219 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $94-00-58-29-1-0
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_28 0.1]
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| [charaSet A 98100400 1 Mash]
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| [charaSet B 2026000 1 Altria]
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| [charaSet C 4024000 1 Mordred]
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| 
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| [scene 30400]
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| [fadein black 2.0]
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| [wait fade]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Altria
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| Hm. If you do like this right here[line 2]
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| The drawbridge is going up.[sr]It seems to be working properly.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 6]
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| [charaFadein B 0.1 1]
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| 
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| @Altria
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| Our defenses are perfect now. The bridge is an important landmark. We should guard it properly.
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| [k]
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| 
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| ?1:Do you have any bitter memories associated with this?
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| ?!
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| 
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| [charaFace B 4]
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| @Altria
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| Sure, many of them.[sr]There were plenty of enemies during my time.
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| [k]
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| 
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| [charaFace B 5]
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| @Altria
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| The Picts and Saxons attacking, bandits and insurgent troops going berserk during times of chaos...
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| [k]
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| 
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| [charaFace B 4]
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| @Altria
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| There were countless times when we had to destroy our own bridge with tears in our eyes. After repelling the enemy, the futility of rebuilding it...
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| [k]
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| 
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| [charaFace B 0]
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| @Altria
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| But with a drawbridge, we have no need to worry about such a thing.
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| [k]
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| 
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| @Altria
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| There's not a single scratch on it since it's brand-new. How beautiful...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| [bgmStop BGM_EVENT_28 1.5]
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| 
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| @Mash
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| Senpai, do you hear something?[sr]It's coming from upriver...
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| [k]
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| 
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| [se ad36]
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| [charaFadeout A 0.1]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| 
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| [shake 0.2 0 4 0]
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| [charaBackEffect C bit_talk_41_black_in]
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Mordred
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| Yippee! Rafting downriver is fun once in a while!
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| [k]
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| 
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| @Mordred
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| Whoa, what the heck is that bridge!?[r]Aw, crap! I'll have to...
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| [k]
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| 
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| [messageOff]
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| [se ad85]
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| [shakeStop]
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| [charaFadeout C 0.1]
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| [charaPut C 1200,1200]
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| [charaBackEffectStop C]
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| [wt 0.8]
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| [se bac128]
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| [wt 1.0]
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| 
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| [charaTalk A]
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| [charaFace A 14]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| ...!
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| [k]
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| 
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| [bgmStop BGM_EVENT_3 1.5]
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| [se ad36]
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| [wt 0.5]
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| 
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| @Mash
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| She jumped, slid across the bridge, and...landed back on the river!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| [bgm BGM_EVENT_7 0.1]
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| 
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| @Mordred
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| Woo-hoo! Oh hey, Master, Mash and...[charaFace C 2]Fatherrr!?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| @Altria
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| A...a long scratch on the bridge...[sr]It was no match against Prydwen...!
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| [k]
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| 
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| [charaFace B 5]
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| @Altria
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| Sir Mordred. What you just shaved is a brand-new bridge that was built just a moment ago. Do you understand!?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| @Mordred
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| W-Well, I didn't do it on purpose!
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| [k]
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| 
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| @Mordred
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| Y-You dumbass!
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| [k]
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| 
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| @Mordred
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| Like I care! If it was that important to you, you should've put it in a glass case or something, you moron...[sr][fontSize small]Sorry, Father.
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| [k]
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| [messageOff]
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| [charaFadeout C 0.4]
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| [wt 1.0]
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| 
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| [charaTalk B]
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| [charaFace B 6]
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| [charaFadein B 0.1 1]
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| 
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| @Altria
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| Master. Your permission to release the[sr]Noble Phantasm's True Name.
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| [k]
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| 
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| 
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| ?1:Tone down the family arguments.
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| ?!
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| 
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| [charaFace B 5]
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| @Altria
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| What are you talking about, Master?[sr]This is not a family argument.
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| [k]
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| 
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| @Altria
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| All I am trying to do is punish the driftwood-like thing that damaged our brand-new bridge.
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| [k]
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| 
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| [charaFace B 6]
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| @Altria
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| Now please, grant me permission. It's still in range.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 8]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| ...
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| [k]
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| 
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| [messageOff]
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| [fadeout black 2.0]
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| [bgmStop BGM_EVENT_7 2.0]
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| [wait fade]
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| [soundStopAll]
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| [end]
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| 
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