298 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| 
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| $01-00-07-15-2-0
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| [soundStopAll]
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| [charaSet A 98106200 1 Merlin]
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| [charaSet B 8001002 1 Mash]
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| [charaSet C 2020001 1 Ishtar]
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| [charaSet D 98003000 1 "Dr. Roman"]
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| [charaSet E 4018001 1 Quetzalcoatl]
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| [charaSet F 3027001 1 Ana]
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| [charaSet G 98107500 1 "Uruk Gatekeeper"]
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| [charaSet H 3028000 1 "Jaguar Warrior"]
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| 
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| 
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| [bgm BGM_EVENT_2 0.1]
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| [scene 32800]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [charaTalk off]
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| [charaFadein F 0.4 2]
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| [charaFadein A 0.4 0]
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| [wt 1.0]
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| [charaFadeout A 0.1]
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| [charaFadein E 0.4 0]
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| [charaFadein C 0.4 2]
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| [wt 1.0]
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| [charaFadeout E 0.1]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [charaFace G 0]
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| [charaFadein G 0.1 1]
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| 
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| @Uruk Gatekeeper
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| Why, if it isn't the heroes of Chaldea. I take it you're departing for the Northern Wall today?
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| [k]
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| 
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| [charaFadeout G 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 13]
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| [charaFadein B 0.1 1]
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| 
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| @Mash
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| Yes. I'm sorry to part with everyone who celebrated for us, but we must reach the Northern Wall by tonight.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [charaFace G 0]
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| [charaFadein G 0.1 1]
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| 
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| @Uruk Gatekeeper
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| By tonight!? You really don't have much time. I apologize for holding you up.
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| [k]
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| 
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| @Uruk Gatekeeper
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| Please be careful. May the goddess Ishtar protect you.
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| [k]
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| 
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| ?1:You stay well too, gatekeeper.
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| ?2:(...That goddess is actually right next to us...)
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| 
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| ?!
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| 
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| [charaFadeout G 0.4]
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| [wt 0.1]
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| 
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| [messageOff]
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| [wipeout rightToLeft 0.7 1]
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| [wait wipe]
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| [wt 0.7]
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| [charaTalk on]
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| [messageOff]
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| [wipein rightToLeft 0.7 1]
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| [wait fade]
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| 
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| [charaTalk F]
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| [charaFadein F 0.4 1]
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| [wt 1.0]
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [charaFace G 0]
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| [charaFadein G 0.1 0]
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| [charaFadein F 0.1 2]
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| 
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| @Uruk Gatekeeper
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| Oh, Ana, you be careful too. I finally got a glimpse of your face.
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| [k]
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| 
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| @Uruk Gatekeeper
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| You are a lovely young lady. I am reminded once again that my memory has its benefits. (Smile)
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| [k]
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| 
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| [charaFace F 3]
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| 
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| 
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| @Ana
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| ...Gatekeeper, you should be more alert. You'll be caught off guard in that state.
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| [k]
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| 
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| [charaFace F 1]
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| @Ana
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| Though, now that we're headed to the Northern Wall, Demonic Beasts will never reach here.
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| [k]
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| 
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| 
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| @Uruk Gatekeeper
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| Of course. As always, I eagerly await your return.
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| [k]
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| 
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_2 1.5]
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| [fadeout black 1.5]
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| [wait fade]
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| [charaFadeout G 0.1]
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| [scene 20730]
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| [wt 2.0]
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| [seLoop ad84]
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| [shake 0.01 0 2 0]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [seStop ad84 3.0]
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| [wt 2.0]
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| [shakeStop]
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| [wt 1.0]
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| [bgm BGM_EVENT_4 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| 
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| @Mash
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| Um, it's a...carriage! A carriage is coming! This late in the game, a carriage appears out of nowhere!
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| [k]
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| 
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| @Mash
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| Merlin, what is this!?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Merlin
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| I summoned it with magecraft, of course! Spending half a day walking to the Northern Wall would be suuuch a pain!
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| [k]
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| 
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| ?1:Where was this before!?
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| 
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| ?!
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| 
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| @Merlin
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| Well, you know... I can't just bring out something that doesn't belong to this era on a whim!
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| [k]
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| 
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| @Merlin
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| Come come, no time to waste! Hold on tight!
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| [k]
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| 
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| [messageOff]
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| [wipeout rectangleStripRightToLeft 0.4 1]
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| [wait wipe]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [wipein rectangleStripLeftToRight 0.4 1]
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| [wait wipe]
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| 
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| [bgmStop BGM_EVENT_4 1.5]
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| @H:???
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| Hahahahahahahahahahahaha![sr]Time-out, folks! Keep your eyes on the road!
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| [k]
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| 
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| @H:???
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| Hello, look ahead! About three kilometers ahead![sr]Local delinquents are after you!
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| [k]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| @H:???
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| How do I know what's up several kilometers ahead? Because I'm watching all of you from the sky, meow!
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| [k]
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| 
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| [charaTalk B]
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| [charaFace B 14]
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| [charaFadein B 0.1 1]
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| 
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| @Mash
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| Master! This voice...!
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| [k]
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| 
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| ?1:It's a bird!
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| ?2:It's a pl[line 2]I mean, a flying boat!
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| 
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| ?!
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk E]
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| [charaFace E 7]
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| [charaFadein E 0.1 1]
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| 
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| @Quetzalcoatl
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| It's the sound of the rotten soul of a jaguar, yes![sr]We passed that twerp just now!
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| 
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| @Jaguar Warrior
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| Oh, Kuku, your winged serpents are too slow![sr]Oh,[messageShake 0.01 5 5 0.4] ow, ouch, no beak! Stop pecking!
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| [k]
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| 
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| @Jaguar Warrior
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| I know you guys are doing your best. I know it's purrty rough to have no rest for four whole days.
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| [k]
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| 
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| @Jaguar Warrior
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| But hold out a bit longer! If we don't deliver by tomorrow, the king won't reward us!
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| [k]
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| 
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| [charaTalk C]
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| [charaFace C 6]
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| [charaFadein C 0.1 1]
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| 
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| @Ishtar
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| Wow, look at them carrying that axe! An aerial transport of three hundred winged serpents is quite a sight!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Merlin
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| I agree, but pay attention to the danger up ahead! I threw this carriage together in a hurry... It won't hold up in a fight!
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| [k]
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| 
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| @Merlin
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| Ishtar, you can fly, so you take care of this! Clear our path of obstacles!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [se ad13]
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| [charaTalk D]
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| [communicationChara 98003003 1 5 0 1]
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| [wt 0.3]
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| 
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| 
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| @Dr. Roman
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| Hahaha. Da Vinci is next to me saying,
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| [k]
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| 
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| @Dr. Roman
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| The best thing Merlin ever made was that fake arm. One rocket shot from my Bastinyan III and you'd be in the clear, but whatever...
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| [k]
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| 
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| @Dr. Roman
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| She's pouting and sulking too, but that's not important!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| 
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| @Ishtar
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| Okay, leave it to me! I have no mercy for bandits.[sr]Time for some death from above!
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| [k]
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| 
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| 
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| [messageOff]
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| [seStop ad84 0.1]
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| [bgmStop BGM_EVENT_3 0.5]
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| [fadeout black 0.5]
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| [wait fade]
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| [soundStopAll]
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| [end]
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| 
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