745 lines
13 KiB
Plaintext
745 lines
13 KiB
Plaintext
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$94-05-71-02-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 6031001 1 Osakabehime]
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[charaSet B 98001000 1 Mash]
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[charaSet C 7039000 1 Galatea]
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[charaSet D 1005001 1 Nero]
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[charaSet E 3043000 1 Erice]
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[charaSet F 98055000 1 Employee]
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[charaSet G 1098154710 1 "Spectator A"]
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[charaSet H 1098154710 1 "Spectator B"]
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[charaSet I 1098178400 1 Judge]
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[charaSet J 98108900 1 "Spectator C"]
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[branchQuestNotClear lblNotClear00 3000303]
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[charaSet K 1098124510 1 "Da Vinci"]
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[branch lblConf00]
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[label lblNotClear00]
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[charaSet K 98111500 1 "Da Vinci"]
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[label lblConf00]
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[charaSet L 4038001 1 Odysseus]
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[charaSet M 98115000 1 Transmission]
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[charaSet N 98115000 1 Effect]
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[charaSet O 98115000 1 Effect]
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[charaSet P 98115000 1 Effect]
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[imageSet R back10000 1]
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[charaScale R 1.1]
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[charaDepth R 1]
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[charaDepth A 2]
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[charaDepth E 2]
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[charaDepth C 10]
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[charaPut M 1200,1200]
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[charaEffect M bit_talk_10_LowLevel]
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[scene 114400]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.7]
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[fadeout black 0.2]
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[wait fade]
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[scene 10000]
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[wt 0.2]
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[fadein black 0.2]
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[wait fade]
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[wt 0.2]
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[se bac136]
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[effect bit_talk_Slash_white_01]
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[wt 1.2]
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[charaRoll N 110 -120,120]
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[charaEffect N bit_talk_Slash_white_01 -220,40]
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[wt 0.1]
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[se bac4]
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[charaRoll O 15 120,120]
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[charaEffect O bit_talk_Slash_white_01 20,-100 V]
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[wt 0.1]
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[se bac4]
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[charaRoll P -5 -120,120]
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[charaEffect P bit_talk_Slash_white_01 -120,-40]
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[wt 0.1]
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[se bac4]
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[wt 1.2]
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[fadeout black 0.2]
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[wait fade]
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[scene 114400]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[wt 0.2]
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[fadein black 0.2]
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[wait fade]
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[wt 1.0]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Osakabehime
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Whoa, she used that huge chisel to take each part out of the runners simultaneously, and the edges are perfectly smooth!
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[k]
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?1:She's putting it together at light speed, too.
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?2:She's moving so fast I can't even tell what she's doing.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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You can see it coming together right before your eyes!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Galatea
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There.[sr]...Oh, I see... How's this?
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.4]
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[charaRoll N 5 0,0]
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[charaEffect N bit_talk_Slash_white_01 -90,-120 H]
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[wt 0.1]
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[se bac5]
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[charaRoll O -5 0,0]
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[charaEffect O bit_talk_Slash_white_01 150,0 F]
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[wt 0.1]
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[se bac5]
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[charaRoll P 75 -120,120]
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[charaEffect P bit_talk_Slash_white_01 120,-80 V]
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[wt 0.1]
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[se bac6]
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[wt 1.2]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nero
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Huh!? I thought she had finished it, but now she's cutting off more parts. Is that okay?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Osakabehime
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You're putting your own personal spin on it!?
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[k]
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@Osakabehime
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Wait. That actually fits the source material great...[twt 1.0][charaFace A 8][sr]How did you know to do that when you've never seen the series?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 3]
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[charaFadein C 0.1 1]
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@Galatea
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This is what the model wanted.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Osakabehime
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Majireally? Wow, you're like, a plastic model whisperer or something.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Galatea
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That should take care of the model.[sr]Now, for the clay.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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She's molding the clay into a new shape...[sr]Oh! What an adorable little bird.
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[k]
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@Mash
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It's so lifelike I can almost hear it chirping.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Galatea
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This does bring back memories. I used to practice my sculpting skills by making birds all the time.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Erice
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That's great and all, but we're almost out of time![sr]Come on, let's hurry!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 1.5]
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[wipeout rollRight 1.0 1]
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[wait wipe]
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[charaFadeout E 0.1]
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[wt 1.5]
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[wipein rollLeft 1.0 1]
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[wait wipe]
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[bgm BGM_EVENT_77 0.1]
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@Employee
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All right, it's time for the final entry!
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[k]
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@Employee
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Let's see what our judge thinks of the incredibly plainly named “Robot and Bird”... Huh?
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[k]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 1]
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@Judge
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Wh-what the!? This model, it's...
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_77 1.0]
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[charaFadeout I 0.1]
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[wt 0.4]
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[se ad879]
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[seVolume ad879 0 0.4]
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[wt 0.7]
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[se ad937]
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[seVolume ad937 0 0.3]
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[wt 0.4]
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[seStop ad879 1.5]
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[wt 0.5]
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[seStop ad937 0.7]
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[wt 1.5]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk off]
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[charaDepth G 1]
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[charaDepth H 3]
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[charaDepth I 4]
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[charaDepth J 2]
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[charaFace G 1]
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[charaFadein G 0.1 -420,0]
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[charaFace J 1]
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[charaFadein J 0.1 -140,0]
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[charaFace I 2]
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[charaFadein I 0.1 140,0]
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[charaFace H 1]
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[charaFadein H 0.1 420,0]
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@Judge & Spectators
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[f x-large]It's moving!?!?!?
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[k]
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[charaTalk depthOff]
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[charaTalk on]
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@Spectator A
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The flourishes she made to the robot were perfect enough on their own, but she outfitted it with moving parts, too!? That's the most hardcore modeling I've ever seen!
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[k]
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@Spectator B
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And it's not just moving aimlessly...I think it's actually telling a story!
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[k]
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@Spectator C
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A battle-weary military robot meets a small bird in the woods, where they have a brief but heartfelt moment before going their separate ways.
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[k]
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@Spectator C
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Just look at the way the bird's posed on the robot's shoulder! You can practically feel the drama!
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[k]
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@Spectator C
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Ulp. I can almost see the credits rolling...and hear the touching musical score. It's making me tear up...
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[k]
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@Judge
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Y-you there![sr]What kind of mechanism did you use for this!?
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[k]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Galatea
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Mechanism? What else?
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[k]
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[messageOff]
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[wt 1.0]
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@Galatea
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Love.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace G 1]
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[charaFadein G 0.1 -420,0]
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[charaFace J 1]
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[charaFadein J 0.1 -140,0]
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[charaFace I 2]
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[charaFadein I 0.1 140,0]
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[charaFace H 1]
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[charaFadein H 0.1 420,0]
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[wt 0.2]
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[cueSe Battle bac40]
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[cueSeVolume bac40 0 0.8]
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[scene 115100 0.2]
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[charaShake G 0.07 3 1 1.0]
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[charaShake H 0.07 3 1 1.0]
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[charaShake I 0.07 3 1 1.0]
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[charaShake J 0.07 3 1 1.0]
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[wt 0.2]
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[cueSeStop bac40 1.0]
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[wt 2.5]
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[scene 114400 0.2]
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[charaShakeStop G]
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[charaShakeStop H]
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[charaShakeStop I]
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[charaShakeStop J]
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[wt 0.5]
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[charaTalk depthOff]
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[charaTalk on]
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@Spectator A
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So deep... It's so simple, but so deep!
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[k]
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@Spectator B
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Right. Of course! You could never make something as masterful as this without real love!
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[k]
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@Judge
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...[sr]We have a winneeer!
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[wt 0.2]
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[se ad6]
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[seVolume ad6 0 0]
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[seVolume ad6 0.7 1.0]
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[wt 2.5]
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[seStop ad6 1.5]
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[bgmStop BGM_EVENT_7 1.5]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout C 0.1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[wt 0.4]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[wt 0.4]
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?1:Wow, we got a ton of points for that!
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?2:You did it, Galatea! Congratulations!
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Osakabehime
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I mean, that WAS super impressive, but I still wanna know how you got them to move like that.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Galatea
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King Pygmalion once gave me life by sculpting me with incredible love.
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[k]
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@Galatea
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The fact is, love can breathe life into anything,[sr]even inorganic matter.
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[k]
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@Galatea
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All I needed to make those models were the techniques King Pygmalion taught me...
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[k]
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@Galatea
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...and this chisel imbued with the power of the gods.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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I-I see. That, um, seems like a really incredible ability.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Galatea
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Not at all. It ultimately comes down to the same power of love everyone possesses. As long as you have love in your heart, any of you could do the same thing.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Osakabehime
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Majiriously?
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[k]
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@Osakabehime
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I wonder if that means the Ma-chan figure I've been making in secret is gonna start moving on [&his:her] own then.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk C]
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||
[charaFace C 0]
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||
[charaFadein C 0.1 1]
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@Galatea
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Oh yes. Dolls, statues, and other inanimate objects can come to possess life as long as you truly love them.
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[k]
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@Galatea
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That's what happened to me, after all.
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[k]
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[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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[charaTalk A]
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||
[charaFace A 4]
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[charaFadein A 0.1 1]
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[charaFadeTime R 0.1 0.6]
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[bgm BGM_EVENT_77 0.4 0.6]
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@Osakabehime
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(Oh...duh. She's just taking her situation and applying it to everything, Berserker-style.)
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[k]
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[charaFadeout A 0.1]
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[charaFadeout R 0.1]
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[bgm BGM_EVENT_77 0.4 1.0]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Galatea
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That said...what I've done here is just a fascimile.
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[k]
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@Galatea
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I suspect it's very close to what you call “familiars.”
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[k]
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@Galatea
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I can't give life to anything sizable...
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[k]
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@Galatea
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And nothing I bring to life can speak or think for itself.
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[k]
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@Galatea
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Small creatures like this bird are the best I can do.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nero
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...I see. Which gets back to why you are doing this, does it not?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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||
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Galatea
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Yes. My skills are no match for my king's, so this is all I can do with them.
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[k]
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@Galatea
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The only one capable of giving life to all the many dolls walking around Akihabara...
|
||
[k]
|
||
|
||
@Galatea
|
||
...dolls that seem to think and act on their own as well as experience emotion...is King Pygmalion.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Galatea
|
||
I'm certain that only his boundless love and god-recognized talent could have accomplished something like this.
|
||
[k]
|
||
|
||
@Galatea
|
||
At least, that is what I think.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[branchQuestNotClear lblNotClear01 3000303]
|
||
[charaPut M 1]
|
||
[charaTalk K]
|
||
[charaFace K 14]
|
||
[charaFadein K 0.1 1]
|
||
[branch lblConf01]
|
||
|
||
[label lblNotClear01]
|
||
[charaPut M 1]
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 0,-90]
|
||
|
||
[label lblConf01]
|
||
@Da Vinci
|
||
So that's why you guessed he's the King of Figures.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
[charaPut M 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
@Osakabehime
|
||
Hmm. Makes sense to me.
|
||
[k]
|
||
|
||
@Osakabehime
|
||
Okay then, let's keep buying ALL the things so we can meet with the King of Figures as imasugu as possible!
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
@Osakabehime
|
||
Oh, by the way, how come the model and clay bird you made aren't moving anymore?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Galatea
|
||
Because I made them in a hurry.[sr]Sadly, it seems their lives were fleeting.
|
||
[k]
|
||
|
||
@Galatea
|
||
Hmm. Now what should I do with them? If I had a workshop here, I would leave them there.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace C 4]
|
||
[charaFadeinFSL C 0.1 0]
|
||
[charaFace L 0]
|
||
[charaFadeinFSR L 0.1 2]
|
||
@Odysseus
|
||
Actually, would it be all right if I added the plastic model to my collection?
|
||
[k]
|
||
|
||
@Odysseus
|
||
It looks even better like this than it does on the box.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
@Galatea
|
||
Yes, of course.[sr]These materials belonged to you, anyway.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Galatea
|
||
That just leaves the bird...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace C 0]
|
||
[charaFadeinFSL C 0.1 0]
|
||
[charaFace E 0]
|
||
[charaFadeinFSR E 0.1 2]
|
||
@Erice
|
||
Well, if you don't mind, may I have it?
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Galatea
|
||
Are you sure? It really is just an ordinary bird.[sr]I don't believe it has any artistic value.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
@Erice
|
||
It's not ordinary at all.[sr]I think it's really cute.
|
||
[k]
|
||
|
||
@Erice
|
||
As for value, well, I feel like it is a physical representation of everything that happened today.
|
||
[k]
|
||
|
||
[charaFace E 3]
|
||
@Erice
|
||
It'll be a memento of how we met.
|
||
[k]
|
||
|
||
[charaFace C 3]
|
||
@Galatea
|
||
I see... Thank you. I disagree with your appraisal of its value, but I'm glad you're willing to give it a good home.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaMoveReturnFSL C -226,0 0.8]
|
||
[wt 0.5]
|
||
[charaMoveReturnFSR E 256,-8 0.6]
|
||
[wt 0.1]
|
||
[se ad78]
|
||
[seVolume ad78 0 0.3]
|
||
[wt 0.2]
|
||
[wt 0.3]
|
||
[charaTalk on]
|
||
[charaFace E 3]
|
||
@Erice
|
||
There.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
[charaFadeTime R 0.1 0.6]
|
||
[bgm BGM_EVENT_77 0.4 0.6]
|
||
@Erice
|
||
(...I wonder if Voyager will like it too?[sr]I'll have to show it to him sometime.)
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout R 0.1]
|
||
[bgm BGM_EVENT_77 0.4 1.0]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
@Nero
|
||
At any rate, we now have a great deal more points than we did before. Well done, Galatea!
|
||
[k]
|
||
|
||
@Nero
|
||
Now, let us keep this up until[sr]we are all high-level wishmen!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_77 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|