1364 lines
22 KiB
Plaintext
1364 lines
22 KiB
Plaintext
|
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$94-07-27-02-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124500 1 "Da Vinci"]
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[charaSet B 98001000 1 Mash]
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[charaSet C 4014001 1 Ushiwakamaru]
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[charaSet D 1098123200 1 Goredolf]
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[charaSet E 2005001 1 Atalante]
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[charaSet F 2030001 1 Chiron]
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[charaSet G 2038000 1 Orion]
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[charaSet H 4037000 1 Nemo]
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[charaSet I 1098182200 1 "Nemo Engineer"]
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[charaSet J 1098182100 1 "Nemo Professor"]
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[charaSet K 1098181900 1 "Nemo Marine"]
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[charaSet L 1098181900 1 "Nemo Marine"]
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[charaSet M 1098181900 1 "Nemo Marine"]
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[imageSet N back10000_fs 1]
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[charaScale N 1.5]
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[imageSet O cut360_pod 1]
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[charaSet P 9005001 1 Holmes]
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[charaSet Q 1098158200 1 Sion]
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[charaSet R 98006000 1 "Glow Effect"]
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[charaPut R 2000,2000]
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[imageSet T back10000 1 1]
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[charaScale T 1.05]
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[charaSet W 4014001 1 Ushiwakamaru]
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[charaScale W 1.05]
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[imageSet X back10001 1 1]
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[charaScale X 1.01]
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[charaScale Y 1.01]
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[scene 10000]
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[fadein black 1.0]
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[wait fade]
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[se ad12]
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[fowardEffect bit_talk_07_fs]
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[wt 4.4]
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[fadeout white 1.0]
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[wait fade]
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[effectDestroy bit_talk_07_fs]
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[scene 10000]
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[wt 1.5]
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[seStop ad12 0.1]
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[fadein white 1.0]
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[wait fade]
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[fadeout black 0.5]
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[wait fade]
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[branchQuestClear lblClear01 94064915]
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[branchQuestClear lblClear01 3001101]
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[label lblNotClear01]
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[charaScale U 1.2]
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[charaScale V 1.1]
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[scene 104100]
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[branch lblConf01]
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[label lblClear01]
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[sceneSet U 132900 1]
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[charaScale U 1.2]
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[sceneSet V 132900 1]
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[charaScale V 1.1]
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[scene 132900]
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[label lblConf01]
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[charaTalk depthOff]
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[charaDepth U 2]
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[charaDepth C 3]
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[charaDepth A 4]
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[charaDepth B 5]
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[charaDepth V 6]
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[charaDepth W 7]
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[charaFadein U 0.1 100,-225]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[charaTalk C]
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[charaFace C 1]
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[charaFadeinFSL C 0.4 -100,0]
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[wt 0.4]
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@Ushiwakamaru
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...!
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[k]
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[charaFace C 0]
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@Ushiwakamaru
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...?
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[k]
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[charaFace C 2]
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@Ushiwakamaru
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.[messageShake 0.05 4 3 0.5]..!?!?!?
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[k]
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[messageOff]
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[charaTalk off]
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[bgm BGM_EVENT_7 0.1]
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[charaMoveScale U 1.0 1.8]
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[charaMoveScale C 0.8 1.8]
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[charaMove U 0,-200 1.8]
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[charaMoveFSL C -256,-90 1.8]
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[wt 1.8]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadeinFSR A 0.2 50,0]
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@Da Vinci
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Okay, let's get back to making sure we're as prepared to defend against further assault as we can be!
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[k]
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[charaFace A 27]
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@Da Vinci
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I hope you're all ready, 'cause we've got our work cut out for us!
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[k]
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@Da Vinci
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How're the renovations of the Spirit Origin pod firing tubes coming along?
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[k]
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[charaFace C 0]
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@S:Operator
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Computer room reports the first is almost done, and good progress is being made on the second and third.
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[k]
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[charaFace A 1]
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@Da Vinci
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Excellent! So far, everything's going as planned! As for you, Mash, I'd like you to pinpoint [%1]'s[sr]Rayshift coordinates and maintain a comms connection!
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[k]
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[charaFace C 4]
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[charaTalk B]
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[charaFace B 1]
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[charaFadeinFSR B 0.2 350,0]
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@Mash
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Yes, ma'am! I'm tracking down [&him:her] and [&his:her][sr]team as we speak!
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[k]
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@Ushiwakamaru
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What should I do?
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[k]
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[charaFace A 0]
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@Da Vinci
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Uhh, well, you can[line 2]
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[k]
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[messageOff]
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[charaTalk off]
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[charaFace A 22]
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[charaFace B 6]
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[wt 1.4]
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[charaTalk on]
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@Da Vinci
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Wait. Huh!? What're you still doing here, Ushiwakamaru?
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[k]
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[messageOff]
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[charaTalk off]
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[charaFadein V 0.8 0,-225]
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[charaFace W 4]
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[charaFadein W 0.8 0,0]
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[wt 1.2]
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[charaTalk on]
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@W:Ushiwakamaru
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Ghhh...
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[k]
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@W:Ushiwakamaru
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That's what I want to know!
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[k]
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[messageOff]
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[wt 0.5]
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[bgmStop BGM_EVENT_7 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout C 0.1]
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[charaFadeout W 0.1]
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[charaFadeout U 0.1]
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[charaFadeout V 0.1]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[branchQuestClear lblClear02 94064915]
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[branchQuestClear lblClear02 3001101]
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[label lblNotClear02]
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[sceneSet U 157800 1]
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[charaScale U 1.2]
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[scene 157800]
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[branch lblConf02]
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[label lblClear02]
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|
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[sceneSet U 158000 1]
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[charaScale U 1.2]
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[scene 158000]
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[label lblConf02]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_70 0.1]
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[charaScale C 1.0]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Ushiwakamaru
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...Gnnn...[sr](Fighting back bitter tears)
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[branchQuestNotClear lblNotClear03 3001222]
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[branch lblClear03]
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[label lblNotClear03]
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[charaTalk P]
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[charaFace P 0]
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[charaFadein P 0.1 1]
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@Holmes
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In addition to Ushiwakamaru remaining here, there was one other anomaly that took place during the last Rayshift.
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[k]
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@Holmes
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Okada Izo and Hessian Lobo both disappeared from Chaldea at roughly the same time.
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[k]
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||
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@Holmes
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We suspect they must have ended up accompanying[sr][&Mr.:Ms.] [%1] on [&his:her] mission, perhaps without[sr]even meaning to.
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[k]
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[charaFadeout P 0.1]
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[wt 0.1]
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[branch lblConf03]
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[label lblClear03]
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[charaTalk Q]
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[charaFace Q 5]
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[charaFadein Q 0.1 1]
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@Sion
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||
It seems Ushiwakamaru remaining here was not the only anomaly to occur during the last Rayshift.
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[k]
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||
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@Sion
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Okada Izo and Hessian Lobo both disappeared from Chaldea at roughly the same time.
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[k]
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||
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@Sion
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We think they ended up accompanying [%1][sr]on [&his:her] mission, probably without even meaning to.
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[k]
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[charaFadeout Q 0.1]
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[wt 0.1]
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[label lblConf03]
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||
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||
[charaTalk D]
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||
[charaFace D 13]
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[charaFadein D 0.1 1]
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@Goredolf
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||
How can you be so nonchalant about this? That sounds like a disaster!
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[k]
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[charaFace D 18]
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@Goredolf
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||
Nnn... No, wait.
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[k]
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@Goredolf
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||
Knowing [%1], I wouldn't be at all surprised[sr]if [&he:she] were to just roll with these punches. At least,[sr]I hope so...
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[k]
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||
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[charaFadeout D 0.1]
|
||
[wt 0.1]
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||
|
||
[charaTalk C]
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||
[charaFace C 2]
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[charaFadein C 0.1 1]
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||
|
||
@Ushiwakamaru
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||
Please, send me again! Surely it's not too late for me to catch up!
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[k]
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||
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||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
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||
[charaTalk A]
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||
[charaFace A 4]
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||
[charaFadein A 0.1 1]
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||
|
||
@Da Vinci
|
||
I'm really sorry, Ushiwakamaru, but it's just not that simple.
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[k]
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||
|
||
[charaFace A 0]
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||
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||
@Da Vinci
|
||
So now that you're here, I'd like you to stay with me as a key source of information on Tametomo.
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||
[k]
|
||
|
||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
|
||
[bgmStop BGM_EVENT_70 1.5]
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||
|
||
[charaTalk C]
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||
[charaFace C 4]
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[charaFadein C 0.1 1]
|
||
|
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@Ushiwakamaru
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||
Ghh...[wt 0.5][charaFace C 0] All right. If that's how I can best help[sr]right now, then that's what I'll do!
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[k]
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||
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[messageOff]
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
|
||
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||
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||
[charaTalk depthOff]
|
||
[charaTalk off]
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||
[charaDepth F 2]
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||
[charaDepth G 3]
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[charaDepth E 1]
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||
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||
[charaFace G 0]
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||
[charaFace E 0]
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||
[charaFace F 0]
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||
[charaFadeinFSL G 0.4 -350,0]
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||
[charaFadein E 0.4 1]
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[charaFadeinFSR F 0.4 350,0]
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[wt 1.2]
|
||
[charaTalk on]
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||
[charaTalk E]
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||
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[charaTalk on]
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||
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||
[bgm BGM_EVENT_62 0.1]
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@Atalante
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All right, now tell us why you called us all here.
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[k]
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||
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[charaTalk F]
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[charaFace F 0]
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@Chiron
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I'm guessing it's not just because we all come from the same mythology?
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[k]
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||
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[charaFadeout E 0.1]
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||
[charaFadeout F 0.1]
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||
[charaFadeout G 0.1]
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||
[wt 0.1]
|
||
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||
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[charaTalk depthOn]
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[charaTalk A]
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||
[charaFace A 25]
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[charaFadein A 0.1 1]
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||
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||
[branchQuestNotClear lblNotClear04 3001222]
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||
[branch lblClear04]
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||
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||
[label lblNotClear04]
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@Da Vinci
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That's right. Sorry to keep you waiting. Holmes, would you mind telling them the plan?
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[k]
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[branch lblConf04]
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||
[label lblClear04]
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||
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@Da Vinci
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That's right. Sorry to keep you waiting. Sion, would you mind telling them the plan?
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[k]
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||
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||
[label lblConf04]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[branchQuestNotClear lblNotClear05 3001222]
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||
[branch lblClear05]
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||
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||
[label lblNotClear05]
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||
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||
[charaTalk P]
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||
[charaFace P 0]
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||
[charaFadein P 0.1 1]
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||
@Holmes
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||
These are the special devices we plan to use in our counterattack:
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[k]
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||
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||
[messageOff]
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||
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||
[branch lblConf05]
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||
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||
[label lblClear05]
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||
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||
[charaTalk Q]
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||
[charaFace Q 0]
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||
[charaFadein Q 0.1 1]
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||
@Sion
|
||
No problem. These are the special devices we will be using for this counterattack mission:
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[k]
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||
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||
[messageOff]
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||
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||
[label lblConf05]
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||
|
||
[charaDepth P 2]
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||
[charaDepth Q 2]
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||
[charaDepth U 3]
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||
[charaDepth N 4]
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||
[charaDepth O 5]
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||
|
||
|
||
|
||
[charaFadein U 1.0 -40,-250]
|
||
[charaMove U 40,-250 50.0]
|
||
[charaFadein O 1.0 -20,-200]
|
||
[charaMove O 20,-200 50.0]
|
||
[charaPut N 0,-200]
|
||
[charaFadeTime N 1.0 0.6]
|
||
[wt 1.5]
|
||
|
||
[charaTalk off]
|
||
|
||
[branchQuestNotClear lblNotClear06 3001222]
|
||
[branch lblClear06]
|
||
|
||
[label lblNotClear06]
|
||
|
||
@Holmes
|
||
Spirit Origin pods.
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||
[k]
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||
|
||
@Holmes
|
||
They can be fired much like rockets, and each pod can store a single Servant's Spirit Origin.
|
||
[k]
|
||
|
||
@Holmes
|
||
You may think of them as a kind of compact Rayshift, albeit one that operates on different principles.
|
||
[k]
|
||
|
||
@Holmes
|
||
They're based on the same technology used for the Spirit Origin briefcase.
|
||
[k]
|
||
|
||
@Holmes
|
||
Once a pod reaches the optimal space-time coordinates for a counterattack, it will automatically materialize that Servant's Spirit Origin.
|
||
[k]
|
||
|
||
@Holmes
|
||
Then, once the mission is complete, it will retrieve that Servant's Spirit Origin and return to Chaldea along its launch trajectory.
|
||
[k]
|
||
|
||
[branch lblConf06]
|
||
|
||
[label lblClear06]
|
||
|
||
@Sion
|
||
Spirit Origin pods.
|
||
[k]
|
||
|
||
@Sion
|
||
They can be fired like rockets, and each pod can store a single Servant's Spirit Origin.
|
||
[k]
|
||
|
||
@Sion
|
||
You can think of them as a kind of compact Rayshift, though they operate on pretty different principles.
|
||
[k]
|
||
|
||
@Sion
|
||
They are based on the same technology we used for the Spirit Origin briefcase.
|
||
[k]
|
||
|
||
@Sion
|
||
Once a pod reaches the optimal space-time coordinates for a counterattack, it will automatically materialize that Servant's Spirit Origin.
|
||
[k]
|
||
|
||
[charaFace Q 5]
|
||
@Sion
|
||
Then, once the mission is complete, it will retrieve that Servant's Spirit Origin and return to Chaldea along its launch trajectory.
|
||
[k]
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||
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||
[label lblConf06]
|
||
|
||
[messageOff]
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||
[charaFadeout U 1.0]
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||
[charaFadeout N 1.0]
|
||
[charaFadeout O 1.0]
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||
[wt 1.2]
|
||
|
||
[charaTalk on]
|
||
|
||
[branchQuestNotClear lblNotClear07 3001222]
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||
[branch lblClear07]
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||
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||
[label lblNotClear07]
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||
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||
[charaFace P 0]
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||
@Holmes
|
||
However, there is one important prerequisite for any Servant using these pods:
|
||
[k]
|
||
|
||
[charaFace P 5]
|
||
@Holmes
|
||
They must be Archers.
|
||
[k]
|
||
|
||
@Holmes
|
||
Archers are unrivalled when it comes to using minimal magical energy to maintain their Spirit Origins...
|
||
[k]
|
||
|
||
@Holmes
|
||
...and thanks to their strong Independent Action, they are also the only class capable of utilizing their full power in the sea of space-time.
|
||
[k]
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||
|
||
[charaFace P 8]
|
||
|
||
@Holmes
|
||
Further, it goes without saying that fast, accurate shooting will be essential given the nature of the mission.
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch lblConf07]
|
||
|
||
[label lblClear07]
|
||
|
||
@Sion
|
||
However, there is one important prerequisite for any Servant using these pods:
|
||
[k]
|
||
|
||
@Sion
|
||
They must be Archers.
|
||
[k]
|
||
|
||
@Sion
|
||
Archers are unrivalled when it comes to using minimal magical energy to maintain their Spirit Origins...
|
||
[k]
|
||
|
||
@Sion
|
||
...and thanks to their strong Independent Action, they are also the only class able to use their full power in the sea of space-time.
|
||
[k]
|
||
|
||
[charaFace Q 0]
|
||
@Sion
|
||
Further, it goes without saying that fast, accurate shooting will be essential given the nature of the mission.
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[label lblConf07]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 2]
|
||
[charaDepth G 3]
|
||
[charaDepth E 1]
|
||
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Orion
|
||
That was a lot of words to say that we're gonna be sent straight into the thick of it, and will have to play everything by ear.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Orion
|
||
Fine by me! That oughta be perfect for my style of hunting!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Atalante
|
||
Let us just leave it at that.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Atalante
|
||
I do not relish the thought of being treated like a cannonball, but under the circumstances, I will be the best cannonball I can be.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Chiron
|
||
That you were able to come up with and implement a countermeasure on such short notice is frankly stunning. I'm impressed.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[branchQuestNotClear lblNotClear08 3001222]
|
||
[branch lblClear08]
|
||
|
||
[label lblNotClear08]
|
||
|
||
[charaTalk P]
|
||
[charaFace P 4]
|
||
[charaFadein P 0.1 1]
|
||
|
||
@Holmes
|
||
You are too kind, my dear Archers. I apologize for asking so much of you, but wish you the best of luck.
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch lblConf08]
|
||
|
||
[label lblClear08]
|
||
|
||
[charaTalk Q]
|
||
[charaFace Q 9]
|
||
[charaFadein Q 0.1 1]
|
||
|
||
@Sion
|
||
Thank you for the kind words. It will not be an easy mission, but I believe you are all more than capable of completing it.
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[label lblConf08]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
@Ushiwakamaru
|
||
Then, since I'm not an Archer, does that mean I'm staying behind yet again!?
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
@Ushiwakamaru
|
||
K[messageShake 0.05 4 4 0.3]hh!
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Ushiwakamaru
|
||
All right. Once you've all beaten him, I know exactly what I'm going to do.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Ushiwakamaru
|
||
I'm going to grind his quiver into dust!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 0,0]
|
||
|
||
@Da Vinci
|
||
Sounds good to me![wt 0.3][se ade448 0.4][se ad458][seStop ad458 0.5][wt 0.1][charaMoveReturn A 0,-7 0.2] (Pat, pat)[wt 0.4][se ad458][seStop ad458 0.5][charaMoveReturn A 0,-7 0.2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[bgmStop BGM_EVENT_62 1.5]
|
||
[wt 0.5]
|
||
|
||
[se ad172]
|
||
[wt 1.1]
|
||
|
||
[seStop ad172 0.1]
|
||
[wt 0.3]
|
||
|
||
[se ad15]
|
||
[wt 0.6]
|
||
|
||
[cueSe SE_21 21_ade687]
|
||
[se ad778]
|
||
[wt 0.6]
|
||
|
||
[charaDepth X 9]
|
||
[charaDepth Y 2]
|
||
[charaTalk X]
|
||
[charaFadein X 1.1 0,-200]
|
||
[wt 1.0]
|
||
[seStop ad778 1.0]
|
||
[charaPut Y 0,-200]
|
||
[charaFadeTime Y 0.1 0.3]
|
||
|
||
[se ad779]
|
||
[seVolume ad779 0 0.3]
|
||
[wt 0.2]
|
||
|
||
|
||
|
||
[cueSe SE_22 22_ad1181]
|
||
[cueSeVolume 22_ad1181 0 0]
|
||
[cueSe SE_22 22_ad1173]
|
||
[cueSeVolume 22_ad1173 0 0]
|
||
[cueSe SE_22 22_ad1169]
|
||
[cueSeVolume 22_ad1169 0 0]
|
||
|
||
[wt 0.05]
|
||
[cueSeVolume 22_ad1181 1.0 0.6]
|
||
[cueSeVolume 22_ad1173 1.0 0.2]
|
||
[cueSeVolume 22_ad1169 1.0 0.2]
|
||
|
||
[charaFadeout X 1.1]
|
||
[wt 2.5]
|
||
|
||
[cueSeVolume 22_ad1181 0.6 0.4]
|
||
[cueSeVolume 22_ad1173 0.6 0.1]
|
||
[cueSeVolume 22_ad1169 0.6 0.1]
|
||
[seVolume ad779 0.6 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 26]
|
||
[charaFadein A 0.1 1]
|
||
@Da Vinci
|
||
All right, let's get this first launch sequence started! Servants, to your positions!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Everything ready to go, launch operators!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth U 1]
|
||
[charaDepth I 3]
|
||
[charaDepth J 4]
|
||
[charaDepth K 5]
|
||
[charaDepth M 6]
|
||
[charaDepth L 7]
|
||
|
||
[charaScale U 1.4]
|
||
[charaFadein U 0.1 200,-125]
|
||
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_1 0.1]
|
||
[charaScale I 1.1]
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadeinFSL I 0.4 -256,-20]
|
||
[wt 0.4]
|
||
@Nemo Engineer
|
||
Aye, ma'am! All pods are packed with magical energy, and the linear induction rails are good to go!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout I 0.1]
|
||
|
||
[charaPut U -200,-125]
|
||
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
|
||
[charaScale J 1.1]
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadeinFSR J 0.4 256,-20]
|
||
[wt 0.4]
|
||
@Nemo Professor
|
||
All current trajectory data has been entered.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout J 0.1]
|
||
|
||
[branchQuestClear lblClear11 94064915]
|
||
[branchQuestClear lblClear11 3001101]
|
||
|
||
[label lblNotClear11]
|
||
[charaPut U 0,-300]
|
||
|
||
[branch lblConf11]
|
||
[label lblClear11]
|
||
[charaPut U 0,-425]
|
||
|
||
[label lblConf11]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaScale K 0.9]
|
||
[charaScale L 0.9]
|
||
[charaScale M 0.9]
|
||
[charaFace K 0]
|
||
[charaFace L 1]
|
||
[charaFace M 3]
|
||
[charaFadeinFSL K 0.4 -256,-60]
|
||
[charaFadein L 0.4 0,-60]
|
||
[charaFadeinFSR M 0.4 256,-60]
|
||
[wt 0.4]
|
||
|
||
@Nemo Marine
|
||
Connecting superconductive alternator now! It's good to go at any time!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.05]
|
||
|
||
|
||
[branchQuestClear lblClear10 3000421]
|
||
|
||
[label lblNotClear10]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@H:Captain
|
||
Final Spirit Origin storage checks, all green!
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
@H:Captain
|
||
[f large]Fire Spirit Origin pods!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[branch lblConf10]
|
||
|
||
[label lblClear10]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Nemo
|
||
Final Spirit Origin storage checks, all green!
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
@Nemo
|
||
[f large]Fire Spirit Origin pods!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[label lblConf10]
|
||
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.15]
|
||
|
||
[se ad550]
|
||
[seVolume ad550 0.0 0.0]
|
||
[wt 0.05]
|
||
[seVolume ad550 1.0 1.0]
|
||
|
||
[charaFadeTime Y 2.5 0.6]
|
||
[cueSeVolume 22_ad1181 1.0 0.6]
|
||
[cueSeVolume 22_ad1173 1.0 0.2]
|
||
[cueSeVolume 22_ad1169 1.0 0.2]
|
||
[wt 1.2]
|
||
|
||
[bgmStop BGM_BATTLE_1 2.0]
|
||
[se ad782]
|
||
[seVolume ad782 0 0.8]
|
||
[cueSeStop 22_ad1181 1.0]
|
||
[cueSeStop 22_ad1173 1.0]
|
||
[cueSeStop 22_ad1169 1.0]
|
||
[seStop ad779 1.0]
|
||
[seStop ad550 1.0]
|
||
[wt 1.4]
|
||
|
||
[seStop ad782 0.2]
|
||
[se ad780]
|
||
[se ade419]
|
||
[seVolume ade419 0 0.4]
|
||
[se ad473]
|
||
[seVolume ad473 0 0.5]
|
||
|
||
[shake 0.05 2 3 0.5]
|
||
[wt 0.05]
|
||
[charaTalk X]
|
||
[charaFadein X 0.2 0,-200]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout Y 0.1]
|
||
|
||
[charaPut R 2000,2500]
|
||
[scene 10000]
|
||
[wt 3.5]
|
||
|
||
[charaFadeout X 2.0]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[charaSet A 1098124510 1 "Da Vinci"]
|
||
[charaSet O 98115000 1 Static]
|
||
|
||
[charaSet B 2038000 1 Effects_Orion]
|
||
[sceneSet U 106900 1]
|
||
|
||
[imageSet R cut361_radar01_1 1]
|
||
|
||
|
||
[scene 157300]
|
||
|
||
[wt 2.0]
|
||
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
[wt 0.4]
|
||
|
||
[se ad550]
|
||
[seVolume ad550 0 0]
|
||
[seVolume ad550 0.5 0.8]
|
||
[wt 0.1]
|
||
[shake 0.01 1 2 0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk off]
|
||
[charaDepth O 8]
|
||
[charaDepth G 4]
|
||
|
||
[charaPut O 1]
|
||
[charaEffect O bit_talk_warp_out]
|
||
[wt 0.8]
|
||
[seStop ad550 0.3]
|
||
[se ad473]
|
||
[seVolume ad473 0 0.5]
|
||
[se ade132]
|
||
[seVolume ade132 0 0.5]
|
||
[shakeStop]
|
||
[wt 0.5]
|
||
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 1]
|
||
[wt 1.8]
|
||
|
||
[charaPut O 2000,2500]
|
||
[charaEffectDestroy O bit_talk_warp_out]
|
||
|
||
[bgm BGM_MAP_17 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaFace G 1]
|
||
@Orion
|
||
Damn, now that's a starry sky, right there.
|
||
[k]
|
||
|
||
@Orion
|
||
Feels good to be out at night without the moon hanging over me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad13]
|
||
[charaPut O 0,0]
|
||
[charaEffect O bit_talk_10_LowLevel]
|
||
[wt 0.3]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.2 1]
|
||
[wt 0.4]
|
||
|
||
@Da Vinci
|
||
Good, we're reading you loud and clear.
|
||
[k]
|
||
|
||
[charaFace A 25]
|
||
@Da Vinci
|
||
While we're here, let me tell you a little about what you're seeing right now.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We're using your pods' sensors to make sense of the chaos of space-time, render it into an image, and project it for you to see.
|
||
[k]
|
||
|
||
[charaFace A 14]
|
||
@Da Vinci
|
||
Although, the fact that the pods' sensors have already gone off and made you materialize...
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Da Vinci
|
||
...means that the enemy must have already fired their second shot!
|
||
[k]
|
||
|
||
[charaFace A 25]
|
||
@Da Vinci
|
||
That means it shouldn't be long now before you see the incoming projectile.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Da Vinci
|
||
I wonder what it's gonna look like...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut O 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Orion
|
||
I can see a boob!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 17]
|
||
[charaFadein A 0.1 1]
|
||
[charaPut O 0,0]
|
||
|
||
@Da Vinci
|
||
You, uh... Say again?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[charaPut O 2000,2000]
|
||
[wt 0.3]
|
||
|
||
|
||
[se ad1]
|
||
[charaFadein R 0.3 0,-200]
|
||
[wt 1.6]
|
||
|
||
@Orion
|
||
It's the kyklos galaktikos! There's a huge band of light spreading out to cover the entire night sky.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...Ohh, okay. So you're saying it looks just like the Milky Way. Bit of a stretch, but whatever.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout R 0.3]
|
||
[wt 0.5]
|
||
|
||
[charaPut O 1]
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Da Vinci
|
||
I guess this means [%1]'s mission now is to[sr]find and neutralize the enemy before he can fire a third shot...
|
||
[k]
|
||
|
||
[charaFace A 27]
|
||
|
||
@Da Vinci
|
||
Heh. Good thing we're set to fend this one off.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 1200,1200]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Orion
|
||
Hell yeah! They've got their battlefield, we've got ours!
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Orion
|
||
Though hey, what happened to Atalante and Chiron?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[charaPut O 1]
|
||
|
||
@Da Vinci
|
||
I have them standing by as reserves for the second deployment. You're leading the charge here, Orion.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut O 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Orion
|
||
I see. Got it.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Orion
|
||
Well, then. Time to really cut loose!
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Orion
|
||
With a target that big, I don't need to worry about aiming. I'm just gonna hit it dead center with everything I've got!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
[charaPut O 1]
|
||
|
||
@Da Vinci
|
||
...(Sigh)...
|
||
[k]
|
||
|
||
[charaFace A 15]
|
||
@Da Vinci
|
||
It's still hard to believe that a bundle of energy being observed with an ultra-high-powered telescope is showing up with so much sheer mass...
|
||
[k]
|
||
|
||
[charaFace A 24]
|
||
@Da Vinci
|
||
Oh, right. Just to make sure...
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
@Da Vinci
|
||
You'll need the Spirit Origin pod to come back, so make absolutely sure to keep it safe!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaPut O 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Orion
|
||
I'm pretty sure there are other things I need to keep safe too, but thanks. Honestly, I'd forgotten about that.
|
||
[k]
|
||
|
||
[charaFace G 2]
|
||
@Orion
|
||
All right, let's do this thing!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.05]
|
||
|
||
|
||
|
||
|
||
[charaFace G 5]
|
||
[cueSe SE_22 22_ad1179]
|
||
[charaEffect G bit_talk_36]
|
||
[wt 2.0]
|
||
[seStop 22_ad1179 1.5]
|
||
|
||
@Orion
|
||
Come forth, my full moon! Shine your light down, and illuminate this Tri-Star hunter!
|
||
[k]
|
||
|
||
@Orion
|
||
Goddess of the moon, my destiny, I beg your guidance. Strengthen my body...calm my mind...
|
||
[k]
|
||
|
||
@Orion
|
||
And then seal my fate!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaEffectStop G bit_talk_36]
|
||
[cueSe Battle bac261]
|
||
|
||
[subCameraOn]
|
||
[charaLayer B sub]
|
||
[charaLayer U sub]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth U 1]
|
||
[charaDepth B 2]
|
||
|
||
[wt 0.1]
|
||
|
||
[subCameraFilter mask cut359_mask08]
|
||
|
||
[charaScale B 1.4]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,280]
|
||
[charaFadein U 0.1 0,150]
|
||
[subRenderFadein 0.4 -1500,-300]
|
||
[subRenderMove 0,-300 0.4]
|
||
|
||
[wt 0.6]
|
||
[bgmStop BGM_MAP_17 1.5]
|
||
[wt 0.4]
|
||
|
||
@B:Orion
|
||
[f large]Artemis Agnós!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad869]
|
||
|
||
[charaFilter N silhouette FFFFFF80]
|
||
[charaDepth N 10]
|
||
[charaFadein N 1.0 0,-200]
|
||
[subRenderFadeout 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout U 0.1]
|
||
|
||
[subCameraOff]
|
||
[charaLayer B normal]
|
||
[charaScale B 1.0]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaEffectDestroy G bit_talk_36]
|
||
[scene 10000]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaFadeout N 1.0]
|
||
[wt 1.0]
|
||
|
||
[effect bit_talk_arrow01br_fs 100,0]
|
||
[seStop ad869 3.3]
|
||
[wt 4.0]
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|