fgo-game-data/ScriptActionEncrypt/04/0400021631.txt
2025-03-12 15:21:43 +00:00

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04-00-02-16-3-1
[soundStopAll]
[enableFullScreen]
[charaSet A 7046001 1 難敵]
[charaSet B 3054002 1 怖軍]
[charaSet C 1098270300 1 阿愈絲]
[charaSet D 1098269320 1 塞蕾雪拉]
[sceneSet E 189603 1]
[charaScale E 1.2]
[sceneSet F 189603 1]
[charaScale F 1.2]
[imageSet G back10000 1 1]
[charaScale G 1.3]
[charaSet H 98115000 1 特效用dummy]
[charaSet I 98115000 1 特效用dummy]
[charaSet J 98115000 1 特效用dummy]
[charaSet K 98115000 1 特效用dummy]
[charaSet L 98115000 1 特效用dummy]
[charaSet M 98115000 1 特效用dummy]
[charaSet N 98115000 1 特效用dummy]
[charaSet O 98115000 1 特效用dummy]
[charaSet P 98115000 1 特效用dummy]
[charaSet Q 98115000 1 特效用dummy]
[charaSet R 98115000 1 特效用dummy]
[charaSet S 98115000 1 特效用dummy]
[cameraMove 0 0,0 1.01]
[scene 189603]
[bgm BGM_EVENT_91 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@難敵
弟弟們啊!分離自同一肉團的分身啊![r]助我這長兄一臂之力吧!
[k]
[messageOff]
[se ad39]
[effect bit_talk_36]
[wt 2.4]
[effectStop bit_talk_36]
@難敵
[f large]『[#由一而生的持國百子:Jai Kaurava]』!!
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 2]
[charaDepth A 1]
[se ad1006]
[charaPut H 1]
[charaEffect H bit_talk_quickmove]
[charaSpecialEffect A erasureReverse 0,0 0.5]
[wt 0.05]
[charaMove A 0,15 0.4]
[wt 1.0]
[shake 0.01 1 2 0]
[se ad214]
[se ad241]
[wt 1.0]
[se ad291]
[seVolume ad291 0 0]
[se ad299]
[seVolume ad299 0 0]
[se ad297]
[seVolume ad297 0 0]
[seVolume ad291 0.4 1.0]
[seVolume ad299 0.4 0.5]
[seVolume ad297 0.4 0.2]
[charaDepth H 1]
[charaDepth I 2]
[charaPut H 1]
[charaPut I 1]
[charaEffect H bit_talk_goltail01]
[charaEffect I bit_talk_goltail01 0,0 H]
[wt 0.7]
[seVolume ad214 0.5 0.4]
[seVolume ad241 0.5 0.4]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth L 5]
[charaDepth M 6]
[cueSe Servants_703200 bac878]
[cueSeVolume bac878 0 0.5]
[se ad248]
[charaPut J 450,-50]
[charaEffect J bit_talk_14]
[wt 0.22]
[charaPut K -450,75]
[charaEffect K bit_talk_blow]
[wt 0.22]
[charaPut L 350,50]
[charaEffect L bit_talk_blow]
[wt 0.22]
[charaPut M -350,-25]
[charaEffect M bit_talk_14]
[wt 0.22]
[charaDepth N 7]
[charaDepth O 8]
[charaDepth P 9]
[charaDepth Q 10]
[charaPut N 250,40]
[charaEffect N bit_talk_14]
[wt 0.22]
[charaPut O -250,-50]
[charaEffect O bit_talk_blow]
[wt 0.22]
[charaPut P 150,-100]
[charaEffect P bit_talk_blow]
[wt 0.22]
[charaPut Q -150,50]
[charaEffect Q bit_talk_14]
[charaEffectDestroy H bit_talk_14]
[charaEffectDestroy I bit_talk_blow]
[charaEffectDestroy J bit_talk_blow]
[charaEffectDestroy K bit_talk_14]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth L 5]
[charaDepth M 6]
[charaDepth N 7]
[charaDepth O 8]
[seStop ad248 0.5]
[cueSe Servants_703200 bac880]
[cueSeVolume bac880 0 0.5]
[se ad854]
[charaPut H -450,50]
[charaEffect H bit_talk_explosion]
[charaPut K -450,-250]
[charaEffect K bit_talk_impactlanding]
[wt 0.4]
[se ad824]
[seVolume ad824 0 0.6]
[wt 0.3]
[se ad609]
[charaPut I 450,-50]
[charaEffect I bit_talk_explosion]
[charaPut L 450,-250]
[charaEffect L bit_talk_impactlanding]
[wt 0.4]
[se ad882]
[wt 0.3]
[se ad828]
[charaPut J 1]
[charaEffect J bit_talk_explosion]
[charaPut M 0,-200]
[charaEffect M bit_talk_impactlanding]
[wt 0.4]
[wt 0.3]
[charaPut H -450,50]
[charaEffect H bit_talk_explosion]
[charaPut K -450,-250]
[charaEffect K bit_talk_impactlanding]
[wt 0.8]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[cueSeStop bac878 0.7]
[cueSeStop bac880 0.7]
[seStop ad609 0.7]
[seStop ad864 0.7]
[seStop ad824 0.7]
[seStop ad882 0.7]
[seStop ad828 0.7]
[seStop ad214 0.7]
[seStop ad241 0.7]
[seStop ad291 0.7]
[seStop ad299 0.7]
[seStop ad297 0.7]
[wait wipe]
[charaEffectDestroy H bit_talk_explosion]
[charaEffectDestroy I bit_talk_explosion]
[charaEffectDestroy J bit_talk_explosion]
[charaEffectDestroy K bit_talk_impactlanding]
[charaEffectDestroy L bit_talk_impactlanding]
[charaEffectDestroy M bit_talk_impactlanding]
[charaDepth H 4]
[charaDepth I 2]
[charaDepth B 3]
[charaDepth J 5]
[charaPut H 1]
[charaPut I 1]
[charaPut J 1]
[charaEffect H bit_talk_avalon_light01]
[charaEffect I bit_talk_avalon_light02]
[charaEffect J bit_talk_under_light]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[se ad214]
[seVolume ad214 0 0]
[se ad241]
[seVolume ad241 0 0]
[se ad291]
[seVolume ad291 0 0]
[se ad299]
[seVolume ad299 0 0]
[se ad297]
[seVolume ad297 0 0]
[wt 0.6]
[seVolume ad214 0.5 0.5]
[seVolume ad241 0.5 0.5]
[seVolume ad291 0.5 0.5]
[seVolume ad299 0.5 0.5]
[seVolume ad297 0.5 0.2]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.2]
@怖軍
嗚,喔……喔喔喔喔喔喔喔!
[k]
[charaFace B 12]
@怖軍
哈,哈哈哈哈![r]我早就猜到你會與弟弟們同在!
[k]
@怖軍
我早已做好[line 3][r]要同時揍飛你們一百個人的心理準備了!
[k]
[messageOff]
[se ad39]
[effect bit_talk_36]
[wt 2.4]
[effectStop bit_talk_36]
@怖軍
[f large]『[#風神之子,在此:Maruti Vayuputra]』!!
[k]
[messageOff]
[se ad791]
[wt 0.8]
[se ad147]
[charaEffectStop J bit_talk_under_light]
[wt 1.5]
[fadeout white 0.5]
[wait fade]
[charaEffectStop H bit_talk_avalon_light01]
[charaEffectStop I bit_talk_avalon_light02]
[wt 0.2]
[cueSe SE_22 22_ade740]
[cueSeVolume 22_ade740 0 0]
[wt 0.7]
[cueSeVolume 22_ade740 0.1 1.0]
[se ad864]
[se ad609]
[se ad780]
[bgmStop BGM_EVENT_91 1.5]
[seStop ad214 1.5]
[seStop ad241 1.5]
[seStop ad291 1.5]
[seStop ad299 1.5]
[seStop ad297 1.5]
[charaFadeout B 0.1]
[shakeStop]
[wt 6.5]
[fadein white 1.5]
[wait fade]
[wt 1.0]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer E sub #A]
[charaLayer B sub #B]
[charaLayer F sub #B]
[subCameraFilter #A maskEdge cut359_mask09 4 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255]
[charaDepth E 1]
[charaDepth F 1]
[charaDepth A 2]
[charaDepth B 2]
[charaScale A 1.2]
[charaScale E 1.2]
[charaFace A 10]
[charaFadeinFSR A 0.1 0,200]
[charaFadein E 0.1 -250,-50]
[charaScale B 1.3]
[charaScale F 1.2]
[charaFace B 0]
[charaFadeinFSL B 0.1 0,210]
[charaFadein F 0.1 250,-50]
[subRenderFadein #A 1.0 213,-250]
[subRenderFadein #B 1.0 -213,-250]
[wt 1.8]
[bgm BGM_EVENT_95 0.1]
[charaTalk on]
@怖軍
啊啊,是嗎。
[k]
@怖軍
……是我失策了呢。
[k]
[charaFace B 3]
@怖軍
設想到了百人份的力量,卻沒把第一百零一人……[r]沒把妹妹那份算進去。
[k]
@怖軍
這毫釐之差,對現在的我來說[line 3]
[k]
[messageOff]
[charaMoveFSL B 0,180 0.4]
[charaFadeout B 0.4]
[wt 0.4]
[se ad144]
[wt 1.4]
[charaFace A 3]
@難敵
哈,哈哈哈,活該。
[k]
@難敵
是[#我],贏了。[r]成功了,第一次,戰勝了怖軍……
[k]
[messageOff]
[charaMoveFSR A 0,170 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad144]
[wt 1.6]
[subRenderFadeout #A 1.0]
[subRenderFadeout #B 1.0]
[wt 1.6]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
@阿愈絲
笨、笨蛋~!?[r]你這樣子一點都不像是打贏了啊!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
@塞蕾雪拉
……平手……兩敗俱傷……?
[k]
[charaFace D 4]
@塞蕾雪拉
哪種說法都無所謂啦。
[k]
[messageOff]
[wt 0.8]
[charaFaceFade D 16 0.3]
[wt 1.0]
@塞蕾雪拉
反正,這也是沒辦法的事嘛。
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_95 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]