's about all we can do now.
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[k]
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@Cursed Arm
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We can only hope that several of them make it out alive...
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[k]
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[charaFadeout E 0.1]
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[charaTalk D]
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[charaFace E 0]
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[charaFadein E 0.1 0]
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[charaFace D 11]
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[charaFadein D 0.1 2]
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@Bedivere
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No, that would be a dead end. This village has no emergency rations...
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[k]
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[charaFace D 8]
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@Bedivere
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If we increase the population any more, it would mean mutual ruin. We must try to protect the western village.
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[k]
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[charaFace E 4]
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@Cursed Arm
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That is true. It's just as you've inferred, Sir Bedivere.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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?2:If we only had Da Vinci...
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[charaFadeout F 0.1]
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?!
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mash
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If Da Vinci were here, I suppose she would've brushed this all off like it was no big deal.
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[k]
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@Mash
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“Let's fly, then!” she'd say...
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[k]
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[charaFadeout A 0.1]
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[bgmStop BGM_EVENT_5 1.0]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Arash
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Oh! That's right, we had that option.[sr]That might do it.
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[k]
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[charaFadeout F 0.1]
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[charaTalk D]
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[charaFace E 2]
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[charaFadein E 0.1 0]
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[charaFace D 3]
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[charaFadein D 0.1 2]
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@Bedivere
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Huh?
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[k]
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@Cursed Arm
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What?
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[k]
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?1:Arash?
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?!
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[bgm BGM_EVENT_4 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Arash
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Well, if you wouldn't mind it being only once, and one way, we could fly and get there in one go!
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[k]
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[charaFace F 0]
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@Arash
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Mind you, it's risky. We won't be able to land right at the village. Is that still okay with you?
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[k]
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?1:It doesn't matter. Let's go right now!
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?2:Let's help the western village!
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?!
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[charaFadeout F 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Cursed Arm
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[%1]...
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[k]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Arash
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All right. Choose the members of the assault team, then. I'm in, obviously. [%1] and Mash will go too.
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[k]
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@Arash
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What about you, Mr. Knight? We're up against the Round Table. Can you handle it?
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[k]
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[charaFadeout F 0.1]
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[charaTalk D]
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[charaFace D 8]
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[charaFadein D 0.1 1]
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@Bedivere
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Thanks for your concern, but there's no need.[sr]I'm not a knight under the Lion King.
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[k]
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[charaFadeout D 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Arash
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Well said. Get ready to move! Follow me!
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[k]
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[wt 0.2]
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[messageOff]
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[wipeout rightToLeft 0.3 1]
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[wait wipe]
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[charaFadeout F 0.1]
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[scene 28600]
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[wt 0.4]
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[wipein leftToRight 0.3 1]
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[wait wipe]
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[wt 0.2]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.4 1]
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@Arash
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There's an old roof slab fortified with clay near that collapsed house. Look closely. It's got handles, right?
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[k]
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[charaFadeout F 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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Oh yeah, it does. I can see holes as deep as my heels, too.
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Bedivere
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So we grasp these handles and put our feet in these holes... It's almost like we're on all fours...
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[k]
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[charaFadeout D 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Arash
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Save your comments for later, just hold on tight![sr][%1], you're next to Mash.
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[k]
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@Arash
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Mash, hang tight onto your Master.[sr]We'll be going over 300 kilometers an hour.
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[k]
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[charaFadeout F 0.1]
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[se bac3]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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Huh? Er, Arash Kamangir?[sr]What are you doing?
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[k]
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[charaFadeout A 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Arash
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...All we do is wrap these ropes around the slab like so... then fasten them to this huge arrow here...
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[k]
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@Arash
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Now, all set. This should be about the right angle. Good tailwind today... We'll end up right in front of that village!
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[k]
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[charaFadeout F 0.1]
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[charaTalk D]
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[charaFace D 3]
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[charaFadein D 0.1 1]
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@Bedivere
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You're not serious, surely...
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[k]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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Right. This is no laughing matter.[sr]There's no way, you can't possibly...
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[k]
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[charaFadeout A 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Arash
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You're being dumb. Who's laughing?[sr]It's a life-or-death situation. A story for the ages!
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[k]
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@Arash
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Slab and arrow secure! I'll shoot with everything I've got. The arrow will travel 20 kilometers and take the slab along with it!
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[k]
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@Arash
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See? Easy, right?
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[k]
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?1:This guy's an idiot[line 4]!
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?!
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[bgmStop BGM_EVENT_4 1.0]
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[charaFace F 5]
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@Arash
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You're the idiot! Be serious or you'll end up biting your tongue!
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[k]
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[charaFadeout F 0.1]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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What[line 3] Arash is in shooting position![sr]This guy's serious!
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[k]
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@Mash
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There's no way we can travel like this.[sr]It's just not possible!
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[k]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace A 14]
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[charaFadein A 0.1 2]
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[communicationCharaLoop 98003003 0 5 0 3]
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@Dr. Roman
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You'd think so, but it is. The laws of physics don't apply to things like a Servant's Noble Phantasm.
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[k]
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[communicationCharaFace 0]
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@Dr. Roman
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Besides, a distance of merely 10 or 20 kilometers is like a warm-up session for him.
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[k]
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[charaFadeout A 0.1]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Arash
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Yo, thanks for the comment, brother![sr]Leave it to me. I found a good landing spot, too!
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[k]
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[charaFadeout F 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Landing spot!? Crash site, more like it[line 3][sr]Master, please hang on tight!
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[k]
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[wt 0.4]
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[messageOff]
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[se ad34]
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[wt 0.05]
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[bgm BGM_EVENT_3 0.3 0.4]
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[shake 0.05 4 6 0.3]
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[wipeout circleOut 0.3 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[effect bit_talk_41]
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[scene 20320]
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[shake 0.05 0 4 0]
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[wt 0.3]
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[wipein circleIn 0.3 1]
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[wait wipe]
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[se ad2]
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@Mash
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AHHHHHHHHH![sr]AAAAAHHHHHHHHHHHHHHHHH!
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[k]
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?1:We're really flying!?
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?2:This is the Noble Phantasm[line 2] Human Cannon!
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?!
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@Mash
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AAAAAAAAAAHHHHHHHH![sr]WAAAHHHHHHHHHHHHHHH!
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[k]
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@Bedivere
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Aaaaaaaaare you all right, milaaaaaaaaady!? Everyooooone!?
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[k]
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@Dr. Roman
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Ahaha. Look there, [%1].[sr]Bedivere's cheeks are flapping in the air current!
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[k]
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@Mash
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Dooooctoooorrrrr! Quiiiiiit insulting Sir Bediverrrrrrrrrre!
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[k]
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@Arash
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We're close. Everyone, brace yourselves for the landing!
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[k]
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@Arash
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The foundation will shatter to pieces the instant we crash! Everyone, prepare for impact!
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[k]
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@Arash
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Mash, I'll look after [%1]![sr]You focus on taking care of yourself!
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[k]
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@Mash
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Y-Yes! Please take good care of Master, Mr. Arash!
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[k]
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@Bedivere
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Cooommmiiiinnnng dooooooowwwwnnnn iiiinnnn threeee, twoooooo, oooooonnne...!
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[k]
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[messageOff]
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[seStop ad2 0.5]
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[wipeout rightToLeft 0.2 1]
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[bgmStop BGM_EVENT_3 0.2]
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[effectStop bit_talk_41]
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[wait wipe]
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[shakeStop]
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[scene 28600]
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[wt 0.2]
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[wipein leftToRight 0.2 1]
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[wait wipe]
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[wt 0.4]
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[se ad38]
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[se ad10]
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[shake 0.05 0 10 1.0]
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[wt 2.5]
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[bgm BGM_EVENT_2 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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@Arash
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All right, this time it was a success.[sr]I'm letting you down, [%1].
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[k]
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?1:I can't feel my face...
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?!
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[charaFace F 4]
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@Arash
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Intercontinental ballistic transport, only possible from a high-altitude location... Good aim, if I say so myself.
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[k]
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@Arash
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By the way, in case you're wondering why this is a one-time-only deal...
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[k]
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@Arash
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It's because most people who go through it once say, “Never again.”
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[k]
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?1:Please, never again!
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?!
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.4 1]
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@Mash
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Ouch, ouch, ouch, ouch... Senpai, are you okay!?[sr]Where did you land!?
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[k]
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[charaFadeout A 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Arash
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Yo! [&He's:She's] over here, Mash![sr]Sir Bedivere, are you there!?
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||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.4 1]
|
||
@Bedivere
|
||
I'm fine! My cheeks are still numb, though!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
@Arash
|
||
Hmph. Both of you still look irritated...[sr]We're about to go into battle now. Suck it up.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 0]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 2]
|
||
@Cursed Arm
|
||
I am sure those two cannot help themselves.[sr]Even I'm shivering after that.
|
||
[k]
|
||
|
||
?1:Hassan!?
|
||
?2:When did you...!?
|
||
|
||
?!
|
||
|
||
[charaFace E 0]
|
||
@Cursed Arm
|
||
You won't be able to find the animal trail leading to the village on your own, so... But first...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[bgmStop BGM_EVENT_2 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 1]
|
||
@???
|
||
Fuuuuu[se ad19][line 3][sr]GuRu[bgm BGM_EVENT_3 0.1]AAAAAAAAAAAAAAAAAA[line 3]!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
Master, we're surrounded![sr]Combat is inevitable!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
@Arash
|
||
Tch. It seemed like a good landing spot, but it was a beast's nest.
|
||
[k]
|
||
|
||
@Arash
|
||
Must have been quite the disaster for you guys, but we're in a hurry, too... If you interfere, I'll shoot you dead!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
@Bedivere
|
||
(Hahaha. It was quite the disaster for us too, Lord Kamangir.)
|
||
[k]
|
||
|
||
|
||
|
||
[wt 0.2]
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|