fgo-game-data/ScriptActionEncrypt/94/9407/9407270211.txt
2024-06-04 08:05:40 +00:00

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94-07-27-02-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 2038000 1 Orion]
[charaSet C 1098182010 1 "Nemo Nurse"]
[charaSet D 1098182210 1 "Nemo Engineer"]
[charaSet E 1098182110 1 "Nemo Professor"]
[charaSet F 1098181910 1 "Nemo Marine"]
[charaSet G 1098181910 1 "Nemo Marine"]
[charaSet H 1098181910 1 "Nemo Marine"]
[charaSet I 1098158310 1 Captain]
[imageSet K cut361_radar01_2 1]
[imageSet L cut361_radar01_3 1]
[charaSet N 98115000 1 Static1]
[charaSet M 5009000 1 "Effect Dummy"]
[sceneSet O 157300 1]
[charaScale O 1.2]
[imageSet P back10000_fs 1]
[charaScale P 1.5]
[charaFilter P silhouette FFFFFF80]
[sceneSet Q 10000 1]
[charaScale Q 1.05]
[sceneSet R 10000 1]
[charaScale R 1.05]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[scene 157300]
[fadein black 1.0]
[bgm BGM_MAP_17 0.5]
[wait fade]
[charaTalk off]
[charaDepth T 4]
[charaDepth B 4]
[charaDepth S 5]
[se ad632]
[seVolume ad632 0 0.5]
[se ad820]
[seVolume ad820 0 0.5]
[charaFace B 5]
[charaFadein B 0.1 1]
[charaPut S 0,0]
[charaEffect S bit_talk_lightning_07b]
[charaPut T 0,-300]
[charaEffect T bit_talk_charge_blu]
[wt 2.4]
[charaFace B 2]
[wt 0.1]
[se ad678]
[wt 0.05]
[charaMoveScale B 1.1 0.2]
[charaMove B 0,15 0.2]
[charaFadeout B 0.2]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[wt 0.2]
[seStop ad632 0.2]
[seStop ad820 0.2]
[charaEffect S 2000,2500]
[charaEffect T 2000,2500]
[charaEffectDestroy S bit_talk_lightning_07b]
[charaEffectDestroy T bit_talk_charge_blu]
[charaScale B 1.0]
[blurOff motion 0.1]
[wipeout circleIn 0.4 1.0]
[wait wipe]
[scene 10000]
[wt 0.2]
[wipein circleIn 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[scene 157300]
[wt 0.2]
[charaFadein O 0.1 30,-240]
[charaMove O -30,-200 10.0]
[effectDestroy bit_talk_36]
[fadein black 0.4]
[wait fade]
[se ade372]
[wt 0.2]
[effect bit_talk_arrow01br_fs 100,0]
[wt 1.55]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadein O 0.1 -30,-260]
[charaMove O 30,-300 10.0]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[se ade106]
[wt 0.4]
[seStop ade106 0.7]
[se ade346]
[charaPut M 0,50]
[charaEffect M bit_talk_rush_red_fs 0,0 H]
[charaRollMove M 0.1 330]
[wt 1.3]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaPut M 2000,2500]
[charaFadeout O 0.1]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[wt 0.1]
[shake 0.05 3 3 3.5]
[effect bit_talk_shock_wave 0,100]
[wt 0.5]
[se ad828]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_shock_wave]
[seStop ad828 2.0]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[wt 0.3]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaPut B 1]
[charaSpecialEffect B appearanceReverse 1 0.2]
[se ad223]
[wt 0.8]
[charaTalk on]
[charaFace B 2]
Orion
[f large]Gotchaaa!!!
[k]
[messageOff]
[bgmStop BGM_MAP_17 1.5]
[effect bit_talk_noble_light 0,-250]
[wt 1.5]
[charaFace B 4]
Orion
Damn, out of magical energy.
[k]
[messageOff]
[wt 0.4]
[se ad606]
[se ad732]
[seVolume ad732 0 0.4]
[effect bit_talk_22]
[charaSpecialEffect B erasureReverse 1 2.0]
[wt 0.8]
[seStop ad732 1.0]
[wt 0.2]
[effectDestroy bit_talk_noble_light]
[effectStop bit_talk_22]
[wt 1.4]
[fadeout black 1.0]
[wait fade]
[wt 0.5]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[scene 104100]
[branch lblConf01]
[label lblClear01]
[scene 132900]
[label lblConf01]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ad1]
[charaFadein K 0.3 0,-200]
[wt 2.0]
[bgm BGM_EVENT_5 0.1]
Da Vinci
What the...!?
[k]
[messageOff]
[charaFadeout K 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 1]
[wt 0.2]
Da Vinci
But...he hit it! I saw him hit it!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad13]
[charaPut N 0,0]
[charaEffect N bit_talk_10_LowLevel]
[wt 0.3]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.2 1]
[wt 0.4]
Nemo Nurse
Orion's Spirit Origin has returned to his pod.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Nemo Professor
Right, good work, team. Initiate pod return.
[k]
[charaFace E 4]
Nemo Professor
...Oh man, this is sick. Just look at all those high-energy particles flying off every which way.
[k]
Nemo Professor
Now I'm getting worried. I hope Master's team is okay...
[k]
[charaFace E 0]
Nemo Professor
Oh, I should let Mash know about this, too.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[branchQuestClear lblClear10 3000421]
[label lblNotClear10]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
Captain
...Da Vinci?
[k]
[branch lblConf10]
[label lblClear10]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
INemo
...Da Vinci?
[k]
[label lblConf10]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Da Vinci
This can't be right... I know Orion's arrow shattered that light beam's center of gravity.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se ad1]
[charaFadein K 0.3 0,-200]
[wt 1.3]
Da Vinci
Even if it wasn't enough to destroy the incoming attack, it should've been enough to throw it off course.
[k]
[messageOff]
[wt 0.5]
[cueSe SE_22 22_ade799 0.5]
[charaDepth K 1]
[charaDepth L 2]
[charaFadein L 0.4 0,-200]
[wt 0.7]
[charaFadeout K 0.7]
[wt 1.0]
[seVolume 22_ade799 1.5 0.2]
Da Vinci
But it looks like the beam itself has been...altered!
[k]
[messageOff]
[seStop 22_ade799 0.2]
[charaFadeout L 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
It almost seems like living tissue that's been broken down into countless constituent parts...and is now reassembling itself...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[branchQuestClear lblClear11 3000421]
[label lblNotClear11]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
Captain
Da Vinci!? Should we fire the other pods!?
[k]
Captain
We need to know if we should keep fighting or not!
[k]
[branch lblConf11]
[label lblClear11]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
INemo
Da Vinci!? Should we fire the other pods!?
[k]
INemo
We need to know if we should keep fighting or not!
[k]
[label lblConf11]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[bgmStop BGM_EVENT_5 1.0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFace A 5]
Da Vinci
...You're damn right we should! We don't have a[sr]choice![bgm BGM_MAP_23 0.1] And we're gonna need as many Spirit Origin pods[sr]as we can make!
[k]
[charaFace A 2]
Da Vinci
This isn't over by a long shot. If anything, it's only just begun!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[branchQuestClear lblClear12 3000421]
[label lblNotClear12]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Captain
Understood. Then I'll keep going until further notice.[sr]Prepare to fire the third pod cluster!
[k]
[branch lblConf12]
[label lblClear12]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
INemo
Understood. Then I'll keep going until further notice.[sr]Prepare to fire the third pod cluster!
[k]
[label lblConf12]
[charaFadeout I 0.1]
[wt 0.1]
[messageOff]
[charaTalk depthOff]
[charaDepth H 1]
[charaDepth F 2]
[charaDepth G 3]
[charaDepth D 4]
[charaDepth N 5]
[charaTalk off]
[charaFace F 2]
[charaFadein F 0.1 -120,-7]
[charaFace G 2]
[charaFadein G 0.1 1]
[charaFace H 2]
[charaFadein H 0.1 120,-7]
Nemo Marine
Aye, aye, sir!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nemo Engineer
Man, this static is terrible! C'mon! We gotta make sure the second cluster's guidance systems are working properly!
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_MAP_23 2.0]
[wait fade]
[soundStopAll]
[end]