fgo-game-data/ScriptActionEncrypt/94/9406/9406881820.txt
2024-03-29 09:05:40 +00:00

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94-06-88-18-2-0
[soundStopAll]
[enableFullScreen]
[ifClear 60068801]
[charaSet A 1098237900 1 "Con Katana Genji Armor 1"]
[charaSet B 1098237900 1 "Con Katana Genji Armor 2"]
[charaSet C 1098237900 1 "Con Katana Genji Armor 3"]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet A 1098237910 1 "Con Katana Roman Armor 1"]
[charaSet B 1098237910 1 "Con Katana Roman Armor 2"]
[charaSet C 1098237910 1 "Con Katana Roman Armor 3"]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet A 1098237920 1 "Con Katana Mecha Armor 1"]
[charaSet B 1098237920 1 "Con Katana Mecha Armor 2"]
[charaSet C 1098237920 1 "Con Katana Mecha Armor 3"]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet A 1098238000 1 "Con Spear Genji Armor 1"]
[charaSet B 1098238000 1 "Con Spear Genji Armor 2"]
[charaSet C 1098238000 1 "Con Spear Genji Armor 3"]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet A 1098238010 1 "Con Spear Roman Armor 1"]
[charaSet B 1098238010 1 "Con Spear Roman Armor 2"]
[charaSet C 1098238010 1 "Con Spear Roman Armor 3"]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet A 1098238020 1 "Con Spear Mecha Armor 1"]
[charaSet B 1098238020 1 "Con Spear Mecha Armor 2"]
[charaSet C 1098238020 1 "Con Spear Mecha Armor 3"]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet A 1098238100 1 "Con Pile Bunker Genji Armor 1"]
[charaSet B 1098238100 1 "Con Pile Bunker Genji Armor 2"]
[charaSet C 1098238100 1 "Con Pile Bunker Genji Armor 3"]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet A 1098238110 1 "Con Pile Bunker Roman Armor 1"]
[charaSet B 1098238110 1 "Con Pile Bunker Roman Armor 2"]
[charaSet C 1098238110 1 "Con Pile Bunker Roman Armor 3"]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet A 1098238120 1 "Con Pile Bunker Mecha Armor 1"]
[charaSet B 1098238120 1 "Con Pile Bunker Mecha Armor 2"]
[charaSet C 1098238120 1 "Con Pile Bunker Mecha Armor 3"]
[flag Seisaku_B 3]
[else]
[charaSet A 1098237900 1 "Con Katana Genji Armor 1"]
[charaSet B 1098237900 1 "Con Katana Genji Armor 2"]
[charaSet C 1098237900 1 "Con Katana Genji Armor 3"]
[flag Seisaku_B 1]
[endIf]
[ifClear 60068810]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
[charaSet F 1098238610 1 "Supercar 3 Bottom"]
[charaSet U 1098238600 1 "Supercar 1 Top"]
[charaSet V 1098238600 1 "Supercar 2 Top"]
[charaSet W 1098238600 1 "Supercar 3 Top"]
[charaDepth A 4]
[charaDepth B 5]
[charaDepth C 6]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaDepth U 7]
[charaDepth V 8]
[charaDepth W 9]
[ifClear 60068811]
[charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"]
[charaSet E 1098238710 1 "Mechanical Bull 2 Bottom"]
[charaSet F 1098238710 1 "Mechanical Bull 3 Bottom"]
[charaSet U 1098238700 1 "Mechanical Bull 1 Top"]
[charaSet V 1098238700 1 "Mechanical Bull 2 Top"]
[charaSet W 1098238700 1 "Mechanical Bull 3 Top"]
[charaDepth A 4]
[charaDepth B 5]
[charaDepth C 6]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaDepth U 7]
[charaDepth V 8]
[charaDepth W 9]
[ifClear 60068812]
[charaSet D 1098238810 1 "Vimana 1 Bottom"]
[charaSet E 1098238810 1 "Vimana 2 Bottom"]
[charaSet F 1098238810 1 "Vimana 3 Bottom"]
[charaSet U 1098238800 1 "Vimana 1 Top"]
[charaSet V 1098238800 1 "Vimana 2 Top"]
[charaSet W 1098238800 1 "Vimana 3 Top"]
[charaDepth A 2]
[charaDepth B 5]
[charaDepth C 8]
[charaDepth D 1]
[charaDepth E 4]
[charaDepth F 7]
[charaDepth U 3]
[charaDepth V 6]
[charaDepth W 9]
[else]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
[charaSet F 1098238610 1 "Supercar 3 Bottom"]
[charaSet U 1098238600 1 "Supercar 1 Top"]
[charaSet V 1098238600 1 "Supercar 2 Top"]
[charaSet W 1098238600 1 "Supercar 3 Top"]
[charaDepth A 4]
[charaDepth B 5]
[charaDepth C 6]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaDepth U 7]
[charaDepth V 8]
[charaDepth W 9]
[endIf]
[charaSet G 1053900 1 "Trưng Trắc"]
[charaSet H 1053910 1 "Trưng Nhị"]
[charaSet I 1098229200 1 Enemy_Merman1]
[charaSet J 1098229200 1 Enemy_Merman2]
[charaSet K 1098229200 1 Enemy_Merman3]
[charaSet L 1098229300 1 "Mighty Merman"]
[charaSet M 99502600 1 Mash]
[charaSet N 1098124510 1 "Da Vinci"]
[charaSet O 6027000 1 "Wu Zetian"]
[charaSet P 1098231700 1 Con1]
[charaSet Q 1098231700 1 Con2]
[charaSet R 1098231700 1 Con3]
[charaSet S 98115000 1 "Effect 1"]
[charaSet T 5009000 1 "Effect 2"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[cameraMove 0.1 0,0 1.01]
[scene 147100]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaDepth I 3]
[charaDepth J 2]
[charaDepth K 2]
[charaFace I 0]
[charaFace J 0]
[charaFace K 0]
[charaFadein I 0.1 1]
[charaFadeinFSL J 0.1 -315,0]
[charaFadeinFSR K 0.1 315,0]
[cueSe SE_22 22_ade702]
[seStop 22_ade702 1.5]
[wt 1.0]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 -196,0]
Trưng Nhị
Yaaah!
[k]
[messageOff]
[se ad158]
[se ad1006]
[seVolume ad1006 0 0.8]
[charaPut T 1]
[charaEffect T bit_talk_41_r]
[charaMoveScale H 1.1 0.3]
[charaMove H -215,10 0.3]
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
[charaFadeout H 0.3]
[wt 0.4]
[seStop ad158 0.1]
[charaPut T 2000,2000]
[charaScale H 1.0]
[blurOff motion 0.1]
[wt 0.1]
[charaTalk off]
[charaFadein I 0.1 1]
[charaFadeinFSL J 0.1 -315,0]
[charaFadeinFSR K 0.1 315,0]
[wt 0.1]
[charaEffect J bit_talk_x_slash02]
[wt 0.1]
[cueSe Battle bac529]
[cueSeVolume bac529 0 0.7]
[wt 0.2]
[charaShake J 0.03 3 3 0.3]
[wt 0.1]
[charaEffect K bit_talk_x_slash01]
[wt 0.1]
[cueSe Battle bac526]
[cueSeVolume bac526 0 0.7]
[wt 0.2]
[charaShake K 0.03 3 3 0.3]
[wt 0.4]
[se ad26 0.2]
[cueSe SE_22 22_ade702]
[charaMoveFSL J -315,-40 0.7]
[charaShake J 0.03 3 3 0.7]
[wt 0.1]
[charaMoveFSR K 315,-40 0.7]
[charaShake K 0.03 3 3 0.7]
[wt 1.0]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 176,0]
Trưng Trắc
It's over!
[k]
[messageOff]
[se ad73]
[charaEffect G bit_talk_quickmove -210,0]
[charaSpecialEffect G erasureReverse 1 0.3]
[wt 0.4]
[effect bit_talk_v_slash01 70,0]
[wt 0.3]
[cueSe Battle bac139]
[cueSeVolume bac139 0 0.7]
[wt 0.2]
[charaTalk off]
[charaFace I 0]
[charaFace J 0]
[charaFace K 0]
[charaFadein I 0.1 1]
[charaFadeinFSL J 0.1 -315,-40]
[charaFadeinFSR K 0.1 315,-40]
[charaShake I 0.05 4 4 0.3]
[wt 0.4]
[se ad26 0.2]
[cueSe SE_22 22_ade702]
[charaMove I 0,-40 0.7]
[charaShake I 0.03 3 3 0.7]
[wt 1.3]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[fowardEffect bit_talk_quickmove -210,0]
[wt 0.1]
[charaPut G 1]
[charaDepth H 1]
[charaDepth G 2]
[charaFace H 2]
[charaFace G 2]
[charaFadein H 0.1 1]
[se ad223]
[charaSpecialEffect G appearance 1 0.25]
[wt 0.4]
Hai Bà Trưng
Now!
[k]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace A 0]
[charaFace B 0]
[charaFace C 5]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSL A 0.1 -320,0]
[charaFadeinFSL D 0.1 -320,0]
[charaFadeinFSL U 0.1 -320,0]
[charaFadeinFSR B 0.1 320,0]
[charaFadeinFSR E 0.1 320,0]
[charaFadeinFSR V 0.1 320,0]
[charaFadein C 0.1 1]
[charaFadein F 0.1 1]
[charaFadein W 0.1 0,0]
CCon
Here we go, go, go!
[k]
[clear]
[charaTalk A]
ACon
Let's do this!
[k]
[clear]
[charaTalk B]
BCon
Chaaarge!
[k]
[messageOff]
[charaTalk off]
[se ad158]
[se ad1006]
[seVolume ad1006 0 0.8]
[charaPut T 1]
[charaMoveScale C 1.1 0.3]
[charaMove C 0,10 0.3]
[charaMoveScale F 1.1 0.3]
[charaMove F 0,10 0.3]
[charaMoveScale W 1.1 0.3]
[charaMove W 0,10 0.3]
[charaFadeout C 0.3]
[charaFadeout F 0.3]
[charaFadeout W 0.3]
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
[wt 0.1]
[charaMoveScale A 1.1 0.3]
[charaMoveFSL A -320,10 0.3]
[charaMoveScale E 1.1 0.3]
[charaMoveFSL D -320,10 0.3]
[charaMoveScale U 1.1 0.3]
[charaMoveFSL U -320,10 0.3]
[charaFadeout A 0.3]
[charaFadeout D 0.3]
[charaFadeout U 0.3]
[charaMoveScale B 1.1 0.3]
[charaMoveFSR B 320,10 0.3]
[charaMoveScale D 1.1 0.3]
[charaMoveFSR E 320,10 0.3]
[charaMoveScale V 1.1 0.3]
[charaMoveFSR E 320,10 0.3]
[charaFadeout B 0.3]
[charaFadeout E 0.3]
[charaFadeout V 0.3]
[wt 0.4]
[seStop ad158 0.1]
[charaPut T 2000,2000]
[charaEffectStop T bit_talk_41_r]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]
[charaScale U 1.0]
[charaScale V 1.0]
[charaScale W 1.0]
[blurOff motion 0.1]
[wt 0.1]
[charaFace I 0]
[charaFace J 0]
[charaFace K 0]
[charaFadein I 0.1 0,-40]
[charaFadeinFSL J 0.1 -315,-40]
[charaFadeinFSR K 0.1 315,-40]
[branch lblClear_B1 Seisaku_B 1]
[branch lblClear_B2 Seisaku_B 2]
[branch lblClear_B3 Seisaku_B 3]
[label lblClear_B1]
[se ad171]
[wt 0.1]
[cueSe Battle bac529]
[cueSeVolume bac529 0 0.6]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[effect bit_talk_Slash_white_01 70,0]
[wt 0.1]
[charaShake I 0.05 4 4 0.3]
[wt 0.2]
[cueSe Battle bac528]
[cueSeVolume bac528 0 0.6]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect J bit_talk_Slash_white_01_L]
[wt 0.1]
[charaShake J 0.03 3 3 0.3]
[wt 0.2]
[cueSe Battle bac529]
[cueSeVolume bac529 0 0.6]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect K bit_talk_Slash_white_01]
[wt 0.1]
[se ad20]
[charaShake K 0.03 3 3 0.3]
[branch lblConf]
[label lblClear_B2]
[se adm14 0.5]
[wt 0.1]
[cueSe Battle bac143]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect I bit_talk_13]
[wt 0.1]
[charaShake I 0.03 3 3 0.3]
[wt 0.1]
[se adm14 0.5]
[wt 0.1]
[cueSe Battle bac142]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect J bit_talk_13]
[wt 0.1]
[charaShake J 0.03 3 3 0.3]
[wt 0.1]
[se adm14 0.5]
[wt 0.1]
[cueSe Battle bac266]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect K bit_talk_13]
[wt 0.1]
[se ad20]
[charaShake K 0.03 3 3 0.3]
[branch lblConf]
[label lblClear_B3]
[wt 0.2]
[cueSe Servants_301400 bac507 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect I bit_talk_13]
[charaShake I 0.05 3 3 0.3]
[wt 0.3]
[cueSe Servants_301400 bac507 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect J bit_talk_13]
[charaShake J 0.05 3 3 0.3]
[wt 0.3]
[cueSe Servants_301400 bac507 0.7]
[se ad20]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect K bit_talk_13]
[charaShake K 0.05 3 3 0.3]
[label lblConf]
[wt 2.0]
[charaSpecialEffect I enemyErasure 1 1.2]
[charaSpecialEffect J enemyErasure 1 1.2]
[charaSpecialEffect K enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect K]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[effectStop bit_talk_kira_lp]
[charaFace P 0]
[charaFace Q 0]
[charaFace R 0]
[charaFadein P 0.2 0,-70]
[charaFadeinFSL Q 0.2 -315,-70]
[charaFadeinFSR R 0.2 315,-70]
[charaMove P 0,-30 0.2]
[charaMoveFSL Q -315,-30 0.2]
[charaMoveFSR R 315,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove P 0,-50 0.2]
[charaMoveFSL Q -315,-50 0.2]
[charaMoveFSR R 315,-50 0.2]
[wt 1.2]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 1.5]
[charaTalk on]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Mash
You did it! That was the last of[line 2]
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 2]
[charaFadein N 0.1 1]
Da Vinci
No, it's not over yet! Be careful!
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[se ad58 0.7]
[seVolume ad58 1.0 1.0]
[wt 1.3]
[charaTalk L]
[charaFace L 0]
[charaFadein L 1.0 1]
[wt 1.0]
[seStop ad58 0.2]
[wt 0.5]
[cueSe SE_22 22_ade702]
[shake 0.03 5 5 0.5]
[bgm BGM_EVENT_24 0.1]
Mighty Merman
Haaa!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 2]
[charaFadein O 0.1 1]
Wu Zetian
That one is definitely not like any of the others we have seen! Is that the boss!?
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 176,0]
Trưng Trắc
If he is, then he must not be able to stay behind the scenes anymore. Now's our chance!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 -196,0]
Trưng Nhị
Yeah. It doesn't matter what comes at us now. We'll take it down all the same.
[k]
[charaFace H 2]
Trưng Nhị
This time, we're going to win!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]