fgo-game-data/ScriptActionEncrypt/94/9406/9406881020.txt
2023-12-28 01:45:56 +00:00

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94-06-88-10-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098229700 1 보댜노이]
[charaSet B 1098231700 1 콘]
[charaSet C 1053900 1 쯩짝]
[charaSet D 1053910 1 쯩니]
[charaSet E 1098124510 1 다 빈치]
[charaSet F 1098229300 1 건장한 반어인]
[charaSet G 1098124500 1 이펙트용]
[charaSet H 1098124500 1 이펙트용 더미]
[ifClear 60068801]
[charaSet I 1098238200 1 리본 콘 무장]
[charaSet J 1098237900 1 콘 무장]
[charaSet K 1098237900 1 콘 무장]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet I 1098238210 1 리본 콘 무장]
[charaSet J 1098237910 1 콘 무장]
[charaSet K 1098237910 1 콘 무장]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet I 1098238220 1 리본 콘 무장]
[charaSet J 1098237920 1 콘 무장]
[charaSet K 1098237920 1 콘 무장]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet I 1098238300 1 리본 콘 무장]
[charaSet J 1098238000 1 콘 무장]
[charaSet K 1098238000 1 콘 무장]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet I 1098238310 1 리본 콘 무장]
[charaSet J 1098238010 1 콘 무장]
[charaSet K 1098238010 1 콘 무장]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet I 1098238320 1 리본 콘 무장]
[charaSet J 1098238020 1 콘 무장]
[charaSet K 1098238020 1 콘 무장]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet I 1098238400 1 리본 콘 무장]
[charaSet J 1098238100 1 콘 무장]
[charaSet K 1098238100 1 콘 무장]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet I 1098238410 1 리본 콘 무장]
[charaSet J 1098238110 1 콘 무장]
[charaSet K 1098238110 1 콘 무장]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet I 1098238420 1 리본 콘 무장]
[charaSet J 1098238120 1 콘 무장]
[charaSet K 1098238120 1 콘 무장]
[flag Seisaku_B 3]
[else]
[charaSet I 1098238200 1 리본 콘 무장]
[charaSet J 1098237900 1 콘 무장]
[charaSet K 1098237900 1 콘 무장]
[flag Seisaku_B 1]
[endIf]
[imageSet L back10000 1]
[charaScale L 1.01]
[charaFilter L silhouette e6b42280]
[charaFilter L silhouette ffd70080]
[charaDepth L 2]
[charaDepth E 3]
[charaDepth B 10]
[charaDepth J 1]
[charaDepth K 1]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]
[charaPut G 0,0]
[charaBackEffect G bit_talk_ppl_fog02]
[scene 147104]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk off]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[fowardEffect bit_talk_x_slash01]
[wt 0.1]
[se bac137]
[charaShake A 0.04 4 4 0.4]
[wt 0.1]
[fowardEffect bit_talk_x_slash02]
[wt 0.1]
[se bac136]
[charaShake A 0.04 4 4 0.4]
[wt 0.4]
[charaScale J 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J 256,-150 0.4]
[wt 0.4]
[branch lblClear_B1_1 Seisaku_B 1]
[branch lblClear_B2_1 Seisaku_B 2]
[branch lblClear_B3_1 Seisaku_B 3]
[label lblClear_B1_1]
[se bac136]
[branch lblConf1]
[label lblClear_B2_1]
[se bac141]
[branch lblConf1]
[label lblClear_B3_1]
[se bac145]
[branch lblConf1]
[label lblConf1]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 1.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147400]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[se bac149]
[fowardEffect bit_talk_13 80,140]
[wt 0.1]
[charaShake A 0.04 4 4 0.4]
[wt 0.1]
[se bac150]
[fowardEffect bit_talk_13 -150,-80]
[wt 0.1]
[charaShake A 0.04 4 4 0.4]
[wt 0.4]
[charaScale J 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 -320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J -256,-150 0.4]
[wt 0.4]
[branch lblClear_B1_2 Seisaku_B 1]
[branch lblClear_B2_2 Seisaku_B 2]
[branch lblClear_B3_2 Seisaku_B 3]
[label lblClear_B1_2]
[se bac136]
[se bac137]
[branch lblConf2]
[label lblClear_B2_2]
[se bac141]
[se bac142]
[branch lblConf2]
[label lblClear_B3_2]
[se bac145]
[se bac146]
[branch lblConf2]
[label lblConf2]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 1.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147700]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[charaFadeTime L 0.2 0.7]
[cueSe Servants_403800 bac1589]
[wt 0.3]
[charaFadeout L 0.4]
[charaShake A 0.04 4 4 0.7]
[wt 0.4]
[charaScale J 1.2]
[charaScale K 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace K 0]
[charaFadein K 0.4 320,-170]
[charaMoveScale K 1.0 0.4]
[charaMove K 256,-150 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 -320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J -256,-150 0.4]
[wt 0.25]
[branch lblClear_B1_3 Seisaku_B 1]
[branch lblClear_B2_3 Seisaku_B 2]
[branch lblClear_B3_3 Seisaku_B 3]
[label lblClear_B1_3]
[se bac137]
[branch lblConf3]
[label lblClear_B2_3]
[se bac142]
[branch lblConf3]
[label lblClear_B3_3]
[se bac146]
[branch lblConf3]
[label lblConf3]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 0.2]
[branch lblClear_B1_4 Seisaku_B 1]
[branch lblClear_B2_4 Seisaku_B 2]
[branch lblClear_B3_4 Seisaku_B 3]
[label lblClear_B1_4]
[se bac139]
[branch lblConf4]
[label lblClear_B2_4]
[se bac143]
[branch lblConf4]
[label lblClear_B3_4]
[se bac147]
[branch lblConf4]
[label lblConf4]
[wt 1.1]
[charaFadeout J 0.2]
[charaFadeout K 0.2]
[wt 0.2]
[charaScale J 1.0]
[charaScale K 1.0]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[charaDepth B 0]
[charaFilter L normal e6b42280]
[scene 147104]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[bgmStop BGM_EVENT_80 2.0]
[se ade153 0.4]
[seStop ade153 2.0]
[charaBackEffectStop G bit_talk_ppl_fog02]
[scene 147100 0.5]
[wt 2.0]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
@쯩짝
앗, 안개가 걷혔습니다![r]아무래도 보댜노이의 습격이 끝난 것 같아요!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 -196,0]
@쯩니
후우. 완전히 지켜냈어……
[k]
[charaFace D 1]
@쯩니
물리친 건 처음이야. 다행이야.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk off]
[charaFace I 1]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[charaFace K 1]
[charaFadeinFSR K 0.1 2]
[wt 0.4]
[cueSe SE_22 22_ade697]
[charaMoveReturn I 0,4 0.4]
[wt 0.1]
[charaMoveReturnFSL J -256,4 0.2]
[wt 0.2]
[charaMoveReturnFSR K 256,4 0.5]
[wt 0.2]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL J -256,4 0.2]
[wt 0.1]
[charaMoveReturn I 0,4 0.4]
[wt 0.7]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 176,0]
@쯩짝
닛짱의 말대로예요.[r]모처럼 섬의 구역을 되찾아도,
[k]
@쯩짝
새로운 수괴가 바다에서 나타나면 또 빼앗겨 버려서,[r]결국 제자리걸음이었습니다.
[k]
@쯩짝
우리들의 싸움은 의미가 있는 일이다,
[k]
@쯩짝
나은 방향으로 제대로 전진하고 있다,[r]라고 생각할 수 있게 되어서 기뻐요!
[k]
[charaFace C 0]
@쯩짝
이것도 여러분께서 방위망을 구축해 주신 덕분이지요.
[k]
@쯩짝
저희로서는 본 적도 없는[r]멋진 설비를 만들어 주셔서……
[k]
@쯩짝
정말로 감사합니다.[r]콘들도 기뻐했고요.
[k]
?1: 힘이 되었다니 다행이야
[charaFadeout C 0.1]
[wt 0.1]
?2: 두 사람의 지도력이 있었기에 가능했어!
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth C 2]
[charaDepth D 1]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaFace D 1]
[charaFadein D 0.1 1]
[wt 1.2]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
?!
[charaPut H 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@다 빈치
좋아~ 수괴들의 습격도 끝난 듯하니까.
[k]
@다 빈치
적이 더 나타나지 않는 동안에,[r]다음 구역의 공략을 시작하자.
[k]
@다 빈치
물론, 조금은 휴식한 후에!
[k]
[charaFace E 24]
[bgm BGM_EVENT_77 0.2 0.7]
[charaFadeTime L 0.2 0.6]
@다 빈치
(……그 틈에,[r] 이쪽에서는 다시 분석작업을 진행해야 해)
[k]
@다 빈치
(바다 저편의 안개에서 나타나는,[r] 출신지가 제각각인 수괴들)
[k]
@다 빈치
(여전히 확실하지 않은 이 섬의 좌표수치.[r] 여기는 대체 ‘무엇’이고 ‘어디’에 있는 거지……?)
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[fadeout black 1.0]
[wait fade]
[charaPut H 1200,1200]
[charaFadeout E 0.1]
[charaFadeout L 0.1]
[pictureFrame cut063_cinema]
[scene 10000]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_129 0.1 0.7]
보충은 실패했다. 한심하게.[r]저래서야 역부족이다.
[k]
중요한 것을 빼앗길 상황이라면,[r]조금 더 필사적이었어도 좋았을 것을.
[k]
하지만 실망할 정도로 뭔가 기대하지는 않았다.
[k]
[line 3]그렇기에, 남은 것에도 흥미는 없다.
[k]
[messageOff]
[bgm BGM_EVENT_129 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[scene 147700]
[wt 1.0]
[bgm BGM_EVENT_129 1.0 0.7]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth A 1]
[charaScale F 0.8]
[charaTalk off]
[charaFace A 0]
[charaFadeinFSL A 0.1 -256,-50]
[charaFace F 0]
[charaFadeinFSR F 0.1 256,-50]
[se ad26]
[wt 1.0]
[seStop ad26 1.0]
[cueSe SE_22 22_ade702]
[wt 1.4]
[charaMove A 0,-50 0.2]
[charaMove F 0,-50 0.2]
[charaFadeout A 0.2]
[charaFadeout F 0.2]
[wt 0.4]
[se bac149 0.7]
[wt 0.2]
[se bac148 0.7]
[se ad466 0.7]
[wt 0.3]
[se ad1028 0.7]
[effect bit_talk_35]
[wt 2.0]
[charaSet F 1098229310 1 건장한 반어인]
[charaScale F 0.8]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0,-50]
[wt 0.4]
@건장한 반어인
하[line 4]앗……
[k]
[messageOff]
[bgm BGM_EVENT_129 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[charaFadeout F 0.1]
[scene 10000]
[wt 1.0]
[bgm BGM_EVENT_129 1.0 0.7]
[fadein black 1.0]
[wait fade]
그 진미와는 거리가 멀다 해도.
[k]
누군가의 배를, 채우게 될 뿐이겠지.
[k]
[messageOff]
[bgmStop BGM_EVENT_129 2.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]