fgo-game-data/ScriptActionEncrypt/94/9405/9405341610.txt
2022-10-27 09:05:37 +00:00

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94-05-34-16-1-0
[soundStopAll]
[charaSet A 1098182100 1 "Nemo Professor"]
[charaSet B 4037000 1 Nemo]
[charaSet C 25004001 1 "Yang Guifei"]
[charaSet D 25006000 1 "Van Gogh"]
[charaSet E 1098176810 1 Osakabehime]
[charaSet F 8001600 1 Mash]
[charaSet G 1098181910 1 "Nemo Marine"]
[charaSet H 1098182210 1 "Nemo Engineer"]
[charaSet I 1098198000 1 Scáthach-Skadi]
[charaSet V 98115000 1 Transmission]
[scene 99002]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Nemo Professor
Okay, we're finally in the fourth region.[sr]Nice work, everyone.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Nemo
This is it: the last area. It may not be as big as some of the others, but there's no telling what might await us here.
[k]
Nemo
Still, after everything this crew has overcome, I have complete faith we'll make it through whatever else lies ahead.
[k]
1Stay sharp, everyone.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Yang Guifei
Yes, Master! I won't let my guard down until this is all well and truly over!
[k]
[charaFace C 19]
2Let's just take it one step at a time.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Van Gogh
Ehehe, yeah...[sr]It's not good to dwell on things too much...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 19]
[charaFadein C 0.1 1]
Yang Guifei
By the way...do you think it'd be okay if I cloned myself again now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Nemo
No. The risk's too great. Doing that leaves you too vulnerable. How many times do I have to tell you?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Yang Guifei
Yes, you're right.[sr]I'll just stay on the bridge like I'm supposed to...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
Okay, now that we've all steeled ourselves for what's to come, let's go ahead and get star[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.0]
[charaTalk C]
[charaFace C 23]
[charaFadein C 0.1 1]
Yang Guifei
Ah! Huh...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Nemo
What is it? Are we under attack!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Yang Guifei
Uh, well, I thought I heard a pinging sound,[sr]but I couldn't tell where it was coming from.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Nemo
You couldn't tell?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Yang Guifei
No, I couldn't. There was something...unreal about it? Almost like an auditory hallucination? Just what you want to hear from your sonar substitute, I know...
[k]
1How about you, Batty?
2Are you getting anything, Batty?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Osakabehime
Hmmm? I've been searching all around at max range and sensitivity, but I'm not picking up anything at all...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 0.4]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Yang Guifei
...Ah! W-w-was that an explosion!? Where'd it come from!? Oh man, something's headed our way! Like, right now!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Osakabehime
Huh? I think I'm seeing something, but there's still no sign of any enemies nearb[line 2]
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.2]
[se ad789]
[se ad226]
[seVolume ad226 0 0.3]
[seStop ad226 2.0]
[shake 0.03 4 4 0.7]
[wt 1.0]
[charaTalk F]
[charaFace F 14]
[charaFadein F 0.1 1]
Mash
Ghh! Wh-what was that!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Nemo
An enemy ship just fired one of their weaker Noble Phantasm-level beams at us! Damage report, now!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaEffect V bit_talk_10_LowLevel]
[wt 0.3]
[se ad13]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Nemo Marine
Port side here! Thanks to the new upgrades,[sr]it didn't even scratch our pressure hull!
[k]
[charaFace G 4]
Nemo Marine
But I still don't want to take[sr]a direct hit from an A-rank beam!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Nemo
Engine room, full reverse, and keep us silent! We need to figure out what's going on here!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Nemo Engineer
Aye, aye! Triton Wheel, full reverse!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[bgmStop BGM_EVENT_80 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
Yang Guifei, Osakabehime, tell us everything you can about that attack.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Yang Guifei
I'm sorry. I heard it coming, but I just have no idea where it came from...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Osakabehime
Same here, I think.
[k]
Osakabehime
I could tell from my Bounded Field that there was something next to us, but I couldn't quite pinpoint where it was.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Nemo
...Maybe it's some kind of sonic camouflage? Are they using white noise to hide a new silent Noble Phantasm, the way we do?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Scáthach-Skadi
This is the workshop. It would seem the enemy has yet another new adaptation.
[k]
Scáthach-Skadi
I will begin studying this new development as soon as we are out of harm's way. Until then, good luck.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Nemo
Bridge here. Copy that... All right, everyone, this won't be the most pleasant voyage, but I'm going to need you all to remain on alert for the time being.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Osakabehime
Then we'll need to up our searching[sr]game more than ever!
[k]
[charaFace E 2]
Osakabehime
Yu-Yu, keep your ears peeled for any sign of enemies! I'm gonna head outside the ship for a bit! Sonarhime out!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]