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fgo-game-data/ScriptActionEncrypt/94/9408/9408250120.txt
2025-03-28 10:05:54 +00:00

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94-08-25-01-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 10016000 1 Tiamat]
[charaSet B 1098239320 1 Kadoc]
[charaSet C 1098123010 1 Meunière]
[charaSet D 98115300 1 Holmes]
[charaSet E 1098257310 1 "Da Vinci"]
[charaSet F 1098257900 1 Mash]
[charaSet G 1098265700 1 "Demon God Pillar?"]
[charaSet H 1098265800 1 "Fake Naberius"]
[charaSet I 1098265900 1 "Fake Forneus"]
[charaSet M 1098266000 1 "Demonic Beast Luxuria"]
[charaScale M 1.2]
[charaSet N 1098257310 1 Transmission]
[charaSet O 1098265700 1 "Effect 2"]
[charaScale O 1.3]
[sceneSet S 185900 1]
[charaDepth S 10]
[sceneSet P 185900 1]
[charaDepth P 8]
[sceneSet V 10000 1]
[charaScale V 1.01]
[charaDepth V 0]
[charaDepth B 1]
[charaSet W 1098257310 1 Effect]
[charaSet X 1098257310 1 Effect]
[charaPut N 1200,1200]
[charaEffect N bit_talk_10_LowLevel]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[branchQuestClear lblClear01b 94064915]
[branchQuestClear lblClear01b 3001101]
[label lblClear01a]
[scene 180700]
[sceneSet T 180700 1]
[sceneSet U 180700 1]
[branch lblConf01]
[label lblClear01b]
[scene 180800]
[sceneSet T 180800 1]
[sceneSet U 180800 1]
[label lblConf01]
[fadein black 1.0]
[bgm BGM_EVENT_24 0.1]
[wait fade]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 0.4]
[charaFace A 4]
[se ad963]
[cueSe Servants_2800300 m51206]
[flashin once 0.2 0.2 FFFFFFAF FFFFFF00]
[charaMoveReturn A 0,-4 0.4]
[wt 0.5]
[seStop ad963 1.0]
[charaFadeout A 0.1]
[wt 0.2]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.2]
[fowardEffect bit_talk_29v 0,100]
[se ad439]
[wt 0.5]
[seStop ad439 1.5]
[cueSe SE_23 23_ade864]
[charaShake G 0.04 5 5 1.6]
[wt 2.0]
[charaFadeout G 0.1]
[wt 0.2]
[bgmStop BGM_EVENT_24 2.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Tiamat
That's what you get for messing with Mother.
[k]
[branchQuestClear lblClear02b 3001300]
[branchQuestClear lblClear02b 3001222]
[branch lblClear02a]
[label lblClear02b]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Kadoc
That thing definitely wasn't as strong as the Demon God Pillars I've seen in the database.
[k]
Kadoc
It must have been a fake then. Unless...it was just weakened?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[branch lblConf02]
[label lblClear02a]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Meunière
That didn't seem as strong as a real Demon God Pillar... Does this mean it was a fake?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Holmes
Or perhaps...it's merely grown weak.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[label lblConf02]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Demon God Pillar?
...oT...et...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Tiamat
Hey! Look out!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Demon God Pillar?
This is noT over yet! I refuse to let things end like THis!
[k]
[messageOff]
[bgm BGM_BATTLE_33 0.1]
[se ade280]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.5]
[cueSe SE_22 22_ad1213]
[charaEffect O bit_talk_blood_aura_fs]
[charaBackEffect O bit_talk_blood_aura_back_fs]
[wt 1.5]
[shake 0.03 2 2 0]
[se ad14 0]
[seVolume ad14 0.4 1.0]
[wt 1.5]
Demon God Pillar?
I can't die here! Not like this!
[k]
Demon God Pillar?
Not without anyone here to be with me! Not in the depths of this empty land!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[seStop ade280 0.2]
[seStop 22_ade807 0.2]
[seStop 22_ad1213 0.2]
[charaEffectDestroy O bit_talk_blood_aura_fs]
[charaBackEffectDestroy O bit_talk_blood_aura_back_fs]
[seStop ad14 2.0]
[se ad238]
[effect bit_talk_impactlanding]
[shake 0.03 5 5 1.0]
[se ad609]
[wt 1.2]
[effect bit_talk_rubble]
[se ad718]
[se ad914]
[shake 0.03 2 2 2.0]
[wt 1.5]
[effectStop bit_talk_rubble]
[branchQuestClear lblClear03b 3001300]
[branchQuestClear lblClear03b 3001222]
[branch lblClear03a]
[label lblClear03b]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Kadoc
Khh! What the hell's happening!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[cueSe SE_23 23_ad1246]
[fadeout white 1.5]
[wait fade]
[branch lblConf03]
[label lblClear03a]
[charaPut N 1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Da Vinci
Be careful! Its magical energy readings are spiking rapidly!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[cueSe SE_23 23_ad1246]
[fadeout white 1.5]
[wait fade]
[label lblConf03]
[charaScale S 1.5]
[charaFadein S 0.1 -150,-350]
[wt 0.1]
[se ad914]
[cueSe SE_23 23_ade863]
[se ad1055]
[seVolume ad1055 0 0.5]
[se ad1018]
[seVolume ad1018 0 0.5]
[shake 0.05 3 3 2.0]
[charaFadein P 0.1 0,-200]
[fadein white 2.0]
[wait fade]
[wt 1.0]
[charaFadeout S 1.0]
[wt 1.7]
1So many Demon God Pillars! But there's still something off about them!
2Oh man, there's so many! But they're all weirdly misshapen!
Da Vinci
Yeah. They don't look like Demon God Pillars so much as...dragon heads?
[k]
Tiamat
Those are Incarnadine Demonic Beasts! Sodom's Beast's kin!
[k]
[messageOff]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.5 1]
[charaFadeout P 0.5]
[seStop ad14 1.0]
[seStop ad718 1.0]
[wt 1.0]
[wt 0.2]
[charaMoveScale I 1.1 0.6]
[charaMove I 0,20 0.6]
[se ad14 0]
[seVolume ad14 0.2 1.0]
[wt 0.4]
[seStop ad14 1.2]
[wt 0.1]
[charaFadeout I 0.2]
[charaEffect W bit_talk_h_slash02_fs 0,0 F]
[wt 0.1]
[se ad85]
[se adm15]
[wt 0.5]
[wt 0.1]
[se ad171]
[effect bit_talk_gram_slash_green]
[wt 0.5]
[wt 0.1]
[se ad882]
[se ad609]
[effect bit_talk_14]
[cueSe Servants_1000900 bac1039]
[seStop bac1039 1.5]
[shake 0.04 4 4 1.2]
[wt 1.4]
[charaScale I 1.0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Tiamat
They've crossed the Proof World to come to this Chaldea!
[k]
Tiamat
They just don't know when to give up!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[shake 0.03 4 4 1.0]
[charaMoveScale G 1.2 1.0]
[charaMove G 0,20 1.0]
[se ad14 0]
[seVolume ad14 0.2 1.0]
[wt 0.5]
[seStop ad14 2.0]
[wt 0.5]
Demon God Pillar?
[%1]! If it wasn't for you...[sr]If I could just contain you...!
[k]
1...Crap.
2I don't like the look of this!
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[subCameraOn]
[wt 0.4]
[charaDepth F 5]
[charaDepth T 2]
[charaScale F 1.2]
[charaScale T 1.3]
[charaLayer F sub]
[charaLayer T sub]
[subCameraFilter maskEdge cut359_mask02 3 0,0,0,0]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 280,280]
[charaFadein T 0.1 80,0]
[subRenderFadein 0.2 0,-270]
[charaMove F 200,280 0.2]
[charaMove T 0,0 0.2]
[wt 0.3]
Mash
Senpai!
[k]
[messageOff]
[se ad678]
[seVolume ad678 0 0.7]
[subRenderFadeout 0.2]
[wt 0.2]
[charaFadeout F 0.1]
[charaFadeout T 0.1]
[wt 0.1]
[charaScale T 1.0]
[charaLayer F normal]
[charaLayer T normal]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.4 300,0]
[charaMove F 200,0 0.2]
[wt 0.2]
[effect bit_talk_14]
[shake 0.04 3 3 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[se ad687]
[se ad170]
[wt 0.2]
[se ad671]
[charaMove F 250,0 0.6]
[wt 0.5]
[seStop ad671 0.8]
[wt 1.0]
1Mash!
2Thanks! You saved my life!
Mash
Sorry I took so long, Master! But I'm here now, and I'm ready to fight!
[k]
[branchQuestClear lblClear04b 3001300]
[branchQuestClear lblClear04b 3001222]
[branch lblClear04a]
[label lblClear04b]
[messageOff]
[charaEffect F bit_talk_attack_buf]
[se bas8]
[wt 1.5]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Kadoc
I just cast an enhancement spell on you. It's not much, but it's better than nothing!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 100,0]
Mash
Thank you, Kadoc![sr]And you are...
[k]
[branch lblConf04]
[label lblClear04a]
[charaFace F 0]
Mash
You are...
[k]
[label lblConf04]
[messageOff]
[charaLayer A sub]
[charaLayer T sub]
[subCameraFilter maskEdge cut359_mask10 6 255,255,255,255]
[charaDepth T 3]
[charaDepth A 4]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.3 0,200]
[charaFadein T 0.3 100,0]
[subRenderFadein 0.3 -280,-200]
[wt 0.5]
Tiamat
Mother.
[k]
[charaFace F 5]
Mash
Huh?
[k]
Tiamat
Mother.
[k]
Mash
Um...
[k]
[charaFace A 0]
Tiamat
It's been quite a while, Mash. Don't you worry. Mother's here to help in Chaldea's time of need.
[k]
Tiamat
A former enemy becoming an ally is a riveting twist. Inspiring, isn't it?
[k]
1It happens more often than you'd think.
2Trust me, you're far from the first.
[messageOff]
[branchQuestClear lblClear05b 3001300]
[branchQuestClear lblClear05b 3001222]
[branch lblClear05a]
[label lblClear05b]
[charaDepth B 1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
[subRenderFadeout 0.2]
[charaFadeout F 0.2]
[charaFadeout U 0.2]
[wt 0.5]
[charaFadeTime V 0.3 0.5]
[wt 0.3]
[charaFadeout A 0.1]
[charaFadeout T 0.1]
Kadoc
(Cut the banter. Do you really think Tiamat of all beings is gonna help Chaldea in its hour of need?)
[k]
[charaLayer A normal]
[charaLayer T normal]
Kadoc
(Based on everything I've read about the Seventh Singularity, she'd be the first to take revenge on us...)
[k]
[charaFadeout B 0.1]
[charaFadeout V 0.1]
[wt 0.1]
[branch lblConf05]
[label lblClear05a]
[charaTalk F,A]
[subRenderFadeout 0.2]
[wt 0.3]
[charaFadeout A 0.1]
[charaFadeout T 0.1]
[charaFace F 11]
Mash
I... Um...
[k]
[charaLayer A normal]
[charaLayer T normal]
[charaFadeout F 0.2]
[wt 0.2]
[label lblConf05]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tiamat
Hmph. This is the whole problem with Chaldea. Have you no integrity at all? How disappointing.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaScale F 1.0]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Mash
Um... Are you really the same Tiamat we fought back in the Seventh Singularity?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Tiamat
Look out, Mash.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth F 4]
[charaDepth A 5]
[charaEffect W bit_talk_h_slash02_fs 0,0 F]
[wt 0.1]
[se ad85]
[se adm15]
[wt 0.3]
[charaFadein U 0.2 0,-200]
[charaFace F 5]
[charaFadein F 0.2 2]
[wt 0.2]
[charaFadein A 0.2 -320,0]
[charaMove A -256,0 0.2]
[wt 0.2]
[fowardEffect bit_talk_14 -170,0]
[wt 0.1]
[se ad34]
[charaFace A 6]
[charaShake A 0.04 4 4 0.4]
[wt 1.5]
[charaTalk on]
Tiamat
I know we have a lot of catching up to do, but right now, we need to do something about the Incarnadine Demonic Beasts.
[k]
[charaTalk F]
[charaFace F 28]
[charaFadein F 0.1 2]
Mash
O-oh, I'm sorry! I'll concentrate on the battle!
[k]
[charaFadeout F 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,5]
Demon God Pillar?
There's no escape, [%1]![sr]You're going to[line 2]
[k]
[messageOff]
[shake 0.05 1 1 1.0]
[charaMoveScale G 1.1 1.0]
[charaMove G 0,10 1.0]
[se ad14 0]
[seVolume ad14 0.2 1.0]
[wt 0.5]
[seStop ad14 1.4]
[wt 0.3]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.2 50,0]
[charaMove F 0,0 0.2]
[se ad668]
[seStop ad668 0.4]
[wt 0.2]
Mash
I won't let you!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgmStop BGM_BATTLE_33 1.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,10]
Demon God Pillar?
You're going to come with us!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[se ad14]
[se ade280]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.5]
[cueSe SE_22 22_ad1213]
[charaRoll W 0]
[charaEffect W bit_talk_blood_aura_fs]
[charaBackEffect W bit_talk_blood_aura_back_fs]
[wt 1.5]
[seStop ade280 1.0]
[seStop 22_ade807 1.0]
[seStop 22_ad1213 1.0]
[charaEffectStop W bit_talk_blood_aura_fs]
[charaBackEffectStop W bit_talk_blood_aura_back_fs]
[seStop ad14 1.0]
[se ad238]
[fowardEffect bit_talk_impactlanding]
[shake 0.03 5 5 1.5]
[se ad609]
[bgm BGM_BATTLE_107 0.1]
[charaScale M 1.2]
[charaMoveScale M 1.4 0.4]
[charaTalk M]
[charaFace M 0]
[charaPut M 0,-100]
[charaSpecialEffect M appearance 1 0.4]
[charaMove M 0,0 0.4]
[wt 2.2]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Tiamat
Oh no!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth M 1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 0,0]
[wt 0.7]
1Another Demon God Pillar!
2There was another one!?
Mash
Senpaaai!
[k]
[messageOff]
[charaTalk M]
[charaMoveScale M 1.6 1.0]
[charaMove M 0,15 1.0]
[shake 0.03 2 2 2.5]
[se ad14 0]
[seVolume ad14 0.2 1.0]
[wt 0.5]
[seStop ad14 1.2]
[wt 1.2]
[se ad85]
[blur motion 5.0 2 10000 0.5 0.5 0.05 100]
[cameraMove 0.6 0,-50 1.5]
[fadeout white 0.5]
[bgmStop BGM_BATTLE_107 1.0]
[wait fade]
[blurOff motion 0.1]
[charaFadeout M 0.1]
[charaFadeout U 0.1]
[scene 10001]
[wt 0.5]
[cameraHome 0.1]
[wt 1.0]
[fadein white 1.0]
[wait fade]
[effect bit_talk_07_fs]
[se ad12]
[wt 4]
[fadeout white 1.0]
[wait fade]
[scene 10000]
[wt 0.1]
[fadein white 1.5]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[soundStopAllFade 0.4]
[charaSet A 98115000 1 "Initialization Dummy"]
[charaSet B 98115000 1 "Initialization Dummy"]
[charaSet C 98115000 1 "Initialization Dummy"]
[charaSet D 98115000 1 "Initialization Dummy"]
[charaSet E 98115000 1 "Initialization Dummy"]
[charaSet F 98115000 1 "Initialization Dummy"]
[charaSet G 98115000 1 "Initialization Dummy"]
[charaSet H 98115000 1 "Initialization Dummy"]
[charaSet I 98115000 1 "Initialization Dummy"]
[charaSet J 98115000 1 "Initialization Dummy"]
[charaSet K 98115000 1 "Initialization Dummy"]
[charaSet L 98115000 1 "Initialization Dummy"]
[charaSet M 98115000 1 "Initialization Dummy"]
[charaSet N 98115000 1 "Initialization Dummy"]
[charaSet S 98115000 1 "Initialization Dummy"]
[charaSet V 98115000 1 "Initialization Dummy"]
[charaSet W 98115000 1 "Initialization Dummy"]
[charaSet X 98115000 1 "Initialization Dummy"]
[charaSet T 98115000 1 "Initialization Dummy"]
[charaSet U 98115000 1 "Initialization Dummy"]
[charaSet P 98115000 1 "Initialization Dummy"]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 0.5]
[revivalBranch lblNormal lblRevival]
[label lblNormal]
[fowardEffect bit_queststart80424]
[wait fowardEffect]
[branch lblConf]
[label lblRevival]
[fowardEffect bit_queststart80476]
[wait fowardEffect]
[label lblConf]
[wt 0.5]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]