536 lines
8.7 KiB
Plaintext
536 lines
8.7 KiB
Plaintext
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$94-05-14-16-1-0
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[soundStopAll]
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[charaSet A 5004001 1 "Nursery Rhyme"]
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[charaSet B 7038000 1 Brynhild]
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[charaSet C 8001600 1 Mash]
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[charaSet D 1098198300 1 "Sessyoin Lily"]
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[charaSet E 1098200800 1 "Tomoe Gozen"]
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[charaSet F 1033300 1 Sigurd]
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[charaSet G 3044000 1 "Yu Mei-ren"]
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[charaSet H 98109200 1 Coloratura]
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[charaSet I 98109200 1 Coloratura]
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[charaSet J 1098200300 1 "Otemoyan Doll"]
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[charaSet K 1098200300 1 "Otemoyan Doll"]
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[charaSet L 1022001 1 "Gilles de Rais"]
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[charaSet M 6002001 1 Hassan]
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[charaSet N 7015001 1 Eric]
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[imageSet O back10000 1]
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[charaScale O 1.01]
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[charaSet S 5009040 1 "Effect Dummy"]
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[cameraMove 0 0,0 1.01]
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[scene 58600]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nursery Rhyme
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Teehee, teeheehee...
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[k]
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[messageOff]
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[se ad456]
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[charaMove A -50,0 0.4]
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[charaFadeout A 0.4]
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[seStop ad456 0.8]
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[wt 1.4]
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[charaTalk B]
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[charaFace B 17]
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[charaFadein B 0.1 1]
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@Brynhild
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There, she went down that staircase!
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[k]
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?1:Let's go after her!
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?!
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[messageOff]
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[se ade74]
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[wipeout leftToRight 1.0 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[seStop ade74 0.8]
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[scene 45100]
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[wt 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Mash
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Master, look! Over there!
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[charaFadeout C 0.1]
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[pictureFrame cut063_cinema]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 0,-50]
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[wt 0.8]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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@Sessyoin Lily
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(Zzz... Zzz...)
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[charaFadeout D 0.1]
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[pictureFrame]
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[wt 0.8]
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[wipein rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk depthOff]
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[charaDepth E 9]
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[charaDepth S 5]
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[charaDepth D 3]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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It's Lady Lily. She appears to be fast asleep.
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[k]
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@Tomoe Gozen
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All right, I think we had better get her out of[line 2][charaMove E -50,0 0.7][wt 0.8][cueSe Battle bac73][seVolume bac73 0 0.6][charaPut S 1][charaEffect S bit_talk_barrier04][charaFace E 2][charaShake E 0.02 3 3 0.5][sr]Yeowch! Hothothot!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 17]
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[charaFadein B 0.1 1]
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@Brynhild
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It seems she's in a cage made out of magical energy.[sr]And a very strong cage, at that.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Sigurd
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Sessyoin Lily!
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[k]
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?1:Lilyyy!
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?!
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[messageOff]
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[wt 1.0]
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[charaFace F 0]
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@Sigurd
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It doesn't seem like noise will wake her up.[sr]Furthermore...
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[k]
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[messageOff]
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[charaTalk off]
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[charaFace F 5]
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[wt 0.1]
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[se ad695]
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[wt 0.4]
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[effect bit_talk_gram_slash_03 0,0 H]
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[wt 0.3]
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[seStop ad695 0]
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[se ad682]
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[seVolume ad682 0 0.5]
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[se ad170]
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[seVolume ad170 0 0.5]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
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[wt 0.1]
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[effectDestroy bit_talk_gram_slash_03]
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[charaPut S 1]
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[charaFace D 4]
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[charaFadein D 0 1]
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[charaFadeout F 0]
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[shake 0.02 3 3 0.4]
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[wt 1.6]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaEffectStop S bit_talk_barrier04]
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[charaTalk on]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Sigurd
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...we can't destroy the cage.[sr]Not without risking her life, at any rate.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Brynhild
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What about our runes?[sr]Could we use them to open the cage?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 10]
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[charaFadein F 0.1 1]
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@Sigurd
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I'm sure that we could,[sr]but it would take some time to analyze the lock.
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[k]
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[charaFace F 0]
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@Sigurd
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So I think it would be faster[sr]if we look for a key instead.
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[k]
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?1:Makes sense.
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?!
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Mash
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Unfortunately, I can't see any signs of a lock or a keyhole on this cage. It's made of magical energy, after all.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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...Look, over there. An inscription on the wall.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Mash
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Oh, so there is.[sr]Let me see what it says...
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[k]
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[charaFace C 0]
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@Mash
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“Sacrifice living red to unliving steel...”
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[k]
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@Mash
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“...and the unseen cage's captive will be freed.”
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[k]
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?1:I wonder what it means.
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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Ooh, an environmental puzzle!
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[k]
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@Tomoe Gozen
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There must be more to this room than meets the eye. Come, let us look for this unliving steel and living red!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth F 6]
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[charaDepth B 4]
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[charaTalk F]
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[charaFace F 0]
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[charaFace B 12]
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[charaFadein F 0.1 0]
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[charaFadein B 0.1 2]
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@Sigurd
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Understood. We'll search the area over by that pillar.
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[k]
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[charaFace B 0]
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@Brynhild
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Of course, Honey.[sr]I'd be happy to join you.
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[k]
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[messageOff]
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[wipeout rollRight 1.0 1.0]
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[bgmStop BGM_EVENT_70 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[charaFadeout F 0.1]
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[wt 1.0]
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[wipein rollLeft 1.0 1.0]
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[wait wipe]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk depthOn]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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Perhaps this fragment will fit neatly into this hollow...[wt 0.6][charaFace E 4][sr]No, it seems not. Too bad; I really thought I had found something there.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Mash
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There doesn't seem to be much in the way of obvious clues here, does there...?
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[bgm BGM_EVENT_81 0.8 0.4]
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[wait wipe]
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[charaFadeout C 0.1]
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[pictureFrame cut063_cinema]
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[wt 0.8]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 -350,-50]
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@Nursery Rhyme
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Hmm, this won't do at all.[wt 0.5][charaFace A 1][sr]I think I'll give them just a little help.
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.4 1.0]
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[bgmStop BGM_EVENT_81 0.8]
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[wait wipe]
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[charaFadeout A 0.1]
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[pictureFrame]
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[wt 0.8]
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[wipein rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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[se ad66]
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[se ad340]
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[wt 0.8]
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[charaTalk off]
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[charaDepth H 7]
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[charaDepth I 5]
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[charaDepth J 6]
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[charaDepth K 4]
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[charaFace H 0]
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[charaFace I 0]
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[charaFace J 0]
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[charaFace K 0]
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[charaFadein H 0.4 -150,0]
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[charaFadein I 0.4 -350,0]
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[charaFadein J 0.4 150,0]
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[charaFadein K 0.4 350,0]
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[wt 0.4]
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[seStop ad66 0.1]
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[seStop ad340 0.1]
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[wt 0.4]
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[bgm BGM_EVENT_80 0.1]
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?1:Now the different dolls are teaming up!
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?!
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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It seems we will not have the luxury of proceeding at our own pace. Drat, they even have wax figures with them!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaDepth L 6]
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[charaDepth M 5]
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[charaDepth N 4]
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[charaFace L 1]
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[charaFadein L 0.1 1]
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[charaFace M 1]
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[charaFadein M 0.1 -350,0]
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[charaFace N 1]
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[charaFadein N 0.1 350,0]
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[charaShake L 0.3 2 5 0]
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[wt 0.1]
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[charaShake M 0.2 2 5 0]
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[wt 0.1]
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[charaShake N 0.3 2 5 0]
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[charaMove L -10,0 2.8]
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[charaMove M -340,0 2.8]
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[charaMove N 340,0 2.8]
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[wt 2.5]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Mash
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They're forcing themselves forward with such awkward, stuttering movements! It's so creepy to look at!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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True, there is something disturbing about[sr]going up against such lifelike look-alikes!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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[charaFadein O 0.1 0,-200]
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[charaFadeTime O 0.1 0.6]
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@Yu Mei-ren
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(Oh geez, please tell me that pathetic excuse for a Lord Xiang Yu isn't among them.)
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[k]
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@Yu Mei-ren
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(I don't know what I'd do if it was. I could never destroy it myself, no matter how poorly it's made...)
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[k]
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@Yu Mei-ren
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(...but I also couldn't bear to let anyone else destroy it. On the other hand, I can't just let it attack us...)
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[k]
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[charaFadeout G 0.1]
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[charaFadeout O 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Tomoe Gozen
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It seems we must put our hunt for clues on hold while we attend to this more pressing matter.
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[k]
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@Tomoe Gozen
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Lord Sigurd, Lady Brynhild, would you two...
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[k]
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[charaFace E 11]
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[charaShake E 0.02 3 3 0.4]
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@Tomoe Gozen
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Huh? Lord Sigurd? Lady Brynhild!?[sr]Where did they go!?
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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