262 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| 
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| $01-00-07-07-4-1
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| [soundStopAll]
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| [charaSet A 8001002 1 Mash]
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| 
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| [charaSet B 98106200 1 Merlin]
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| [charaSet C 98002000 1 Fou]
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| 
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| [charaSet D 3027000 1 Ana]
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| [charaSet F 2020001 1 Ishtar]
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| [charaSet G 98015000 1 "Skeleton 1"]
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| [charaSet H 98015000 1 "Skeleton 2"]
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| [charaSet E 98015000 1 "Skeleton 3"]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| [scene 32942]
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| [fadein black 1.5]
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| [se ad244]
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| [seVolume ad244 0 0.5]
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| [wait fade]
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| 
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| [charaSet F 98015000 1 "Skeleton 4"]
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| [charaSet D 98015000 1 "Skeleton 5"]
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| [charaFadein G 0.4 1]
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| [charaFadein F 0.4 192,0]
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| [charaFadein H 0.4 -192,0]
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| [charaFadein D 0.4 384,0]
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| [charaFadein E 0.4 -384,0]
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| [seStop ad244 0.7]
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| [wt 0.7]
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| [effect bit_bolg_02]
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| [se bac7]
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| [charaShake G 0.01 3 3 0.4]
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| [charaShake H 0.01 3 3 0.4]
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| [charaShake E 0.01 3 3 0.4]
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| [charaShake F 0.01 3 3 0.4]
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| [charaShake D 0.01 3 3 0.4]
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| [wt 0.4]
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| [charaSpecialEffect G enemyErasure 1 1.0]
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| [charaSpecialEffect F enemyErasure 1 1.0]
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| [charaSpecialEffect H enemyErasure 1 1.0]
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| [charaSpecialEffect D enemyErasure 1 1.0]
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| [charaSpecialEffect E enemyErasure 1 1.0]
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| [se ad42]
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| [wait charaSpecialEffect G]
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| 
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| [wt 0.4]
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| 
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| [charaDepth G 2]
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| [charaDepth E 0]
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| [charaDepth D 0]
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| [charaDepth F 1]
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| [charaDepth H 1]
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| [se ad244]
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| [seVolume ad244 0 0.5]
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| [charaFadein G 0.4 1]
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| [wt 0.4]
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| [charaFadein F 0.4 192,0]
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| [wt 0.4]
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| [charaFadein H 0.4 -192,0]
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| [wt 0.4]
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| [charaFadein D 0.4 384,0]
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| [wt 0.4]
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| [charaFadein E 0.4 -384,0]
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| [wt 0.7]
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| [seStop ad244 0.7]
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| [charaFadeout G 0.1]
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| [charaFadeout H 0.1]
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| [charaFadeout E 0.1]
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| [charaFadeout F 0.1]
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| [charaFadeout D 0.1]
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| [charaSet D 3027000 1 Ana]
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| [charaSet F 2020001 1 Ishtar]
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| [wt 0.2]
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| @Merlin
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| Hmm... We have a problem here. Earlier, I said the number of enemies exceeded the population of Kutha. Let me rephrase that.
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| [k]
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| 
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| @Merlin
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| This has nothing to do with the population of Kutha. To be precise, these skeletons are all the people who died on this land in the past.
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| [k]
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| 
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| @Merlin
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| I mean, look over there. Even their ancestors are all here.
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| [k]
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| 
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| [messageOff]
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| [wipeout rectangleStripRightToLeft 0.3 1]
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| [wait wipe]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaSet G 98104300 1 Ghost]
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| [charaSet H 98104300 1 "Ghost 2"]
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| [charaSet E 98104300 1 "Ghost 3"]
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| [wipein rectangleStripLeftToRight 0.3 1]
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| [charaDepth H 1]
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| [charaFadein G 0.1 -400,0]
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| [charaFadein E 0.1 400,0]
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| [charaFadein H 0.1 1]
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| [wait wipe]
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| 
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| [charaTalk off]
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| [se ad21]
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| 
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| [wt 1.7]
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| [wipeout rectangleStripLeftToRight 0.3 1]
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| [wait wipe]
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| [charaFadeout G 0.1]
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| [charaFadeout H 0.1]
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| [charaFadeout E 0.1]
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| [wipein rectangleStripRightToLeft 0.3 1]
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| [wait wipe]
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| 
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| [wt 0.2]
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| [charaTalk A]
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| [charaFace A 15]
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| [charaFadein A 0.1 1]
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| [charaEffect A bit_talk_13]
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| [wt 0.1]
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| [se ad32]
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| [charaShake A 0.05 2 2 0.4]
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| 
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| @Mash
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| It's no use! They've blocked our path! They're weak individually, yes, but there are just too many of them!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk D]
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| [charaFace D 4]
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| [charaFadein D 0.1 1]
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| 
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| @Ana
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| ...I'm sorry. If only I were older... I could blast them away with my Noble Phantasm...
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| [k]
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| 
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| [wt 0.2]
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| [messageOff]
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| [charaFadeout D 0.1]
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| [wt 0.4]
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| [charaSet G 98015000 1 "Skeleton 1"]
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| [charaSet H 98015000 1 "Skeleton 2"]
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| [charaSet E 98015000 1 "Skeleton 3"]
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| [charaSet F 98015000 1 "Skeleton 4"]
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| [charaSet D 98015000 1 "Skeleton 5"]
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| [se ad226]
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| [seVolume ad226 0 0.4]
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| [se ad14]
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| [fowardEffect bit_talk_38]
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| [wt 0.2]
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| [shake 0.05 0 4 0]
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| [wt 1.0]
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| 
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| [shakeStop]
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| [fowardEffectStop bit_talk_38]
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| [seStop ad14 0.4]
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| 
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| [wt 0.4]
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| [charaFadein G 0.1 1]
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| [charaFadein F 0.1 192,0]
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| [charaFadein H 0.1 -192,0]
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| [charaFadein D 0.1 384,0]
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| [charaFadein E 0.1 -384,0]
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| [flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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| [se bac16]
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| [wt 1.0]
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| [charaSpecialEffect G enemyErasure 1 1.0]
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| [charaSpecialEffect F enemyErasure 1 1.0]
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| [charaSpecialEffect H enemyErasure 1 1.0]
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| [charaSpecialEffect D enemyErasure 1 1.0]
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| [charaSpecialEffect E enemyErasure 1 1.0]
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| [se ad42]
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| [wait charaSpecialEffect G]
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| [wt 0.4]
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| [charaTalk A]
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| [charaFace A 6]
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| [charaFadein A 0.1 1]
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| [wt 0.1]
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| 
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| @Mash
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| That was...!
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| [k]
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| 
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| [wt 0.2]
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| [messageOff]
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| [wipeout rectangleStripDownToUp 0.3 1]
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| [wait wipe]
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| 
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| [scene 20322]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [wipein rectangleStripUpToDown 0.3 1]
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| [wait wipe]
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| 
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| [charaSet F 2020001 1 Ishtar]
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| [charaShake F 0.2 0 3 0]
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| [charaTalk F]
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| [charaFace F 8]
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| [charaFadein F 0.1 0,50]
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| [wt 1.0]
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| 
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| [charaFace F 10]
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| @Ishtar
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| Now you know not to go near Kutha. If you're ever captured in the underworld, you'll find out just how hard it is to come back.
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| [k]
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| 
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| [messageOff]
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| [charaShakeStop F]
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| [se ad28]
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| [charaMove F 0,0 0.2]
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| [wait charaMove]
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| 
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| [charaMove F 0,50 0.05]
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| [wait charaMove]
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| [charaFadeout F 0.1]
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| 
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| [wipeout upToDown 0.4 1]
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| [wait wipe]
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| [scene 32942]
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| [wt 0.4]
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| [wipein downToUp 0.2 1]
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| [wait wipe]
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| [wt 0.2]
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| [charaTalk A]
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| [charaFace A 13]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Ishtar provided covering fire for us! ...Now she's flying off to the northeast!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| 
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| @Merlin
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| That was really more like air support than covering fire. Not sure what came over her, but I think we're safe now.
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| [k]
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| 
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| @Merlin
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| Now's our chance to pass through the southern gate. We've got the tablet already, so let's get outta here!
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| [k]
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| 
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_3 1.4]
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| [fadeout black 1.5]
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| [wait fade]
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| [wt 0.4]
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| [soundStopAll]
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| [end]
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| 
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