fgo-game-data/ScriptActionEncrypt/94/9405/9405341210.txt
2022-10-27 09:05:37 +00:00

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94-05-34-12-1-0
[soundStopAll]
[charaSet A 4037000 1 Nemo]
[charaSet B 1098182110 1 "Nemo Professor"]
[charaSet C 25004001 1 "Yang Guifei A"]
[charaSet D 1098182210 1 "Nemo Engineer"]
[charaSet E 1098197900 1 Minamoto-no-Raikou]
[charaSet F 8001600 1 Mash]
[charaSet G 25006000 1 "Van Gogh"]
[charaSet H 1098176810 1 "Osakabehime A"]
[charaSet I 3040000 1 Lambda]
[imageSet J cut201_battleship 1]
[charaSet V 98115000 1 Transmission]
[flashin once 0 0 FF000080 FF000000]
[wt 0.1]
[scene 99002]
[fadein black 2.0]
[wait fade]
[wt 0.2]
[flashin loop 0.6 0.8 FF000080 FF000000]
[wt 2.8]
[flashOff]
[bgm BGM_EVENT_48 0.1]
1Welp, it's finally happening...
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Yeah... We're still not in combat range of the target, but it's coming straight at us. It's not even bothering to stay silent anymore!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaEffect V bit_talk_10_LowLevel]
[wt 0.3]
[se ad13]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo Professor
Computer room here. I'm putting the analysis of the enemy ship I made based on the recon team's data up on the monitor now.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[wt 0.2]
[charaFadein J 0.4 0,-200]
[wt 2.0]
Nemo
So this is the massive enemy ship...
[k]
[messageOff]
[charaFadeout J 0.4]
[wt 0.7]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Has it sent out any pings yet?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Yang Guifei A
No... Not yet...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Well, keep your ears peeled. Once it does, it won't be long before its unleashes that incredibly powerful beam.
[k]
Nemo
Engine room, back us off slowly. Keep our nose pointed at Enemy Ship Alpha.
[k]
Nemo
And above all, make sure you do it silently.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Nemo Engineer
Roger that. I'm gonna keep my transmissions to a minimum for a while too, to play it safe. Engineer out.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
...Hopefully, it'll leave without even noticing us.
[k]
Nemo
If it doesn't, our only option is to flee while bombarding it with torpedoes.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Nemo Professor
Incidentally, my calculations say that even with our current, powered-up torpedoes, it would take at least thirteen to sink that thing.
[k]
Nemo Professor
And we can't ram it with my Nautilus Noble Phantasm, as there's a nearly one-hundred-percent chance that'd just be suicide. Math is a cruel and unforgiving beast.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Minamoto-no-Raikou
I see. It won't be easy to fire thirteen torpedoes[sr]in quick succession, but I'll do it if I must.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Okay. In the meantime, we'll keep putting distance between us and the enemy ship to avoid a worst-case scenario. Anything to add, Acting Commander?
[k]
1(Silently shake head)
2(Give an enthusiastic thumbs up)
[charaFace A 2]
Nemo
All right then... Good luck out there, everyone!
[k]
[messageOff]
[bgm BGM_EVENT_48 1.0 0.2]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[wt 1.0]
[bgm BGM_EVENT_48 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Yang Guifei A
...I can't hear anything anymore. I think we're okay.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo Professor
I think so too. It might've taken us an hour, but we've just about retreated to the edge of this area.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Nemo
...Yeah, it looks like we're in the clear.[sr]Though I almost get the feeling it let us get away...
[k]
[bgmStop BGM_EVENT_48 1.0]
1Way to go, everyone!
2Oh man, that was tense!
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
Congratulations, Acting Commander and Captain!
[k]
[charaFace F 11]
Mash
Still, I do have to wonder if we're going to have to fight that enormous enemy ship at some point to go on to the next area...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nemo
Yeah, we probably will. Given its size, its strength, its sharp eyes, and its sheer speed, it's definitely going to be the toughest challenge we've faced so far.
[k]
Nemo
So it's crucial we come up with a strategy and make sure we're ready. We can't afford to jump the gun on this one.
[k]
[charaFace A 4]
Nemo
Now, what could we do...? Maybe we could take it out with one hugely souped-up torpedo? Or perhaps read its behavioral patterns and plan a surprise attack? Or[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
Van Gogh
Um, Nemo[line 2]I mean, Captain and Master?[sr]Ehehe, I'm sorry, but could I say something?
[k]
1What is it, Goghie?
[bgmStop BGM_EVENT_77 1.0]
[charaFace G 8]
Van Gogh
Well[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Yang Guifei A
Uh-oh! Sorry, but I just picked up several pings behind us! A group of small enemies is headed our way!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Osakabehime A
I see them too! Although... Huh!?[sr]That's no small group, it's a dekabig one!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
Van Gogh
I-I'm sorry, ehehe. I'll come back later...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Nemo
Yes, do that. Right now, we're going from the frying pan straight to the fire! We need to take care of these new enemies! Hang in there, Raikou! I'll send reinforcements as soon as possible!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Minamoto-no-Raikou
Understood!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Nemo
Lambdaryllis, I'm sorry to do this,[sr]but we need to borrow your familiars again!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Lambda
By all means. Just know that if you're going to use my Leviathans, I won't tolerate failure.
[k]
1Duly noted!
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]