511 lines
7.8 KiB
Plaintext
511 lines
7.8 KiB
Plaintext
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$94-07-27-02-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124500 1 "Da Vinci"]
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[charaSet B 2038000 1 Orion]
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[charaSet C 1098182010 1 "Nemo Nurse"]
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[charaSet D 1098182210 1 "Nemo Engineer"]
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[charaSet E 1098182110 1 "Nemo Professor"]
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[charaSet F 1098181910 1 "Nemo Marine"]
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[charaSet G 1098181910 1 "Nemo Marine"]
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[charaSet H 1098181910 1 "Nemo Marine"]
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[charaSet I 1098158310 1 Captain]
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[imageSet K cut361_radar01_2 1]
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[imageSet L cut361_radar01_3 1]
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[charaSet N 98115000 1 Static1]
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[charaSet M 5009000 1 "Effect Dummy"]
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[sceneSet O 157300 1]
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[charaScale O 1.2]
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[imageSet P back10000_fs 1]
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[charaScale P 1.5]
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[charaFilter P silhouette FFFFFF80]
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[sceneSet Q 10000 1]
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[charaScale Q 1.05]
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[sceneSet R 10000 1]
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[charaScale R 1.05]
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[charaSet S 98115000 1 Effect]
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[charaSet T 98115000 1 Effect]
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[scene 157300]
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[fadein black 1.0]
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[bgm BGM_MAP_17 0.5]
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[wait fade]
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[charaTalk off]
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[charaDepth T 4]
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[charaDepth B 4]
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[charaDepth S 5]
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[se ad632]
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[seVolume ad632 0 0.5]
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[se ad820]
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[seVolume ad820 0 0.5]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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[charaPut S 0,0]
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[charaEffect S bit_talk_lightning_07b]
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[charaPut T 0,-300]
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[charaEffect T bit_talk_charge_blu]
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[wt 2.4]
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[charaFace B 2]
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[wt 0.1]
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[se ad678]
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[wt 0.05]
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[charaMoveScale B 1.1 0.2]
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[charaMove B 0,15 0.2]
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[charaFadeout B 0.2]
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[blur motion 0.2 4 10 0.5 0.6 0.05 100]
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[wt 0.2]
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[seStop ad632 0.2]
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[seStop ad820 0.2]
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[charaEffect S 2000,2500]
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[charaEffect T 2000,2500]
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[charaEffectDestroy S bit_talk_lightning_07b]
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[charaEffectDestroy T bit_talk_charge_blu]
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[charaScale B 1.0]
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[blurOff motion 0.1]
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[wipeout circleIn 0.4 1.0]
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[wait wipe]
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[scene 10000]
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[wt 0.2]
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[wipein circleIn 0.1 1.0]
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[wait wipe]
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[fadeout black 0.1]
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[wait fade]
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[scene 157300]
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[wt 0.2]
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[charaFadein O 0.1 30,-240]
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[charaMove O -30,-200 10.0]
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[effectDestroy bit_talk_36]
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[fadein black 0.4]
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[wait fade]
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[se ade372]
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[wt 0.2]
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[effect bit_talk_arrow01br_fs 100,0]
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[wt 1.55]
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[wipeout rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[charaFadein O 0.1 -30,-260]
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[charaMove O 30,-300 10.0]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[se ade106]
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[wt 0.4]
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[seStop ade106 0.7]
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[se ade346]
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[charaPut M 0,50]
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[charaEffect M bit_talk_rush_red_fs 0,0 H]
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[charaRollMove M 0.1 330]
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[wt 1.3]
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[wipeout rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[charaPut M 2000,2500]
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[charaFadeout O 0.1]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[wt 0.1]
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[shake 0.05 3 3 3.5]
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[effect bit_talk_shock_wave 0,100]
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[wt 0.5]
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[se ad828]
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[fadeout white 1.0]
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[wait fade]
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[effectDestroy bit_talk_shock_wave]
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[seStop ad828 2.0]
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[wt 1.5]
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[fadein white 1.0]
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[wait fade]
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[wt 0.3]
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[fowardEffect bit_talk_quickmove]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaPut B 1]
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[charaSpecialEffect B appearanceReverse 1 0.2]
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[se ad223]
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[wt 0.8]
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[charaTalk on]
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[charaFace B 2]
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@Orion
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[f large]Gotchaaa!!!
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[k]
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[messageOff]
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[bgmStop BGM_MAP_17 1.5]
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[effect bit_talk_noble_light 0,-250]
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[wt 1.5]
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[charaFace B 4]
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@Orion
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Damn, out of magical energy.
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[k]
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[messageOff]
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[wt 0.4]
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[se ad606]
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[se ad732]
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[seVolume ad732 0 0.4]
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[effect bit_talk_22]
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[charaSpecialEffect B erasureReverse 1 2.0]
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[wt 0.8]
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[seStop ad732 1.0]
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[wt 0.2]
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[effectDestroy bit_talk_noble_light]
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[effectStop bit_talk_22]
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[wt 1.4]
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[fadeout black 1.0]
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[wait fade]
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[wt 0.5]
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[branchQuestClear lblClear01 94064915]
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[branchQuestClear lblClear01 3001101]
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[label lblNotClear01]
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[scene 104100]
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[branch lblConf01]
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[label lblClear01]
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[scene 132900]
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[label lblConf01]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[wt 0.5]
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[se ad1]
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[charaFadein K 0.3 0,-200]
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[wt 2.0]
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[bgm BGM_EVENT_5 0.1]
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@Da Vinci
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What the...!?
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[k]
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[messageOff]
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[charaFadeout K 0.2]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.2 1]
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[wt 0.2]
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@Da Vinci
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But...he hit it! I saw him hit it!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ad13]
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[charaPut N 0,0]
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[charaEffect N bit_talk_10_LowLevel]
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[wt 0.3]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.2 1]
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[wt 0.4]
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@Nemo Nurse
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Orion's Spirit Origin has returned to his pod.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo Professor
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Right, good work, team. Initiate pod return.
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[k]
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[charaFace E 4]
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@Nemo Professor
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...Oh man, this is sick. Just look at all those high-energy particles flying off every which way.
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[k]
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@Nemo Professor
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Now I'm getting worried. I hope Master's team is okay...
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[k]
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[charaFace E 0]
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@Nemo Professor
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Oh, I should let Mash know about this, too.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[branchQuestClear lblClear10 3000421]
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[label lblNotClear10]
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[charaTalk I]
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[charaFace I 6]
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[charaFadein I 0.1 1]
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@Captain
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...Da Vinci?
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[k]
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[branch lblConf10]
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[label lblClear10]
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[charaTalk I]
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[charaFace I 6]
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[charaFadein I 0.1 1]
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@I:Nemo
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...Da Vinci?
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[k]
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[label lblConf10]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut N 2000,2000]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Da Vinci
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This can't be right... I know Orion's arrow shattered that light beam's center of gravity.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[se ad1]
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[charaFadein K 0.3 0,-200]
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[wt 1.3]
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@Da Vinci
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Even if it wasn't enough to destroy the incoming attack, it should've been enough to throw it off course.
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[k]
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[messageOff]
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[wt 0.5]
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[cueSe SE_22 22_ade799 0.5]
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[charaDepth K 1]
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[charaDepth L 2]
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[charaFadein L 0.4 0,-200]
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[wt 0.7]
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[charaFadeout K 0.7]
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[wt 1.0]
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[seVolume 22_ade799 1.5 0.2]
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@Da Vinci
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But it looks like the beam itself has been...altered!
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[k]
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[messageOff]
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[seStop 22_ade799 0.2]
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[charaFadeout L 0.2]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 22]
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[charaFadein A 0.1 1]
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@Da Vinci
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It almost seems like living tissue that's been broken down into countless constituent parts...and is now reassembling itself...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[branchQuestClear lblClear11 3000421]
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[label lblNotClear11]
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[charaPut N 0,0]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 1]
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@Captain
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Da Vinci!? Should we fire the other pods!?
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[k]
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@Captain
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We need to know if we should keep fighting or not!
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[k]
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[branch lblConf11]
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[label lblClear11]
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[charaPut N 0,0]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 1]
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@I:Nemo
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Da Vinci!? Should we fire the other pods!?
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[k]
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@I:Nemo
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We need to know if we should keep fighting or not!
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[k]
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[label lblConf11]
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[messageOff]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut N 2000,2000]
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[bgmStop BGM_EVENT_5 1.0]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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[wt 1.5]
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[charaFace A 5]
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@Da Vinci
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...You're damn right we should! We don't have a[sr]choice![bgm BGM_MAP_23 0.1] And we're gonna need as many Spirit Origin pods[sr]as we can make!
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[k]
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[charaFace A 2]
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@Da Vinci
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This isn't over by a long shot. If anything, it's only just begun!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[branchQuestClear lblClear12 3000421]
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[label lblNotClear12]
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[charaPut N 0,0]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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@Captain
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Understood. Then I'll keep going until further notice.[sr]Prepare to fire the third pod cluster!
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[k]
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[branch lblConf12]
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[label lblClear12]
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[charaPut N 0,0]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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@I:Nemo
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Understood. Then I'll keep going until further notice.[sr]Prepare to fire the third pod cluster!
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[k]
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[label lblConf12]
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[charaFadeout I 0.1]
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[wt 0.1]
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[messageOff]
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[charaTalk depthOff]
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[charaDepth H 1]
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[charaDepth F 2]
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[charaDepth G 3]
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[charaDepth D 4]
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[charaDepth N 5]
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[charaTalk off]
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[charaFace F 2]
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[charaFadein F 0.1 -120,-7]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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[charaFace H 2]
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[charaFadein H 0.1 120,-7]
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@Nemo Marine
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Aye, aye, sir!
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Nemo Engineer
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Man, this static is terrible! C'mon! We gotta make sure the second cluster's guidance systems are working properly!
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 2.0]
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[bgmStop BGM_MAP_23 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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