371 lines
6.7 KiB
Plaintext
371 lines
6.7 KiB
Plaintext
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$94-05-34-16-1-0
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[soundStopAll]
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[charaSet A 1098182100 1 "Nemo Professor"]
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[charaSet B 4037000 1 Nemo]
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[charaSet C 25004001 1 "Yang Guifei"]
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[charaSet D 25006000 1 "Van Gogh"]
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[charaSet E 1098176810 1 Osakabehime]
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[charaSet F 8001600 1 Mash]
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[charaSet G 1098181910 1 "Nemo Marine"]
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[charaSet H 1098182210 1 "Nemo Engineer"]
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[charaSet I 1098198000 1 Scáthach-Skadi]
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[charaSet V 98115000 1 Transmission]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Nemo Professor
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Okay, we're finally in the fourth region.[sr]Nice work, everyone.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Nemo
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This is it: the last area. It may not be as big as some of the others, but there's no telling what might await us here.
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[k]
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@Nemo
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Still, after everything this crew has overcome, I have complete faith we'll make it through whatever else lies ahead.
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[k]
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?1:Stay sharp, everyone.
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Yes, Master! I won't let my guard down until this is all well and truly over!
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[k]
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[charaFace C 19]
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?2:Let's just take it one step at a time.
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Van Gogh
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Ehehe, yeah...[sr]It's not good to dwell on things too much...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 19]
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[charaFadein C 0.1 1]
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?!
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@Yang Guifei
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By the way...do you think it'd be okay if I cloned myself again now?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Nemo
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No. The risk's too great. Doing that leaves you too vulnerable. How many times do I have to tell you?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 10]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Yes, you're right.[sr]I'll just stay on the bridge like I'm supposed to...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nemo
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Okay, now that we've all steeled ourselves for what's to come, let's go ahead and get star[line 2]
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_77 1.0]
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[charaTalk C]
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[charaFace C 23]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Ah! Huh...?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo
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What is it? Are we under attack!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk C]
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[charaFace C 13]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Uh, well, I thought I heard a pinging sound,[sr]but I couldn't tell where it was coming from.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Nemo
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You couldn't tell?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.1 1]
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@Yang Guifei
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No, I couldn't. There was something...unreal about it? Almost like an auditory hallucination? Just what you want to hear from your sonar substitute, I know...
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[k]
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?1:How about you, Batty?
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?2:Are you getting anything, Batty?
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Osakabehime
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Hmmm? I've been searching all around at max range and sensitivity, but I'm not picking up anything at all...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_81 0.4]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Yang Guifei
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...Ah! W-w-was that an explosion!? Where'd it come from!? Oh man, something's headed our way! Like, right now!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Osakabehime
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Huh? I think I'm seeing something, but there's still no sign of any enemies nearb[line 2]
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.2]
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[se ad789]
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[se ad226]
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[seVolume ad226 0 0.3]
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[seStop ad226 2.0]
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[shake 0.03 4 4 0.7]
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[wt 1.0]
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[charaTalk F]
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[charaFace F 14]
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[charaFadein F 0.1 1]
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@Mash
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Ghh! Wh-what was that!?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo
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An enemy ship just fired one of their weaker Noble Phantasm-level beams at us! Damage report, now!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Nemo Marine
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Port side here! Thanks to the new upgrades,[sr]it didn't even scratch our pressure hull!
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[k]
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[charaFace G 4]
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@Nemo Marine
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But I still don't want to take[sr]a direct hit from an A-rank beam!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo
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Engine room, full reverse, and keep us silent! We need to figure out what's going on here!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Nemo Engineer
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Aye, aye! Triton Wheel, full reverse!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[bgmStop BGM_EVENT_80 1.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nemo
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Yang Guifei, Osakabehime, tell us everything you can about that attack.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk C]
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[charaFace C 9]
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[charaFadein C 0.1 1]
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@Yang Guifei
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I'm sorry. I heard it coming, but I just have no idea where it came from...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Osakabehime
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Same here, I think.
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[k]
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@Osakabehime
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I could tell from my Bounded Field that there was something next to us, but I couldn't quite pinpoint where it was.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Nemo
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...Maybe it's some kind of sonic camouflage? Are they using white noise to hide a new silent Noble Phantasm, the way we do?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Scáthach-Skadi
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This is the workshop. It would seem the enemy has yet another new adaptation.
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[k]
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@Scáthach-Skadi
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I will begin studying this new development as soon as we are out of harm's way. Until then, good luck.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Nemo
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Bridge here. Copy that... All right, everyone, this won't be the most pleasant voyage, but I'm going to need you all to remain on alert for the time being.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Osakabehime
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Then we'll need to up our searching[sr]game more than ever!
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[k]
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[charaFace E 2]
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@Osakabehime
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Yu-Yu, keep your ears peeled for any sign of enemies! I'm gonna head outside the ship for a bit! Sonarhime out!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_81 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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