fgo-game-data/ScriptActionEncrypt/03/0300130541.txt
2024-12-25 08:05:45 +00:00

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03-00-13-05-4-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098252900 1 Tepeu]
[charaSet B 1098253600 1 ???]
[charaSet C 1098253600 1 "Boy Tezca Enlarged"]
[charaScale C 1.2]
[charaSet D 8001410 1 Mash]
[charaSet E 8001400 1 Mash_Visor]
[charaSet F 1098252500 1 "Ocelotl 1"]
[charaSet G 1098252510 1 "Ocelotl 2"]
[charaSet H 1098252540 1 "Ocelotl 3"]
[sceneSet I 169100 1]
[charaScale I 1.3]
[sceneSet J 169100 1]
[charaScale J 1.3]
[sceneSet K 169100 1]
[charaScale K 1.2]
[scene 169100]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaDepth F 1]
[charaDepth G 2]
[charaDepth H 3]
[charaScale H 1.3]
[se ad1053]
[effect bit_talk_quick_slash]
[wt 0.6]
[se ad32]
[se ad171]
[effect bit_talk_14]
[wt 0.6]
[effect bit_talk_h_slash01_fs]
[se ad171]
[wt 0.6]
[se ad686]
[charaEffect H bit_talk_14]
[wt 0.1]
[charaFace F 0]
[charaFadeinFSR F 0.1 300,0]
[charaFace G 0]
[charaFadeinFSL G 0.1 -300,0]
[se ad671]
[seVolume ad671 0 0.5]
[charaFace H 0]
[charaFadein H 0.4 0,55]
[charaMove H 0,-10 0.4]
[charaMoveScale H 1.0 0.4]
[charaShake H 0.05 2 2 0.5]
[wt 1.4]
[se ad60]
[charaTalk on]
[charaTalk H]
[charaMove H 0,0 0.5]
[charaShake H 0.05 1 1 0.5]
[wt 0.2]
[seStop ad60 0.3]
[wt 0.6]
[cueSe SE_22 22_ad1224]
[seVolume 22_ad1224 0 0.7]
HOcelotl
[image npc_language_17]!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 2.0]
[cueSeStop 22_ad1224 0.5]
[charaTalk off]
[se ad769]
[seStop ad769 2.8]
[charaFadeout H 0.4]
[wt 0.5]
[wt 0.4]
[charaFadeout F 0.4]
[charaFadeout G 0.4]
[wt 2.5]
[charaDepth D 1]
[charaDepth E 2]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.1]
[se ade18]
[seVolume ade18 0.0 0.5]
[wt 0.5]
[seStop ade18 0.8]
[wt 1.2]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.1]
[charaFadeout E 0.4]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[wt 0.5]
[charaTalk on]
[charaTalk depthOn]
[charaTalk D]
Mash
The ocelomeh have retreated, and there appear to be no reinforcements headed our way. What shall I do, Master?
[k]
1Remain on standb[line 2]Wait!
[messageOff]
[charaTalk B]
[se ade64]
[seVolume ade64 0 0.5]
[wt 0.4]
[se ade65]
[seVolume ade65 0 0.5]
[wt 0.7]
[cueSe Battle bac208 0 0.5]
[wt 0.3]
[cueSe Battle bac135 0 0.5]
[wt 0.3]
[cueSe Battle bac210 0 0.5]
[wt 0.7]
[se ad464]
[seVolume ad464 0 0.6]
[wt 2.0]
[charaTalk D]
[charaFace D 7]
Mash
Master, those gunshots...!
[k]
1...Come on, Mash, let's go!
[messageOff]
[charaMoveReturn D 0,-5 0.5]
[wt 1.0]
[se ad667]
[seVolume ad667 0 0.8]
[charaMove D -50,0 0.5]
[charaFadeout D 0.4]
[wt 0.2]
[se ad443]
[wt 0.5]
[wipeout leftToRight 1.0 1.0]
[seStop ad667 1.0]
[seStop ad443 1.0]
[wait wipe]
[charaTalk off]
[charaTalk depthOff]
[charaDepth I 1]
[charaDepth D 2]
[charaDepth J 3]
[charaDepth C 4]
[charaDepth F 5]
[charaDepth G 6]
[charaDepth H 7]
[charaFadein I 0.1 -195,-350]
[charaScale D 1.2]
[charaScale F 1.2]
[charaScale G 1.2]
[charaScale H 1.2]
[wt 1.0]
[se ad443]
[seVolume ad443 0 0]
[se ad667]
[seVolume ad667 0 0]
[seVolume ad443 1.0 1.0]
[seVolume ad667 1.0 0.8]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]
[seStop ad443 0.5]
[seStop ad667 0.5]
[charaFace D 7]
[charaFadeinFSSideR D 0.4 300,0]
[charaMoveFSSideR D 250,0 0.5]
[wt 1.0]
[charaFace D 15]
[wt 1.0]
[charaFace C 2]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein J 1.0 -195,-300]
[charaMove J -95,-300 1.0]
[charaFadein F 1.0 -450,40]
[charaFadein G 1.0 250,40]
[charaFadein H 1.0 -100,40]
[charaMove F -350,40 1.0]
[charaMove G 350,40 1.0]
[charaMove H 0,40 1.0]
[wt 1.0]
[charaFadeout I 0.1]
[charaFadeout D 0.1]
[charaScale D 1.0]
[wt 0.5]
[se ad161]
[fowardEffect bit_talk_35]
[charaShake H 0.05 4 3 0.5]
[charaShake F 0.05 4 3 0.5]
[charaShake G 0.05 4 3 0.5]
[wt 1.2]
[charaFadein C 0.4 1]
[charaMove F -350,-10 0.5]
[charaFadeout F 0.4]
[wt 0.2]
[charaMove G 350,-10 0.5]
[charaFadeout G 0.4]
[wt 0.1]
[se ad144]
[seVolume ad144 0 0.7]
[wt 0.3]
[se ad144]
[seVolume ad144 0 0.7]
[wt 0.9]
[charaMove H 0,-10 0.5]
[charaFadeout H 0.4]
[wt 0.5]
[se ad144]
[seVolume ad144 0 0.7]
[wt 1.0]
[charaTalk on]
[charaTalk C]
[bgm BGM_EVENT_129 0.1]
C???
If you're going to pull the trigger, then make sure to kill what you're aiming at. Some jaguar warriors you were.
[k]
C???
You're not going to get anywhere near your dream of eradicating the deinos if this is how you do it.
[k]
C???
You haven't learned a thing, have you? What's the Crypter doing, anyway?
[k]
[charaFace B 0]
[charaFadein B 0.1 1]
[charaFaceFade C 0 0.2]
C???
...Hm?
[k]
[messageOff]
[charaTalk off]
[charaFadeout J 1.0]
[charaFadeout C 1.0]
[wt 2.2]
[charaTalk on]
[charaTalk depthOn]
[charaTalk B]
1...A human child?
2...Those gunshots...
[charaFaceFade B 5 0.2]
???
Hey.
[k]
[messageOff]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF00]
[se ade64]
[wt 0.2]
[charaFadeout B 0.1]
[wt 0.1]
[se ad1032]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 50,0]
[charaMove D 0,0 0.1]
[fowardEffect bit_talk_14]
[wt 0.5]
Mash
Look out, Master! He has a gun! Please, get behind me!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaSet D 1098257910 1 Mash]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
???
Why aren't you wearing your masks? Don't your rules require you to hide your faces?
[k]
???
You shouldn't be wandering around here looking like that. The deinos'll kill you if they find you.
[k]
[messageOff]
[se ad527]
[charaMove B -30,0 0.5]
[charaFadeout B 0.4]
[wt 0.3]
[seStop ad527 1.2]
[wt 1.2]
[charaTalk D]
[charaFace D 28]
[charaFadein D 0.1 1]
Mash
W-wait! Who are[line 2]
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[subCameraOn 1]
[charaLayer K sub #A]
[charaLayer B sub #A]
[charaDepth K 1]
[charaDepth B 2]
[charaFadein K 0.1 -120,200]
[wt 0.1]
[blur lens 0.5 2 20]
[subCameraFilter #A maskEdge cut359_mask13 3]
[subRenderFadein #A 0.4 100,-300]
[subRenderMove #A 0,-300 0.3]
[wt 1.0]
[se ad527]
[charaScale B 1.5]
[charaTalk B]
[charaFace B 5]
[charaFadeinFSL B 0.4 -260,330]
[wt 0.2]
[seStop ad527 0.2]
[wt 0.4]
???
You want to know who I am, and why I killed them? Are you serious? What kind of idiot would tell you that?
[k]
???
You don't let an enemy escape. If someone points a gun at you, you kill them. It's that simple.
[k]
???
You're not aiming a gun at me, so I'll let you go. But come after me, and I'll kill you.
[k]
???
Now quit wasting time. Mictlān hasn't got much left.
[k]
???
All the deinos and ocelomeh need to worry about is trying to win the war.
[k]
[messageOff]
[se ad527]
[wt 0.4]
[seStop ad527 1.2]
[blurOff lens 0.5]
[subRenderMove #A -100,-300 0.3]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaFadeout B 0.1]
[charaFadeout K 0.1]
[wt 1.6]
[fadeout black 1.0]
[bgmStop BGM_EVENT_129 1.0]
[wait fade]
[charaSet D 8001410 1 Mash]
[subCameraOff]
[charaLayer K normal #A]
[charaLayer B normal #A]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[wt 0.5]
1...He's gone.
2...An ocelotl without a mask...
[messageOff]
[se ade255]
[wt 0.7]
[cueSe SE_22 22_ad1210 0.5 1.0]
[wt 1.2]
[cueSeStop 22_ad1210 0.2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_77 0.1]
Tepeu
Good news. I found the perfect tree. Thank you for guarding me while I[line 2][wt 1.0][charaFace A 0]Oh?
[k]
Tepeu
Did something bad happen? You both look crestfallen.
[k]
1Oh, no, we're fine.
2There was a human boy out here in the jungle.
[charaFace A 3]
Tepeu
A human boy...? You mean an ocelotl? No, that can't be right.
[k]
Tepeu
You must have been seeing things. Have you been chewing on peyotl, perhaps?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Mash
Um, what's peyotl, Tepeu?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tepeu
A fuzzy plant about the size of your head. The priests are fond of chewing it for the hallucinations it gives.
[k]
Tepeu
Hmm. Anyway, we should be heading back. We still have to make enough balls for everyone before the ritual begins.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Mash
...Yes, I guess you're right.
[k]
Mash
I'm still wondering who that boy was, but right now, we need to focus on rendezvousing with the Storm Border.
[k]
Mash
So tomorrow, we need to win the ritual, gain an audience with the King of Dinosaurs, and be granted passage across the plains.
[k]
[charaFace D 7]
Mash
Let's stay on our toes, Master. This is one mission we absolutely can't afford to fail.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]