596 lines
12 KiB
Plaintext
596 lines
12 KiB
Plaintext
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$94-05-34-20-1-0
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[soundStopAll]
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[charaSet A 25006001 1 "Van Gogh"]
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[charaSet B 25004001 1 "Yang Guifei"]
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[charaSet C 1098176810 1 Osakabehime]
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[charaSet D 4037000 1 Nemo]
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[charaSet E 1098197800 1 Mash]
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[charaSet F 5039000 1 Scáthach-Skadi]
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[charaSet G 1098182100 1 "Nemo Professor"]
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[charaSet H 1098182010 1 "Nemo Nurse"]
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[charaSet I 1098182310 1 "Nemo Baker"]
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[charaSet J 1098182210 1 "Nemo Engineer"]
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[charaSet V 98115000 1 Transmission]
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[scene 10000]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_70 0.1]
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@Van Gogh
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Deeper. Deeper...
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[k]
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@Van Gogh
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Further. Further...
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[k]
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@Van Gogh
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That's right. I did call out.
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[k]
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@Van Gogh
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I definitely remember that.
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[k]
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@Van Gogh
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I called out because I was lonely.
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[k]
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@Van Gogh
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I need others. I need light.[sr]I couldn't help but want that...
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[k]
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@Van Gogh
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Because I'm Clytie.
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[k]
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@Van Gogh
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Everything makes sense now. So much more sense than thinking I was Van Gogh.
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[k]
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@Van Gogh
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And yet, I am still Van Gogh.
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[k]
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@Van Gogh
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The memories I built up over my short life... My way of life engraved upon my body... They all refuse to let me think of myself as anyone but Van Gogh.
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[k]
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@Van Gogh
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But even so, I'm still a woman. A morose coward.[sr]A flower shadowed by mourning. A water nymph.
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[k]
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@Van Gogh
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And this mind and body refuse to accept that I perceive myself as Van Gogh.
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[k]
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@Van Gogh
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...I wonder how much time I've wasted on this pointless back-and-forth.
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[k]
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@Van Gogh
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Time and time again I have tried tearing myself apart, but because I am not Van Gogh, it never works.
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[k]
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@Van Gogh
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I've almost ended up painting that picture so many times now, too. But I can't do that either now, because I'm Van Gogh.
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[k]
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@Van Gogh
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I'm in so much pain that I kept cutting myself just to pass the time, only for my blood to cloud the arche[line 2]the water, until I could no longer see...
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[k]
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@Van Gogh
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The next thing I knew, I was alone again. All alone, drifting aimlessly in the empty Void Sea.
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[k]
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@Van Gogh
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But that's okay. I don't care anymore.
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[k]
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@Van Gogh
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As long as I stay here and do nothing, at least I won't be a burden to anyone else anymore.
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[k]
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@Van Gogh
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I won't die, I won't paint, and I won't call to anyone.
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[k]
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@Van Gogh
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I'll just...drift here, forever. It suits me.
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[k]
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@Van Gogh
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...Ehehe.
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[k]
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@Van Gogh
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Deeper. Deeper...[sr]Further. Further...
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[k]
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[bgmStop BGM_EVENT_70 1.5]
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[messageOff]
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[charaScale A 0.1]
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[charaEffect A bit_talk_blight_01]
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[wt 1.0]
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[fadeout black 1.0]
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@
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[lr] Shallower. Shallower...[sr] Higher. Higher...
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[k]
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[charaEffectDestroy A bit_talk_blight_01]
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[fadein black 0.1]
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@Van Gogh
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Huh?
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[k]
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[messageOff]
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[charaEffect A bit_talk_blight_02]
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[wt 1.0]
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[fadeout black 1.0]
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@
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[lr] Shallower! Shallower![sr] Higher! Higher!
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[k]
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[charaEffectDestroy A bit_talk_blight_02]
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[fadein black 0.1]
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@Van Gogh
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Huh? Huh!?
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[k]
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@Van Gogh
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What's going on?
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[k]
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@Van Gogh
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Is someone...
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[k]
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@Van Gogh
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...calling to me?
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.7 1]
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[wait wipe]
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[fadein black 0.1]
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[scene 99002]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1]
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[wait wipe]
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[wt 0.2]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Yang Guifei
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Shallower! Shallower! Higher! Higher!
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[k]
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[charaFace B 15]
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@Yang Guifei
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I'm picking up what feels like a cliff about twenty kilometers ahead of us! We might have a tough time making our way to Goghie!
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[k]
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[charaFace B 5]
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@Yang Guifei
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Can you use your Bounded Field to pinpoint her location, Batty!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Osakabehime
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You got it! Just leave everything to Batty!
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[k]
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[charaFace C 2]
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@Osakabehime
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Hang in there, Professor Van Gogh! You might not look or act how I expected, but I still admire the jigoku out of your mad painting skills!
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[k]
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[messageOff]
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[wt 0.4]
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[charaEffect C bit_talk_quickmove]
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[charaSpecialEffect C erasure 1 0.4]
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[se ade94]
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[wt 2.5]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Yang Guifei
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...Shallower! Shallower! Higher! Higher!
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[k]
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?1:Isn't sending out all those pings kind of tough?
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?2:Isn't it hard on you, sending out so many pings?
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?!
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[charaFace B 13]
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@Yang Guifei
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Yes, it is! But right now, this is the only sound I can send out to the Void Sea!
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[k]
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[charaFace B 18]
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@Yang Guifei
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There's no way I'm letting Goghie sink down into the depths of grief without a fight! I'm going to find her and pull her out of there, whatever it takes!
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[k]
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@Yang Guifei
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We're all getting out of this Zero Sail and going back to Reality Space together! I won't let her rot down here alone!
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[k]
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[charaFace B 2]
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@Yang Guifei
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Yeah, that's right! I'm fighting to save her, whether she wants me to or not! Come on, Goghie, hear me, dammit!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo
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I have no problem with you trying to use your pings to get a message to her. We don't have any other means of communicating with her, after all.
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[k]
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@Nemo
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We've stockpiled a mountain's worth of resources for this search and rescue, and we've been putting up anti-beam and anti-explosive protections all around the Nautilus like they're going out of style.
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[k]
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@Nemo
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We also don't have to worry about small monsters or weak beam attacks at all now thanks to Yang Guifei and Osakabehime's familiars taking care of the little guys on their own.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Mash
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And if that's not enough, Raikou and I are stationed outside the ship!
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[k]
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[charaFace E 2]
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@Mash
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With both of our Noble Phantasms powered up, we'll sink any enemy ship we see before it can fire, and defend the ship from any A-rank attacks!
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[k]
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@Mash
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The combat team is taking out smaller enemies under Lambda's command, and they'll also work with Fran to take out the larger ones if necessary!
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[k]
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?1:That sounds great, Mash!
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?2:Now that's what I call teamwork!
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Nemo
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With this many offensive and defensive options at our disposal, we don't have to wait for enemies to find us anymore. We can draw them out with our active sonar.
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[k]
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[charaFace D 2]
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@Nemo
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This is easily the most ridiculous submarine combat I've ever seen, but this kind of breaking the mold is just what we, and Van Gogh, need right now!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 23]
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[charaFadein B 0.1 1]
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@Yang Guifei
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Thanks, Captain! Speaking of combat, we've got a huuuge swarm of enemies headed our way!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Nemo
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Get them, familiars! The rest of you, take out the ones that slip past!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Mash
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This is frontline defense! Roger that! We have the situation well in hand!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[se adm24]
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[seVolume adm24 0 0.5]
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[wt 1.0]
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[charaPut V 1200,1200]
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[wt 0.7]
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[se ad8]
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[wt 0.7]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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@Scáthach-Skadi
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Well, this is a pleasant surprise. I thought I would come see how my ship is faring since I finally have nothing to do in my workshop, and it would seem we have an overwhelming advantage now.
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[k]
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?1:Don't jinx it. You know what they say comes before a fall.
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[charaFace F 1]
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@Scáthach-Skadi
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What, pride? Come now, there is nothing wrong with taking a little pride in your work. As a blonde gentleman I once met somewhere said, what makes one a god if not pride?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Yang Guifei
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Isn't that exactly what a leader says just before they're murdered in their sleep? It happened all the time whenever China changed dynasties. We called it the “Mandate of Heaven.”
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 9]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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Worry not; I have long since been deposed from my throne. Now, my only focus is loving humans everywhere. Leave the caution to them.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 1]
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@Yang Guifei
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Ahahaha, I can't argue with that!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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?2:Hang on. “Your” ship?
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Nemo Professor
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She's not wrong. The goddess has done an incredible amount of engineering and production over the course of this voyage.
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[k]
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@Nemo Professor
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It would not be inaccurate to say that, at this point, roughly half of the Nautilus is her property.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 12]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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Heh. Impressive, right? I ask no fee for my work. All I request in return is your love and adoration.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Of course, there's no way these add-ons and modifications can be sustained in Reality Space, so we'll have to remove them and overhaul the whole ship once we get back. (Sniff)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 11]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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Aww.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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?!
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[charaPut V 1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Mash
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This is the defensive team! We've taken out almost all the enemies! We're heading back to the ship to resupply!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Nemo Nurse
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The infirmary is ready and waiting with all kinds of healing spells in case anyone is injured!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Nemo
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Kitchen, we've got warriors headed back! Make sure they all have something hot to drink!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk I]
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[charaFace I 4]
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[charaFadein I 0.1 1]
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@Nemo Baker
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Kitchen here. Understood. I'll be waiting with everyone's usuals.
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[k]
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[charaFace I 1]
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@Nemo Baker
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...You know, Master, once Goghie is back safe and sound, I'd be happy to make you another elderflower cordial.
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[k]
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?1:Thanks, Baker.
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?2:That sounds great.
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?!
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[charaFadeout I 0.1]
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[wt 0.1]
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||
[charaPut V 1200,1200]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Nemo
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Engine room, we'll need flanking speed as soon as Osakabehime gets back. I know you don't need to actually warm up the engines, but keep them ready to go anyway.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk J]
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[charaFace J 2]
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[charaFadein J 0.1 1]
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@Nemo Engineer
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Don't you worry about it! The Nautilus might look like some overgrown hippo now, but it's still my baby, dammit!
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[k]
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@Nemo Engineer
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I'll make sure the engine keeps purring like a catfish, and you make sure you keep winning your battles! Engineer out!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo
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...It's too bad the marines' consciousness is still frozen, but that aside, the entire Nemo Series is on the same page again.
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[k]
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@Nemo
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At this pace, we should be at our destination in about twenty or thirty minutes. Once again...I'll be counting on you, [%1].
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[k]
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?1:Don't worry. We've got this.
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?2:Like I said: we're not leaving here without her.
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?!
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[messageOff]
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||
[charaFace D 7]
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||
[wt 1.0]
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[charaTalk C]
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||
[se ad59]
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||
[seStop ad59 1.0]
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||
[wt 1.0]
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk C]
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||
[charaFace C 7]
|
||
[charaFadein C 0.4 1]
|
||
@Osakabehime
|
||
M-M-M-Ma-chan! Captain! We've got an emergency!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Nemo
|
||
Now? That can't be good. All right, let's hear it. What'd you find out?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
@Osakabehime
|
||
Well, uh, you know that cliff we spotted up ahead?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_80 1.0]
|
||
|
||
@Osakabehime
|
||
Turns out, it's not a cliff at all! It's a really, really, REALLY dekahuge Professor Van Gogh!!!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|