fgo-game-data/ScriptActionEncrypt/03/0300132320.txt
2025-01-15 08:05:46 +00:00

535 lines
9.8 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-13-23-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257910 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098252940 1 Tepeu_B]
[charaSet D 1098252440 1 Kukulcan]
[charaSet E 1098255200 1 Habetrot]
[charaSet F 1098257300 1 "Da Vinci"]
[charaSet G 1098123000 1 Meunière]
[charaSet H 1098254800 1 "Nemo Marine"]
[charaSet I 1098158330 1 Nemo]
[charaSet J 1098257400 1 Sion]
[sceneSet N 175002 1]
[sceneSet O 176800 1]
[imageSet R back10000 1 1]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[charaScale A 1.3]
[charaScale N 1.3]
[charaScale O 1.3]
[scene 175002]
[cameraMove 0.1 0,0 1.01]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth N 1]
[fadein black 1.0]
[wait fade]
[wt 2.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 1.0 200,0]
[charaMove A 150,0 1.0]
[charaFadein N 1.0 -80,-250]
[charaMove N -130,-250 1.0]
[wt 1.2]
Mash
None of ORT appears to be operational any longer. I'm not detecting any internal ether signals or cosmic rays...
[k]
[bgm BGM_MAP_64 0.1]
[charaFace A 23]
Mash
We did it! ORT has shut down! We actually neutralized it!
[k]
1We did it... We really did it!
2And we couldn't have done it without you, Kukulcan!
[messageOff]
[wipeout rectangleStripLeftToRight 0.8 1.0]
[bgm BGM_MAP_64 0.8 0.4]
[wait wipe]
[charaTalk depthOn]
[charaFadeout A 0.1]
[charaFadeout N 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.8 1.0]
[bgm BGM_MAP_64 0.8 1.0]
[wait wipe]
[wt 1.0]
Kukulcan
...Is that true? Then, that would mean I'm not a representative of Mictlān at all...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Tepeu
Your hands appear to be trembling, Kukulcan. Is everything all right?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
Kukulcan
Tepeu... I... What do I do now?
[k]
Kukulcan
I know I'm not a deinos, but, I still thought I was born in Mictlān... That I was a friend of this planet...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
CTepeu
...Ah, I see. So you've discovered the truth.
[k]
CTepeu
I wasn't entirely certain either, but I deduced as much over the course of our underworld pilgrimages.
[k]
CTepeu
Kukulcan, you're most likely[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth S 2]
[charaDepth D 1]
[charaTalk D]
[charaFace D 18]
[charaFadein D 0.1 1]
Kukulcan
...!
[k]
[messageOff]
[cueSe SE_21 21_ade546]
[charaSpecialEffect D erasureReverse 1 0.4]
[charaRoll S 90 0,350]
[charaEffect S bit_talk_gale 0,0 H]
[wt 1.5]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 16]
[charaFadein E 0.1 1]
Habetrot
She just flew off! What, did she go on ahead to make sure the path was safe or something!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
CTepeu
...
[k]
[bgmStop BGM_MAP_64 1.5]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 3]
[charaDepth A 2]
[charaDepth T 1]
[se ad882]
[shake 0.01 0 3 1.0]
[wt 1.0]
[charaPut T 0,-100]
[charaEffect T bit_talk_earth_light]
[se ade393]
[seVolume ade393 0 0]
[seVolume ade393 1.0 0.4]
[wt 2.0]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mash
That's a lot of shaking! Does this mean the area beneath us has completely collapsed?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 14]
[charaFadein F 0.1 1]
Da Vinci
Mash, take a look at ORT with Sheba! Is it showing any signs of rebooting!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
N-no, it's not. It's beginning to cool down from its exterior inward.
[k]
Mash
It's almost as though light that had burst out from a circle is gathering again towards its center...
[k]
[messageOff]
[charaFace A 20]
[wt 1.2]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[seStop ade393 1.0]
[wait wipe]
[charaTalk depthOn]
[charaFadeout A 0.1]
[charaPut T 2000,2000]
[charaEffectDestroy S bit_talk_mgn_light02]
[charaEffectDestroy T bit_talk_earth_light]
[charaScale S 0.6]
[charaScale T 1.0]
[scene 10000]
[wipein rectangleStripRightToLeft 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[scene 176800]
[cueSe SE_22 22_ad1213]
[seVolume 22_ad1213 0 0]
[seVolume 22_ad1213 1.0 1.0]
[fadein black 3.0]
[wait fade]
[bgm BGM_BATTLE_210 0.1]
[wt 2.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_210 0.5 0.4]
[wait wipe]
[seStop 22_ad1213 3.0]
[charaPut S 2000,2000]
[charaPut T 2000,2000]
[charaEffectDestroy S bit_talk_liquor_communication04]
[charaEffectDestroy T bit_talk_36]
[wt 0.1]
[scene 175002]
[charaTalk depthOff]
[charaDepth F 3]
[charaDepth A 2]
[charaDepth T 1]
[charaPut T 1]
[charaEffect T bit_talk_earth_light]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_210 0.5 1.0]
[wait wipe]
[charaTalk F]
[charaFace F 26]
[charaFadein F 0.1 1]
Da Vinci
Crap! Everyone, run for the wall, now!
[k]
Da Vinci
ORT never actually rebooted before fighting us, nor did it shut down again from taking too much damage!
[k]
Da Vinci
It's only now about to actually reboot itself!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[bgm BGM_BATTLE_210 0.7 0.5]
[wait wipe]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaSet A 1098257910 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098252940 1 Tepeu_B]
[charaSet D 1098252440 1 Kukulcan]
[charaSet E 1098255200 1 Habetrot]
[charaSet F 1098257300 1 "Da Vinci"]
[charaSet G 1098123000 1 Meunière]
[charaSet H 1098254800 1 "Nemo Marine"]
[charaSet I 1098158330 1 Nemo]
[charaSet J 1098257400 1 Sion]
[sceneSet N 175002 1]
[sceneSet O 176800 1]
[imageSet R back10000 1 1]
[imageSet S back10000 1 1]
[charaScale S 1.01]
[imageSet T back10000 1 1]
[charaScale T 1.01]
[cameraMove 0.1 0,0 1.01]
[shakeStop]
[scene 10000]
[wt 0.5]
[wipein rectangleStripRightToLeft 1.0 1]
[bgm BGM_BATTLE_210 1.0 1.0]
[wait wipe]
[criMovie talk_mov161 bgmPlay true]
[fadeout black 1.0]
[bgm BGM_BATTLE_210 1.0 0.5]
[wait fade]
[pictureFrameTop cut063_cinema]
[scene 132900]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_BATTLE_210 1.0 1.0]
[flashin loop 0.6 0.8 FF000080 FF000000]
[se ad9]
[seVolume ad9 0 0]
[seVolume ad9 1.0 0.6]
[wait fade]
[wt 3.0]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 0,-50]
[seVolume ad9 1.0 0.2]
Meunière
We're getting a critical alert from the computer room! Major gravitational fluctuations are being detected in Mictlān's lowest stratum!
[k]
Meunière
Dammit, the instruments can't keep up! Estimated Spirit Origin scale ranges from satellite to pla[line 2]no, make that star level!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 0,-50]
Nemo Marine
The laws of physics are being overwritten starting from the lowest stratum and spreading up to the surface!
[k]
Nemo Marine
Space-time continuum transcription speeds have reached negative 3.6 seconds! Aaah! We're so screeewed!
[k]
Nemo Marine
Captain, it's the Tree of Emptiness! Trismegistus II has detected the Tree of Emptiness!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 0,-50]
Nemo
I can see that from the readings. Where is it? How big is it? Can we see it from here?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 0,-50]
Nemo Marine
W-well, you see...there are too many signals to count!
[k]
Nemo Marine
Waaah! You can see them from the monitor, too! What's going on!? What ARE those things!?
[k]
[messageOff]
[fadeout black 1.0]
[seStop ad9 1.0]
[bgm BGM_BATTLE_210 1.0 0.5]
[wait fade]
[flashOff]
[pictureFrame]
[charaFadeout H 0.1]
[wt 0.1]
[charaSet A 1098231510 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098252940 1 Tepeu_B]
[charaSet D 1098252440 1 Kukulcan]
[charaSet E 1098255200 1 Habetrot]
[charaSet F 1098257300 1 "Da Vinci"]
[charaSet G 1098123000 1 Meunière]
[charaSet H 1098254800 1 "Nemo Marine"]
[charaSet I 1098158330 1 Nemo]
[charaSet J 1098257400 1 Sion]
[sceneSet N 175002 1]
[sceneSet O 176800 1]
[imageSet R back10000 1 1]
[imageSet S back10000 1 1]
[charaScale S 1.01]
[imageSet T back10000 1 1]
[charaScale T 1.01]
[cameraMove 0.1 0,0 1.01]
[shakeStop]
[scene 10000]
[wt 0.1]
[fadein black 0.1]
[bgm BGM_BATTLE_210 1.0 1.0]
[wait fade]
[criMovie talk_mov162 bgmPlay true]
[fadeout black 1.0]
[bgm BGM_BATTLE_210 1.0 0.5]
[wait fade]
[scene 132900]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 0,-50]
[pictureFrameTop cut063_cinema]
[wt 0.5]
[fadein black 1.0]
[bgm BGM_BATTLE_210 1.0 1.0]
[flashin loop 0.6 0.8 FF000080 FF000000]
[se ad9]
[seVolume ad9 0 0.2]
[wait fade]
Nemo
...Every tree in Mictlān is becoming a Tree of Emptiness... Does this mean ORT is rebooting...?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 9]
[charaFadein J 0.1 0,-50]
Sion
Yes, it does. The ORT that was invited to this Lostbelt's hypothetical history is not the same ORT from Proper Human History.
[k]
Sion
Its power and destructive instincts are inferior to those of Proper Human History's ORT, which makes this one more of an ORT variant.
[k]
Sion
However, by consuming the Tree of Emptiness, it has reached a point where it can create its own Reality Marble on a massive scale.
[k]
Sion
It is an invasive life-form that has remade every tree on Earth into a Tree of Emptiness in order to provide itself with a more suitable environment.
[k]
Sion
This place is no longer a golden sea of trees. It is now the largest and most dangerous Lostbelt we have ever seen[line 2]a galactic hell created in the depths of the earth.
[k]
Sion
This is the Tree of Emptiness Sea...ORT Xibalba.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[seStop ad9 2.0]
[bgmStop BGM_BATTLE_210 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]