1034 lines
17 KiB
Plaintext
1034 lines
17 KiB
Plaintext
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$94-08-50-03-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267100 1 Medusa]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 1098209600 1 Oberon]
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[charaScale D 1.2]
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[charaSet E 4001002 1 Rider]
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[charaScale E 1.2]
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[sceneSet G 136900 1]
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[charaScale G 1.1]
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[imageSet J cut491_kyodaiju 1]
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[charaScale J 1.35]
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[sceneSet K 136900 1]
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[charaScale K 1.2]
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[sceneSet Q 187900 1]
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[charaScale Q 1.2]
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[sceneSet S 187900 1]
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[charaScale S 1.2]
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[charaSet Z 98115000 1 Effect]
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[charaDepth Z 9]
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[charaPut Z 2000,2000]
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[charaEffect Z bit_talk_10_LowLevel_depth]
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[scene 136900]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Medusa
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...There's someone here.
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[k]
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[messageOff]
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[se ad51]
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[charaMove A 0,-5 0.3]
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[wt 1.0]
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@Medusa
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I'm going to ambush them. There's no sense giving them a chance to fight back.
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[k]
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?1:Easy there. Not so fast.
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?2:Slow down. Do you WANT to make Iyo cry again?
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?!
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[messageOff]
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[charaFace A 2]
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[wt 0.4]
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[se ad954]
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[charaMove A 0,0 0.5]
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[wt 1.2]
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[bgmStop BGM_EVENT_5 2.0]
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[charaTalk depthOff]
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[charaDepth D 5]
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[charaDepth G 4]
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[charaDepth A 3]
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[charaDepth B 2]
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[charaFadein G 1.0 0,-200]
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[charaMove G 0,-220 1.5]
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[charaMoveScale G 1.2 1.5]
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[wt 2.0]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.7 0,170]
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[wt 0.2]
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[se ad984]
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[wt 1.3]
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[bgm BGM_HALLOWEEN_2021_1 0.1]
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[charaMove D 0,20 1.5]
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[charaMove G 0,-260 1.5]
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[wt 2.0]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Oberon
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Hm? Oh, it's you. What a coincidence running into you out here, Master.
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[k]
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[charaFaceFade D 7 0.2]
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@Oberon
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I do get the feeling I would've lost my head if I'd stayed in the tall grass any longer.
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[k]
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[charaFaceFade D 11 0.2]
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@Oberon
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But that's probably just my imagination. Hope we didn't get off on the wrong foot!
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[k]
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[messageOff]
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[charaTalk B,D]
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[charaFadeout D 1.0]
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[charaFadeout G 1.0]
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[wt 1.0]
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[charaScale D 1.0]
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@Mash
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Oberon! What are you doing here?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Oberon
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What do you mean? I'm a Chaldean Servant, too. Of course I'm going to do everything I can to help out in an emergency.
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[k]
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@Oberon
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Especially in a case involving a forest. I can't miss an adventure in the woods now, can I?
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[k]
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?1:So, did you find anything out?
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?!
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[charaFaceFade D 2 0.2]
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@Oberon
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Oh yes. I've learned this is the worst forest I've ever been to! I even ran into a spring goddess that talked me into buying a hammer!
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[k]
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@Oberon
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I didn't actually have much cash on me, though, so I signed up for a payment plan...
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[k]
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@Oberon
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...and as my Master, I expect you'll be sent the bills!
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[k]
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@Oberon
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So when they come due, I hope you'll remember what you and I have been through together and pay them for me!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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...I should've struck while he was still in the grass.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Oberon
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Oh, hello. And who might this lovely young lady[line 2][wt 1.0][sr][f small]Ah, I see.[charaFaceFade D 8 0.2]
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[k]
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@Oberon
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You've already got all the dependable companions you need. I'd just slow you down if I were to tag along.
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[k]
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@Oberon
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I'll just get out of your hair and leave the forest expedition to you, then. Besides, today's clearly not my lucky day, if that weird goddess I ran into is any indication.
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[k]
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[charaFace D 1]
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@Oberon
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But don't worry. You wouldn't want to be in the forest at night. It's safe during the day, though. As long as you don't run into any strange faeries like me, anyway.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 32]
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[charaFadein C 0.1 1]
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@Da Vinci
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Even with obviously unnatural tree walls that need to be kicked open continuously blocking our way?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Z 2000,2000]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Oberon
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Hmm, so you kick them open. With what kind of shoe? Boots? Heels? Sneakers?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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Um, I don't think the kind of footwear you have on is important...
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[k]
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@Mash
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Incidentally, my melee strikes are fundamentally based on karate, since judo is focused on grappling.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 8]
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[charaFadein D 0.1 1]
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@Oberon
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Ah, of course. Karate kicks, then.
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[k]
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@Oberon
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Come to think of it, AA did say the gallant knight was a master of British karate.
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[k]
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[charaFace D 1]
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@Oberon
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Well, anyway, if these walls can be kicked open, then you can just think of them as knobless doors.
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[k]
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[charaFaceFade D 11 0.2]
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@Oberon
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All right, good luck with your search! I'll be cheering you on through the Command Room monitor!
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[k]
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[messageOff]
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[bgmStop BGM_HALLOWEEN_2021_1 2.0]
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[se ad527]
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[seStop ad527 1.2]
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[charaFadeout D 0.4]
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[wt 2.2]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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Who was that? He didn't look or sound like a bad guy.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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That was Chaldea's Faerie King.
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[k]
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@Mash
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He usually claims to be a noncombatant who avoids dangerous places whenever possible...
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[k]
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@Mash
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...but it looks like he still came here to look into what's going on.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.1 1]
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@Da Vinci
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Didn't give us any useful advice, though. Still, I appreciate him coming despite the danger.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
[charaPut Z 2000,2000]
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[charaTalk A]
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||
[charaFace A 13]
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[charaFadein A 0.1 1]
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@Medusa
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...Okay, let's just forget what he said and keep moving forward.
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[k]
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[charaFace A 3]
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@Medusa
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The forest ahead isn't like what we've seen so far. It feels like the wind and air flow differently.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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||
[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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Understood. Let's proceed carefully then.
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[k]
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[messageOff]
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||
[fadeout black 1.5]
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||
[bgmStop BGM_EVENT_77 1.5]
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||
[wait fade]
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||
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||
[se ad527]
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||
[seVolume ad527 0 0.1]
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||
[seVolume ad527 2.5 1.0]
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||
[cueSe SE_21 21_ad1066]
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||
[seVolume 21_ad1066 0 0.1]
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||
[seVolume 21_ad1066 2.5 1.0]
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||
[charaFadeout B 0.1]
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[scene 10000]
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[subCameraOn 2]
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[charaLayer G sub #A]
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[charaLayer B sub #A]
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||
[subCameraFilter #A maskEdge cut359_mask04 3 255,255,255,255]
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||
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[charaScale B 1.4]
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[charaScale G 1.4]
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||
[charaTalk depthOff]
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[charaDepth B 2]
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[charaDepth G 1]
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[charaTalk B]
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||
[charaFace B 6]
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[charaFadein B 0.1 20,330]
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[charaFadein G 0.1 0,10]
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[wt 1.0]
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||
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[fadein black 0.1]
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[wait fade]
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[se ade255]
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[wt 1.5]
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[se ad527]
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[seStop ad527 1.5]
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[seStop 21_ad1066 1.5]
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[wt 1.5]
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||
[subRenderFadein #A 0.2 20,-320]
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[subRenderMove #A 0,-320 0.2]
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@Mash
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Huh? Wh-what in the world...!?
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[k]
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[messageOff]
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[subRenderFadeout #A 0.2]
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[wt 0.5]
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||
[fadeout white 1.5]
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||
[wait fade]
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||
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[scene 189100]
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||
[charaFadein J 0.1 0,150]
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||
[charaLayer Z sub #A]
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[charaLayer C sub #A]
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||
[charaLayer A sub #B]
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||
[charaLayer K sub #B]
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||
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||
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
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||
[subCameraFilter #B maskEdge cut359_mask05 3 255,255,255,255]
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||
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||
[charaScale Z 1.4]
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[charaScale B 1.4]
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||
[charaScale A 1.4]
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||
[charaScale C 1.4]
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||
[charaScale G 1.3]
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||
[charaScale K 1.3]
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||
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||
[charaDepth A 6]
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[charaDepth K 5]
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||
[charaDepth C 3]
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||
[charaTalk B]
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||
[charaFace B 2]
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||
[charaFadein B 0.1 -100,310]
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||
[charaFadein G 0.1 150,0]
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||
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||
[charaFace A 0]
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||
[charaFadein A 0.1 20,270]
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||
[charaFadein K 0.1 -150,0]
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||
[wt 0.5]
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||
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||
[fadein white 1.5]
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||
[wait fade]
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||
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||
[bgm BGM_EVENT_141 0.1]
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||
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||
[wt 2.0]
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||
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||
[charaMove J 0,-300 7.5]
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||
[wt 6.0]
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||
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||
[charaFadeout J 1.0]
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[wt 1.5]
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?1:It's huuuge!
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?!
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||
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||
[subRenderFadeinFSR #A 0.2 320,-230]
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||
[subRenderMoveFSR #A 320,-270 0.2]
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||
[wt 0.2]
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||
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||
@Mash
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||
It's like it just sprouted out of nowhere! I can't even see the top of this tree! It's enormous!
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[k]
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[charaTalk A]
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||
[subRenderFadeinFSL #B 0.2 -320,-230]
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||
[subRenderMoveFSL #B -320,-270 0.2]
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||
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||
@Medusa
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||
I see a hollow that looks like an entrance. Almost seems like it's inviting us in.
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||
[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
|
||
|
||
[charaPut Z 0,310]
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||
[charaTalk C]
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||
[charaFace C 34]
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||
[charaFadein C 0.1 0,310]
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||
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||
@Da Vinci
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||
I can't help but think the sense of symbolism here is somehow related to the anomaly...
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||
[k]
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||
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||
[charaFace C 0]
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||
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||
@Da Vinci
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For now, we'll just have to go in and check it out. But be extra careful!
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||
[k]
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||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_141 1.5]
|
||
[wait fade]
|
||
|
||
[subRenderFadeout #A 0]
|
||
[subRenderFadeout #B 0]
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||
|
||
[charaFadeout A 0.1]
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||
[charaFadeout C 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaPut Z 2000,2000]
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||
|
||
[charaScale B 1.0]
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||
[charaScale A 1.0]
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||
[charaScale Z 1.0]
|
||
[charaScale C 1.0]
|
||
|
||
[subCameraOff]
|
||
[charaLayer B normal]
|
||
[charaLayer A normal]
|
||
[charaLayer C normal]
|
||
[charaLayer Z normal]
|
||
[charaLayer G normal]
|
||
[charaLayer K normal]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[scene 187900]
|
||
[charaFadein Q 0.1 100,-300]
|
||
[charaMove Q -100,-300 10.5]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_92 0.1]
|
||
[wt 2.5]
|
||
|
||
[charaFadeout Q 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
Okay, we're inside the giant tree. It does look like some sort of entrance.
|
||
[k]
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||
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||
@Mash
|
||
We can even see clearly thanks to sunlight coming in from the outside. I can't really tell how it's getting in here though.
|
||
[k]
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||
|
||
?1:The grass here is really soft, too.
|
||
?2:This feels like a plaza. It's actually kind of calming.
|
||
?!
|
||
|
||
[charaFace B 1]
|
||
|
||
@Mash
|
||
I agree. It seems like you could take a very pleasant nap here.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 23]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
So, it's just a plaza? Is there nowhere further in to explore?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 2000,2000]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
There, in that corner. Another one of those tree walls.
|
||
[k]
|
||
|
||
@Medusa
|
||
There's an incline in the floor leading up to it, so it probably continues upward on the other side of the wall, too.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 24]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Hmm. I wonder if that means we'll be able to make our way up this huge tree once we kick that wall open.
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Da Vinci
|
||
...Wait. There's someone here!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_92 1.5]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 5]
|
||
[charaDepth S 10]
|
||
[charaDepth Z 9]
|
||
[charaDepth C 2]
|
||
|
||
[charaFadein S 1.0 -80,-180]
|
||
[charaMove S 0,-180 1.5]
|
||
[wt 1.0]
|
||
[charaPut Z 2000,2000]
|
||
[charaFadeout C 0.1]
|
||
[charaDepth S 4]
|
||
|
||
[se ad527 0.3]
|
||
[seStop ad527 0.4]
|
||
[wt 0.7]
|
||
[se ad527 0.6]
|
||
[seStop ad527 0.4]
|
||
[wt 0.7]
|
||
[se ad527 0.9]
|
||
[seStop ad527 0.4]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.7 0,150]
|
||
[wt 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaMove S 0,-250 1.5]
|
||
[charaMove E 0,0 1.5]
|
||
[wt 2.0]
|
||
|
||
[subCameraOn 2]
|
||
|
||
[charaLayer Q sub #A]
|
||
[charaLayer B sub #A]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask11 3 255,255,255,255]
|
||
|
||
[charaDepth B 7]
|
||
[charaDepth Q 6]
|
||
|
||
[charaScale B 1.2]
|
||
[charaScale Q 1.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 420,270]
|
||
[charaFadein Q 0.1 200,-50]
|
||
[wt 0.1]
|
||
|
||
[subRenderFadeinFSSideR #A 0.3 -95,200]
|
||
[subRenderMoveFSSideR #A -95,-200 0.3]
|
||
|
||
[bgm BGM_EVENT_147 0.1]
|
||
|
||
@Mash
|
||
Rider Medusa!
|
||
[k]
|
||
|
||
?1:Don't usually see her in that outfit...
|
||
?2:Is she dressed differently than usual?
|
||
?!
|
||
|
||
[subRenderFadeout #A 0.2]
|
||
|
||
[charaFace E 3]
|
||
|
||
@Rider
|
||
Let's just say there's a reason I might look different right now, so please don't worry about it.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Rider
|
||
The same kind of thing could happen to other Servants too, but it won't affect their capabilities.
|
||
[k]
|
||
|
||
@Rider
|
||
Just be aware that this kind of thing can happen.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_147 2.0]
|
||
|
||
[charaFace E 4]
|
||
|
||
@Rider
|
||
Anyway, it looks like we might have a problem on our hands.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 1.0]
|
||
[charaFadeout S 1.0]
|
||
[wt 1.0]
|
||
[charaScale E 1.0]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
I don't know what the problem is, but I agree that it doesn't seem like a good situation.
|
||
[k]
|
||
|
||
@Medusa
|
||
First I run into my cursed self at a spring. Now you show up?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
I see. So you met Gorgon.
|
||
[k]
|
||
|
||
@Rider
|
||
...What did you think of her?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Not much.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Medusa
|
||
She might look a little different from me in various ways, but she was still connected to my fate.
|
||
[k]
|
||
|
||
@Medusa
|
||
The only difference is, she was connected to the process, while I'm connected to the result. That's all.
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Medusa
|
||
Do you disagree?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
Not at all, no.
|
||
[k]
|
||
|
||
@Rider
|
||
When you get down to it, it's not just Gorgon; we're all the same.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Then why are we on different sides right now?
|
||
[k]
|
||
|
||
@Medusa
|
||
Why am I trying to do a job...and why are you trying to stop me?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaLayer E sub #A]
|
||
[charaLayer A sub #B]
|
||
[charaLayer S sub #B]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask04 3 0,0,0,255]
|
||
[subCameraFilter #B maskEdge cut359_mask04 3 0,0,0,255]
|
||
|
||
[subRenderScale #A 1.15]
|
||
[subRenderScale #B 1.15]
|
||
|
||
[charaScale E 1.2]
|
||
[charaScale A 1.2]
|
||
[charaScale S 1.2]
|
||
|
||
[charaDepth E 7]
|
||
[charaDepth Q 6]
|
||
[charaDepth A 5]
|
||
[charaDepth S 4]
|
||
|
||
[charaTalk off]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 -220,260]
|
||
[charaFadein Q 0.1 100,0]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 200,250]
|
||
[charaFadein S 0.1 -100,0]
|
||
[wt 0.1]
|
||
|
||
[subRenderFadein #A 0.4 -50,-300]
|
||
[subRenderMove #A 50,-300 7.0]
|
||
[subRenderFadein #B 0.4 50,-510]
|
||
[subRenderMove #B -50,-510 7.0]
|
||
[wt 3.5]
|
||
|
||
[subRenderFadeout #A 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[wt 0.4]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout S 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale B 1.0]
|
||
[charaScale E 1.0]
|
||
[charaScale A 1.0]
|
||
|
||
[subCameraOff]
|
||
[charaLayer B normal]
|
||
[charaLayer E normal]
|
||
[charaLayer A normal]
|
||
[charaLayer Q normal]
|
||
[charaLayer S normal]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.2 1]
|
||
|
||
@Rider
|
||
The answer to that is also, “Because we're the same being.”
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 12]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
...?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
I don't get it. Quit being coy.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Medusa
|
||
You know what? I think we've wasted enough time talking.
|
||
[k]
|
||
|
||
@Medusa
|
||
Is talking to other versions of yourself the latest trend in Chaldea or something? We should probably warn people that it's actually pretty boring.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
I see. That's too bad. I was hoping you'd spend a little more time here.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 24]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
You too?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Gorgon also didn't want to let [%1]'s team[sr]go on ahead yet.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
What's waiting up ahead, anyway?
|
||
[k]
|
||
|
||
?1:Is the situation gonna get better with time?
|
||
?2:How do we resolve this anomaly?
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 2000,2000]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
Unfortunately, I'm not at liberty to answer that.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Don't bother. There's only one thing to do about interlopers who refuse to talk.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_81 1.5]
|
||
|
||
[charaFace A 16]
|
||
|
||
@Medusa
|
||
Make them understand. Forcibly.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ade158]
|
||
[charaCrossFade A 1098267110 1 0.3]
|
||
[wait charaCrossFade A]
|
||
[wt 0.5]
|
||
[se ad39]
|
||
[seVolume ad39 0 0.4]
|
||
[seStop ad39 1.2]
|
||
[wt 0.1]
|
||
[charaFaceFade A 25 0.3]
|
||
|
||
[bgm BGM_BATTLE_49 0.1]
|
||
[wt 1.7]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
I don't especially want to fight you, but seeing what you're capable of wouldn't be the worst idea.
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
|
||
@Rider
|
||
If you want to fight, I'm happy to oblige.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove E 0,-10 0.6]
|
||
[wt 0.2]
|
||
[se ad984]
|
||
[wt 1.2]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
I think we're about to have another Servant fight, Master!
|
||
[k]
|
||
|
||
?1:Looks that way. Let's back Medusa up!
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaTalk depthOff]
|
||
[charaDepth E 3]
|
||
[charaDepth Q 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaScale E 1.2]
|
||
|
||
[charaTalk off]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.7 -150,0]
|
||
[charaFadein Q 0.7 -20,-200]
|
||
[charaMove E -110,0 0.7]
|
||
[charaMove Q 20,-200 0.7]
|
||
[wt 0.7]
|
||
|
||
@Rider
|
||
Really? Thank you, Master.
|
||
[k]
|
||
|
||
?1:I meant Saber Medusa!
|
||
?!
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_BATTLE_49 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|