fgo-game-data/ScriptActionEncrypt/94/9407/9407270210.txt
2024-06-04 08:05:40 +00:00

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94-07-27-02-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 98001000 1 Mash]
[charaSet C 4014001 1 Ushiwakamaru]
[charaSet D 1098123200 1 Goredolf]
[charaSet E 2005001 1 Atalante]
[charaSet F 2030001 1 Chiron]
[charaSet G 2038000 1 Orion]
[charaSet H 4037000 1 Nemo]
[charaSet I 1098182200 1 "Nemo Engineer"]
[charaSet J 1098182100 1 "Nemo Professor"]
[charaSet K 1098181900 1 "Nemo Marine"]
[charaSet L 1098181900 1 "Nemo Marine"]
[charaSet M 1098181900 1 "Nemo Marine"]
[imageSet N back10000_fs 1]
[charaScale N 1.5]
[imageSet O cut360_pod 1]
[charaSet P 9005001 1 Holmes]
[charaSet Q 1098158200 1 Sion]
[charaSet R 98006000 1 "Glow Effect"]
[charaPut R 2000,2000]
[imageSet S back10000 1 1]
[charaScale S 1.05]
[imageSet T back10000 1 1]
[charaScale T 1.05]
[charaSet W 4014001 1 Ushiwakamaru]
[charaScale W 1.05]
[imageSet X back10001 1 1]
[charaScale X 1.01]
[imageSet Y back10001 1 1]
[charaScale Y 1.01]
[scene 10000]
[fadein black 1.0]
[wait fade]
[se ad12]
[fowardEffect bit_talk_07_fs]
[wt 4.4]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_07_fs]
[scene 10000]
[wt 1.5]
[seStop ad12 0.1]
[fadein white 1.0]
[wait fade]
[fadeout black 0.5]
[wait fade]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[sceneSet U 104100 1]
[charaScale U 1.2]
[sceneSet V 104100 1]
[charaScale V 1.1]
[scene 104100]
[branch lblConf01]
[label lblClear01]
[sceneSet U 132900 1]
[charaScale U 1.2]
[sceneSet V 132900 1]
[charaScale V 1.1]
[scene 132900]
[label lblConf01]
[charaTalk depthOff]
[charaDepth U 2]
[charaDepth C 3]
[charaDepth A 4]
[charaDepth B 5]
[charaDepth V 6]
[charaDepth W 7]
[charaFadein U 0.1 100,-225]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[charaTalk C]
[charaFace C 1]
[charaFadeinFSL C 0.4 -100,0]
[wt 0.4]
Ushiwakamaru
...!
[k]
[charaFace C 0]
Ushiwakamaru
...?
[k]
[charaFace C 2]
Ushiwakamaru
.[messageShake 0.05 4 3 0.5]..!?!?!?
[k]
[messageOff]
[charaTalk off]
[bgm BGM_EVENT_7 0.1]
[charaMoveScale U 1.0 1.8]
[charaMoveScale C 0.8 1.8]
[charaMove U 0,-200 1.8]
[charaMoveFSL C -256,-90 1.8]
[wt 1.8]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadeinFSR A 0.2 50,0]
Da Vinci
Okay, let's get back to making sure we're as prepared to defend against further assault as we can be!
[k]
[charaFace A 27]
Da Vinci
I hope you're all ready, 'cause we've got our work cut out for us!
[k]
Da Vinci
How're the renovations of the Spirit Origin pod firing tubes coming along?
[k]
[charaFace C 0]
SOperator
Computer room reports the first is almost done, and good progress is being made on the second and third.
[k]
[charaFace A 1]
Da Vinci
Excellent! So far, everything's going as planned! As for you, Mash, I'd like you to pinpoint [%1]'s[sr]Rayshift coordinates and maintain a comms connection!
[k]
[charaFace C 4]
[charaTalk B]
[charaFace B 1]
[charaFadeinFSR B 0.2 350,0]
Mash
Yes, ma'am! I'm tracking down [&him:her] and [&his:her][sr]team as we speak!
[k]
Ushiwakamaru
What should I do?
[k]
[charaFace A 0]
Da Vinci
Uhh, well, you can[line 2]
[k]
[messageOff]
[charaTalk off]
[charaFace A 22]
[charaFace B 6]
[wt 1.4]
[charaTalk on]
Da Vinci
Wait. Huh!? What're you still doing here, Ushiwakamaru?
[k]
[messageOff]
[charaTalk off]
[charaFadein V 0.8 0,-225]
[charaFace W 4]
[charaFadein W 0.8 0,0]
[wt 1.2]
[charaTalk on]
WUshiwakamaru
Ghhh...
[k]
WUshiwakamaru
That's what I want to know!
[k]
[messageOff]
[wt 0.5]
[bgmStop BGM_EVENT_7 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout W 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[branchQuestClear lblClear02 94064915]
[branchQuestClear lblClear02 3001101]
[label lblNotClear02]
[sceneSet U 157800 1]
[charaScale U 1.2]
[scene 157800]
[branch lblConf02]
[label lblClear02]
[sceneSet U 158000 1]
[charaScale U 1.2]
[scene 158000]
[label lblConf02]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaScale C 1.0]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Ushiwakamaru
...Gnnn...[sr](Fighting back bitter tears)
[k]
[charaFadeout C 0.1]
[wt 0.1]
[branchQuestNotClear lblNotClear03 3001222]
[branch lblClear03]
[label lblNotClear03]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
Holmes
In addition to Ushiwakamaru remaining here, there was one other anomaly that took place during the last Rayshift.
[k]
Holmes
Okada Izo and Hessian Lobo both disappeared from Chaldea at roughly the same time.
[k]
Holmes
We suspect they must have ended up accompanying[sr][&Mr.:Ms.] [%1] on [&his:her] mission, perhaps without[sr]even meaning to.
[k]
[charaFadeout P 0.1]
[wt 0.1]
[branch lblConf03]
[label lblClear03]
[charaTalk Q]
[charaFace Q 5]
[charaFadein Q 0.1 1]
Sion
It seems Ushiwakamaru remaining here was not the only anomaly to occur during the last Rayshift.
[k]
Sion
Okada Izo and Hessian Lobo both disappeared from Chaldea at roughly the same time.
[k]
Sion
We think they ended up accompanying [%1][sr]on [&his:her] mission, probably without even meaning to.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[label lblConf03]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Goredolf
How can you be so nonchalant about this? That sounds like a disaster!
[k]
[charaFace D 18]
Goredolf
Nnn... No, wait.
[k]
Goredolf
Knowing [%1], I wouldn't be at all surprised[sr]if [&he:she] were to just roll with these punches. At least,[sr]I hope so...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Ushiwakamaru
Please, send me again! Surely it's not too late for me to catch up!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Da Vinci
I'm really sorry, Ushiwakamaru, but it's just not that simple.
[k]
[charaFace A 0]
Da Vinci
So now that you're here, I'd like you to stay with me as a key source of information on Tametomo.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.5]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Ushiwakamaru
Ghh...[wt 0.5][charaFace C 0] All right. If that's how I can best help[sr]right now, then that's what I'll do!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth F 2]
[charaDepth G 3]
[charaDepth E 1]
[charaFace G 0]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSL G 0.4 -350,0]
[charaFadein E 0.4 1]
[charaFadeinFSR F 0.4 350,0]
[wt 1.2]
[charaTalk on]
[charaTalk E]
[charaTalk on]
[bgm BGM_EVENT_62 0.1]
Atalante
All right, now tell us why you called us all here.
[k]
[charaTalk F]
[charaFace F 0]
Chiron
I'm guessing it's not just because we all come from the same mythology?
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 25]
[charaFadein A 0.1 1]
[branchQuestNotClear lblNotClear04 3001222]
[branch lblClear04]
[label lblNotClear04]
Da Vinci
That's right. Sorry to keep you waiting. Holmes, would you mind telling them the plan?
[k]
[branch lblConf04]
[label lblClear04]
Da Vinci
That's right. Sorry to keep you waiting. Sion, would you mind telling them the plan?
[k]
[label lblConf04]
[charaFadeout A 0.1]
[wt 0.1]
[branchQuestNotClear lblNotClear05 3001222]
[branch lblClear05]
[label lblNotClear05]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
Holmes
These are the special devices we plan to use in our counterattack:
[k]
[messageOff]
[branch lblConf05]
[label lblClear05]
[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 1]
Sion
No problem. These are the special devices we will be using for this counterattack mission:
[k]
[messageOff]
[label lblConf05]
[charaDepth P 2]
[charaDepth Q 2]
[charaDepth U 3]
[charaDepth N 4]
[charaDepth O 5]
[charaFadein U 1.0 -40,-250]
[charaMove U 40,-250 50.0]
[charaFadein O 1.0 -20,-200]
[charaMove O 20,-200 50.0]
[charaPut N 0,-200]
[charaFadeTime N 1.0 0.6]
[wt 1.5]
[charaTalk off]
[branchQuestNotClear lblNotClear06 3001222]
[branch lblClear06]
[label lblNotClear06]
Holmes
Spirit Origin pods.
[k]
Holmes
They can be fired much like rockets, and each pod can store a single Servant's Spirit Origin.
[k]
Holmes
You may think of them as a kind of compact Rayshift, albeit one that operates on different principles.
[k]
Holmes
They're based on the same technology used for the Spirit Origin briefcase.
[k]
Holmes
Once a pod reaches the optimal space-time coordinates for a counterattack, it will automatically materialize that Servant's Spirit Origin.
[k]
Holmes
Then, once the mission is complete, it will retrieve that Servant's Spirit Origin and return to Chaldea along its launch trajectory.
[k]
[branch lblConf06]
[label lblClear06]
Sion
Spirit Origin pods.
[k]
Sion
They can be fired like rockets, and each pod can store a single Servant's Spirit Origin.
[k]
Sion
You can think of them as a kind of compact Rayshift, though they operate on pretty different principles.
[k]
Sion
They are based on the same technology we used for the Spirit Origin briefcase.
[k]
Sion
Once a pod reaches the optimal space-time coordinates for a counterattack, it will automatically materialize that Servant's Spirit Origin.
[k]
[charaFace Q 5]
Sion
Then, once the mission is complete, it will retrieve that Servant's Spirit Origin and return to Chaldea along its launch trajectory.
[k]
[label lblConf06]
[messageOff]
[charaFadeout U 1.0]
[charaFadeout N 1.0]
[charaFadeout O 1.0]
[wt 1.2]
[charaTalk on]
[branchQuestNotClear lblNotClear07 3001222]
[branch lblClear07]
[label lblNotClear07]
[charaFace P 0]
Holmes
However, there is one important prerequisite for any Servant using these pods:
[k]
[charaFace P 5]
Holmes
They must be Archers.
[k]
Holmes
Archers are unrivalled when it comes to using minimal magical energy to maintain their Spirit Origins...
[k]
Holmes
...and thanks to their strong Independent Action, they are also the only class capable of utilizing their full power in the sea of space-time.
[k]
[charaFace P 8]
Holmes
Further, it goes without saying that fast, accurate shooting will be essential given the nature of the mission.
[k]
[charaFadeout P 0.1]
[wt 0.1]
[branch lblConf07]
[label lblClear07]
Sion
However, there is one important prerequisite for any Servant using these pods:
[k]
Sion
They must be Archers.
[k]
Sion
Archers are unrivalled when it comes to using minimal magical energy to maintain their Spirit Origins...
[k]
Sion
...and thanks to their strong Independent Action, they are also the only class able to use their full power in the sea of space-time.
[k]
[charaFace Q 0]
Sion
Further, it goes without saying that fast, accurate shooting will be essential given the nature of the mission.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[label lblConf07]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth G 3]
[charaDepth E 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Orion
That was a lot of words to say that we're gonna be sent straight into the thick of it, and will have to play everything by ear.
[k]
[charaFace G 1]
Orion
Fine by me! That oughta be perfect for my style of hunting!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Atalante
Let us just leave it at that.
[k]
[charaFace E 1]
Atalante
I do not relish the thought of being treated like a cannonball, but under the circumstances, I will be the best cannonball I can be.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Chiron
That you were able to come up with and implement a countermeasure on such short notice is frankly stunning. I'm impressed.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[branchQuestNotClear lblNotClear08 3001222]
[branch lblClear08]
[label lblNotClear08]
[charaTalk P]
[charaFace P 4]
[charaFadein P 0.1 1]
Holmes
You are too kind, my dear Archers. I apologize for asking so much of you, but wish you the best of luck.
[k]
[charaFadeout P 0.1]
[wt 0.1]
[branch lblConf08]
[label lblClear08]
[charaTalk Q]
[charaFace Q 9]
[charaFadein Q 0.1 1]
Sion
Thank you for the kind words. It will not be an easy mission, but I believe you are all more than capable of completing it.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[label lblConf08]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Ushiwakamaru
Then, since I'm not an Archer, does that mean I'm staying behind yet again!?
[k]
[charaFace C 4]
Ushiwakamaru
K[messageShake 0.05 4 4 0.3]hh!
[k]
[charaFace C 0]
Ushiwakamaru
All right. Once you've all beaten him, I know exactly what I'm going to do.
[k]
[charaFace C 1]
Ushiwakamaru
I'm going to grind his quiver into dust!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,0]
Da Vinci
Sounds good to me![wt 0.3][se ade448 0.4][se ad458][seStop ad458 0.5][wt 0.1][charaMoveReturn A 0,-7 0.2] (Pat, pat)[wt 0.4][se ad458][seStop ad458 0.5][charaMoveReturn A 0,-7 0.2]
[k]
[messageOff]
[charaFadeout A 0.1]
[bgmStop BGM_EVENT_62 1.5]
[wt 0.5]
[se ad172]
[wt 1.1]
[seStop ad172 0.1]
[wt 0.3]
[se ad15]
[wt 0.6]
[cueSe SE_21 21_ade687]
[se ad778]
[wt 0.6]
[charaDepth X 9]
[charaDepth Y 2]
[charaTalk X]
[charaFadein X 1.1 0,-200]
[wt 1.0]
[seStop ad778 1.0]
[charaPut Y 0,-200]
[charaFadeTime Y 0.1 0.3]
[se ad779]
[seVolume ad779 0 0.3]
[wt 0.2]
[cueSe SE_22 22_ad1181]
[cueSeVolume 22_ad1181 0 0]
[cueSe SE_22 22_ad1173]
[cueSeVolume 22_ad1173 0 0]
[cueSe SE_22 22_ad1169]
[cueSeVolume 22_ad1169 0 0]
[wt 0.05]
[cueSeVolume 22_ad1181 1.0 0.6]
[cueSeVolume 22_ad1173 1.0 0.2]
[cueSeVolume 22_ad1169 1.0 0.2]
[charaFadeout X 1.1]
[wt 2.5]
[cueSeVolume 22_ad1181 0.6 0.4]
[cueSeVolume 22_ad1173 0.6 0.1]
[cueSeVolume 22_ad1169 0.6 0.1]
[seVolume ad779 0.6 0.1]
[charaTalk A]
[charaFace A 26]
[charaFadein A 0.1 1]
Da Vinci
All right, let's get this first launch sequence started! Servants, to your positions!
[k]
Da Vinci
Everything ready to go, launch operators!?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaTalk depthOff]
[charaDepth U 1]
[charaDepth I 3]
[charaDepth J 4]
[charaDepth K 5]
[charaDepth M 6]
[charaDepth L 7]
[charaScale U 1.4]
[charaFadein U 0.1 200,-125]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.1]
[bgm BGM_BATTLE_1 0.1]
[charaScale I 1.1]
[charaTalk I]
[charaFace I 2]
[charaFadeinFSL I 0.4 -256,-20]
[wt 0.4]
Nemo Engineer
Aye, ma'am! All pods are packed with magical energy, and the linear induction rails are good to go!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout I 0.1]
[charaPut U -200,-125]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.1]
[charaScale J 1.1]
[charaTalk J]
[charaFace J 0]
[charaFadeinFSR J 0.4 256,-20]
[wt 0.4]
Nemo Professor
All current trajectory data has been entered.
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[charaFadeout J 0.1]
[branchQuestClear lblClear11 94064915]
[branchQuestClear lblClear11 3001101]
[label lblNotClear11]
[charaPut U 0,-300]
[branch lblConf11]
[label lblClear11]
[charaPut U 0,-425]
[label lblConf11]
[wt 0.2]
[wipein rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[wt 0.1]
[charaTalk off]
[charaScale K 0.9]
[charaScale L 0.9]
[charaScale M 0.9]
[charaFace K 0]
[charaFace L 1]
[charaFace M 3]
[charaFadeinFSL K 0.4 -256,-60]
[charaFadein L 0.4 0,-60]
[charaFadeinFSR M 0.4 256,-60]
[wt 0.4]
Nemo Marine
Connecting superconductive alternator now! It's good to go at any time!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[charaFadeout U 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[wt 0.2]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[wt 0.05]
[branchQuestClear lblClear10 3000421]
[label lblNotClear10]
[charaTalk depthOn]
[charaTalk on]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.4 1]
[wt 0.4]
HCaptain
Final Spirit Origin storage checks, all green!
[k]
[charaFace H 2]
HCaptain
[f large]Fire Spirit Origin pods!!!
[k]
[messageOff]
[branch lblConf10]
[label lblClear10]
[charaTalk depthOn]
[charaTalk on]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.4 1]
[wt 0.4]
Nemo
Final Spirit Origin storage checks, all green!
[k]
[charaFace H 2]
Nemo
[f large]Fire Spirit Origin pods!!!
[k]
[messageOff]
[label lblConf10]
[charaFadeout H 0.1]
[wt 0.15]
[se ad550]
[seVolume ad550 0.0 0.0]
[wt 0.05]
[seVolume ad550 1.0 1.0]
[charaFadeTime Y 2.5 0.6]
[cueSeVolume 22_ad1181 1.0 0.6]
[cueSeVolume 22_ad1173 1.0 0.2]
[cueSeVolume 22_ad1169 1.0 0.2]
[wt 1.2]
[bgmStop BGM_BATTLE_1 2.0]
[se ad782]
[seVolume ad782 0 0.8]
[cueSeStop 22_ad1181 1.0]
[cueSeStop 22_ad1173 1.0]
[cueSeStop 22_ad1169 1.0]
[seStop ad779 1.0]
[seStop ad550 1.0]
[wt 1.4]
[seStop ad782 0.2]
[se ad780]
[se ade419]
[seVolume ade419 0 0.4]
[se ad473]
[seVolume ad473 0 0.5]
[shake 0.05 2 3 0.5]
[wt 0.05]
[charaTalk X]
[charaFadein X 0.2 0,-200]
[wt 0.5]
[charaFadeout Y 0.1]
[charaPut R 2000,2500]
[scene 10000]
[wt 3.5]
[charaFadeout X 2.0]
[wt 1.0]
[fadeout black 0.5]
[wait fade]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet O 98115000 1 Static]
[charaSet B 2038000 1 Effects_Orion]
[sceneSet U 106900 1]
[imageSet R cut361_radar01_1 1]
[scene 157300]
[wt 2.0]
[fadein black 2.0]
[wait fade]
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[wt 0.1]
[shake 0.01 1 2 0]
[wt 1.0]
[charaTalk off]
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[charaDepth G 4]
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[charaEffect O bit_talk_warp_out]
[wt 0.8]
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[se ad473]
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[bgm BGM_MAP_17 0.1]
[charaTalk on]
[charaFace G 1]
Orion
Damn, now that's a starry sky, right there.
[k]
Orion
Feels good to be out at night without the moon hanging over me!
[k]
[messageOff]
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[se ad13]
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[charaTalk A]
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[wt 0.4]
Da Vinci
Good, we're reading you loud and clear.
[k]
[charaFace A 25]
Da Vinci
While we're here, let me tell you a little about what you're seeing right now.
[k]
Da Vinci
We're using your pods' sensors to make sense of the chaos of space-time, render it into an image, and project it for you to see.
[k]
[charaFace A 14]
Da Vinci
Although, the fact that the pods' sensors have already gone off and made you materialize...
[k]
[charaFace A 2]
Da Vinci
...means that the enemy must have already fired their second shot!
[k]
[charaFace A 25]
Da Vinci
That means it shouldn't be long now before you see the incoming projectile.
[k]
[charaFace A 5]
Da Vinci
I wonder what it's gonna look like...
[k]
[charaFadeout A 0.1]
[charaPut O 2000,2000]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Orion
I can see a boob!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
[charaPut O 0,0]
Da Vinci
You, uh... Say again?
[k]
[messageOff]
[charaFadeout A 0.1]
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[wt 0.3]
[se ad1]
[charaFadein R 0.3 0,-200]
[wt 1.6]
Orion
It's the kyklos galaktikos! There's a huge band of light spreading out to cover the entire night sky.
[k]
Da Vinci
...Ohh, okay. So you're saying it looks just like the Milky Way. Bit of a stretch, but whatever.
[k]
[messageOff]
[charaFadeout R 0.3]
[wt 0.5]
[charaPut O 1]
[charaTalk A]
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Da Vinci
I guess this means [%1]'s mission now is to[sr]find and neutralize the enemy before he can fire a third shot...
[k]
[charaFace A 27]
Da Vinci
Heh. Good thing we're set to fend this one off.
[k]
[charaFadeout A 0.1]
[wt 0.1]
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[charaTalk G]
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[charaFadein G 0.1 1]
Orion
Hell yeah! They've got their battlefield, we've got ours!
[k]
[charaFace G 0]
Orion
Though hey, what happened to Atalante and Chiron?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[charaPut O 1]
Da Vinci
I have them standing by as reserves for the second deployment. You're leading the charge here, Orion.
[k]
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[charaTalk G]
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Orion
I see. Got it.
[k]
[charaFace G 1]
Orion
Well, then. Time to really cut loose!
[k]
[charaFace G 5]
Orion
With a target that big, I don't need to worry about aiming. I'm just gonna hit it dead center with everything I've got!
[k]
[charaFadeout G 0.1]
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[charaTalk A]
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[charaPut O 1]
Da Vinci
...(Sigh)...
[k]
[charaFace A 15]
Da Vinci
It's still hard to believe that a bundle of energy being observed with an ultra-high-powered telescope is showing up with so much sheer mass...
[k]
[charaFace A 24]
Da Vinci
Oh, right. Just to make sure...
[k]
[charaFace A 2]
Da Vinci
You'll need the Spirit Origin pod to come back, so make absolutely sure to keep it safe!
[k]
[charaFadeout A 0.1]
[charaPut O 2000,2000]
[wt 0.1]
[charaTalk G]
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Orion
I'm pretty sure there are other things I need to keep safe too, but thanks. Honestly, I'd forgotten about that.
[k]
[charaFace G 2]
Orion
All right, let's do this thing!
[k]
[messageOff]
[wt 0.05]
[charaFace G 5]
[cueSe SE_22 22_ad1179]
[charaEffect G bit_talk_36]
[wt 2.0]
[seStop 22_ad1179 1.5]
Orion
Come forth, my full moon! Shine your light down, and illuminate this Tri-Star hunter!
[k]
Orion
Goddess of the moon, my destiny, I beg your guidance. Strengthen my body...calm my mind...
[k]
Orion
And then seal my fate!
[k]
[messageOff]
[charaEffectStop G bit_talk_36]
[cueSe Battle bac261]
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[wt 0.4]
BOrion
[f large]Artemis Agnós!!!
[k]
[messageOff]
[se ad869]
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[wait fade]
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[end]