199 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $01-00-06-07-3-0
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_3 0.1]
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| [charaSet A 8001001 1 Mash]
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| [charaSet B 98003000 1 "Dr. Roman"]
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| [charaSet C 98002000 1 Fou]
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| [charaSet D 5009001 1 "Da Vinci"]
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| [charaSet E 98084000 1 "Enforcement Knight"]
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| [charaSet F 98081000 1 "Refugee A"]
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| [charaSet G 98082000 1 "Refugee B"]
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| 
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| [scene 29000]
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| [fadein black 2.0]
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| [wait fade]
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| 
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| [wt 0.2]
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| [effect bit_talk_14]
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| [wt 0.1]
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| [shake 0.05 3 2 0.4]
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| [se bac10]
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| [wait se bac10]
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| [wt 0.7]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Mash
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| Enemy group eliminated!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk off]
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| [charaFace F 2]
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| [charaFadein F 0.1 0]
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| [charaFace G 2]
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| [charaFadein G 0.1 2]
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| @Refugees
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| Wait, are they fighting each other!?[sr]Well, who cares, thanks!
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| [k]
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| 
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| @Refugees
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| Everyone, this way[line 4]![sr]We've got a chance to escape here[line 3]!
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| [k]
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| 
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| [se ad4]
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| [wt 1.0]
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| [seStop ad4 4.0]
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| 
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| [charaMove F 0,0 0.4]
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| [charaMove G 500,0 0.4]
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| [charaFadeout F 0.4]
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| [charaFadeout G 0.4]
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| [wt 1.5]
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| 
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| [charaTalk on]
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| @Fou
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| Fou, fooou!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| @Mash
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| We did it! Even if it's just a bit, we've disrupted the enemy circle.
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| [k]
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| 
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| @Mash
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| Now the gathered people can...
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaEffect E bit_talk_06]
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| @Enforcement Knight
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| ...
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| [k]
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| 
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| [bgmStop BGM_EVENT_3 0.4]
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| [se ad52]
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| [wt 1.0]
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| [charaEffectStop E bit_talk_06]
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| [wt 1.5]
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| [bgm BGM_EVENT_5 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| @Mash
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| The fallen knights are vanishing. What exactly are they?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [communicationCharaLoop 98003003 1 5 0 5]
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| @Dr. Roman
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| Their magical responses show they are human, but also close to Heroic Spirits.
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| [k]
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| 
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| @Dr. Roman
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| They're like living weapons, forged using powerful spells.
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| [k]
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| 
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| @Dr. Roman
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| This...isn't the work of a human being... Is that Lion King really a Heroic Spirit!?
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| 
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| [se ad166]
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| [seStop ad166 1.5]
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| [wt 0.4]
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| 
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| [charaTalk E]
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| [charaFace E 0]
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| [charaFadein E 0.1 1]
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| @Enforcement Knight
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| Report to Sir Agravain.[sr]We're being obstructed by Servants.
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| [k]
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| 
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| @Enforcement Knight
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| Even Heroic Spirits are no exception.[sr]Those sentenced to Holy Punishment are unneeded.
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| [k]
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| 
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| [charaFadeout E 0.1]
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| 
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| [bgmStop BGM_EVENT_5 0.3]
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| [wt 0.4]
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| [bgm BGM_EVENT_3 0.1]
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| 
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| [charaTalk B]
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| [communicationCharaLoop 98003003 1 5 0 5]
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| @Dr. Roman
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| I've detected multiple enemy reinforcements! Enemy signatures are rushing straight to your position!
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| [k]
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| 
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| @Dr. Roman
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| You've done enough! Escape! At this rate, they'll overwhelm you with sheer numbers!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Mash
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| But... if we don't fight, the refugees will...
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| [k]
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| 
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| [wt 0.2]
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| [charaTalk B]
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| [se ad34]
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| [wait se ad34]
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| [wt 0.1]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [communicationCharaLoop 98003003 1 5 0 2]
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| @Dr. Roman
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| What!? I've confirmed a magical energy signal from another direction!
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| [k]
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| 
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| @Dr. Roman
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| This[line 3]looks like others have started fighting![sr]You're hitting the west, and someone is hitting the east!
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| [k]
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| 
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| @Dr. Roman
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| This should reduce your burden a little![sr]Da Vinci!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| 
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| [charaTalk D]
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| [charaFace D 5]
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| [charaFadein D 0.1 1]
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| @Da Vinci
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| Got it! We'll hold out to our limit! Let's go, [%1]!
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| [k]
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| 
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| 
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_3 0.4]
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| [wait fade]
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| [soundStopAll]
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| [end]
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