2078 lines
38 KiB
Plaintext
2078 lines
38 KiB
Plaintext
|
||
$03-00-13-00-1-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
[charaSet A 1098257910 1 Mash]
|
||
[charaSet B 1098235000 1 Kadoc]
|
||
[charaSet C 1098124800 1 "Foreign Priestess"]
|
||
|
||
[sceneSet D 168701 1]
|
||
[charaScale D 1.1]
|
||
|
||
[sceneSet E 168702 1]
|
||
[charaScale E 1.01]
|
||
|
||
[sceneSet G 168702 1]
|
||
[charaScale G 1.5]
|
||
|
||
[charaSet H 98115000 1 Effect]
|
||
|
||
[sceneSet I 168702 1]
|
||
[charaScale I 1.3]
|
||
|
||
[sceneSet J 168702 1]
|
||
[charaScale J 1.3]
|
||
|
||
[scene 10000]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_72 0.1]
|
||
|
||
|
||
[criMovie talk_mov136 bgmPlay true]
|
||
|
||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[blur lens 0.1 2 2]
|
||
|
||
[subCameraOn 2]
|
||
[charaLayer A sub #A]
|
||
[subCameraFilter #A through]
|
||
[subRenderFadein #A 0 0,0]
|
||
|
||
[charaLayer B sub #B]
|
||
[subCameraFilter #B through]
|
||
[subRenderFadein #B 0 0,0]
|
||
|
||
[subRenderDepth #A 3]
|
||
[subRenderDepth #B 2]
|
||
|
||
[scene 168701]
|
||
[charaTalk depthOff]
|
||
[charaDepth D 1]
|
||
[charaDepth E 2]
|
||
|
||
[charaDepth I 1]
|
||
[charaDepth J 2]
|
||
|
||
[charaDepth A 3]
|
||
[charaDepth B 4]
|
||
[charaDepth C 6]
|
||
[charaDepth H 5]
|
||
|
||
[charaScale A 1.35]
|
||
[charaFadein D 0.1 -50,-200]
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 256,30]
|
||
|
||
[charaScale B 0.95]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 -356,-30]
|
||
|
||
[subBlur #B lens 0.1 1 1 1.0 subBlur]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
@Mash
|
||
What...IS that?[sr]What is this place?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[cameraMove 1.0 20,0 1.05]
|
||
[charaMoveScale A 1.4 0.4]
|
||
[charaMove A 290,40 0.4]
|
||
[charaFadeout A 0.4]
|
||
|
||
[charaMoveScale B 1.05 1.0]
|
||
[charaMove B -300,0 1.0]
|
||
[subBlurOff #B lens 0.5 normal]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[wt 0.4]
|
||
|
||
@Kadoc
|
||
Looks like an operating room and a...corpse of some kind?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.4]
|
||
[charaMoveScale B 1.1 0.4]
|
||
[charaMove B -330,15 0.4]
|
||
[blurOff lens 1.0]
|
||
[cameraMove 1.5 30,40 1.15]
|
||
[wt 1.8]
|
||
|
||
[charaScale A 1.0]
|
||
[charaScale B 1.0]
|
||
|
||
?1:...
|
||
?2:So, this must be[line 2]
|
||
|
||
?!
|
||
[messageOff]
|
||
[cameraHome 1.2]
|
||
[wt 0.8]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.4 -260,0]
|
||
[charaMove B -250,0 0.4]
|
||
[wt 1.0]
|
||
[charaFace B 4]
|
||
|
||
@Kadoc
|
||
...Yeah. Gotta be what's left of the Master of all the Servants here.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Moriarty called it “Test Subject E”...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.3]
|
||
[wt 0.4]
|
||
[charaSet A 1098257910 1 Mash]
|
||
[charaSet B 1098235000 1 Kadoc]
|
||
[subCameraOff]
|
||
[charaDepth A 3]
|
||
[charaDepth B 4]
|
||
[wt 0.2]
|
||
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.2 200,0]
|
||
|
||
@Mash
|
||
I-I'm sorry! I blanked out for a moment. I'll start gathering all the data we can right now!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaPut H 1]
|
||
[charaScale H 1.5]
|
||
[se ad1]
|
||
[charaEffect H bit_talk_scan]
|
||
[wt 3.0]
|
||
[charaEffectStop H bit_talk_scan]
|
||
|
||
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.2 -200,0]
|
||
[wt 1.0]
|
||
[charaFace B 0]
|
||
|
||
@Kadoc
|
||
Good idea. Run all the scans you can. I'll see if I can find any residual magical energy or active spells.
|
||
[k]
|
||
|
||
@Kadoc
|
||
...Don't really think I will, though. Hard to imagine magecraft seeing much use in a modern facil[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_72 2.0]
|
||
[messageOff]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaScale D 1.4]
|
||
[charaMove D 260,-300 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaDepth H 5]
|
||
[charaDepth C 3]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[se ad31]
|
||
[charaPut H 0,145]
|
||
[charaEffect H bit_talk_noise_gr]
|
||
[wt 0.2]
|
||
|
||
[charaEffectStop H bit_talk_noise_gr]
|
||
[seStop ad31]
|
||
[wt 0.4]
|
||
|
||
[se ad31]
|
||
[charaPut H 0,145]
|
||
[charaEffect H bit_talk_noise02]
|
||
[charaEffect H bit_talk_noise_gr]
|
||
[wt 0.1]
|
||
[shake 0.05 2 2 0.2]
|
||
[wt 0.4]
|
||
[charaScale C 0.8]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 -256,-70]
|
||
[wt 0.1]
|
||
|
||
[charaEffectStop H bit_talk_noise02]
|
||
[charaEffectStop H bit_talk_noise_gr]
|
||
[seStop ad31]
|
||
|
||
[wt 1.5]
|
||
[charaFadeout C 1.0]
|
||
[wt 1.5]
|
||
[charaScale C 1.0]
|
||
|
||
?1:That was[line 2]
|
||
|
||
?!
|
||
|
||
[charaFadeout D 1.0]
|
||
[wt 1.5]
|
||
|
||
[cueSe SE_22 22_ad1192]
|
||
[seVolume 22_ad1192 0.5 0.6]
|
||
[messageOff]
|
||
[shake 0.05 1 1 1.8]
|
||
[effect bit_talk_collapse_room1]
|
||
[wt 1.5]
|
||
[bgm BGM_BATTLE_137 0.1]
|
||
|
||
?1:Mash! Kadoc! Something's wrong here!
|
||
|
||
?!
|
||
|
||
[subCameraOn 3]
|
||
[charaLayer A sub #A]
|
||
[charaLayer I sub #A]
|
||
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255 1]
|
||
|
||
[charaLayer B sub #B]
|
||
[charaLayer J sub #B]
|
||
[subCameraFilter #B maskEdge cut359_mask05 3 0,0,0,255 1]
|
||
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaScale A 1.25]
|
||
[charaScale B 1.25]
|
||
|
||
[charaFace A 5]
|
||
[charaFace B 6]
|
||
|
||
[charaFadein A 0.3 -60,160]
|
||
[charaFadein I 0.3 -350,-15]
|
||
|
||
[charaFadein B 0.3 0,180]
|
||
[charaFadein J 0.3 280,-15]
|
||
|
||
[subRenderFadeinFSSideR #A 0.5 230,-240]
|
||
[subRenderMoveFSSideR #A 230,-200 0.3]
|
||
|
||
[subRenderFadeinFSSideL #B 0.5 -230,-240]
|
||
[subRenderMoveFSSideL #B -230,-200 0.3]
|
||
|
||
[wt 1.4]
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
|
||
@Kadoc
|
||
Gah! Don't do that! You scared the shit out of me!
|
||
[k]
|
||
|
||
@Kadoc
|
||
...Okay, but I know that expression by now. You're serious, aren't you? Mash, hurry up with those scans!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.6]
|
||
[charaFace A 6]
|
||
[se ad241]
|
||
[shake 0.05 2 2 1.0]
|
||
[wt 2.0]
|
||
[seStop ad241 1.0]
|
||
[wt 0.5]
|
||
|
||
|
||
[se ad15]
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFace B 8]
|
||
|
||
@Mash
|
||
Right! I need about ten more seconds to get everything here!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[se ad59]
|
||
[charaMove J 350,-15 0.3]
|
||
[wt 0.5]
|
||
[seStop ad59]
|
||
[se ad547]
|
||
|
||
[charaFace B 2]
|
||
@Kadoc
|
||
Good. Door still works! As soon as Mash is done, we're outta here!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Come on, [%1]![sr]You get over here to[line 2]
|
||
[k]
|
||
|
||
[charaFace B 8]
|
||
[charaFace A 5]
|
||
|
||
@Kadoc
|
||
You're trying to bring that corpse with us? The hell!? Are you out of your damn mind!? You shouldn't even be touching that!
|
||
[k]
|
||
|
||
?1:(I know. And I am a little scared. But...)
|
||
|
||
?!
|
||
|
||
[bgm BGM_BATTLE_137 1.5 0.6]
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.3]
|
||
[subRenderMoveFSSideR #A 230,-220 0.5]
|
||
|
||
[subRenderFadeout #B 0.3]
|
||
[subRenderMoveFSSideL #B -230,-220 0.5]
|
||
|
||
[cameraMove 1.0 30,30 1.1]
|
||
[wt 1.4]
|
||
|
||
?1:Just leaving it here doesn't seem right.
|
||
?2:I just think it at least deserves to be brought outside.
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaMove D 20,-180 1.0]
|
||
[charaMoveScale D 1.3 1.0]
|
||
[wt 1.2]
|
||
|
||
[se ade47]
|
||
[seVolume ade47 0 0.5]
|
||
[charaFadein E 1.0 0,-200]
|
||
[wt 1.0]
|
||
[seStop ade47 0.5]
|
||
[wt 1.0]
|
||
|
||
[charaFace A 5]
|
||
[charaFace B 6]
|
||
|
||
[charaFadein A 0.3 -60,160]
|
||
[charaFadein I 0.3 -350,-15]
|
||
|
||
[charaFadein B 0.3 0,180]
|
||
[charaFadein J 0.3 350,-15]
|
||
|
||
|
||
[subRenderFadeinFSSideR #A 0.5 230,-240]
|
||
[subRenderMoveFSSideR #A 230,-200 0.3]
|
||
|
||
[subRenderFadeinFSSideL #B 0.5 -230,-240]
|
||
[subRenderMoveFSSideL #B -230,-200 0.3]
|
||
|
||
[wt 0.4]
|
||
|
||
|
||
@Mash & Kadoc
|
||
Ah...
|
||
[k]
|
||
|
||
[charaTalk on]
|
||
[charaFace A 28]
|
||
|
||
@Mash
|
||
Senpai!?
|
||
[k]
|
||
|
||
@Kadoc
|
||
A priceless sample, and you just[line 2]
|
||
[k]
|
||
|
||
@Kadoc
|
||
Screw it. Can't do anything anymore. You feeling okay? Yeah? Good!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Mash, your ten seconds are up! We need to GO!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Mash
|
||
Right! I have all the data I need! Come on, Master, let's hurry!
|
||
[k]
|
||
|
||
?1:G-got it!
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.3]
|
||
[subRenderMoveFSSideR #A 230,-220 0.5]
|
||
|
||
[subRenderFadeout #B 0.3]
|
||
[subRenderMoveFSSideL #B -230,-220 0.5]
|
||
|
||
[se ad59]
|
||
[se ad667]
|
||
[wt 1.0]
|
||
[seStop ad667 0.5]
|
||
[seStop ad59 0.5]
|
||
[wt 1.0]
|
||
|
||
[se ad59]
|
||
[charaMove E 50,-200 1.0]
|
||
[wt 1.0]
|
||
[seStop ad59]
|
||
[wt 0.5]
|
||
|
||
[charaLayer G sub #C]
|
||
[charaFadein G 0.1 30,-200]
|
||
[charaMove G 0,-200 1.5]
|
||
|
||
[subCameraFilter #C through]
|
||
[subRenderFadein #C 1.0 0,0]
|
||
[wt 2.5]
|
||
|
||
[effectDestroy bit_talk_collapse_room1]
|
||
|
||
|
||
|
||
|
||
?1:But, that's...
|
||
?2:(It seems so...)
|
||
|
||
?!
|
||
|
||
@Kadoc
|
||
What are you doing, [%1]!? Move your ass!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_BATTLE_137 1.5 0]
|
||
[se ad59]
|
||
[wipeout leftToRight 0.7 1]
|
||
[wait wipe]
|
||
|
||
[cameraHome 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout G 0.1]
|
||
[subRenderFadeout #C 0.1]
|
||
[wt 0.5]
|
||
[seStop ad59 0.5]
|
||
[scene 10000]
|
||
|
||
[wipein rightToLeft 0.1 1]
|
||
[wait wipe]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[scene 168702]
|
||
|
||
[effect bit_talk_collapse_room2]
|
||
[wt 0.5]
|
||
|
||
[cueSe SE_22 22_ad1193]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 8.0]
|
||
|
||
[cueSeStop 22_ad1192 2.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[effectDestroy bit_talk_collapse_room2]
|
||
[sceneSet D 154700 1]
|
||
|
||
[sceneSet I 154700 1]
|
||
[charaScale I 1.3]
|
||
|
||
[sceneSet J 154700 1]
|
||
[charaScale J 1.3]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 1]
|
||
[charaDepth E 2]
|
||
|
||
[charaDepth I 1]
|
||
[charaDepth J 2]
|
||
|
||
[charaDepth A 3]
|
||
[charaDepth B 4]
|
||
[charaDepth C 6]
|
||
[charaDepth H 5]
|
||
|
||
[charaScale D 1.5]
|
||
|
||
[pictureFrame]
|
||
[scene 154700]
|
||
[effect bit_talk_collapse_room3]
|
||
|
||
[subCameraOff]
|
||
[charaScale A 1.0]
|
||
|
||
[cameraMove 0.1 0,10 1.2]
|
||
[wt 1.0]
|
||
[fadein black 2.0]
|
||
[bgm BGM_BATTLE_137 2.0 1.0]
|
||
[wait fade]
|
||
|
||
[se ad241]
|
||
[cueSe SE_22 22_ad1192]
|
||
[seVolume 22_ad1192 0 0.6]
|
||
[shake 0.05 2 2 1.5]
|
||
[wt 2.0]
|
||
[seStop ad241 1.0]
|
||
|
||
|
||
[subCameraOn 2]
|
||
|
||
[charaLayer A sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
[charaFadein A 0.1 0,0]
|
||
|
||
[charaLayer B sub #B]
|
||
[charaLayer J sub #B]
|
||
[subCameraFilter #B maskEdge cut359_mask05 3 0,0,0,255 1]
|
||
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[subRenderFadein #A 0 0,0]
|
||
|
||
@Mash
|
||
The bonds holding physical matter together in here are coming undone!
|
||
[k]
|
||
|
||
@Mash
|
||
I'm also picking up fluctuations in space-time, but this passageway is going to collapse before they even reach us!
|
||
[k]
|
||
|
||
@Mash
|
||
Master, Kadoc...I'm sorry, but if we're going to escape, I need to carry you!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad7]
|
||
[charaMoveScale A 1.1 0.2]
|
||
[charaFadeout A 0.4]
|
||
[wt 0.3]
|
||
[se ad183]
|
||
[cameraMove 0.5 0,-10 1.2]
|
||
[shake 0.05 3 3 0.3]
|
||
[wt 0.5]
|
||
|
||
[charaScale H 1.0]
|
||
[charaPut H 1]
|
||
[charaEffect H bit_talk_41_fs]
|
||
[se ad667]
|
||
[shake 0.05 1 3 0]
|
||
[charaMoveScale D 1.3 8.0]
|
||
[charaMove D 50,-240 8.0]
|
||
[wt 2.0]
|
||
[seVolume ad667 1.0 0.2]
|
||
[charaTalk on]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.3 0,180]
|
||
[charaFadein J 0.3 280,-15]
|
||
|
||
[subRenderFadeinFSSideL #B 0.5 -230,-240]
|
||
[subRenderMoveFSSideL #B -230,-200 0.3]
|
||
|
||
@Kadoc
|
||
Aah! Kyrielight!?[sr](How is she carrying both of us under her arms!?)
|
||
[k]
|
||
|
||
?1:Mash is really, really strong!
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 0,0]
|
||
|
||
@Mash
|
||
Because I'm a Demi-Servant!
|
||
[k]
|
||
|
||
?2:She's Super Mash!
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 0,0]
|
||
|
||
@Mash
|
||
P-please don't say that again, Senpai!
|
||
[k]
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #B 0.3]
|
||
[subRenderMoveFSSideL #B -230,-220 0.5]
|
||
[charaFadeout A 0.4]
|
||
|
||
[se ad241]
|
||
[shake 0.05 2 2 2.0]
|
||
[wt 2.0]
|
||
[seStop ad241 1.0]
|
||
[charaPut H 2000,2000]
|
||
[charaEffectStop H bit_talk_41_fs]
|
||
[seStop ad667 0.4]
|
||
|
||
[charaScale A 1.0]
|
||
[charaScale B 1.0]
|
||
[charaSet A 8001400 1 Mash]
|
||
[charaScale A 1.3]
|
||
[charaScale B 1.3]
|
||
[charaScale D 1.4]
|
||
[charaLayer A sub #A]
|
||
|
||
[se ad656]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFace B 6]
|
||
[charaFadein D 0.4 0,-300]
|
||
[charaFadein A 0.4 100,0]
|
||
[charaFadein B 0.4 -200,0]
|
||
[charaMove D -20,-300 0.8]
|
||
[charaMove A 80,0 0.8]
|
||
[charaMove B -220,0 0.8]
|
||
[wt 0.8]
|
||
|
||
@Mash
|
||
Setting round shield to round board position! Opening thrusters to maximum velocity!
|
||
[k]
|
||
|
||
@Mash
|
||
Initiating Ortinax shield [f x-small center]rush[f -] mode![sr]Please be careful not to bite your tongues!
|
||
[k]
|
||
|
||
[se ad631]
|
||
[charaFadeout A 0.1]
|
||
|
||
@B:Both
|
||
S-shield rush mode!? And what was that about our toooooongues!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk A]
|
||
[wt 1.0]
|
||
[cueSe SE_21 21_ade546]
|
||
[seVolume 21_ade546 0 0.4]
|
||
[se ade334]
|
||
[seVolume 21_ade546 0 0.2]
|
||
|
||
|
||
[cueSeStop 22_ad1192 3.0]
|
||
[bgmStop BGM_BATTLE_137 1.5]
|
||
[cameraMove 2.5 0,0 1.0]
|
||
[fadeout white 2.5]
|
||
[wait fade]
|
||
[subRenderFadeout #A 0.1]
|
||
[subRenderFadeout #B 0.1]
|
||
|
||
[effectDestroy bit_talk_collapse_room3]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 1.5]
|
||
|
||
[charaLayer A normal]
|
||
[charaLayer B normal]
|
||
[subCameraOff]
|
||
[scene 10000]
|
||
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[scene 126500]
|
||
[charaScale B 1.0]
|
||
[wt 2.0]
|
||
[charaSet A 98001000 1 Mash]
|
||
[charaSet B 1098239320 1 Kadoc]
|
||
[charaSet C 1098257410 1 Sion]
|
||
[charaSet D 1098255100 1 Goredolf]
|
||
[charaSet E 1098158330 1 Nemo]
|
||
[charaSet F 1098182000 1 "Nemo Nurse"]
|
||
[charaSet G 1098257310 1 "Da Vinci"]
|
||
|
||
[charaSet I 1098241500 1 Moriarty]
|
||
|
||
[sceneSet J 132900 1]
|
||
[charaScale J 1.2]
|
||
|
||
[charaSet K 98115000 1 "Effect 2"]
|
||
[charaSet L 1098257400 1 Sion_Closeup]
|
||
[charaSet M 1098257410 1 Sion_B_Avatar]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 2.0]
|
||
[scene 132900 1.0]
|
||
[wt 2.0]
|
||
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
@Goredolf
|
||
Well, the important thing is that the three of you made it back safely.
|
||
[k]
|
||
|
||
@Goredolf
|
||
That hour of rest seems to have paid off as well. Now, did you take your Mystic Codes to the cleaners like I told you?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.4 0,10 1.01]
|
||
[wt 0.4]
|
||
[cameraMove 0.4 0,0 1.01]
|
||
[wt 0.8]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Yes, Director. The Mystic Codes we used in the Singularity are in the lab right now. Thank you for keeping them in good shape.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Excellent answer, Kyrielight. And a good nod on your part too, [%1].
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Goredolf
|
||
How about you, Kadoc? Did you bring in your Mystic Code like you were supposed to?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
...Yeah? I'm not a moron; not about to ignore a direct order from the commander.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Very good. Love that honesty. And to be totally honest myself, I've been nothing but impressed by your performance.
|
||
[k]
|
||
|
||
@Goredolf
|
||
You did an excellent job with this Singularity. Like cake, yes? Thanks to you, it was a piece of cake.
|
||
[k]
|
||
|
||
@Goredolf
|
||
[%1] may be a seasoned Master, but deep down, [&he's:she's] still an ordinary civilian, not a mage.
|
||
[k]
|
||
|
||
@Goredolf
|
||
[&His:Her] more softhearted sensibilities have sometimes clashed with my more cold-blooded mage's perspective.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Goredolf
|
||
But you've proven useful at reconciling those two perspectives. Very useful to have around.
|
||
[k]
|
||
|
||
@Goredolf
|
||
I hope I can count on your help in the future as well, Zemlupus. Especially since I assume you'd prefer not to wear that collar again if you don't have to.
|
||
[k]
|
||
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
|
||
|
||
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
...
|
||
[k]
|
||
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 1]
|
||
|
||
@Nemo
|
||
Goredolf. I understand wanting to show your appreciation, but we don't have all day. Come to the point, please?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Oh, yes, of course.[sr]Ahem.
|
||
[k]
|
||
|
||
[charaFace D 13]
|
||
|
||
@Goredolf
|
||
Good work, getting back safely from such a large Singularity.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Thanks to your efforts, the Singularity, which we have decided to call “Traum,” has disappeared.
|
||
[k]
|
||
|
||
[charaFace D 8]
|
||
|
||
@Goredolf
|
||
It's a great shame that our administrative advis[line 2]Sherlock Holmes, was unable to return with you...
|
||
[k]
|
||
|
||
[charaFace D 3]
|
||
|
||
@Goredolf
|
||
...but I'm sure he'll be back eventually. And when he does, I'm going to give him the grilling of a lifetime.
|
||
[k]
|
||
|
||
[charaFace D 13]
|
||
|
||
@Goredolf
|
||
But we have more pressing concerns right now. We need to discuss the data Kyrielight brought back from Area 51...
|
||
[k]
|
||
|
||
@Goredolf
|
||
I'm speaking, of course, of that mysterious room, and that...thing you found there, Test Subject E.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Da Vinci and the rest of the computer room staff are analyzing it all as we speak.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
That includes Sion, Professor, Elron the record keeper, and Marcus the Spiritron engineer, with assistance from Octavia.
|
||
[k]
|
||
|
||
@Nemo
|
||
They're all working as hard as they can, so they should have a report for us sooner than later.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
So we're just, what, on standby until then? Is that why you confiscated our Mystic Codes?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nemo Nurse
|
||
Yes. The ship is airborne and standing by over North America.
|
||
[k]
|
||
|
||
@Nemo Nurse
|
||
We'll be heading to our next objective, the Seventh Lostbelt in the Amazon rainforest...
|
||
[k]
|
||
|
||
@Nemo Nurse
|
||
...after you've all had about forty-eight hours to recuperate.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
So we have two days to rest? That will be a huge help.
|
||
[k]
|
||
|
||
@Mash
|
||
Senpai and Kadoc both worked very hard down there.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
...Yeah, honestly, not my idea of a good time.[sr]We could definitely use a break.[sr]Especially [%1].
|
||
[k]
|
||
|
||
@Kadoc
|
||
A good meal and a warm bed'll do way more for [&him:her][sr]than any energy drink.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[se ad8]
|
||
[wt 1.2]
|
||
|
||
[se ade422]
|
||
[wt 0.8]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
[seStop ade422]
|
||
|
||
@Sion
|
||
You mean in terms of bolstering [&his:her] mental state?[sr]Accurate. Summoning Servants requires a great deal of mental energy.
|
||
[k]
|
||
|
||
@Sion
|
||
I would therefore like to be certain [&he:she] gets at[sr]least two days off each week.
|
||
[k]
|
||
|
||
?1:Sion!
|
||
?2:We're back, Sion!
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFace C 15]
|
||
[wt 1.2]
|
||
[charaCrossFade C 1098257400 7 0.6]
|
||
[wait charaCrossFade C]
|
||
|
||
@Sion
|
||
Congratulations on completing your mission. I am glad to see you all back safe and sound.
|
||
[k]
|
||
|
||
[charaFace C 8]
|
||
|
||
@Sion
|
||
Not to suggest I was ever concerned. If anything, things went largely as I calculated!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
...That so?
|
||
[k]
|
||
|
||
@Kadoc
|
||
Guess it doesn't sound like a joke coming from one of Atlas's elite alchemists.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_77 2.0]
|
||
|
||
@Kadoc
|
||
...Does that mean you knew about Holmes, too?
|
||
[k]
|
||
|
||
@Kadoc
|
||
Did you know he was a Disciple of the Foreign God? That Moriarty was going to beat him in that Singularity?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sion
|
||
Ah. You certainly do not pull your punches. Or is it bites, as you are a wolf?
|
||
[k]
|
||
|
||
[charaFace C 9]
|
||
|
||
@Sion
|
||
At any rate, you are correct. I was certain Holmes was one of the Foreign God's Disciples.
|
||
[k]
|
||
|
||
@Sion
|
||
For two reasons: First, the report I saw at the Atlas Institute during the Sixth Singularity.
|
||
[k]
|
||
|
||
@Sion
|
||
It said, “Holmes acquired information by synchronizing with Tri-Hermes.”
|
||
[k]
|
||
|
||
@Sion
|
||
That may not sound like much, but Tri-Hermes is the heart and mind of the entire Atlas Institute.
|
||
[k]
|
||
|
||
@Sion
|
||
The sheer volume of information contained within would instantly shatter the Spirit Origin of any ordinary Heroic Spirit attempting to access it.
|
||
[k]
|
||
|
||
@Sion
|
||
Sherlock Holmes may have been exceptional, but his storage capacity was still nowhere near that of a Divine Spirit.
|
||
[k]
|
||
|
||
@Sion
|
||
There is simply no way a Heroic Spirit of a human[line 2]no, a standard Servant, could endure such a thing.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
That's...a good point.
|
||
[k]
|
||
|
||
@Mash
|
||
I never thought twice about it before because, well, it was Holmes, but...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 18]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sion
|
||
Second, he, of all people, never once even attempted to contemplate what the Foreign God wants.
|
||
[k]
|
||
|
||
@Sion
|
||
He did not think about it because he did not know, but rather because he MUST not know.
|
||
[k]
|
||
|
||
@Sion
|
||
A detective who was supposed to reveal the truth was lying about who he himself was.
|
||
[k]
|
||
|
||
@Sion
|
||
I cannot speak to how difficult that decision was for Holmes to make...
|
||
[k]
|
||
|
||
[charaFace C 11]
|
||
|
||
@Sion
|
||
...but his reasons for making it were abundantly clear.
|
||
[k]
|
||
|
||
@Sion
|
||
“If I pursue the answer to this question, I will be destroyed.” “For Chaldea's sake, I must not think about this any further.”
|
||
[k]
|
||
|
||
@Sion
|
||
That was the best, if not the only, way he had to walk that line.
|
||
[k]
|
||
|
||
[charaFace C 7]
|
||
|
||
@Sion
|
||
He may have technically been the Foreign God's Disciple, but forgetting that allowed him to be Chaldea's friend and ally.
|
||
[k]
|
||
|
||
[charaFace C 11]
|
||
|
||
@Sion
|
||
And that remained true till the very end.
|
||
[k]
|
||
|
||
@Sion
|
||
As soon as he realized the truth of who he was, he chose to throw himself over the falls, so he would not become our enemy.
|
||
[k]
|
||
|
||
[charaFace C 10]
|
||
|
||
@Sion
|
||
Of course, that still leaves one other question:
|
||
[k]
|
||
|
||
@Sion
|
||
When the Foreign God first summoned Holmes, why did a Heroic Spirit of his caliber agree to be her disciple in the first place?
|
||
[k]
|
||
|
||
@Sion
|
||
I am still not quite sure of the answer to that myself...
|
||
[k]
|
||
|
||
[charaFace C 11]
|
||
|
||
@Sion
|
||
Still, the fact remains that he had no choice but to erase his own memories and disappear before he learned the truth about himself.
|
||
[k]
|
||
|
||
@Sion
|
||
At least, so long as he planned on remaining Novum Chaldea's friend.
|
||
[k]
|
||
|
||
[charaFace C 9]
|
||
|
||
@Sion
|
||
Anyway, that is the extent of what I was able to figure out. Are you satisfied now, Kadoc Zemlupus?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
...So you couldn't trust him as Holmes the Detective, but you did trust him as Chaldea's ally.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Well, if you know all that, do you know what his goal was, too?
|
||
[k]
|
||
|
||
@Kadoc
|
||
If Holmes was one of the Foreign God's Disciples, then why did he originally make contact with Chaldea?
|
||
[k]
|
||
|
||
@Kadoc
|
||
What was it the Foreign God wanted him to do?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 12]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@M:Sion
|
||
Why, to help Chaldea, of course.
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace B 3]
|
||
[charaFace D 4]
|
||
[charaFadeinFSL B 0.1 0]
|
||
[charaFadeinFSR D 0.1 2]
|
||
|
||
@Kadoc & Goredolf
|
||
Huh?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sion
|
||
Though his reasons for doing so differed as a Disciple and after he forgot that facet of himself, he would have taken the same actions in either case.
|
||
[k]
|
||
|
||
@Sion
|
||
As the Foreign God's Disciple, his job was to help Chaldea fight the Lostbelts.
|
||
[k]
|
||
|
||
@Sion
|
||
That is why the Foreign God did not get rid of him herself; he was doing the job she gave him.
|
||
[k]
|
||
|
||
[charaFace C 9]
|
||
|
||
@Sion
|
||
But once the young Professor Moriarty was chosen to be a Disciple, Holmes's days were numbered.
|
||
[k]
|
||
|
||
@Sion
|
||
My guess is the Foreign God's command was something along the lines of:
|
||
[k]
|
||
|
||
@Sion
|
||
“Help Chaldea until they reach point A, then from point B onward, you are forbidden to help them further.”
|
||
[k]
|
||
|
||
@Sion
|
||
In this case, point A was probably the Fifth Lostbelt, and point B was everything that came after.
|
||
[k]
|
||
|
||
@Sion
|
||
Or, alternatively, it may have been something like:
|
||
[k]
|
||
|
||
@Sion
|
||
“Once Chaldea passes point A, destroy them from within.”
|
||
[k]
|
||
|
||
[charaFace C 18]
|
||
|
||
@Sion
|
||
Either way, that time finally came...
|
||
[k]
|
||
|
||
@Sion
|
||
...and he had to choose between Holmes the Disciple and Holmes the administrative advisor to Chaldea.
|
||
[k]
|
||
|
||
@Sion
|
||
Ultimately, he went over the falls. He chose to remain Chaldea's administrative advisor.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace A 4]
|
||
[charaFace D 8]
|
||
[charaFadeinFSR A 0.1 2]
|
||
[charaFadeinFSL D 0.1 0]
|
||
[wt 1.5]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
...That's the part I don't get.
|
||
[k]
|
||
|
||
@Nemo
|
||
Even if Holmes did have to lose to Moriarty so that[sr][%1]'s team could defeat him...
|
||
[k]
|
||
|
||
@Nemo
|
||
...shouldn't he still have come back alive if he wanted to fight against the Foreign God?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 10]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sion
|
||
I agree, it does not make sense. The Holmes we know would never willingly choose to kill himself.
|
||
[k]
|
||
|
||
[charaFace C 13]
|
||
|
||
@Sion
|
||
So that is both the biggest unanswered question, as well as a hint to the Foreign God's true nature.
|
||
[k]
|
||
|
||
@Sion
|
||
Holmes must have had no choice but to exit stage left, so to speak. He knew that, even as Chaldea's administrative advisor...
|
||
[k]
|
||
|
||
@Sion
|
||
...as long as he was alive, he would have no choice but to obey the Foreign God.
|
||
[k]
|
||
|
||
[charaFace C 14]
|
||
|
||
@Sion
|
||
It was unlike an ordinary Servant contract. Something more like a fetish he was helpless to[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 0.5]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut H 1]
|
||
[charaEffect H bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk G]
|
||
[charaFace G 14]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Da Vinci
|
||
Sorry to interrupt! Are you all still in the Command Room!?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 1200,1200]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Y-yes, we are! I'm reluctant to ask, but what is it, Technical Advisor!?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaPut H 1]
|
||
[charaTalk G]
|
||
[charaFace G 26]
|
||
[charaFadein G 0.1 1]
|
||
[bgm BGM_EVENT_122 0.1]
|
||
|
||
@Da Vinci
|
||
We were just studying Test Subject E when we came across one hell of a bonus!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Apparently, there was an explosive computer virus hidden in the corner of that mysterious lab, and[line 2]
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Oh crap, it's gonna blow up! Here! I'll put it up on the screen there so you guys can see this, too!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 1200,1200]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
D-d-did you say “blow up”!? Wh-what are you talking about!?
|
||
[k]
|
||
|
||
@Goredolf
|
||
D-d-d-don't just let it explode! Cover it up with something and toss it outside!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut H 1]
|
||
[charaTalk G]
|
||
[charaFace G 26]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.5]
|
||
[se ad31]
|
||
[charaPut K 0,32]
|
||
[charaEffect K bit_talk_10]
|
||
[wt 0.6]
|
||
[charaFadeout G 0.3]
|
||
[bgmStop BGM_EVENT_122 1.0]
|
||
[wt 1.2]
|
||
[seStop ad31 0.5]
|
||
[charaPut K 2000,2000]
|
||
[charaEffectStop K bit_talk_10]
|
||
[wt 0.2]
|
||
|
||
[charaTalk I]
|
||
[se ade227]
|
||
[seVolume 21_ade620 0 0.5]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
[wt 2.3]
|
||
|
||
[bgm BGM_MAP_91 0.1]
|
||
[charaFace I 3]
|
||
|
||
@Moriarty
|
||
Ahem. Testing, testing. Can you hear me? Are you getting this?
|
||
[k]
|
||
|
||
[charaFace I 1]
|
||
|
||
@Moriarty
|
||
Oh, that's a good angle. Shame I don't have a chair here, but oh well.
|
||
[k]
|
||
|
||
[charaFace I 7]
|
||
|
||
@Moriarty
|
||
Good day, Chaldeans. Or is it evening now?[sr]I'm James Moriarty, notorious evil genius.
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
|
||
@Moriarty
|
||
If you've opened this file, then I've probably disappeared. What a pity.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Moriarty
|
||
So I've taken the liberty of recording this video in case the unthinkable should happen to yours truly.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Now, I'm sure you and I have had our share of trouble by this point, but I'd like you to put all that behind you.
|
||
[k]
|
||
|
||
@Moriarty
|
||
My goal was to save the world, which has proved to be a task Chaldea[line 2]or rather, [%1],[sr]is unfortunately not up to.
|
||
[k]
|
||
|
||
@Moriarty
|
||
I can save the world far better than [&he:she] can.
|
||
[k]
|
||
|
||
@Moriarty
|
||
Of that, I am[line 2]or rather, was, absolutely certain.
|
||
[k]
|
||
|
||
@Moriarty
|
||
To be clear, I am not doing this out of concern for Master [%1].
|
||
[k]
|
||
|
||
@Moriarty
|
||
I probably did not say as much, since I'm a shy fellow at heart, so I'll lay it all out here:
|
||
[k]
|
||
|
||
[charaFace I 9]
|
||
|
||
@Moriarty
|
||
I have no faith in [%1]'s capabilities whatsoever.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
I'm sorry, but would you mind if I burned this file out of our data banks?
|
||
[k]
|
||
|
||
?1:Try not to let him get to you, Mash.
|
||
?2:Let's just try not to let him get to us for now.
|
||
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut H 1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Moriarty
|
||
If you are seeing this file, then you must have also acquired information on Test Subject E.
|
||
[k]
|
||
|
||
@Moriarty
|
||
While it should be YOUR job to analyze it and determine what it is, I've decided to be generous and make things a little easier for you.
|
||
[k]
|
||
|
||
[charaFace I 9]
|
||
|
||
@Moriarty
|
||
Test Subject E is not a terrestrial being.
|
||
[k]
|
||
|
||
@Moriarty
|
||
It is the remnants of a being humanity secreted away, probed, and experimented upon in that facility over a hundred years.
|
||
[k]
|
||
|
||
@Moriarty
|
||
I believe its cries of agony as it lay dying are what drew the Foreign God, its compatriot, here...
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
|
||
@Moriarty
|
||
Unfortunately, I could not determine anything beyond that. I simply lacked the necessary data.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Moriarty
|
||
Still, with Trismegistus II on the Storm Border, I'm sure you'll be able to arrive at that answer yourselves.
|
||
[k]
|
||
|
||
[charaFace I 1]
|
||
|
||
@Moriarty
|
||
All right, Chaldea, farewell. I pray that you're able to uncover the tru[line 2]no, on second thought, I don't.
|
||
[k]
|
||
|
||
[charaFace I 7]
|
||
|
||
@Moriarty
|
||
Miracles happen only when they're meant to. Praying to God is for students who forgot to do their homework.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad1]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.2]
|
||
[charaEffectStop H bit_talk_10_LowLevel]
|
||
|
||
[wt 0.5]
|
||
[charaPut H 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
That smug son of a bitch! He just wanted to kick us when we were down!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
What a...a terrible professor! I hope he's not a bad influence on you, Master!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad1]
|
||
[charaPut H 1]
|
||
[charaEffect H bit_talk_10_LowLevel]
|
||
[wt 0.3]
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 1]
|
||
[wt 0.2]
|
||
|
||
@Moriarty
|
||
I trust Kadoc Zemlupus and Mash Kyrielight have finished voicing their opinions by now?
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
|
||
@Moriarty
|
||
Ahem. Before I go, let me give you one last bit of helpful advice.
|
||
[k]
|
||
|
||
[charaFace I 6]
|
||
|
||
@Moriarty
|
||
I would hate to leave on so sour, unhelpful a note that Chaldea ultimately declines to summon me.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Moriarty
|
||
You should know that you have precious little time left to you.
|
||
[k]
|
||
|
||
@Moriarty
|
||
U-Olga Marie, the Foreign God, is planning to strengthen her Spirit Origin even further.
|
||
[k]
|
||
|
||
@Moriarty
|
||
She means to do so via the Entity of the Outer Realm that sleeps in South America, which is one of Brishsan's[line 2]the Mage's Association's Folklore Department's, Ultimate Taboos.
|
||
[k]
|
||
|
||
[charaFace I 9]
|
||
|
||
@Moriarty
|
||
It is an extraterrestrial being known as ORT; it could be considered a true invader of this world.
|
||
[k]
|
||
|
||
@Moriarty
|
||
And U-Olga Marie plans to merge with it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 1200,1200]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaFace D 4]
|
||
[charaFace C 6]
|
||
[charaFadeinFSR D 0.1 2]
|
||
[charaFadeinFSL C 0.1 0]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut H 1]
|
||
[charaTalk I]
|
||
[charaFace I 6]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Moriarty
|
||
Hahahaha, are you surprised? I do hope you're surprised.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Moriarty
|
||
Anyway, your deadline fast approaches. You may have defeated me, but you have no time to rest on your laurels.
|
||
[k]
|
||
|
||
@Moriarty
|
||
The moment the Foreign God gets her hands on ORT, humanity has lost.
|
||
[k]
|
||
|
||
[charaFace I 7]
|
||
|
||
@Moriarty
|
||
So if you don't want to see this planet, brimming as it is with possibilities most wicked, split in two, I suggest you hurry.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.3]
|
||
[se ad1]
|
||
[bgmStop BGM_MAP_91 1.0]
|
||
[charaEffectStop H bit_talk_10_LowLevel]
|
||
[wt 1.2]
|
||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_79 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
[charaShake D 0.05 2 2 0]
|
||
|
||
@Goredolf
|
||
D-d-did he really say ORT!?
|
||
[k]
|
||
|
||
?1:What's ORT?
|
||
|
||
[charaShakeStop D]
|
||
[charaFace D 7]
|
||
|
||
@Goredolf
|
||
You mean you don't know!?[sr]Oh, right. You wouldn't, would you? Dammit!
|
||
[k]
|
||
|
||
@Goredolf
|
||
You didn't grow up hearing ORT would gobble you and your whole house up if you didn't go to sleep when you were told!
|
||
[k]
|
||
|
||
@Goredolf
|
||
Well, I for one, am jealous!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
|
||
|
||
|
||
|
||
?!
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Hm... How do I...
|
||
[k]
|
||
|
||
@Kadoc
|
||
To put it in terms even you would understand, it's sort of a ghost story of the mage world.
|
||
[k]
|
||
|
||
@Kadoc
|
||
ORT is said to be a monster from outer space that came to South America before the A.D. era began. They say it kills anyone who even gets close to it in an instant.
|
||
[k]
|
||
|
||
@Kadoc
|
||
No mage has ever entered its territory and lived to tell the tale.
|
||
[k]
|
||
|
||
@Kadoc
|
||
And yet, for some reason[line 2]maybe they decided it was too dangerous to be left to its own devices, or perhaps just out of pure academic curiosity...
|
||
[k]
|
||
|
||
@Kadoc
|
||
...a Grand mage and six Brand mages decided to raid its territory in South America back in the sixteenth century.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Oh, in case you don't know, a Grand mage is the very best of the magecraft world. They're monsters, powerful enough to single-handedly rival the might of entire nations.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Brand mages are one level below Grand, but they're still incredibly talented geniuses who are nearly as strong as Grand mages.
|
||
[k]
|
||
|
||
@Kadoc
|
||
So getting seven incredibly powerful mages together for a single expedition was something that had just never been seen before.
|
||
[k]
|
||
|
||
@Kadoc
|
||
In fact, they say the mood at their campsite before they set out wasn't too far off from a festival.
|
||
[k]
|
||
|
||
@Kadoc
|
||
But ultimately...only one mage made it back alive.
|
||
[k]
|
||
|
||
@Kadoc
|
||
“You must not go near that thing yet. There is nothing alive on Earth right now that can match it.”
|
||
[k]
|
||
|
||
@Kadoc
|
||
“Wait for the next era. Let us entrust our hopes to the creatures, whatever they may be, which evolve after our extinction.”
|
||
[k]
|
||
|
||
@Kadoc
|
||
After he spoke those words, he turned into crystal right before the eyes of everyone who gathered to hear him.
|
||
[k]
|
||
|
||
@Kadoc
|
||
That mage's name was Astea. He was one of the Twelve Lords of the Clock Tower at the time.
|
||
[k]
|
||
|
||
@Kadoc
|
||
The incident is what prompted the dean of the Mage's Association and Clock Tower to dub the monster “ORT.”
|
||
[k]
|
||
|
||
@Kadoc
|
||
And ever since, that particular region in South America has been known to be off-limits to all of humankind.
|
||
[k]
|
||
|
||
[charaFace B 6]
|
||
|
||
@Kadoc
|
||
...Though at least, in the pissant mage family I grew up in, this was all just a tall tale.
|
||
[k]
|
||
|
||
@Kadoc
|
||
If Goredolf's reaction is anything to go by, the nobles must have been taught that story as fact, though.
|
||
[k]
|
||
|
||
@Kadoc
|
||
A fact scary enough they apparently used it to threaten kids into behaving.
|
||
[k]
|
||
|
||
?1:So...there's been another alien on Earth this whole time?
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
Exactly!
|
||
[k]
|
||
|
||
@Goredolf
|
||
No one should ever go near ORT! As they say, wake not a sleeping alien! My old dean once said:
|
||
[k]
|
||
|
||
@Goredolf
|
||
“As long as the planet doesn't scream, ORT will never wake up. It slumbers deep beneath South America.”
|
||
[k]
|
||
|
||
@Goredolf
|
||
“So we must make sure to leave it alone. If it stirs, there will be no safe place left on the planet.”
|
||
[k]
|
||
|
||
@Goredolf
|
||
That's how scary this monster is! It's even worse news than the Foreign God!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
I had no idea a Mystic like that was sleeping in South America. As a captain myself, I can't say I'm not intrigued...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Goredolf
|
||
That! That right there! That's the kind of curiosity that nearly destroyed the whole world! Don't you dare indulge it!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
I just remembered something. I once read an article about ORT in Chaldea's library.
|
||
[k]
|
||
|
||
@Mash
|
||
It said ORT was, at present, the most powerful, unknowable life-form mages had yet discovered.
|
||
[k]
|
||
|
||
@Mash
|
||
It's said to be a huge extraterrestrial being which resembles nothing so much as a spider. Its exodermis is supposedly hard, soft, hot, and cold all at once.
|
||
[k]
|
||
|
||
@Mash
|
||
It generates energy inside its body using nuclear fusion, transforms any matter it touches into crystal...
|
||
[k]
|
||
|
||
@Mash
|
||
...and it's a threat to humanity that won't be comprehensible to human technology until the year A.D. 3000.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 3]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Kadoc
|
||
Damn, seriously?
|
||
[k]
|
||
|
||
?1:It's THAT bad?
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 10]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sion
|
||
...This is far, FAR beyond anything I calculated.
|
||
[k]
|
||
|
||
@Sion
|
||
The Foreign God wants to merge with ORT?
|
||
[k]
|
||
|
||
@Sion
|
||
But she is already more than powerful enough already. Why would she undergo such an unnecessary alteration?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Nemo
|
||
...Well, since she also claimed to be president of Earth, I'm guessing she may just be greedy.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Sion
|
||
This is absurd. If we were to assign a value to Chaldea's present fighting ability, we might say it is level fifty. The Foreign God would already be level one thousand in that case.
|
||
[k]
|
||
|
||
@Sion
|
||
There is no need for her to grow yet more powerful. And yet, she wishes to merge with ORT and become, let us say, level ten thousand?
|
||
[k]
|
||
|
||
@Sion
|
||
There is such a thing as overpreparing.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk depthOff]
|
||
[charaDepth C 1]
|
||
[charaDepth J 2]
|
||
[charaDepth L 3]
|
||
|
||
[charaScale L 1.2]
|
||
[charaFace L 10]
|
||
[charaFadein J 0.6 50,-250]
|
||
[charaFadein L 0.6 -150,0]
|
||
[charaMove J 70,-250 1.0]
|
||
[charaMove L -130,0 1.0]
|
||
[bgmStop BGM_EVENT_79 2.0]
|
||
[wt 1.0]
|
||
|
||
@Sion
|
||
At any rate, if Moriarty went to the trouble of leaving us that video, then it is almost certainly true.
|
||
[k]
|
||
|
||
[charaFace L 5]
|
||
[bgm BGM_CHALDEA_2 0.1]
|
||
|
||
@Sion
|
||
Goredolf, Da Vinci. I propose an immediate change of plans.
|
||
[k]
|
||
|
||
@Sion
|
||
Though we need to verify that U-Olga Marie is indeed capable of fusing with other life-forms at all...
|
||
[k]
|
||
|
||
@Sion
|
||
...her success in doing so with ORT would leave us absolutely no chance of victory.
|
||
[k]
|
||
|
||
@Sion
|
||
Not even the sacred sword we have finally finished would be any use against her. The plan we drew up in Britain would be useless.
|
||
[k]
|
||
|
||
@Sion
|
||
According to Trismegistus II's prognostications, a threat of that scale has yet to appear on this planet.
|
||
[k]
|
||
|
||
@Sion
|
||
There must be some reason the Foreign God has not yet been able to find ORT.
|
||
[k]
|
||
|
||
@Sion
|
||
In which case, we do not have a moment to lose.
|
||
[k]
|
||
|
||
@Sion
|
||
I am setting the Storm Border's course for the Seventh Lostbelt immediately. We will finish our preparations on the way.
|
||
[k]
|
||
|
||
@Sion
|
||
We must find the Foreign God and defeat her before she can merge with ORT!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_CHALDEA_2 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|