103 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $01-00-06-01-2-0
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_5 0.1]
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| [charaSet A 8001001 1 Mash]
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| [charaSet C 98002000 1 Fou]
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| [charaSet D 5009001 1 "Da Vinci"]
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| 
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| [scene 28801]
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| [backEffect bit_talk_haboob_02]
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| [fadein black 2.0]
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| [wait fade]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| @Da Vinci
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| Wait, that last enemy was odd![sr]I couldn't see that well with all the sand but...
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| [k]
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| 
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| [charaFadeout D 0.1]
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| 
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| [charaTalk A]
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| [charaFace D 0]
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| [charaFadein D 0.1 0]
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| [charaFace A 15]
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| [charaFadein A 0.1 2]
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| @Mash
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| ...Yes, odd indeed. It looked like a golem, but the sandstorm made it hard to tell!
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| [k]
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| 
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| @Mash
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| What about you, Master? Any idea what it was?
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| [k]
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| 
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| ?1:It was a knight in armor!
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| ?2:Neither of you could tell?
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| 
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| ?!
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| 
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| [charaFace A 6]
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| @Mash
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| A huge... knight in armor?
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| [k]
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| 
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| [charaFace D 0]
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| @Da Vinci
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| I see. It must be easier to identify enemies from a position overlooking the battlefield.
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| [k]
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| 
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| [charaFace D 4]
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| @Da Vinci
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| I couldn't see a thing. When you're up close to them, all you could make out in this storm was a silhouette.
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| [k]
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| 
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| [bgmStop BGM_EVENT_5 0.1]
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| [wt 0.1]
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| 
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| [charaFace A 7]
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| @Mash
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| ...Wait! More enemies,[bgm BGM_EVENT_3 0.1] incoming!
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| [k]
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| 
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| [charaFace A 15]
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| @Mash
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| [line 3]My whole body's tingling... Something...abnormal is on the way here, Master!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout A 0.1]
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| 
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| @Fou
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| Fou... Foooou!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 5]
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| [charaFadein D 0.1 1]
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| @Da Vinci
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| [line 3]The numbers are off the chart. That flapping sound and silhouette... It can't be[line 3]
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| [k]
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| 
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| [charaFace D 6]
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| @Da Vinci
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| [%1], no time to sit around! Our next opponent is without a doubt a powerful one!
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| [k]
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| 
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_3 0.4]
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| [wait fade]
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| [backEffectStop bit_talk_haboob_02]
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| [soundStopAll]
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| [end]
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| 
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