522 lines
8.3 KiB
Plaintext
522 lines
8.3 KiB
Plaintext
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$02-00-03-02-1-0
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[charaSet A 1098118400 1 "Caster of Limbo"]
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[charaSet B 1098118600 1 Onui]
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[charaSet C 1017001 1 Musashi]
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[charaSet D 3014001 1 Inshun]
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[charaSet E 98006200 1 "Fodder Enemy Smoke"]
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[charaSet F 98006200 1 "Fodder Enemy Smoke"]
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[charaSet G 98006200 1 "Fodder Enemy Smoke"]
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[charaSet H 5009000 1 "Effect Dummy"]
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[scene 46000]
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[fadein black 1.0]
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[wait fade]
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@Sorcerer
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...The time has come.
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[k]
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@Sorcerer
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The dark Jesuit sorcery I have performed here in the Katori Shrine has born luscious fruit indeed.
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[k]
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@Sorcerer
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I now control seven knights from across time and space!
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[k]
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@Sorcerer
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They are the shadows of figures who have made their mark on humanity. They are neither ghosts, nor evil spirits, nor vengeful specters.
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[k]
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@Sorcerer
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Nor, of course, are they Heroic Spirits.
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[k]
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@Sorcerer
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They are Seven Heroic Spirit Swordmasters, each of whom carries a blade made to cut this world to pieces!
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[k]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFilter A silhouette 00000080]
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[charaFadein A 0.4 1]
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[wt 0.2]
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@Caster of Limbo
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Indeed, indeed. Now that we Heroic Spirits summoned by the Holy Grail have been paired with your sorcery...
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[k]
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@Caster of Limbo
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...these seven knights, infused with my Curse of Annihilation, have become rare and exceptional beings.
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[k]
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@Caster of Limbo
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They shall become your hands, they shall obey your every command, and cut down everything in their path.
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[k]
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@Caster of Limbo
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They cannot be hurt, killed, or defeated by any manner of blade. They will merely rage on, killing every living thing they can find.
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[k]
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@Caster of Limbo
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There are none in this entire plane of existence who can stop these tempests in human form.
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[k]
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@Caster of Limbo
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The world of humans will end.[sr]There will be no salvation.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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@Sorcerer
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Indeed.
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[k]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Caster of Limbo
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However...
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[k]
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@Caster of Limbo
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We are missing one knight.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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@Sorcerer
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I am aware. The Heroic Spirit Swordmasters must number seven, including you.
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[k]
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@Sorcerer
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Caster of Limbo! Lower the veil of night![sr]Let the reaping begin!
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[k]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Caster of Limbo
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As you wish.
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[k]
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[bgmStop BGM_EVENT_5 1.5]
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@Caster of Limbo
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Sun! Sun! Hear me, sun![sr]I command you to set, and hide your warming light!
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[k]
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[messageOff]
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[wt 0.5]
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[charaDepth H 9]
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[charaDepth A 1]
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[charaPut H 1]
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[charaEffect H bit_talk_15]
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[se ade31]
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[wt 1.0]
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[charaEffect A bit_talk_restraint]
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[wt 0.3]
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[se bac272]
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[se ad167]
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[seVolume ad167 0 0.01]
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[se ad327]
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[seVolume ad327 0 0.01]
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[wt 0.1]
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[seVolume ad167 1.5 0.15]
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[seVolume ad327 1.5 0.25]
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[wt 1.9]
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[bgm BGM_EVENT_24 0.1]
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@Caster of Limbo
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Set! Set! I command you to set! Close your eyes,[sr]and sleep! Slumber while night falls not!
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[k]
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@Caster of Limbo
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Away with you, sun![sr]Now is the time for we demons to run free!
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[k]
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@Caster of Limbo
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Come, darkness, and scourge all living things!
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[k]
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[messageOff]
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[wt 0.7]
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[seStop ad167 0.4]
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[seStop ad327 0.4]
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[se bac268]
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[seStop bac268 2.5]
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[bgmStop BGM_EVENT_24 2.0]
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[fadeout black 2.0]
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[wait fade]
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[charaPut H 1200,1200]
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[charaEffectStop H bit_talk_15]
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[charaFadeout H 0.1]
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[charaPut A 1200,1200]
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[charaEffectStop A bit_talk_restraint]
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[charaFadeout A 0.1]
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[wt 2.0]
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[scene 46200]
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[fadein black 1.0]
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[wait fade]
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[wt 0.7]
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[se bac270]
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[wt 0.5]
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[seStop bac270 3.0]
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[scene 46203 1.5]
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[wt 3.0]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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@Onui
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Huh? What happened to the sky?
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[k]
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@Onui
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Why did it go dark again?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Musashi
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It might be storm clouds, or rain[line 2]no...[sr]This isn't like what happened last time.
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[k]
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?1:It's...night.
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?2:I can see the moon.
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Inshun
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It's true. It really IS night! I've never seen[sr]anything like this. It's far too early for sunset.
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[k]
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[bgmStop BGM_EVENT_5 1.5]
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@Inshun
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For that matter...what are we to make of THAT?
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[cameraMove 0.3 120,-110 1.5]
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[wt 1.3]
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[bgm BGM_EVENT_3 0.1]
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@Inshun
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The moon is shining an ominous red!
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[k]
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[messageOff]
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[cameraMove 0.4 0,0 1.0]
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[wt 1.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Musashi
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...This can't possibly be good.
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[k]
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@Musashi
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If the sky simply going dark is a sign that evil spirits are about to show up, then a bloodred moon can only portend something really evil.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Onui
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Um, what was it...[sr]Bandits and burglars come out at night, and...
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[k]
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[charaFace B 3]
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@Onui
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Oh, I remember! Grandpa said that when the moon's a different color than usual...
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[k]
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[charaFace B 2]
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@Onui
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...that means there's going to be a lot of bandits!
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[k]
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?1:That sounds dead-on!
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?2:So, more of those things will be showing up soon!
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Musashi
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Unfortunately, we can't face them head-on with Onui and Tasuke here.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Inshun
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Then we must hurry! I shall carry them myself![sr]Now, where to go from here...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Onui
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That way!
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[k]
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@B:Tasuke
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Goo ga, ga!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Musashi
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That's eastward!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Inshun
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Then let us run!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[se ad132]
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[bgmStop BGM_EVENT_3 1.0]
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[wipeout rightToLeft 0.4 1]
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[wait wipe]
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[scene 37312]
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[seStop ad132 0.7]
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[wt 1.2]
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[seLoop ad444]
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[wt 0.3]
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[seLoop ad444]
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[wt 1.5]
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[wipein leftToRight 0.4 1]
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[wait wipe]
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[seStop ad444 0.2]
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[se ad54]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Inshun
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Hmm. I had hoped we could avoid trouble if we ran away as fast as we could, but it seems I was wrong.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Musashi
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No use grumbling now, Lord Inshun.
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[k]
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@Musashi
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The creepy sky stopped us in our tracks,[sr]but we need to keep going.
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[k]
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@Musashi
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...And after we do something about these guys in our way, of course.
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[k]
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[bgmStop BGM_EVENT_5 0.3]
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[messageOff]
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[fadeout black 0.2]
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[wait fade]
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[charaFadeout C 0.1]
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[charaFace E 0]
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[charaFadein E 0.1 -384,0]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 384,0]
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[wt 0.1]
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[fadein black 0.1]
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[wait fade]
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[se ad463]
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[wt 0.2]
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[wt 1.0]
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[seStop ad463 0.5]
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[fadeout black 0.2]
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[wait fade]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[fadein black 0.1]
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[wait fade]
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[bgm BGM_EVENT_3 0.1]
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[wt 0.5]
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[charaPut H 1]
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[flag IsMale true]
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[selectionUse masterMale]
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?1:My Command Spells are burning hot... Could this mean...!?
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?2:Musashi! Inshun! We can take them!
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?!
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[selectionUse masterFemale]
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?1:My Command Spells are burning hot... Could this mean...!?
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[flag IsMale false]
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?2:Musashi! Inshun! We can take them!
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[flag IsMale false]
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?!
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[branch _Male IsMale true]
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[branch _Female IsMale false]
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[label _Male]
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[charaEffect H bit_talk_CommandMantra_01 0,64]
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[branch _branchEnd]
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[label _Female]
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[charaEffect H bit_talk_CommandMantra_02 0,64]
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[label _branchEnd]
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[se bas16]
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[wait charaEffect H]
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[charaPut H 1200,1200]
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[charaEffectStop H]
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[wt 0.7]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Inshun
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Absolutely!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Musashi
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I'm not usually a fan of fighting for my life so many times in one day like this...
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[k]
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[charaFace C 5]
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@Musashi
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But I guess when you're up against ghosts, phantoms, and evil spirits who have no problem going after children, there isn't much choice!
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[k]
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@Musashi
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There's no telling if these things can be reasoned with, so I guess they're just a roadblock for now!
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[k]
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[charaFace C 2]
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@Musashi
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Let's go!
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[k]
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[messageOff]
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[fadeout black 0.5]
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||
[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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