364 lines
6.9 KiB
Plaintext
364 lines
6.9 KiB
Plaintext
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$94-05-34-12-1-0
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[soundStopAll]
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[charaSet A 4037000 1 Nemo]
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[charaSet B 1098182110 1 "Nemo Professor"]
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[charaSet C 25004001 1 "Yang Guifei A"]
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[charaSet D 1098182210 1 "Nemo Engineer"]
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[charaSet E 1098197900 1 Minamoto-no-Raikou]
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[charaSet F 8001600 1 Mash]
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[charaSet G 25006000 1 "Van Gogh"]
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[charaSet H 1098176810 1 "Osakabehime A"]
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[charaSet I 3040000 1 Lambda]
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[imageSet J cut201_battleship 1]
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[charaSet V 98115000 1 Transmission]
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[flashin once 0 0 FF000080 FF000000]
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[wt 0.1]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[wt 0.2]
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[flashin loop 0.6 0.8 FF000080 FF000000]
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[wt 2.8]
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[flashOff]
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[bgm BGM_EVENT_48 0.1]
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?1:Welp, it's finally happening...
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?!
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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Yeah... We're still not in combat range of the target, but it's coming straight at us. It's not even bothering to stay silent anymore!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nemo Professor
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Computer room here. I'm putting the analysis of the enemy ship I made based on the recon team's data up on the monitor now.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[wt 0.2]
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[charaFadein J 0.4 0,-200]
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[wt 2.0]
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@Nemo
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So this is the massive enemy ship...
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[k]
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[messageOff]
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[charaFadeout J 0.4]
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[wt 0.7]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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Has it sent out any pings yet?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.1 1]
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@Yang Guifei A
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No... Not yet...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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Well, keep your ears peeled. Once it does, it won't be long before its unleashes that incredibly powerful beam.
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[k]
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@Nemo
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Engine room, back us off slowly. Keep our nose pointed at Enemy Ship Alpha.
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[k]
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@Nemo
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And above all, make sure you do it silently.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo Engineer
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Roger that. I'm gonna keep my transmissions to a minimum for a while too, to play it safe. Engineer out.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...Hopefully, it'll leave without even noticing us.
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[k]
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@Nemo
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If it doesn't, our only option is to flee while bombarding it with torpedoes.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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@Nemo Professor
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Incidentally, my calculations say that even with our current, powered-up torpedoes, it would take at least thirteen to sink that thing.
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[k]
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@Nemo Professor
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And we can't ram it with my Nautilus Noble Phantasm, as there's a nearly one-hundred-percent chance that'd just be suicide. Math is a cruel and unforgiving beast.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Minamoto-no-Raikou
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I see. It won't be easy to fire thirteen torpedoes[sr]in quick succession, but I'll do it if I must.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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Okay. In the meantime, we'll keep putting distance between us and the enemy ship to avoid a worst-case scenario. Anything to add, Acting Commander?
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[k]
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?1:(Silently shake head)
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?2:(Give an enthusiastic thumbs up)
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?!
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[charaFace A 2]
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@Nemo
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All right then... Good luck out there, everyone!
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[k]
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[messageOff]
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[bgm BGM_EVENT_48 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 1.0]
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[bgm BGM_EVENT_48 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0.1 1]
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@Yang Guifei A
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...I can't hear anything anymore. I think we're okay.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nemo Professor
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I think so too. It might've taken us an hour, but we've just about retreated to the edge of this area.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Nemo
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...Yeah, it looks like we're in the clear.[sr]Though I almost get the feeling it let us get away...
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[k]
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[bgmStop BGM_EVENT_48 1.0]
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?1:Way to go, everyone!
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?2:Oh man, that was tense!
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Mash
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Congratulations, Acting Commander and Captain!
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[k]
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[charaFace F 11]
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@Mash
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Still, I do have to wonder if we're going to have to fight that enormous enemy ship at some point to go on to the next area...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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Yeah, we probably will. Given its size, its strength, its sharp eyes, and its sheer speed, it's definitely going to be the toughest challenge we've faced so far.
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[k]
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@Nemo
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So it's crucial we come up with a strategy and make sure we're ready. We can't afford to jump the gun on this one.
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[k]
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[charaFace A 4]
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@Nemo
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Now, what could we do...? Maybe we could take it out with one hugely souped-up torpedo? Or perhaps read its behavioral patterns and plan a surprise attack? Or[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 9]
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[charaFadein G 0.1 1]
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@Van Gogh
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Um, Nemo[line 2]I mean, Captain and Master?[sr]Ehehe, I'm sorry, but could I say something?
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[k]
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?1:What is it, Goghie?
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?!
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[bgmStop BGM_EVENT_77 1.0]
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[charaFace G 8]
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@Van Gogh
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Well[line 2]
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Yang Guifei A
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Uh-oh! Sorry, but I just picked up several pings behind us! A group of small enemies is headed our way!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Osakabehime A
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I see them too! Although... Huh!?[sr]That's no small group, it's a dekabig one!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Van Gogh
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I-I'm sorry, ehehe. I'll come back later...
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Yes, do that. Right now, we're going from the frying pan straight to the fire! We need to take care of these new enemies! Hang in there, Raikou! I'll send reinforcements as soon as possible!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Minamoto-no-Raikou
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Understood!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Lambdaryllis, I'm sorry to do this,[sr]but we need to borrow your familiars again!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Lambda
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By all means. Just know that if you're going to use my Leviathans, I won't tolerate failure.
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[k]
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?1:Duly noted!
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?!
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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