1003 lines
16 KiB
Plaintext
1003 lines
16 KiB
Plaintext
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$94-08-80-76-1-1
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[soundStopAll]
|
||
[enableFullScreen]
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||
[charaSet A 8001600 1 Mash]
|
||
[charaSet B 11016000 1 Chloe]
|
||
[charaSet C 1098275300 1 Suzuka]
|
||
[charaSet D 1098274400 1 "Altria Caster"]
|
||
|
||
[charaSet E 3034001 1 Ibaraki-Douji]
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||
|
||
[charaSet F 7022002 1 Ibaraki-Douji]
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[charaSet G 1047000 1 Watanabe-no-Tsuna]
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[charaSet H 6021001 1 Shuten-Douji]
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[charaSet J 6043000 1 Ortlinde]
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[charaSet K 6043300 1 Irs]
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[charaSet L 6043000 1 Ortlinde2]
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[charaSet M 6043300 1 Irs2]
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|
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[charaSet R 5009000 1 "Effect Dummy 1"]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[sceneSet T 142500 1 1]
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[sceneSet U 142500 1 1]
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[sceneSet V 142500 1 1]
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[charaSet W 5009000 1 "Effect Dummy 1"]
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[charaSet X 5009000 1 "Effect Dummy 2"]
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||
[sceneSet Y 10000 1]
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[sceneSet Z 10001 1]
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[charaDepth Y 9]
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[charaDepth Z 9]
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[cameraMove 0 0,0 1.01]
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[scene 142500]
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[bgm BGM_BATTLE_48 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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[wt 0.35]
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[se ad73]
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[charaMoveScale F 1.1 0.25]
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[charaMove F 0,15 0.25]
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[charaFadeout F 0.25]
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[wt 0.40]
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||
[charaFace G 0]
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[charaFadein G 0.1 1]
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[wt 0.2]
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|
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[se ad1051]
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[fowardEffect bit_talk_claw_red02 0,0]
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[wt 0.35]
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[se ad7]
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[charaMove G 120,0 0.25]
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[wt 0.4]
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[cameraMove 0.5 60,-10 1.1]
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[charaFadeout G 0.25]
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[wt 0.25]
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[charaScale H 0.95]
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[charaFace H 0]
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[charaFadein H 0.25 -80,-5]
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[charaMove H -50,0 0.25]
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[charaMoveScale H 1.0 0.25]
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[wt 0.35]
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[se ad1051]
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[fowardEffect bit_talk_claw_red02 0,0 H]
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[wt 0.35]
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[se ad73]
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[charaMove H -150,0 0.3]
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[wt 0.65]
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[charaFaceFade H 1 0.2]
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[wt 0.8]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[bgm BGM_BATTLE_48 0.6 0.5]
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[wait wipe]
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|
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[cameraMove 0 0,0 1.01]
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|
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[charaFadeout H 0.1]
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[wt 0.4]
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[bgm BGM_BATTLE_48 0.6 1.0]
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[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
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||
|
||
[subCameraOn 2]
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||
[subCameraFilter #A maskEdge cut359_mask06 4 0,0,0,255 0]
|
||
[charaLayer L sub #A]
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||
[charaLayer T sub #A]
|
||
[charaDepth L 4]
|
||
[charaDepth T 2]
|
||
[charaFace L 8]
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[charaFadein L 0.1 20,210]
|
||
[charaFace T 0]
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||
[charaFadein T 0.1 -150,-100]
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|
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[subCameraFilter #B maskEdge cut359_mask06 4 0,0,0,255 0]
|
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[charaLayer M sub #B]
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[charaLayer U sub #B]
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[charaDepth M 4]
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||
[charaDepth U 2]
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[charaFace M 0]
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||
[charaFadein M 0.1 -20,210]
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||
[charaFace U 0]
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[charaFadein U 0.1 150,-100]
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|
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[se ad346]
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||
[subRenderFadein #A 0.35 120,-250]
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[subRenderMove #A 0,-250 0.35]
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[subRenderFadein #B 0.35 -120,-500]
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[subRenderMove #B 0,-500 0.35]
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[wt 0.4]
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||
[seStop ad346 0.2]
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[wt 0.6]
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[subRenderFadeout #A 0.35]
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[subRenderFadeout #B 0.35]
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[subRenderMove #A -80,-250 0.35]
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||
[subRenderMove #B 80,-500 0.35]
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[wt 0.35]
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||
[charaFadeout L 0.1]
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||
[charaFadeout M 0.1]
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[charaFadeout T 0.1]
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[charaFadeout U 0.1]
|
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[wt 0.15]
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|
||
[subCameraOff]
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[charaLayer L main]
|
||
[charaLayer T main]
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[charaLayer M main]
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[charaLayer U main]
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|
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[charaFace J 8]
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[charaFadein J 0.1 1]
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[wt 0.2]
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||
|
||
[charaFace J 5]
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||
[charaShake J 0.01 1 1 1.0]
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||
[se ad96]
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[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
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[wt 0.1]
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[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
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[wt 0.1]
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||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
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[wt 0.1]
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||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
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||
[wt 0.1]
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||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
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||
[wt 0.1]
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||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
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||
[wt 0.2]
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[seStop ad96 0.2]
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||
[wt 0.5]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaFace H 0]
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||
[charaFadein H 0.1 1]
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||
[wt 0.15]
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||
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||
[se ad96]
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[effect bit_shot_01 90,-60]
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[wt 0.15]
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[se ad73]
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[charaFace H 1]
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[charaMove H 0,-10 0.1]
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[fowardEffect bit_talk_quickmove]
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||
[effect bit_shot_01 -200,50]
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||
[wt 0.1]
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||
[charaSpecialEffect H erasureReverse 1 0.3]
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[wt 0.05]
|
||
[effect bit_shot_01 150,-140]
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||
[wt 0.05]
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||
[charaMove H 0,10 0.15]
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[wt 0.05]
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[effect bit_shot_01 -30,150]
|
||
[wt 0.15]
|
||
[effect bit_shot_01 90,-60]
|
||
[wt 0.3]
|
||
[seStop ad96 0.1]
|
||
[wt 0.1]
|
||
|
||
[sceneSet T 106800 1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOn 2]
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||
[charaLayer H sub #A]
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||
[charaLayer T sub #A]
|
||
[charaLayer V sub #A]
|
||
[charaLayer R sub #A]
|
||
[charaLayer F sub #A]
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||
|
||
[charaLayer S sub #B]
|
||
[charaLayer J sub #B]
|
||
[charaLayer K sub #B]
|
||
[charaLayer U sub #B]
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||
|
||
[subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255]
|
||
[subCameraFilter #B maskEdge cut359_mask20 4 0,0,0,0]
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||
|
||
[charaTalk depthOff]
|
||
[charaDepth T 1]
|
||
[charaDepth U 1]
|
||
[charaDepth V 1]
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||
|
||
[charaDepth H 2]
|
||
[charaDepth K 2]
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||
[charaDepth J 3]
|
||
[charaDepth F 2]
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||
[charaDepth R 4]
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||
[charaDepth S 4]
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||
|
||
[charaScale T 1.4]
|
||
[charaScale U 1.4]
|
||
[charaScale V 1.4]
|
||
[charaScale H 1.2]
|
||
[charaScale F 1.2]
|
||
[charaScale K 1.2]
|
||
[charaScale J 1.2]
|
||
[charaScale R 1.0]
|
||
[charaScale S 1.0]
|
||
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 0,280]
|
||
[charaFadein T 0.1 -100,125]
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||
|
||
[charaFace K 5]
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||
[charaFace J 5]
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||
[charaFadein K 0.1 -100,280]
|
||
[charaFadein J 0.1 100,200]
|
||
[charaFadein U 0.1 0,125]
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||
|
||
[subRenderFadein #A 0.35 0,-350]
|
||
[subRenderMove #A 0,-300 0.35]
|
||
[wt 0.4]
|
||
|
||
[effectDestroy bit_shot_01]
|
||
|
||
[seStop ad207 0.3]
|
||
[se ad39]
|
||
[charaPut R 0,250]
|
||
[charaEffect R bit_talk_36]
|
||
[wt 2.0]
|
||
|
||
[seStop ad39 0.3]
|
||
[subRenderFadeout #A 0.15]
|
||
[wt 0.15]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 0,280]
|
||
[charaFadein V 0.1 0,125]
|
||
[charaPut R 2000,2500]
|
||
[charaEffectStop R bit_talk_36]
|
||
|
||
[se ad1050]
|
||
[charaPut W 1]
|
||
[charaEffect W bit_talk_liquor_wave]
|
||
[wt 0.8]
|
||
[subCameraFilter #A maskEdge cut359_mask20 4 0,0,0,0]
|
||
[wt 0.2]
|
||
[cueSe SE_21 21_ade576]
|
||
[seStop ad1050 2.5]
|
||
[wt 0.8]
|
||
|
||
[subRenderFadeinFSSideR #A 0.35 300,-350]
|
||
[subRenderFadeinFSSideL #B 0.35 -300,-350]
|
||
[subRenderMoveFSSideR #A 300,-250 0.35]
|
||
[subRenderMoveFSSideL #B -300,-250 0.35]
|
||
|
||
[wt 0.45]
|
||
[charaPut R 0,280]
|
||
[charaPut S 0,280]
|
||
[charaEffect R bit_talk_liquor_wave]
|
||
[charaEffect S bit_talk_liquor_wave]
|
||
[wt 0.15]
|
||
|
||
|
||
[se ad7]
|
||
[charaMove F 250,280 0.3]
|
||
[charaMove K -350,280 0.3]
|
||
[charaMove J -150,200 0.3]
|
||
[charaFadeout F 0.3]
|
||
[charaFadeout K 0.3]
|
||
[charaFadeout J 0.3]
|
||
[wt 1.1]
|
||
|
||
[wipeout rectangleStripUpToDown 0.4 1.0]
|
||
[bgm BGM_BATTLE_48 0.6 0.5]
|
||
[cueSeStop 21_ade576 0.6]
|
||
[wait wipe]
|
||
|
||
[charaPut W 5000,5000]
|
||
[charaPut R 5000,5000]
|
||
[charaPut S 5000,5000]
|
||
[charaEffectDestroy W bit_talk_liquor_wave]
|
||
[charaEffectDestroy R bit_talk_liquor_wave]
|
||
[charaEffectDestroy S bit_talk_liquor_wave]
|
||
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout S 0.1]
|
||
[wt 0.2]
|
||
|
||
[subCameraOff]
|
||
[charaLayer T normal]
|
||
[charaLayer U normal]
|
||
[charaLayer V normal]
|
||
[charaLayer H normal]
|
||
[charaLayer F normal]
|
||
[charaLayer K normal]
|
||
[charaLayer J normal]
|
||
[charaLayer R normal]
|
||
[charaLayer S normal]
|
||
[charaScale T 1.0]
|
||
[charaScale U 1.0]
|
||
[charaScale V 1.0]
|
||
[charaScale H 1.0]
|
||
[charaScale F 1.0]
|
||
[charaScale K 1.0]
|
||
[charaScale J 1.0]
|
||
[charaScale R 1.0]
|
||
[charaScale S 1.0]
|
||
|
||
[scene 106800]
|
||
[wt 0.1]
|
||
|
||
[se ad556]
|
||
[seVolume ad556 0 0]
|
||
|
||
|
||
[charaDepth J 2]
|
||
[charaDepth K 3]
|
||
[charaFace J 8]
|
||
[charaFace K 0]
|
||
[charaFadeinFSR J 0.1 256,-40]
|
||
[charaFadeinFSL K 0.1 -256,-40]
|
||
[wt 0.05]
|
||
|
||
[charaMoveFSR J 256,0 0.5]
|
||
[charaMoveFSL K -256,0 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[seVolume ad556 0.4 0.8]
|
||
[bgm BGM_BATTLE_48 0.6 1.0]
|
||
[wait wipe]
|
||
[wt 0.35]
|
||
|
||
[se ad346]
|
||
[seStop ad556 1.5]
|
||
[charaMoveReturnFSR J 256,-8 0.4]
|
||
[charaMoveReturnFSL K -256,-8 0.4]
|
||
[wt 0.5]
|
||
[seStop ad346 0.1]
|
||
[wt 0.5]
|
||
|
||
[charaFace J 5]
|
||
[charaFace K 5]
|
||
[se ad96]
|
||
[charaShake K 0.01 1 1 1.0]
|
||
[charaShake J 0.01 1 1 1.0]
|
||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFCF FFFFFF50]
|
||
[wt 0.1]
|
||
[seStop ad96 0.6]
|
||
[wt 0.5]
|
||
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[scene 142500]
|
||
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.3]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[effect bit_talk_14 150,-80]
|
||
[wt 0.05]
|
||
[se ad96]
|
||
[se ad602]
|
||
[charaShake G 0.02 2 2 1.0]
|
||
[effect bit_shot_01 150,-80]
|
||
[wt 0.3]
|
||
[se ad602]
|
||
[effect bit_shot_01 -100,60]
|
||
[wt 0.3]
|
||
[se ad602]
|
||
[effect bit_shot_01 60,10]
|
||
[effect bit_talk_14 -150,10]
|
||
[wt 0.3]
|
||
[se ad602]
|
||
[effect bit_shot_01 -90,-130]
|
||
[wt 0.6]
|
||
|
||
[se ad678]
|
||
[se ad1006]
|
||
[blur motion 0.1 4 10 0.5 0.6 0.05 100]
|
||
[charaFace G 5]
|
||
[charaMoveScale G 1.1 0.25]
|
||
[charaMove G 0,15 0.25]
|
||
[charaFadeout G 0.25]
|
||
[wt 0.25]
|
||
[effectDestroy bit_shot_01]
|
||
[blurOff motion 0.1]
|
||
[wt 0.15]
|
||
|
||
[se ad85]
|
||
[se ad171]
|
||
[effect bit_talk_gram_slash_04_fs 0,0 H]
|
||
[wt 0.55]
|
||
|
||
[se ad32]
|
||
[se ad170]
|
||
[se ad686]
|
||
[cueSe Battle bac151]
|
||
[fadeout white 0.1]
|
||
[wait fade]
|
||
|
||
[effectDestroy bit_talk_gram_slash_04_fs]
|
||
|
||
[charaScale F 1.1]
|
||
[charaFace F 8]
|
||
[charaFadein F 0 0,15]
|
||
|
||
[se ad671]
|
||
[fowardEffect bit_talk_blow02]
|
||
[charaShake F 0.03 4 4 0.9]
|
||
[charaMoveScale F 1.0 0.3]
|
||
[charaMove F 0,0 0.3]
|
||
[fadein white 0.1]
|
||
[wait fade]
|
||
|
||
[seStop ad671 0.7]
|
||
[wt 1.2]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaFace F 7]
|
||
@F:Ibaraki-Douji
|
||
(Huff... Huff...!)
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_BATTLE_48 1.5]
|
||
[wt 0.05]
|
||
|
||
[cueSe Battle bas13]
|
||
[effect bit_talk_debuff]
|
||
[wt 1.4]
|
||
|
||
[se adm20]
|
||
[fadeout white 0.7]
|
||
[cueSeStop bas13 0.9]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
[wt 1.0]
|
||
[seStop adm20 1.0]
|
||
[wt 0.5]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
Ibaraki-Douji is growing less hostile. I believe it's thanks to Shuten-Douji's intervention!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
@Shuten-Douji
|
||
Fufu, done already?
|
||
[k]
|
||
|
||
@Shuten-Douji
|
||
I haven't had that much fun in a looong time. It's nice to see you get all worked up once in a while, Ibaraki.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale G 1.0]
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
@Watanabe-no-Tsuna
|
||
...[se ad954][sr]...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
@Irs
|
||
Your magical energy reserves are severely depleted, Ibaraki-Douji. I don't think you can keep this up...
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
@Ibaraki-Douji
|
||
...Hmph.
|
||
[k]
|
||
|
||
@Ibaraki-Douji
|
||
That's it. I'm done. I can't go all out against Shuten, anyway.
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
@Ibaraki-Douji
|
||
Especially now that I've noticed Master's here, too!
|
||
[k]
|
||
|
||
@Ibaraki-Douji
|
||
Ugh, forget it! This is stupid! Did you think you could cheer me up without so much as a single sweet!?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 14]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
Ibaraki-Douji's mood doesn't seem to have improved! What do we do now, Senpai!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
@Altria Caster
|
||
Huh? That's weird. I thought that fighting would fix things, like it did before.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
@Chloe
|
||
Not this time. Instead of helping her remember what she likes through sheer physics, we just made her even madder.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 16]
|
||
[charaFadein C 0.1 1]
|
||
@Suzuka Gozen
|
||
That's weird.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:Shuten-Douji!
|
||
?2:Is there anything we can do!?
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.05]
|
||
|
||
[charaFace H 6]
|
||
[se ad217]
|
||
[charaMoveReturn H 0,-5 0.8]
|
||
[wt 0.8]
|
||
[seStop ad217 0.1]
|
||
[wt 0.5]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Shuten-Douji
|
||
Ahhh. Did you say something, Master?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:...Tsuna!
|
||
|
||
?2:Is there anything we can do!?
|
||
?!
|
||
|
||
|
||
[bgmStop BGM_EVENT_77 1.5]
|
||
|
||
@Watanabe-no-Tsuna
|
||
...Ibaraki.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Ibaraki-Douji
|
||
(Huff,[charaMoveReturn E 0,-8 0.6] huff,[wt 0.9][charaFace E 5] huff...) What!? You want to laugh at me[sr]for making a fool of myself!? Go on, then!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_MIZUGI_2020_1 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Watanabe-no-Tsuna
|
||
I heard what you're up to, at least in part.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Ibaraki-Douji
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Watanabe-no-Tsuna
|
||
They say you're making a book in collaboration with Lady Tomoe and the Valkyries.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
@Watanabe-no-Tsuna
|
||
I'm impressed. I could never do anything like that.
|
||
[k]
|
||
|
||
@Watanabe-no-Tsuna
|
||
The only thing I know how to do is swing a sword.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 3]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Ibaraki-Douji
|
||
H-hmph! Quit it with the cheap flattery!
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
|
||
@Ibaraki-Douji
|
||
Besides, if Ortlinde, Irs, and I can't figure out what game to write about...
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
@Ibaraki-Douji
|
||
...we might not be able to make another book anyway.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
@Watanabe-no-Tsuna
|
||
Hmm.
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
@Watanabe-no-Tsuna
|
||
Well, in my opinion, you should just write about whatever game you feel like.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Ibaraki-Douji
|
||
Just like that, huh? Hmph! The whole problem's that I don't KNOW what game I want to write about!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Watanabe-no-Tsuna
|
||
No?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Ibaraki-Douji
|
||
No!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Watanabe-no-Tsuna
|
||
Well, then...what is a game you have played recently that you enjoyed?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
[wt 1.2]
|
||
|
||
|
||
@Ibaraki-Douji
|
||
W-well[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_MIZUGI_2020_1 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
|
||
[charaSet A 1098276910 1 Mash]
|
||
[charaSet B 1098276000 1 Chloe]
|
||
[charaSet F 1098272000 1 Lancelot]
|
||
[charaSet G 1045000 1 "Tomoe Gozen"]
|
||
|
||
[scene 147900]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 3]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_25 0.1]
|
||
|
||
@Lancelot
|
||
Altriacraft?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Altria Caster
|
||
Th-that's right. Ibaraki-Douji says it's the best game she's played in a while.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Chloe
|
||
Makes sense. It WAS really well-made. I guess that's why Ozymandias is the King of Kings!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Suzuka Gozen
|
||
Huh, no kidding? Maybe I'll, like, give it a shot too.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Chloe
|
||
Why don't you go visit him in his room then? You might have to contend with a bunch of the kid Heroic Spirits, though.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Suzuka Gozen
|
||
Hell yeah! I'll totes go!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Tomoe Gozen
|
||
What a relief. I was worried about Ibaraki-Douji, but it sounds like all is well now.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Ortlinde and Irs said they'll go with Altriacraft too.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Mash
|
||
So now, Ibaraki-Douji is going to continue her Altriacraft Picture Diary...
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Mash
|
||
...and Ortlinde and Irs are going to write and illustrate an Altriacraft column!
|
||
[k]
|
||
|
||
@Mash
|
||
At least, that's what they're planning as of now.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Chloe
|
||
I can't say I'm surprised. But, that sounds like it should also work just fine.
|
||
[k]
|
||
|
||
@Chloe
|
||
There's no rule that says you can't still make a book about Altria just because the Altria-only restriction is no longer in place.
|
||
[k]
|
||
|
||
?1:True. And I can't blame them for liking a game as well-made as Altriacraft.
|
||
?2:Plus, there's a reason Altriacraft got so popular.
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Altria Caster
|
||
For sure. Though I have to say, it's still a little embarrassing.
|
||
[k]
|
||
|
||
[charaFace D 10]
|
||
@Altria Caster
|
||
But, all's well that ends well![wt 0.7][charaFace D 1] Now let's keep going!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_25 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|