571 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			571 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $03-00-01-20-1-0
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| 
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| 
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| [soundStopAll]
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| 
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| [charaSet A 99502600 1 Mash]
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| [charaSet B 1098126400 1 Patxi]
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| [charaSet C 2010001 1 Billy]
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| [charaSet D 1017001 1 Musashi]
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| [charaSet E 98006000 1 "Demonic Beast"]
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| [charaSet H 98115000 1 Effect]
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| 
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| [charaPut H 1200,1200]
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| [charaEffect H bit_talk_10_LowLevel]
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| 
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| [bgm BGM_EVENT_77 0.1]
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| 
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| [scene 21501]
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| 
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| [charaTalk D]
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| [charaFace D 4]
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| [charaFadein D 0.1 1]
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| [wt 0.1]
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| 
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| [fadein black 0.8]
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| [wait fade]
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| 
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| @Musashi
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| So THAT'S what's going on here.
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| [k]
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| 
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| [charaFace D 11]
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| 
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| @Musashi
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| This place is a Lostbelt... A different world where the Pruning Theoretical Phenomenon is still taking place.
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| [k]
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| 
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| [charaFace D 0]
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| 
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| @Musashi
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| So now, you're after the bad guys[line 2]Crypters,[sr]you called 'em?[line 2]who ruined the world.
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| [k]
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| 
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| [charaFace D 1]
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| 
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| @Musashi
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| And on top of THAT, the hot gunslinger[sr]you've got with you is Billy the Kid!
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| [k]
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| 
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| @Musashi
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| I hoped that might be the case when I heard[sr]you call him Billy, and I was totally right!
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| [k]
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| 
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| [charaFace D 0]
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| 
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| @Musashi
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| This is great. This is so great! (Squee)
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| [k]
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| 
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| @Musashi
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| ...[sr]...
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| [k]
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| 
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| ?1:No rattling your sword at Billy.
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| 
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| [charaFace D 10]
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| 
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| @Musashi
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| Whoa, how did you know?
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| [k]
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| 
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| ?2:No dueling our allies.
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Billy
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| Aw, really? And here I was all locked and loaded.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| ?!
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| 
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| [charaFace D 0]
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| 
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| @Musashi
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| Sorry. Old habits and all that. Besides, a quick-draw battle between a gunslinger and a swordsman?
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| [k]
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| 
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| @Musashi
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| How could I NOT want to see which of us would win?
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| [k]
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| 
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| @Musashi
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| Granted, I've already won a number of quick-draw battles with other gunslingers, but Billy the Kid's GOT to be on a whole other level.
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 1]
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| [charaFadein D 0.1 2]
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| 
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| [charaFace C 0]
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| [charaFadein C 0.1 0]
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| 
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| @Musashi
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| Is it true you can fire off three rounds between a man's eyes before he's even had time to blink? You ARE supposed to be faster than lightning, right?
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| [k]
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| 
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| @Billy
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| 'Course I am. Plenty of folks've come to see if those rumors were true, and they've gotten more'n two or three rounds between the eyes for their trouble!
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| [k]
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| 
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| [charaFace C 1]
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| 
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| @Billy
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| This ain't really the place, though. Too closed in. You're plannin' to deflect anythin' I fire and rush me for the kill, ain'tcha?
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| [k]
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| 
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| @Billy
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| Probably cap the whole thing off by sayin' somethin' 'bout how you was only lookin' to see who's faster, then just mosey along.
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| [k]
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| 
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| [charaFace D 3]
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| 
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| @Musashi
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| Ahaha, saw right through me, huh?[sr]Guess you and I are BOTH outlaws through and through!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Patxi
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| ...So you guys size each other up even when you're joking around? You really are incorrigible.
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| [k]
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| 
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| @Patxi
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| Seems like a big waste of ammo to me.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 0]
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| 
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| [charaFace D 0]
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| [charaFadein D 0.1 2]
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| 
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| @Billy
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| Hey, I keep the rules of engagement as much as the next outlaw. Ain't my fault this little lady's a ruthless savage!
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| [k]
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| 
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| [bgm BGM_EVENT_77 1.0 0.5]
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| 
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| @Musashi
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| I mind my manners too, you know. I just happen to enjoy life-and-death duels as much as I do testing my skills.[se bac306]
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| [k]
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| 
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| 
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| [bgm BGM_EVENT_77 1.0 0.0]
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| 
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| @Billy
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| That so? 'Cause it sure looks to me like the only thing[sr]that you're worried about with your swordplay is stayin' alive, no matter what.[se ad346][wt 0.3][seStop ad346]
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| [k]
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| 
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| 
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| [messageOff]
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| 
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| [charaTalk off]
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| [wt 2.3]
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| 
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| [charaFace C 1]
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| [charaFace D 6]
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| 
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| @Musashi&Billy
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| Hahahaha![bgm BGM_EVENT_77 1.0 1.0]
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout C 0.1]
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| [wt 0.2]
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| 
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| [charaTalk on]
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| [charaPut H 1]
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| [charaTalk A]
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| [charaFace A 13]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| I'm glad to see them hitting it off so well, Senpai.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut H 1200,1200]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Billy
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| Anyways, I think we'd better put the duelin' off while we're here.
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| [k]
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| 
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| [charaFace C 4]
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| 
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| @Billy
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| I noticed durin' that last scrap that my gunshots sure make a helluva lotta noise here, so...
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| [k]
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| 
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| [messageOff]
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| [wt 0.3]
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| [charaMoveReturn C 0,10 0.3]
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| [charaFace C 0]
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| [wt 0.5]
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| 
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| @Billy
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| Wait. That's it.
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| [k]
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| 
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| 
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| [messageOff]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [se ad346]
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| [wt 0.3]
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| [seStop ad346]
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| [effect bit_talk_muzzleflash]
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| [flashin once 0.1 0.1 FFFFFF90 FFFFFF90]
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| [se ad563]
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| [wt 0.8]
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| [se bac179]
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| [seVolume bac179 0 0.4]
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| [effectStop bit_talk_muzzleflash]
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| 
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| [wt 1.0]
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| 
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| [bgmStop BGM_EVENT_77 1.5]
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| [wt 0.5]
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| 
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| [charaPut H 1]
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| [charaTalk A]
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| [charaFace A 6]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Billy...?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut H 1200,1200]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Billy
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| Yep. There. We can use the ringin' of my gunshots to help figure out how to get around in here.
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| [k]
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| 
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| [bgm BGM_EVENT_82 0.1]
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| 
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| @Billy
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| I doubt it'll give us a straight shot to the exit,[sr]but it oughta at least give us an idea where to go.
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| [k]
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| 
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| [charaFace C 4]
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| 
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| @Billy
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| Only thing is that I ain't really got the ear to figure out the change in the sound. Keen hearin' ain't really my strong suit.
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| [k]
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| 
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| @Billy
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| I bet the musician could pull it off,[sr]but 'course, he ain't here right now.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Billy
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| How 'bout you, Ms. Samurai?[sr]Think you could do it?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Musashi
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| Hm? I don't have to. We've got someone[sr]else with excellent hearing right here.
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaPut H 1]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Patxi!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut H 1200,1200]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| 
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| @Patxi
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| Wait...
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Patxi
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| You want me to figure out the differences[sr]in the acoustics of Billy's gunshots?
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| [k]
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| 
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| @Patxi
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| ...Well, I HAVE done that before. It's a handy trick to figure out how many Demonic Beasts there are in a pack.
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| [k]
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| 
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| @Patxi
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| But figuring out this labyrinth's layout?[sr]I don't know...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| 
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| @Billy
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| You got it.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Billy
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| Patxi, we're bettin' on those Yaga ears of yours.[sr]I'm sure they can pull us through this.
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| [k]
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| 
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| @Billy
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| What do you say? Will you give it a shot?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| 
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| @Patxi
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| ...A-all right. Guess that's our only option...!
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| [k]
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| 
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| ?1:We're counting on you!
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| ?!
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| 
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| [charaFace B 1]
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| 
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| @Patxi
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| Don't worry. These ears of ours aren't just for show!
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| [k]
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| 
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| [messageOff]
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| [bgm BGM_EVENT_82 1.5 0.5]
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| 
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| [fadeout black 1.0]
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| [wait fade]
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| 
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| [charaFace B 0]
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| [scene 21510]
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| [wt 0.5]
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| 
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| [se ad563]
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| [wt 0.5]
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| 
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| [bgm BGM_EVENT_82 0.1 1.0]
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| [fadein black 0.5]
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| [wait fade]
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| [wt 0.5]
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| 
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| @Patxi
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| The front path leads to a dead end, and the left side takes us back to where we were. There's a staircase leading up if we go diagonally.
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.0]
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| [wait fade]
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| [wt 0.7]
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| [fadein black 1.0]
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| [wait fade]
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| [se ad563]
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| [wt 1.2]
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| 
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| [charaFace B 3]
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| 
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| @Patxi
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| No, this isn't it.[sr]Every path here leads to a dead end.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Patxi
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| We'll have to go back and try another one.
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.0]
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| [wait fade]
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| [wt 1.0]
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| [fadein black 1.0]
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| [wait fade]
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| [wt 0.5]
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| 
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| [se ad563]
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| [wt 1.5]
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| 
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| [charaFace B 2]
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| 
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| @Patxi
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| ...Hang on...[sr]There's a path that doesn't ricochet at all![bgmStop BGM_EVENT_82 1.5]
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| [k]
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| 
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| ?1:Then, that means...
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| ?2:You found the exit!
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| ?!
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| [charaFadeout B 0.1]
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| [messageOff]
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| [wt 0.4]
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| 
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| [se ad55]
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| 
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| [fadeout black 1.5]
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| [wait fade]
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| 
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| [seStop ad55 1.8]
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| [scene 21500]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| [wt 0.5]
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| 
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| [charaPut H 2]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 2]
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| 
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| [charaFace B 0]
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| [charaFadein B 0.1 0]
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| 
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| @Mash
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| Let's go, Master!
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| [k]
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| 
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| [charaFace B 2]
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| 
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| @Patxi
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| Hold on! There's something there!
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| [k]
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| 
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| [charaFace A 14]
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| 
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| @Mash
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| Oh no. Is it the Minotaur...!?
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| [k]
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| 
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| 
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| [messageOff]
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| 
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| [charaFadeout A 0.1]
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| [charaFadeout B 0.1]
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| [wt 0.3]
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| [charaPut H 1200,1200]
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| 
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| [bgm BGM_EVENT_80 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 0]
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| [charaFadein E 0.4 1]
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| [wt 0.5]
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| 
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| [se ad564]
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| [wt 2.0]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 0]
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| 
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| [charaFace C 0]
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| [charaFadein C 0.1 2]
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| 
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| @Patxi
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| ...Doesn't look like it.[sr]They're just regular beasts here to guard the exit.
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| [k]
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| 
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| @Billy
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| Aw, that all?[sr]Shouldn't be any kinda trouble for us, then.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Musashi
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| In that case, let's wrap this up nice and quick.
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| [k]
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| 
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| [charaFace D 5]
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| 
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| @Musashi
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| I had to save bits and pieces of these creatures to eat so I could keep a minimum of magical energy going when I was on my own, but now that I've got a Master, the sky's the limit.
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| [k]
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| 
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| @Musashi
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| No more worrying about keeping the tasty bits intact.[sr]Time to show these things what I can really do!
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| [k]
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| 
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_80 0.5]
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| [wait fade]
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| [soundStopAll]
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| [end]
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