1503 lines
26 KiB
Plaintext
1503 lines
26 KiB
Plaintext
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$03-00-13-01-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001400 1 Mash]
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||
[charaSet B 1098239320 1 Kadoc]
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[charaSet C 1098257400 1 Sion]
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[charaSet D 1098255100 1 Goredolf]
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[charaSet E 1098158330 1 Nemo]
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[sceneSet F 171300 1]
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[charaSet G 1098257310 1 "Da Vinci"]
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[charaSet H 98115000 1 Effect]
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[sceneSet I 171301 1]
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[sceneSet J 179406 1]
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[charaSet K 1098255200 1 Habetrot]
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[charaSet L 1098123000 1 Meunière]
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[charaSet M 1098254800 1 "Nemo Marine"]
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[imageSet N back10000 1 1]
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[charaScale N 1.3]
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[sceneSet P 122608 1]
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[charaScale P 1.01]
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[charaSet Q 1098182110 1 "Nemo Professor"]
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[charaSet R 1098182200 1 "Nemo Engineer"]
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[sceneSet S 179404 1]
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[sceneSet T 179410 1]
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[sceneSet U 158000 1]
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[sceneSet V 179402 1]
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[sceneSet W 179407 1]
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[sceneSet X 171400 1]
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[charaSet Y 1098255300 1 Nitocris]
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[sceneSet Z 168500 1]
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[charaScale Z 1.2]
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[scene 122608]
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[subCameraOn 3]
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[charaLayer J sub #A]
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[charaLayer S sub #A]
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[charaLayer T sub #A]
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[subCameraFilter #A mask cut359_mask08 3]
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[charaTalk depthOff]
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[charaDepth P 0]
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[charaDepth Z 4]
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[charaDepth A 3]
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[charaDepth H 2]
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[charaFadein P 0.1 0,-200]
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[charaDepth J 3]
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[charaDepth S 2]
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[charaDepth T 1]
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[charaScale J 1.05]
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[charaScale S 1.05]
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[charaScale T 1.05]
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[charaFadein J 0.1 0,-25]
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[charaFadein S 0.1 0,-25]
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[charaFadein T 0.1 0,-25]
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[subRenderFadein #A 0.1 0,-270]
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[fadein black 1.0]
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[bgm BGM_BATTLE_168 0.1]
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[wait fade]
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@U-Olga Marie
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Ha, hahahahaha!
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[k]
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@U-Olga Marie
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You're a long way off from hurting me, but a bit of pressure on my skin is nice for once!
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[k]
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[messageOff]
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[charaFadeout J 0.4]
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[wt 0.5]
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@U-Olga Marie
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Your skills are impressive. It makes the time I spent learning to play on your level worthwhile!
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[k]
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[messageOff]
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[charaFadeout S 0.4]
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[wt 0.5]
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@U-Olga Marie
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But now, I think it's time for my big move; that's right, the one you've all been waiting for. Here comes my gravitational field!
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[k]
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[messageOff]
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[subRenderFadeout #A 0.3]
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[wt 0.5]
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[se ade358]
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[effect bit_talk_31 0,250]
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[fadeout white 0.5]
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[wait fade]
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[se ad241]
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[cueSe SE_22 22_ad1194]
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[seVolume 22_ad1194 0 0.3]
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[effectStop bit_talk_31]
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[shake 0.05 3 3 0]
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[charaPut H 1]
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[charaEffect H bit_talk_blackhole]
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[fadein white 0.5]
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[wait fade]
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[wt 3.5]
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[charaTalk A]
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[charaFace A 2]
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[overlayFadein A 0.2 1]
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@Mash
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Not on my watch! I should be able to handle one of that size all on my own!
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[k]
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[messageOff]
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[se ad39]
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[fowardEffect bit_talk_36]
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[wt 2.5]
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[fowardEffectStop bit_talk_36]
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[cueSe NoblePhantasm_800100 NP_800100_24]
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[wt 0.3]
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[fowardEffect bit_talk_shield_mash]
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[se ad718]
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[se ad556]
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[se ad14]
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[wt 1.0]
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@Mash
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Shield of white, let only those without sin pass![sr]Mold Camelot!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[fowardEffectDestroy bit_talk_shield_mash]
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[se ad85]
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[seStop 22_ad1194 2.0]
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[seStop ad718 0.5]
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[seStop ad556 0.5]
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[seStop ad14 0.5]
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[cueSeStop NP_800100_24 0.5]
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[fowardEffect bit_talk_gram_slash_03_fs]
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[wt 0.2]
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[flashin once 0.1 0.2 FFFFFF80 FFFFFF00]
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[wt 0.1]
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[se ad897]
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[se ad32]
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[fowardEffect bit_talk_14]
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[seStop ad241 0.5]
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[se ad246]
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[charaEffectStop H bit_talk_blackhole]
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[wt 1.0]
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[seStop ad246 2.0]
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[charaSet A 8001400 1 Mash]
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[charaDepth A 3]
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[wt 0.1]
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[shakeStop]
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[wt 1.0]
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[charaFadein Z 1.0 0,-250]
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[charaMove Z 0,-310 1.0]
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[wt 1.2]
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@U-Olga Marie
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Wha...!? You just batted it back at me like it was a ball!? Wait... I know what this is! I've seen records of it!
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[k]
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[fowardEffectDestroy bit_talk_14]
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@U-Olga Marie
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This is tennis, right!? You didn't tell me you were a Heroic Spirit of tennis!
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[k]
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[messageOff]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0 1]
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[charaFadeout Z 0.5]
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[wt 0.7]
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@Mash
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I'm not, but I have always wanted to go to the championship![sr]Now, Command Room!
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[k]
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[messageOff]
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[wipeout rectangleStripDownToUp 0.5 1]
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[bgm BGM_BATTLE_168 0.5 0.5]
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[wait wipe]
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[charaPut H 1200,1200]
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[charaEffect H bit_talk_10_LowLevel]
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[charaFadeout J 0.1]
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[charaFadeout S 0.1]
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[charaFadeout T 0.1]
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[charaLayer J normal]
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[charaLayer S normal]
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[charaLayer T normal]
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[charaFadeout P 0.1]
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||
[charaFadeout A 0.1]
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||
[sceneSet P 132900 1]
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|
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[wt 0.5]
|
||
[scene 132900]
|
||
|
||
[wipein rectangleStripUpToDown 0.5 1]
|
||
[bgm BGM_BATTLE_168 0.5 1.0]
|
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[wait wipe]
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||
|
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[charaTalk M]
|
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[charaFace M 3]
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[charaFadein M 0.1 1]
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@Nemo Marine
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The Foreign God is on the move after taking Mash's[line 2]uh, her own attack! She's at the outer edge of the bow!
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 1]
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@Nemo
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All engines, full reverse! Ready the primary cannons![sr]Da Vinci!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut H 1]
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[charaTalk G]
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[charaFace G 14]
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[charaFadein G 0.1 1]
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@Da Vinci
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I'm on it! The firing sequence is almost done!
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[k]
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@Da Vinci
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And it's all thanks to the time [%1] bought us!
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[k]
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[charaFace G 17]
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@Da Vinci
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Storm Border's transition to drawn sword form: complete! Anti-threat response valve: open! Initiating magical energy circulation!
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[k]
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[messageOff]
|
||
[bgmStop BGM_BATTLE_168 1.0]
|
||
[fadeout black 1.0]
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||
[wait fade]
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||
|
||
[sceneSet J 171000 1]
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||
[charaScale J 1.0]
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[charaFadeout G 0.1]
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||
[charaPut H 2000,2000]
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||
[charaEffectStop H bit_talk_10_LowLevel]
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||
[scene 10000]
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||
[wt 0.5]
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||
|
||
[charaLayer U sub #B]
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||
[charaLayer R sub #B]
|
||
[charaLayer P sub #C]
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||
[charaLayer Q sub #C]
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||
[charaLayer G sub #C]
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||
[charaLayer H sub #C]
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||
[charaLayer E sub #C]
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||
|
||
[fadein black 1.0]
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||
[wait fade]
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||
[criMovie talk_mov149 bgmPlay false]
|
||
[wt 5.5]
|
||
[bgm BGM_BATTLE_174 1.0]
|
||
[wt 20.5]
|
||
[overlayFadein J 1.0 0,-200]
|
||
|
||
|
||
|
||
|
||
[charaScale U 1.5]
|
||
[charaEffect H bit_talk_10_LowLevel_depth]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth U 1]
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||
[charaDepth R 2]
|
||
[charaFadein U 0.1 -200,-50]
|
||
[charaTalk R]
|
||
|
||
[charaFace R 2]
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||
[charaFadein R 0.1 -510,300]
|
||
|
||
[subCameraFilter #B mask cut359_mask12 3]
|
||
[subCameraFilter #C mask cut359_mask11 3]
|
||
[subRenderFadeinFSSideL #B 0.3 100,200]
|
||
[subRenderMoveFSSideL #B 100,-200 0.3]
|
||
[wt 0.6]
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||
|
||
@Nemo Engineer
|
||
Virtual Triton Engines Five and Six are fully operational! Power supplied from Void Space remains stable at maximum!
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[k]
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[charaFace R 1]
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@Nemo Engineer
|
||
We're good to go, Captain! Let 'er rip before it all comes crashing down!
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[k]
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||
|
||
[messageOff]
|
||
[charaScale P 1.5]
|
||
[charaDepth P 1]
|
||
[charaDepth Q 2]
|
||
[charaDepth G 3]
|
||
[charaDepth E 4]
|
||
[charaDepth H 5]
|
||
|
||
[subRenderMoveFSSideL #B -100,-400 0.6]
|
||
[subRenderFadeout #B 0.3]
|
||
[wt 0.3]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout U 0.1]
|
||
[wt 0.2]
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||
|
||
?1:This is amazing! What is it!?
|
||
?2:This is really cool, but I have no idea what it is!
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?!
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[charaTalk Q]
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||
[charaFadein P 0.1 200,50]
|
||
[charaFace Q 5]
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||
[charaPut H 520,260]
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||
[charaFadein Q 0.1 520,260]
|
||
[subRenderFadeinFSSideR #C 0.3 -100,200]
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||
[subRenderMoveFSSideR #C -100,-200 0.3]
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[wt 0.5]
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||
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@Nemo Professor
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Well, we're basically applying the same principles used for the Black Barrel.
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[k]
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@Nemo Professor
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The Black Barrel measures a target's lifespan and inverts it into projectile energy.
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[k]
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@Nemo Professor
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For the sacred sword armament, we made it measure a target's threat to humanity and proportionally draw on Earth's own defenses for energy.
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[k]
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@Nemo Professor
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You know how a living thing sends white blood cells after threats? Earth provides energy from its core to power similar defenses.
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[k]
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[charaFaceFade Q 1 0.2]
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@Nemo Professor
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This lets both the Black Barrel and the sacred sword armament's attack power and heat usage come from something greater than we can provide ourselves.
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[k]
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[charaFadeout Q 0.1]
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||
[wt 0.1]
|
||
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||
[charaTalk G]
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||
[charaFace G 17]
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[charaFadein G 0.1 510,250]
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@Da Vinci
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Right. Which means using the armament doesn't actually consume too much of the Storm Border's magical energy.
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[k]
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@Da Vinci
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We can keep it flying without any problem.[sr]All right, Captain, you're up!
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[k]
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||
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||
[charaFadeout G 0.1]
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||
[wt 0.1]
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||
[charaPut H 2000,2000]
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||
[charaEffectStop H bit_talk_10_LowLevel_depth]
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||
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||
[charaTalk E]
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||
[charaFace E 4]
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||
[charaFadein E 0.1 540,280]
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@Nemo
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Gunner, lock your target and make sure you hit! We'll never get another shot at this!
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[k]
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||
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||
[messageOff]
|
||
[subRenderMoveFSSideR #C 100,-400 0.6]
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||
[subRenderFadeout #C 0.3]
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||
[wt 0.5]
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||
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||
@Nemo Marine
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||
Don't worry! Our target may be on the small size, but the primary cannon's emission cone is phenomenal!
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||
[k]
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||
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@Nemo Marine
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||
Correcting for margin of error! Releasing Sheba firing safety!
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[k]
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@Nemo Marine
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||
Swapping primary cannon's magazine to Hume-Barrel![sr]Rayproof, fireee!
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||
[k]
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||
|
||
[messageOff]
|
||
[bgmStop BGM_BATTLE_174 1.0]
|
||
[scene 10000]
|
||
[criMovie talk_mov150 bgmPlay false]
|
||
[wt 1.0]
|
||
[charaFadeout J 1.0]
|
||
[wt 26.0]
|
||
[bgm BGM_BATTLE_139 0.1]
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||
[wt 10.0]
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||
|
||
[fadeout black 1.0]
|
||
[bgm BGM_BATTLE_139 1.0 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaEffect H bit_talk_10_LowLevel]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaLayer P normal]
|
||
[charaLayer U normal]
|
||
[charaLayer R normal]
|
||
[charaLayer Q normal]
|
||
[charaLayer G normal]
|
||
[charaLayer E normal]
|
||
[charaLayer H normal]
|
||
[scene 132900]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_BATTLE_139 1.0 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk M]
|
||
[charaFace M 6]
|
||
[charaFadein M 0.1 1]
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||
|
||
@Nemo Marine
|
||
The Foreign God is still alive![sr]If anything, she's STRONGER now!
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||
[k]
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||
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||
@Nemo Marine
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||
She absorbed all the energy from the primary cannon's blast!
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||
[k]
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||
|
||
[charaFadeout M 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk E]
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||
[charaFace E 1]
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||
[charaFadein E 0.1 1]
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||
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||
@Nemo
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||
...Huh?
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||
[k]
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||
|
||
[charaFadeout E 0.1]
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||
[wt 0.1]
|
||
|
||
[charaPut H 1]
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||
[charaTalk G]
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||
[charaFace G 12]
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||
[charaFadein G 0.1 1]
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||
@Da Vinci
|
||
But how!?
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||
[k]
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||
|
||
[charaFadeout G 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk Q]
|
||
[charaFace Q 6]
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||
[charaFadein Q 0.1 1]
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||
|
||
@Nemo Professor
|
||
She must be cheating somehow. I bet those horns of hers are able to absorb all that energy somehow.
|
||
[k]
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||
|
||
[charaFadeout Q 0.1]
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||
[wt 0.1]
|
||
[charaPut H 2000,2000]
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||
|
||
[charaTalk C]
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||
[charaFace C 9]
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||
[charaFadein C 0.1 1]
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||
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||
@Sion
|
||
...No, that cannot be it. The Rayproof was designed to accommodate for scenarios like that.
|
||
[k]
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||
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||
[charaTalk depthOff]
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||
[charaDepth N 4]
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||
[charaDepth C 6]
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||
|
||
[charaPut N 1]
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||
[charaFadeTime N 0.2 0.5]
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||
@Sion
|
||
(...But the primary cannon's power output did drop well below expected parameters right before it was fired. Which must mean[line 2])
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||
[k]
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||
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||
[charaFadeout C 0.1]
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||
[charaFadeout N 0.2]
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||
[wt 0.1]
|
||
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||
[charaTalk D]
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||
[charaFace D 12]
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||
[charaFadein D 0.1 1]
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||
|
||
@Goredolf
|
||
Snap out of it, dammit! All of you! Just look at her!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.5 1]
|
||
[bgm BGM_BATTLE_139 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaLayer V sub #A]
|
||
[charaLayer W sub #A]
|
||
[charaScale V 1.05]
|
||
[charaScale W 1.05]
|
||
[charaDepth V 2]
|
||
[charaDepth W 1]
|
||
|
||
[charaFadein V 0.1 0,-25]
|
||
[charaFadein W 0.1 0,-25]
|
||
|
||
[subRenderFadein #A 0.1 0,-270]
|
||
[charaFadeout D 0.1]
|
||
[scene 122608]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.5 1]
|
||
[bgm BGM_BATTLE_139 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
[charaFadeout V 0.3]
|
||
[wt 1.2]
|
||
|
||
[wipeout rectangleStripDownToUp 0.5 1]
|
||
[bgm BGM_BATTLE_139 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout W 0.1]
|
||
[charaLayer W normal]
|
||
[charaLayer V normal]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.5]
|
||
[scene 132900]
|
||
|
||
[wipein rectangleStripUpToDown 0.5 1]
|
||
[bgm BGM_BATTLE_139 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
@Goredolf
|
||
Even she has no idea how she survived that blast, and it's pretty clear she's really, really, REALLY mad!
|
||
[k]
|
||
|
||
@Goredolf
|
||
She's about to take her anger out on us in a big way! And she's going to use one of the gravitational fields that destroyed the Wandering Sea to do it!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut H 1]
|
||
[charaTalk G]
|
||
[charaFace G 14]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Da Vinci
|
||
Crap! Get a second round loaded! Hurry!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I'm switching up the settings for the next shot! If we change from a photon reaction round to an armored jacket, then[line 2]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 2000,2000]
|
||
[charaEffectStop H bit_talk_10_LowLevel]
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
[seVolume ade393 1.0 0.3]
|
||
|
||
[bgmStop BGM_BATTLE_139 2.0]
|
||
@Nemo Marine A
|
||
Wait! Stop! Picking up an anomaly on the surface! A huge chunk of the ground is falling apart!
|
||
[k]
|
||
|
||
[charaEffect H bit_talk_10_LowLevel_depth]
|
||
|
||
@Nemo Marine B
|
||
There's a...a massive hollow underground! Whoa! Just how deep IS this thing!?
|
||
[k]
|
||
|
||
[se ad935]
|
||
[seVolume ad935 0 0]
|
||
@Nemo Marine C
|
||
I've got a really, reeeally hot heat source heading at us from underground! Ahhh! It's right beneath us! (Crying)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth G 1]
|
||
[charaDepth H 2]
|
||
[charaDepth C 4]
|
||
[charaDepth L 3]
|
||
[charaDepth D 5]
|
||
|
||
[charaFace G 14]
|
||
[charaFace C 9]
|
||
[charaFace D 5]
|
||
[charaFace L 8]
|
||
[charaPutFSR H 115,0]
|
||
[charaFadeinFSR G 0.1 115,0]
|
||
[charaFadeinFSSideL C 0.1 -350,0]
|
||
[charaFadeinFSSideR D 0.1 350,0]
|
||
[charaFadeinFSL L 0.1 -120,0]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth Y 2]
|
||
[charaDepth B 3]
|
||
[charaDepth E 4]
|
||
|
||
[charaFace E 8]
|
||
[charaFace B 3]
|
||
[charaFace Y 5]
|
||
[charaFace Q 2]
|
||
[charaPutFSR H 120,0]
|
||
[charaFadeinFSL E 0.1 -80,0]
|
||
[charaFadeinFSSideL Y 0.1 -350,0]
|
||
[charaFadeinFSSideR B 0.1 350,0]
|
||
[charaFadeinFSR Q 0.1 120,0]
|
||
[wt 2.0]
|
||
|
||
[se ad791]
|
||
[cueSe SE_22 22_ad1195]
|
||
[cueSeVolume 22_ad1195 0 0]
|
||
[cueSeVolume 22_ad1195 1.0 1.0]
|
||
[fadeout white 2.0]
|
||
[wait fade]
|
||
|
||
[charaPut H 2000,2000]
|
||
[charaEffectStop H bit_talk_10_LowLevel_depth]
|
||
[charaScale F 1.4]
|
||
[charaFadein F 0.1 -200,-135]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[scene 171300]
|
||
[wt 1.0]
|
||
|
||
[seVolume ade393 1.0 1.0]
|
||
[seVolume ad935 1.0 0.5]
|
||
|
||
[fadein white 1.0]
|
||
[charaShake F 0.05 2 2 4.4]
|
||
[charaMove F -260,-420 5.4]
|
||
[wait fade]
|
||
|
||
[charaEffect H bit_talk_10_LowLevel]
|
||
[wt 3.0]
|
||
|
||
[cueSeVolume 22_ad1195 1.4 0.3]
|
||
[seVolume ade393 1.4 0.3]
|
||
[seVolume ad935 1.4 0.1]
|
||
[bgm BGM_BATTLE_78 0.1]
|
||
|
||
[shake 0.04 1 1 0]
|
||
[charaFadeout F 1.4]
|
||
[wt 2.4]
|
||
|
||
|
||
|
||
@Goredolf
|
||
What is THAT!? Don't tell me that's the Foreign God's new attack!?
|
||
[k]
|
||
|
||
@Sion
|
||
No, it is something else! The Foundation of Humanity rating just gave it a negative value!
|
||
[k]
|
||
|
||
@Sion
|
||
It came from this Lostbelt!
|
||
[k]
|
||
|
||
@Sion
|
||
Internal pressure, two hundred billion. Temperature, sixteen million degrees. Density, one-hundred and sixty times that of water... That is a sun, no doubt about it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.7]
|
||
[cueSeVolume 22_ad1195 0.7 0.1]
|
||
[seVolume ade393 0.7 0.1]
|
||
[seVolume ad935 0.7 0.05]
|
||
[wait fade]
|
||
|
||
[shakeStop]
|
||
|
||
[scene 132900]
|
||
[wt 0.6]
|
||
[charaSet A 1098257920 1 Mash]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaPut H 1]
|
||
[charaTalk G]
|
||
[charaFace G 25]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Da Vinci
|
||
Wha[line 2][sr]Meunière! What's the situation on the deck!?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 2000,2000]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 2]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Meunière
|
||
The Foreign God and that pillar are facing each other!
|
||
[k]
|
||
|
||
@Meunière
|
||
Mash is standing by! She's ready to react to either of them! Honestly, she's pushing herself way too hard!
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
Mash, get back inside! Stand by in the Shadow Border's hangar!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut H 1]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Understood! Falling back to Hangar One!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 1200,1200]
|
||
[charaEffectStop H bit_talk_10_LowLevel]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
[%1], Kadoc, and Meunière![sr]That goes for you, too!
|
||
[k]
|
||
|
||
@Nemo
|
||
In fact, the entire rest of the Chaldea staff should hurry to the Shadow Border's hangar!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
You mean, you want them to retreat!? But, what about me!? And Sion!?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
It's still too soon for the commander to leave. As for Sion, she has to stay here to keep me around.
|
||
[k]
|
||
|
||
@Nemo
|
||
Da Vinci, leave the computer room and head for the hangar as soon as you get the chance, too!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Th-then...you're saying I'm the only staff member staying!? B-b-but commander or not, I'm still only human!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk Y]
|
||
[charaFace Y 5]
|
||
[charaFadein Y 0.1 1]
|
||
|
||
@Nitocris
|
||
Get ahold of yourself! You have nothing to worry about! I'll be here to protect you!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout Y 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 17]
|
||
[charaFadein D 0.1 1]
|
||
[wt 1.2]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.4]
|
||
|
||
?1:But, what about the Nemos?
|
||
|
||
?!
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Nemo IS the Storm Border, remember? And he's telling us he's sensing danger coming! Just do what he says!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Once we meet back up with Mash, he'll be able to act that much more freely! Isn't that right!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
Exactly, Kadoc. Now, go on. All of you, hurry to the hangar.
|
||
[k]
|
||
|
||
@Nemo
|
||
Here, I'll send a Marine with you. If you need to contact me, you can do so through him.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Aye, aye, Captain! You can count on me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad771]
|
||
[seStop ad771 1.2]
|
||
[charaFadeout M 0.4]
|
||
[wt 1.5]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
[scene 171300]
|
||
|
||
[cueSeVolume 22_ad1195 0.6 0.3]
|
||
[seVolume ade393 0.6 0.3]
|
||
[seVolume ad935 0.6 0.1]
|
||
[wipein rectangleStripLeftToRight 0.4 1]
|
||
[wait wipe]
|
||
|
||
|
||
[wt 1.2]
|
||
|
||
[charaLayer V sub #A]
|
||
[charaLayer W sub #A]
|
||
|
||
[charaScale V 1.05]
|
||
[charaScale W 1.05]
|
||
[charaDepth V 2]
|
||
[charaDepth W 1]
|
||
|
||
[charaFadein V 0.1 0,-25]
|
||
[charaFadein W 0.1 0,-25]
|
||
|
||
[charaTalk V]
|
||
[subRenderFadein #A 0.4 0,-270]
|
||
[wt 0.4]
|
||
|
||
|
||
@U-Olga Marie
|
||
...What is this light? I didn't see anything like this in that subterranean worl[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout V 0.4]
|
||
[wt 0.5]
|
||
|
||
@U-Olga Marie
|
||
Huh!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSeVolume 22_ad1195 0.7 1.0]
|
||
[seVolume ade393 0.7 1.0]
|
||
[seVolume ad935 0.7 0.8]
|
||
[wt 1.2]
|
||
|
||
[cueSe SE_22 22_ad1196]
|
||
[se ad875]
|
||
[seVolume ad875 0 0.8]
|
||
[fadeout white 0.5]
|
||
[cueSeStop 22_ad1195 0.3]
|
||
[seStop ade393 0.3]
|
||
[seStop ad935 0.3]
|
||
[wait fade]
|
||
|
||
[scene 171301]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout W 0.1]
|
||
[charaLayer W normal]
|
||
[charaLayer V normal]
|
||
[wt 1.5]
|
||
|
||
[cueSe SE_22 22_ade783]
|
||
[cueSeVolume 22_ade783 0 0]
|
||
[cueSe SE_22 22_adm89]
|
||
[cueSeVolume 22_adm89 0 0]
|
||
[cueSeVolume 22_ade783 1.5 1.0]
|
||
[cueSeVolume 22_adm89 1.5 0.1]
|
||
|
||
[charaScale I 1.4]
|
||
[charaFadein I 0.1 -260,-135]
|
||
[charaMove I -260,-425 6.2]
|
||
[fadein white 1.5]
|
||
[wait fade]
|
||
[wt 3.5]
|
||
|
||
[charaFadeout I 1.2]
|
||
[wt 1.6]
|
||
|
||
@U-Olga Marie
|
||
What do you think you're doing!?
|
||
[k]
|
||
|
||
@U-Olga Marie
|
||
This ship is MY quarry! Leave it alone, or[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_BATTLE_78 1.0]
|
||
|
||
[messageOff]
|
||
[cueSe SE_22 22_ad1197 0 1.0]
|
||
[cueSe SE_22 22_ade778]
|
||
[se ad477]
|
||
[seVolume ad477 0 0.7]
|
||
[se ad875]
|
||
[se ade393]
|
||
[seVolume ade393 0 1.0]
|
||
[cueSeVolume 22_adm89 1.0 0.3]
|
||
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
|
||
[blur motion 0.1 4 100 0.5 0.6 0.03 100]
|
||
[wt 0.1]
|
||
|
||
[charaScale X 1.7]
|
||
[charaFadein X 0 460,-460]
|
||
[charaShake X 0.04 3 3 3.4]
|
||
[scene 171400]
|
||
[wt 0.8]
|
||
[cueSeStop 22_ade778 1.0]
|
||
|
||
[wt 2.6]
|
||
|
||
[blurOff motion 1.2]
|
||
[charaFadeout X 1.2]
|
||
[shake 0.04 1 1 0]
|
||
[wt 1.6]
|
||
|
||
|
||
@U-Olga Marie
|
||
This sensation... It's not light, or fire, but...a fusion of plant and mineral!?
|
||
[k]
|
||
|
||
@U-Olga Marie
|
||
So, it's a sun, and a plant, and fire, and mineral, all in one...?
|
||
[k]
|
||
|
||
@U-Olga Marie
|
||
But, nothing like that should exist anywhere in[line 2]
|
||
[k]
|
||
|
||
@U-Olga Marie
|
||
Damn! I can't hold it off! Is it actually more powerful than me!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[cueSeStop 22_ad1197 1.0]
|
||
[cueSeStop 22_adm89 1.0]
|
||
[cueSeStop 22_ade783 1.0]
|
||
[wait fade]
|
||
|
||
[shakeStop]
|
||
|
||
[backEffect bit_talk_light_window]
|
||
[scene 168600]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wt 1.0]
|
||
|
||
|
||
[se ad771]
|
||
[seVolume ad771 0 0]
|
||
[seVolume ad771 1.0 1.0]
|
||
|
||
[cueSe SE_22 22_ad1197]
|
||
[cueSe SE_22 22_ad1197 0 0]
|
||
[cueSe SE_22 22_ade783]
|
||
[cueSeVolume 22_ade783 0 0]
|
||
[cueSe SE_22 22_adm89]
|
||
[cueSeVolume 22_adm89 0 0]
|
||
[cueSeVolume 22_ad1197 1.0 0.4]
|
||
[cueSeVolume 22_ade783 1.0 0.4]
|
||
[cueSeVolume 22_adm89 1.0 0.1]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
|
||
[seStop ad771 0.3]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 8]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Meunière
|
||
Oh man, I don't like the sound of that at all! And then there's the heat! What's going on out there!?
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
No gawking! Running time now!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Nemo wants us in the hangar so we can get on the Shadow Border!
|
||
[k]
|
||
|
||
@Kadoc
|
||
And that means he thinks we might crash![sr]Right, [%1]?
|
||
[k]
|
||
|
||
?1:...Yeah, that's right.
|
||
|
||
?2:Huh?
|
||
|
||
[charaFace B 4]
|
||
|
||
@Kadoc
|
||
Don't give me that! You've used the Shadow Border to parachute to the ground plenty of times!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Really didn't expect to get the same experience myself quite so soon!
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 6]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Wait, really!? Oh my gosh! You're so cool under pressure, Captain!
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
That's way outside our area, though! We just carry supplies, clean, give reports, and stuff!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_22 22_ad1198]
|
||
[charaFadeout M 0.1]
|
||
[cueSeStop 22_ad1197 0.3]
|
||
[cueSeStop 22_ade783 0.3]
|
||
[cueSeStop 22_adm89 0.3]
|
||
[wt 0.8]
|
||
[se ad1015]
|
||
[se ad882]
|
||
[cueSe SE_22 22_ad1199]
|
||
|
||
[cameraMove 0.02 0,0 1.5]
|
||
[shake 0.02 100 100 1.5]
|
||
[wt 0.5]
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0.4]
|
||
[se ad898]
|
||
[se ad815]
|
||
[seVolume ad898 0 0.4]
|
||
[se ad608]
|
||
[fadeout white 0.9]
|
||
[wait fade]
|
||
|
||
[seStop ad776 0.8]
|
||
[seStop ad815 0.8]
|
||
[scene 168601]
|
||
[backEffectStop bit_talk_light_window]
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wt 1.6]
|
||
|
||
[se ad135]
|
||
[seVolume ad135 0 0]
|
||
[se ad556]
|
||
[seVolume ad556 0 0]
|
||
[cueSe SE_22 22_ad1151]
|
||
[cueSeVolume 22_ad1151 0 0]
|
||
|
||
[seVolume ad135 1.0 0.2]
|
||
[seVolume ad556 1.0 0.6]
|
||
[cueSeVolume 22_ad1151 1.0 1.0]
|
||
|
||
[shake 0.05 4 4 2.5]
|
||
[fadein white 3.0]
|
||
[wait fade]
|
||
[wt 0.6]
|
||
|
||
?1:...Ah.
|
||
|
||
?!
|
||
|
||
[charaTalk B]
|
||
[charaFace B 3]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Oh shit.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 8]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Meunière
|
||
No way.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 5]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Nemo Marine
|
||
(Gasp)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad7]
|
||
[charaMove M 0,10 0.2]
|
||
[charaMoveScale M 1.1 0.2]
|
||
[charaFadeout M 0.2]
|
||
[wt 0.5]
|
||
|
||
[se ad876]
|
||
[se ad728]
|
||
[shake 0.05 4 4 1.0]
|
||
[fadeout white 0.3]
|
||
[wait fade]
|
||
|
||
[scene 168602 0.5]
|
||
|
||
[fadein white 0.3]
|
||
[wait fade]
|
||
|
||
[wt 1.0]
|
||
[se ade338]
|
||
[cameraMove 0.6 0,0 1.2]
|
||
[fadeout black 0.6]
|
||
[seStop ad135 0.6]
|
||
[seStop ad556 0.6]
|
||
[cueSeStop 22_ad1151 0.6]
|
||
[wt 0.5]
|
||
[seStop ade338 1.0]
|
||
[wait fade]
|
||
|
||
[cameraHome 0.1]
|
||
[wt 0.5]
|
||
|
||
[masterBranch _Male _Female]
|
||
[label _Male]
|
||
[sceneSet F 171500 1]
|
||
|
||
[scene 171500]
|
||
[branch _branchEnd]
|
||
[label _Female]
|
||
[sceneSet F 171501 1]
|
||
[scene 171501]
|
||
[branch _branchEnd]
|
||
[label _branchEnd]
|
||
|
||
[wt 1.5]
|
||
|
||
[charaScale F 1.4]
|
||
[charaFadein F 0.1 0,-425]
|
||
[charaMove F 0,-250 5.7]
|
||
[seStop ade393 6.0]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 3.0]
|
||
|
||
[charaFadeout F 1.2]
|
||
[wt 1.8]
|
||
|
||
|
||
?1:...I guess this is it for me.
|
||
?2:...I'm sorry, everyone.
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 3.0]
|
||
[wait fade]
|
||
|
||
[scene 132900]
|
||
[charaSet E 1098158320 1 Nemo]
|
||
[imageSet A black_fade_re 1]
|
||
[imageSet B black_fade_re 1]
|
||
[sceneSet C 10000 1]
|
||
[charaFilter C silhouette FF000080]
|
||
[charaScale A 2.0]
|
||
[charaScale B 2.0]
|
||
[charaScale P 1.2]
|
||
[charaScale E 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 9]
|
||
[charaDepth B 8]
|
||
[charaDepth C 4]
|
||
[charaDepth E 5]
|
||
[charaDepth P 1]
|
||
|
||
[charaFadein A 0 0,-1000]
|
||
[charaFadein B 0 0,200]
|
||
[charaFadein P 0.1 0,-130]
|
||
|
||
[charaScale C 2.0]
|
||
[charaPut C 0,-200]
|
||
[charaFadeTime C 0.1 0.4]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 0,220]
|
||
[wt 1.5]
|
||
|
||
[se ad813]
|
||
[seVolume ad833 0 0.5]
|
||
[se ad632]
|
||
[seVolume ad632 0 0.1]
|
||
[fadein black 1.0]
|
||
[wt 0.5]
|
||
[se ad833]
|
||
[seVolume ad833 0 0.5]
|
||
[charaMove P 0,-190 4.0]
|
||
[charaMove E 0,160 4.0]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
[se ad61]
|
||
[seVolume ad61 0 0.7]
|
||
[seStop ad61 1.0]
|
||
[wt 1.0]
|
||
[se ad813]
|
||
[seVolume ad833 0 0.5]
|
||
[seStop ad632 3.5]
|
||
[wt 1.0]
|
||
[se ad833]
|
||
[seVolume ad833 0 0.6]
|
||
[wt 1.0]
|
||
|
||
|
||
|
||
@Nemo
|
||
(Huff... Huff...)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove B 0,250 4.0]
|
||
[charaMove A 0,-1050 4.0]
|
||
[charaMove P 0,-300 4.0]
|
||
[charaMove E 0,50 4.0]
|
||
[wt 4.0]
|
||
[se ade302]
|
||
[se ad874]
|
||
[seVolume ad874 0 0]
|
||
[seVolume ad874 0.5 0.4]
|
||
[wt 0.5]
|
||
[seStop ad874 1.2]
|
||
[charaFace E 3]
|
||
|
||
|
||
@Nemo
|
||
...All hands, the Storm Border has sustained massive damage. It cannot stay airborne.
|
||
[k]
|
||
|
||
@Nemo
|
||
I'm going to attempt to bring us down on the surfac[line 2]no, inside the hole that opened up beneath us. Brace for impact.
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
|
||
@Nemo
|
||
I've also used our remaining magical energy resources to summon the three other Heroic Spirits as planned.
|
||
[k]
|
||
|
||
@Nemo
|
||
They should be able to help Master [%1].
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
[charaShake E 0.05 2 2 0.3]
|
||
|
||
@Nemo
|
||
...Khh...[sr]...I'm sorry. That's all.
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
|
||
@Nemo
|
||
I'm going to use all the magical energy I have left to try to land safely. Whatever it takes to keep you all alive.
|
||
[k]
|
||
|
||
@Nemo
|
||
After that...I wish you luck.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[se ad920]
|
||
[fowardEffect bit_talk_switch_off]
|
||
[wt 0.6]
|
||
|
||
[fadeout black 0.2]
|
||
[wait fade]
|
||
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout E 0.1]
|
||
[scene 10000]
|
||
[fowardEffectDestroy bit_talk_switch_off]
|
||
[skip false]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[input selectBranch]
|
||
|
||
[messageOff]
|
||
[skip false]
|
||
|
||
[soundStopAllFade 0.4]
|
||
|
||
[charaPut H 2000,2000]
|
||
[effectDestroy bit_talk_31]
|
||
[fowardEffectDestroy bit_talk_36]
|
||
[charaEffectDestroy H bit_talk_blackhole]
|
||
[charaEffectDestroy H bit_talk_10_LowLevel]
|
||
[charaEffectDestroy H bit_talk_10_LowLevel_depth]
|
||
[backEffectDestroy bit_talk_light_window]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaFadeout W 0.1]
|
||
[charaFadeout C 0.1]
|
||
|
||
[charaFadeout J 0.1]
|
||
[subCameraOff]
|
||
|
||
[shakeStop]
|
||
[scene 10000]
|
||
[wt 0.4]
|
||
|
||
[maskin black 1.0]
|
||
[wait mask]
|
||
|
||
[label selectBranch]
|
||
[wt 0.5]
|
||
|
||
[fowardEffect bit_chapterstart311]
|
||
[wait fowardEffect]
|
||
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|
||
|