1637 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1637 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| $03-00-02-18-3-0
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| 
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| 
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| 
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| [soundStopAll]
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| 
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| 
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| [charaSet A 1098153400 1 Sitonai]
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| [charaSet B 1098153610 1 Gerda]
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| [charaSet C 1098123810 1 Ophelia]
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| [charaSet D 98001000 1 Mash]
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| 
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| [charaSet H 98115000 1 Effect]
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| 
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| 
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| 
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| [scene 60802]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [se ad644]
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| [wt 3.0]
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| [se ad645]
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| [shake 0.05 1 2 1.5]
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| [wt 1.5]
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| [se ad14]
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| [seVolume ad14 0 0.1]
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| [se ad228]
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| [seVolume ad228 0 0.3]
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| 
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| @
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| The Tree of Emptiness began to collapse...[seStop ad228 1.0][seVolume ad14 5.0 0.6]
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| [k]
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| 
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| @
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| Ordinarily, it would not have fallen so easily. In fact, it should have been impossible to destroy without the help of a particular external factor.
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| [k]
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| 
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| @
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| At least, that was the queen's understanding.
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| [k]
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| 
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| @
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| And yet...here it was, falling apart.[sr]Vanishing into the very air.
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| [k]
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| 
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| @
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| Perhaps it had grown brittle by virtue[sr]of Surtr having assimilated it.
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| [k]
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| 
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| @
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| Whatever the reason may be,[sr]the Tree of Emptiness was disappearing...
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| [k]
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| 
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| [messageOff]
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| [se ad296]
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| [shake 0.05 1 2 1.5]
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| [seVolume ad296 0 0.3]
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| [wt 1.2]
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| 
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| @
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| Soon, this Lostbelt would cease to be,[sr]even if no one would be present to see it happen.[seStop ad296 1.0]
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| [k]
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| 
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| @
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| Most of the queen's spells hiding the tree were still[sr]in effect. No human would see its destruction...
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| [k]
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| 
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| @
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| ...but they would hear a tremendous sound split the air.[sr]They would feel a sudden tremor shaking all of Scandinavia.
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| [k]
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| 
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| @
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| The cacophony of a towering colossus crumbling to the ground... The shaking at the loss of the very foundations of the world...
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| [k]
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| 
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| @
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| Only those who survived Surtr's destruction[sr]were privy to these awful phenomena.
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| [k]
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| 
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| @
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| The animals who lived in the rifts between[sr]fire and ice...the giants who still remained...
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| [k]
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| 
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| @
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| ...and the roughly ten thousand humans...all closed their eyes, and felt the sensations wash over them.
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| [k]
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| 
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| @
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| This strange sound and shaking must be a sign that something is about to happen. But, what could it be...?
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| [k]
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| 
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| @Scáthach-Skadi
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| ...Allow me to offer you one last gift, Chaldeans.
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| [k]
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| 
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| @Scáthach-Skadi
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| I shall tell you the name of the Tree of Emptiness that was meant to take root in my Lostbelt.
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| [k]
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| 
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| @Scáthach-Skadi
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| It is called...Sombrero.
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| [k]
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| 
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| @Scáthach-Skadi
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| Hehe. As one who lived through the Age of Gods, that name means nothing to me...but perhaps it will mean something to you, stargazers of Proper Human History.
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| [k]
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| 
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| [messageOff]
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| [se ad293]
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| [shake 0.05 1 3 2.5]
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| 
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| [se ad10]
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| [wt 1.5]
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| [seStop ad293 2.0]
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| [wt 1.2]
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| 
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| @Scáthach-Skadi
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| Now go, Chaldeans.
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| [k]
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| 
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| @Scáthach-Skadi
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| As you have defeated us...
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| [k]
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| 
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| @Scáthach-Skadi
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| ...you must cross the ocean of dead ice and flame,[sr]and the countless corpses of our hopes and dreams...
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| [k]
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| 
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| [seStop ad14 3.0]
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| 
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| @Scáthach-Skadi
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| ...and be on your way.
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| [k]
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| 
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| [messageOff]
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| [fadeout white 2.0]
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| [wait fade]
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| 
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| [scene 10000]
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| [wt 1.5]
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| 
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| [fadein white 2.0]
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| [wait fade]
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| 
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| [fadeout black 0.1]
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| [wait fade]
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| 
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| [scene 61700]
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| 
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| [wipeFilter cinema 0.5 0]
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| 
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [se ad450]
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| [wt 1.5]
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| [seStop ad450 1.0]
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| 
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| [bgm BGM_EVENT_92 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 0,-50]
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| 
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| @Gerda
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| Okay, so, I'm not too sure what's going on...but I think we'll all do just what we're told...
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| [k]
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| 
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| @Gerda
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| You see, this morning,[sr]an envoy gave us a message from the Goddess.
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| [k]
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| 
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| @Gerda
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| She said we should all go back to our homes and[sr]go to sleep, even though it's not nighttime.
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| [k]
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| 
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| [charaFace B 2]
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| 
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| @Gerda
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| And once we do, we'll never wake up again.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Gerda
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| She said not to be afraid. It's just what we have[sr]to do to fix all the damage that huge giant caused.
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| [k]
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| 
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| [charaFace B 1]
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| 
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| @Gerda
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| And if the Goddess said so, it must be true.
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| [k]
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| 
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| [messageOff]
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| [bgm BGM_EVENT_92 1.5 0.6]
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| [charaFace B 7]
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| [wt 1.0]
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| [charaFace B 2]
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| 
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| @Gerda
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| Still...
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| [k]
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| 
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| @Gerda
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| When I think about Lady Mash,[sr]and [&Mr.:Ms.] [%1], and Mr. Napoleon...
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| [k]
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| 
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| @Gerda
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| ...and the beautiful envoy...and[sr]Mr. Chub...and Fou...and how...
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| [k]
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| 
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| [charaFace B 7]
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| 
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| @Gerda
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| ...well...
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| [k]
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| 
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| [charaFace B 2]
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| 
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| @Gerda
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| Once I fall asleep,[sr]I'll never get to see them again, right?
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| [k]
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| 
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| @Gerda
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| Thinking about that makes me...
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| [k]
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| 
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| @Gerda
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| Makes me...
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| [k]
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| 
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| [charaFace B 7]
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| 
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| @Gerda
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| ...
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| [k]
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| 
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| [charaFace B 2]
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| 
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| @Gerda
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| ...I don't know.
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| [k]
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| 
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| [bgmStop BGM_EVENT_92 4.0]
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| 
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| @Gerda
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| It's so strange...[sr]I don't know what to call it...
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| [k]
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| 
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| [charaFace B 10]
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| 
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| @Gerda
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| It's like...there's something squeezing[sr]my heart...and it makes me want to cry.
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| [k]
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| 
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| @Gerda
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| Isn't that weird? I'm not even hurt anywhere.
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| [k]
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| 
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| [messageOff]
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| [wt 1.0]
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| [fadeout black 1.0]
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| [wait fade]
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| 
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| 
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| [scene 60802]
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| [se ad207]
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| [seVolume ad207 0.0 0.5]
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| [charaFadeout B 0.1]
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| 
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| [wt 1.0]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [wt 1.8]
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| 
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| [seStop ad207 1.0]
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| [wt 0.5]
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| 
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| [fadeout black 1.0]
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| [wait fade]
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| 
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| [scene 60703]
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| 
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| [cameraMove 0.1 0,80 1.0]
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| [wt 0.1]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| 
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| [se ad554]
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| [seVolume ad554 0 0.8]
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| [se ad629]
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| [seVolume ad629 0 0.8]
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| [wt 0.1]
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| [seVolume ad554 3.0 0.1]
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| [seVolume ad629 3.0 0.1]
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| [wt 2.5]
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| [seStop ad554 0.5]
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| [seStop ad629 0.5]
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| [wt 0.5]
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| 
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| [charaTalk A]
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| [charaFace A 18]
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| [charaFadein A 0.1 0,-120]
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| [wt 1.0]
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| 
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| @Sitonai
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| There they go.[bgm BGM_EVENT_78 0.1][sr]Goodbye, Shadow Border.
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| [k]
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| 
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| @Sitonai
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| Safe travels.[sr]I hope fortune is kind wherever you go.
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| [k]
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| 
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| [messageOff]
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| [charaEffect A bit_talk_06 0,-140]
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| [wt 0.8]
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| [charaFace A 4]
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| [wt 0.4]
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| 
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| @Sitonai
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| I'm a Pseudo-Servant using a human body as a host. I shouldn't be able to disappear when this Lostbelt goes away...
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| [k]
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| 
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| @Sitonai
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| ...[sr]...
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| [k]
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| 
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| [charaFace A 15]
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| 
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| @Sitonai
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| I guess this is Stepmother's doing.
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| [k]
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| 
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| @Sitonai
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| How strange. I already miss her a bit, even though she's not my real mother. Maybe Freyja's influence.
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| [k]
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| 
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| @Sitonai
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| Then again, she wasn't a bad person...[sr]I wish I could've talked with her a little more.
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| [k]
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| 
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| [charaFace A 18]
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| 
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| @Sitonai
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| Perhaps that's why I miss her.[sr]Yeah, that must be it.
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| [k]
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| [messageOff]
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| 
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| [se ad655]
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| [charaFace A 0]
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| [wt 0.4]
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| [seStop ad655 0.1]
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| [wt 0.5]
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| 
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| [se ad655]
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| [wt 0.4]
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| [seStop ad655 0.1]
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| [wt 0.8]
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| 
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| [charaFace A 18]
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| 
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| @Sitonai
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| All of you Valkyries did great delivering Stepmother's[sr]last commandment. Thanks for all your help.
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| [k]
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| 
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| @Sitonai
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| I know your master is gone...but I hope[sr]you can rest easy now. See you later.
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| [k]
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| 
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| 
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| [messageOff]
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| [se ad528]
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| 
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| [charaSpecialEffect A flashErasure 1 2.0]
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| [wait charaSpecialEffect A]
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| [charaEffectStop A bit_talk_06]
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| 
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| [wt 1.5]
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| 
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| [fadeout black 1.0]
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| [bgm BGM_EVENT_78 1.5 0.5]
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| [wait fade]
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| 
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| [cameraHome 0.1]
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| 
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| [wt 1.0]
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| [scene 61602]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| @
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| A newly ordained day.[sr]A newly ordained time.
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| [k]
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| 
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| @
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| After the envoy had delivered the Goddess's newest commandment, quiet spread throughout the settlement.
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| [k]
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| 
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| @
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| Nobody was to go outside. Everyone was to stay in their homes and beds. They were told not to even open their windows.
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| [k]
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| 
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| @
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| Make your bedrooms as dark as possible, close your eyes,[sr]and go to sleep.
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| [k]
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| 
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| @
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| It was the strangest commandment anyone had ever heard.
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| [k]
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| 
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| @
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| But most people went along with it, since it was the word of the Goddess. In fact, here in Village 23...
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| [k]
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| 
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| @
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| ...there was only one person not sleeping peacefully inside her home.
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| [k]
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| 
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| @
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| She wondered what might happen to[sr]her for not obeying the commandment.
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| [k]
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| 
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| @
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| Would she be cast outside the village? Squished by giants?[sr]She certainly didn't want that.
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| [k]
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| 
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| @
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| Still...she couldn't help it.
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| [k]
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| 
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| @
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| She wasn't able to fall asleep, and she couldn't shake the strange and growing sense of foreboding from her thoughts.
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| [k]
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| 
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| @
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| ...So she decided to go outside.
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| [k]
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| 
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| [messageOff]
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| [wt 1.0]
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| 
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| @
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| Her heart started to pound with trepidation.[sr]What if...
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| [k]
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| 
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| @
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| What if she'd get to see her new friends again?
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| [k]
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| 
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| @
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| With high hopes, the girl opened[sr]her door and stepped outside.
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| [k]
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| 
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| [bgm BGM_EVENT_78 1.5 1.0]
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| 
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| [charaTalk B]
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| [charaFace B 8]
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| [charaFadein B 0.4 0,-50]
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| 
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| @
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| “Huh...?”
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| [k]
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| 
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| @
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| There was no one there...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| @
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| Her new friends, who had survived the wilds outside the village and even battled envoys, were not present.
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| [k]
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| 
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| @
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| There was no one. Anywhere.
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| [k]
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| 
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| @
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| She was crestfallen. As she thought back to her new friends, she remembered their animal companion.
 | ||
| [k]
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| 
 | ||
| @
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| That cute, fluffy creature that used to hop around everywhere it went. Was it a dog? A horse?
 | ||
| [k]
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| 
 | ||
| @
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| It wasn't much, but thinking[sr]about it helped cheer her up.
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| [k]
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| 
 | ||
| @
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| So she decided to try copying it[line 2]to hop around the way it used to.
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| [k]
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| 
 | ||
| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 0,-50]
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| 
 | ||
| @
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| “Annnd...”
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| [k]
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| 
 | ||
| [charaFace B 9]
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| @
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| “Hop!”
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| [k]
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| 
 | ||
| [messageOff]
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| [fadeout white 1.5]
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| [wait fade]
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| 
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| 
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| [charaFadeout B 0.1]
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| 
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| [wipeOff]
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| [scene 10001]
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| [wt 0.1]
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| 
 | ||
| [fadein white 0.1]
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| [wait fade]
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| 
 | ||
| @
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| She jumped lightly towards the sky.[sr]That same moment...
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se ad462]
 | ||
| [wt 2.0]
 | ||
| [seStop ad462 1.0]
 | ||
| 
 | ||
| @
 | ||
| ...a gust of wind blew through the village,[sr]warm and gentle as a spring breeze.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| It may have been the same wind blowing across the world's bleached landscape, or it may have been a wind that used to travel throughout Proper Human History.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| And then...the girl was gone.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| She vanished as though carried off by that wind,[sr]before her feet could even touch the ground again.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| In the blink of an eye, she was somewhere far,[sr]far away, along with the rest of that Scandinavia.
 | ||
| [k]
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_78 1.5]
 | ||
| 
 | ||
| @
 | ||
| All that remained in the wind...was her smile...
 | ||
| [k]
 | ||
| [messageOff]
 | ||
| [fadeout black 2.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [input selectBranch]
 | ||
| [messageOff]
 | ||
| [skip false]
 | ||
| [bgmStop BGM_EVENT_78 0.4]
 | ||
| [bgmStop BGM_EVENT_92 0.4]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [charaFadeout A 0.1]
 | ||
| [charaEffectStop A bit_talk_06]
 | ||
| 
 | ||
| [charaPut H 1200,1200]
 | ||
| 
 | ||
| [scene 10000]
 | ||
| [wt 0.4]
 | ||
| [soundStopAll]
 | ||
| [maskin black 1]
 | ||
| [wait mask]
 | ||
| [label selectBranch]
 | ||
| 
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [scene 10000]
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [skip false]
 | ||
| [scene 10000]
 | ||
| [fowardEffect bit_chapterclear302]
 | ||
| [wait fowardEffect]
 | ||
| 
 | ||
| [fadeout black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| 
 | ||
| [scene 10310]
 | ||
| [wt 3.0]
 | ||
| [skip true]
 | ||
| [effect bit_sepia01]
 | ||
| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [bgm BGM_EVENT_11 0.1]
 | ||
| 
 | ||
| @
 | ||
| Sometime in 2017.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 3]
 | ||
| [charaFadein C 0.4 1]
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| @Ophelia
 | ||
| Um...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 1]
 | ||
| 
 | ||
| @Ophelia
 | ||
| I just wanted to introduce myself again.[sr]Your name's Mash Kyrielight, right?
 | ||
| [k]
 | ||
| 
 | ||
| @Ophelia
 | ||
| Sorry to just barge in on you like this, but we never really got a chance to talk during the meeting.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.4 1]
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| @Mash
 | ||
| That's all right. It's nice to meet you.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 1]
 | ||
| [charaFadein C 0.1 1]
 | ||
| 
 | ||
| @Ophelia
 | ||
| You too. My name's Ophelia Phamrsolone.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| I remember.[sr]You're from the Clock Tower's Evocation Department.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 0]
 | ||
| [charaFadein C 0.1 1]
 | ||
| 
 | ||
| @Ophelia
 | ||
| Yes. That's my official department, anyway.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFace C 9]
 | ||
| [wt 1.0]
 | ||
| [charaFace C 1]
 | ||
| 
 | ||
| @Ophelia
 | ||
| I guess it would be weird to[sr]say I'm kind of relieved, huh?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 7]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| ?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 1]
 | ||
| [charaFadein C 0.1 1]
 | ||
| 
 | ||
| @Ophelia
 | ||
| I mean, there just aren't many women on Team A, right?[sr]I don't have a problem with men or anything...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 9]
 | ||
| 
 | ||
| @Ophelia
 | ||
| ...but it's still a little nerve-racking to suddenly be surrounded by them when you're eating lunch...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 7]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| I...see?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 4]
 | ||
| [charaFadein C 0.1 1]
 | ||
| 
 | ||
| @Ophelia
 | ||
| I'm sorry.[sr]I guess I rambled a little bit there, didn't I?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 3]
 | ||
| 
 | ||
| @Ophelia
 | ||
| Would you, um...
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 1.0]
 | ||
| [charaFace C 6]
 | ||
| 
 | ||
| @Ophelia
 | ||
| Would you like to eat with us?[sr]Oh, and by us, I mean me and Pepe.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 6]
 | ||
| [charaFadein D 0.1 1]
 | ||
| [wt 1.0]
 | ||
| [charaFace D 1]
 | ||
| 
 | ||
| @Mash
 | ||
| ...Sure. If you don't mind my being there,[sr]I'd love to join you.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 0.7]
 | ||
| [fadeout black 2.5]
 | ||
| [bgmStop BGM_EVENT_11 2.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [effectStop bit_sepia01]
 | ||
| [wt 2.5]
 | ||
| 
 | ||
| [charaSet A 1098123000 1 Meunière]
 | ||
| [charaSet B 1098123200 1 Goredolf]
 | ||
| [charaSet C 9005001 1 Holmes]
 | ||
| [charaSet D 98001000 1 Mash]
 | ||
| [charaSet E 1098124500 1 "Da Vinci"]
 | ||
| [charaSet F 98002000 1 Fou]
 | ||
| [imageSet G back10000 1]
 | ||
| [charaScale G 1.01]
 | ||
| [charaSet H 98115000 1 Effect]
 | ||
| 
 | ||
| 
 | ||
| [scene 53800]
 | ||
| 
 | ||
| [shake 0.05 0 3 1.5]
 | ||
| 
 | ||
| [fadein black 2.5]
 | ||
| [se ad629]
 | ||
| [wait fade]
 | ||
| [seVolume ad629 1.0 0.4]
 | ||
| 
 | ||
| [shake 0.05 0 1 1.5]
 | ||
| 
 | ||
| @Meunière
 | ||
| We're just about to leave[sr]Scandinavia behind entirely!
 | ||
| [k]
 | ||
| 
 | ||
| @Meunière
 | ||
| Looking at our current coordinates, we just passed the Sogne Fjord on the west of the Scandinavian Peninsula!
 | ||
| [k]
 | ||
| 
 | ||
| [seStop ad629 1.0]
 | ||
| 
 | ||
| @Meunière
 | ||
| There should only be about twenty kilometers until we reach the North Sea! You sure about this!? I'm still not seeing any water at all!
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| ...
 | ||
| [k]
 | ||
| 
 | ||
| @Mash
 | ||
| ...
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| ...
 | ||
| [k]
 | ||
| 
 | ||
| ?1:...
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [bgm BGM_EVENT_77 0.1]
 | ||
| 
 | ||
| @Meunière
 | ||
| G[messageShake 0.05 5 5 0.5]aaaaaah! Why've you all gotta be such downers!?[sr]I've seen more cheer at a funeral!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout rectangleStripLeftToRight 0.7 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [scene 51600]
 | ||
| [wt 0.5]
 | ||
| 
 | ||
| [wipein rectangleStripRightToLeft 0.7 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 2]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Meunière
 | ||
| Look, I know how you all feel, okay?[sr]I'm just as bummed as the rest of you.
 | ||
| [k]
 | ||
| 
 | ||
| @Meunière
 | ||
| But that doesn't change the fact that SOMEONE'S still gotta step up and steer this thing! Now come on, Director! Are we going to the North Sea, or not!?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 4]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Goredolf
 | ||
| Er...right.[sr]The North Sea. Yes, that will do.
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| ...(Sigh)
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| I hate to leave like this again...but what could I have said, even had I seen her before we left...?
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| I could not possibly wish her a long, happy life... But still, as an adult, I can't help but feel I should have said something to her...
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| Those flowers she gave me...her entire village... They're all going to disappear, just like Russia, aren't they...
 | ||
| [k]
 | ||
| 
 | ||
| ?1:...Yes. They are.
 | ||
| ?2:...
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 4]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| ...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 0]
 | ||
| [charaFadein C 0.1 1]
 | ||
| 
 | ||
| @Holmes
 | ||
| That is true. We know now that this[sr]is what it is to fight these Lostbelts.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| They are hypothetical worlds that came to sudden ends after human history itself deemed them unnecessary.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| Neither their inhabitants nor their civilizations did anything wrong. Their world simply differed from ours and eventually reached an impasse.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| I would even say we were fortunate that Russia and Scandinavia were the first Lostbelts we encountered.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 6]
 | ||
| 
 | ||
| @Holmes
 | ||
| Why, you ask? Because the people who dwelled there were friendly to us, of course.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 0]
 | ||
| 
 | ||
| @Holmes
 | ||
| That alone has been a tremendous boon to our efforts.[sr]But, we cannot expect that good fortune to continue.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| It is quite possible that in the next Lostbelt we encounter, we will find ourselves up against every living thing that inhabits it. We must be wary of such a worst-case scenar[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 6]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Goredolf
 | ||
| Grrr, it isn't the future that has me depressed![sr]Have you no heart, man!?
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| Even I understand what it is we need to do, and that no amount of wringing our hands will change that!
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| I know this is simply a competition for survival, where saving one side inevitably means destroying the other!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 4]
 | ||
| 
 | ||
| @Goredolf
 | ||
| So...I see no harm in looking back on them a bit.[sr]After all, they don't have that luxury now.
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| I may be a cold-blooded aristocrat[sr]and the embodiment of elitism itself...
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| ...but even I can't easily forget that we just wiped an innocent young girl out of existence...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 12]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| Mr. Goredolf...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 3]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Meunière
 | ||
| ...I hate to say it, but he's right.
 | ||
| [k]
 | ||
| 
 | ||
| @Meunière
 | ||
| Maybe we just shouldn't get involved with these Lostbelt people at all if it's just going to turn out to be so depressing every time.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:...No. That would be[line 2]
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk E]
 | ||
| [charaFace E 24]
 | ||
| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| The coward's way out. That is what you[sr]were going to say, isn't it, [%1]?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace E 25]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Don't go there, Meunière. Just because it's easier to kill someone you don't know doesn't make it right.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| That's just avoidance. All you're doing is choosing not to face an unpleasant truth. That's not how war is meant to be fought.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace E 24]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| You should only fight those you know well, otherwise you risk your moral compass losing its center.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Of course, everyone has their own way of facing their responsibility. In [%1]'s case...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace E 0]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| ...I'd say [&he's:she's] the type to try and get to know [&his:her] opponent as well as possible, so that [&he:she] never forgets them.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 3]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Meunière
 | ||
| So pretending not to see them is actually even harder than facing them directly...or rather, the price of doing so is your own humanity, huh.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 2]
 | ||
| 
 | ||
| @Meunière
 | ||
| Wait. Da Vinci!? What're you doing!? Don't you need to be operating the Border!? Or preparing a Zero Sail!?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk E]
 | ||
| [charaFace E 26]
 | ||
| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Oh relax. Now that the Tree of Emptiness has been destroyed, the storm wall around this Lostbelt is gone.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| We won't need to go Zero Sailing anytime soon.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Anyway, last we checked, the Wandering Sea should be somewhere in the North Sea, far from the coast. So let's just enjoy this road trip until[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [bgmStop BGM_EVENT_77 0.5]
 | ||
| 
 | ||
| [flashin loop 0.6 0.8 FF000080 FF000000]
 | ||
| [se ad9]
 | ||
| 
 | ||
| [wt 2.5]
 | ||
| [seStop ad9 0.5]
 | ||
| [wt 0.3]
 | ||
| 
 | ||
| [flashOff]
 | ||
| 
 | ||
| [charaFace E 23]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Hm? What's up with the alarm, Meunière?[bgm BGM_EVENT_80 0.1]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 3]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Meunière
 | ||
| Why're you asking me? If you don't know,[sr]how could you possibly expect me to[line 2][wt 0.6][charaFace A 2]Wha...!?
 | ||
| [k]
 | ||
| 
 | ||
| @Meunière
 | ||
| The hell is this!? A spatial fault three hundred meters up ahead! It's showing up as blue on the map!
 | ||
| [k]
 | ||
| 
 | ||
| @Meunière
 | ||
| It's...it's the ocean![sr]We're heading straight for the ocean!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout rectangleStripLeftToRight 0.3 1.5]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [scene 53800]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [wipein rectangleStripRightToLeft 0.3 1.5]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_80 2.0]
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [fadeout black 0.6]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [scene 51600]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [fadein black 0.6]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 3]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| Um... Mr. Meunière?[sr]I'm not really seeing what the big fuss is about...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 2]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Meunière
 | ||
| Believe me, I wish I were kidding! Aw crap, I can't hit the brakes in time. Everyone, brace for impact!
 | ||
| [k]
 | ||
| 
 | ||
| @Meunière
 | ||
| Three, two, one...[sr]Get ready for a drop!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk off]
 | ||
| [charaDepth C 10]
 | ||
| [charaDepth D 10]
 | ||
| [charaFace D 6]
 | ||
| [charaFace E 22]
 | ||
| [charaFace C 6]
 | ||
| [charaFace B 8]
 | ||
| [charaFadein D 0.1 100,0]
 | ||
| [charaFadein E 0.1 -100,0]
 | ||
| [charaFadein C 0.1 -300,0]
 | ||
| [charaFadein B 0.1 300,0]
 | ||
| 
 | ||
| [se ade8]
 | ||
| [seVolume ade8 0 0.4]
 | ||
| [wt 0.7]
 | ||
| [cameraMove 0.3 0,-10 1.0]
 | ||
| [wipeout rectangleStripDownToUp 0.3 1.5]
 | ||
| [bgmStop BGM_EVENT_80 1.0]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaTalk on]
 | ||
| [charaFadeout D 0.1]
 | ||
| [charaFadeout E 0.1]
 | ||
| [charaFadeout C 0.1]
 | ||
| [charaFadeout B 0.1]
 | ||
| 
 | ||
| [wt 1.0]
 | ||
| [se ad416]
 | ||
| 
 | ||
| 
 | ||
| [scene 10000]
 | ||
| 
 | ||
| [wt 1.5]
 | ||
| 
 | ||
| [se ade54]
 | ||
| 
 | ||
| [wipein rectangleStripUpToDown 0.1 1.0]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [fadeout black 0.1]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [scene 51603]
 | ||
| 
 | ||
| [charaDepth G 10]
 | ||
| [charaFadeTime G 0.1 0.4]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [seStop ade54 1.0]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 6]
 | ||
| [charaFadein B 0.4 0,-10]
 | ||
| [wt 0.1]
 | ||
| [charaShake B 0.05 2 1 0.4]
 | ||
| [charaMove B 0,0 0.4]
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| @Goredolf
 | ||
| Ow, ow, ow. My aching back! It hasn't hurt this bad since my brakes failed on that hill!
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| What's going on here, Moony!?[sr]That felt like at least a ten-meter drop!
 | ||
| [k]
 | ||
| 
 | ||
| ?1:...Um, Director?
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| @Goredolf
 | ||
| Not now, [&boy:girl]! Hurry up and sit down before another impact throws us for[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| ?1:The window. Look out the window...!
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace B 9]
 | ||
| @Goredolf
 | ||
| Out the window...?[sr]What are you talking aboooOOOUT!?
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.0]
 | ||
| [se ad664]
 | ||
| [seVolume ad664 0 0.1]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [charaFadeout G 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [scene 62300]
 | ||
| 
 | ||
| 
 | ||
| [seVolume ad664 1.0 1.0]
 | ||
| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
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| [wt 2.6]
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| 
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| [seStop ad664 1.5]
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| 
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| [scene 51603 1.5]
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| [charaFadeTime G 1.5 0.4]
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| [wt 1.8]
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| 
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| [charaTalk B]
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| [charaFace B 9]
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| [charaFadein B 0.1 1]
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| 
 | ||
| @Goredolf
 | ||
| D-d-did we drive into a whole other world when[sr]I wasn't looking!? [bgm BGM_EVENT_80 0.1]It was nothing but clear skies as far as the eye could see just a moment ago!
 | ||
| [k]
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| 
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| @Goredolf
 | ||
| Technical Advisor! Da Vinci!
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| J-j-just to be sure, the Border can navigate a real sea just as well as it can the Void Sea, right!?
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| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| You did design it for every conceivable scenario, didn't you? A stormy sea should be nothing compared to Void Space, right?
 | ||
| [k]
 | ||
| 
 | ||
| @Goredolf
 | ||
| While we're on the subject, I have something of an announcement to make: I can't swim!
 | ||
| [k]
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| 
 | ||
| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
 | ||
| [charaTalk E]
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| [charaFace E 21]
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| [charaFadein E 0.1 1]
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| 
 | ||
| @Da Vinci
 | ||
| Okay, look, Gordy, traveling through Void Space and traveling through real water are completely different tasks that require completely different functionality.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| The Border might be able to get through the Strait of Dover, but it was not designed to weather this!
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| [k]
 | ||
| 
 | ||
| [charaFace E 2]
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| 
 | ||
| @Da Vinci
 | ||
| Now, I've got an announcement of my own: I estimate the Border has about an hour until it sinks!
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| So back the hell up and get us back on land![sr]NOW, Meunière! Come on, hurry!
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| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Once we reach the coast, we can waterproof the Border better and wait until this storm dies down!
 | ||
| [k]
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| 
 | ||
| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
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| @Meunière
 | ||
| Yeah...just one problem! There's no land to go back to![sr]We're smack in the middle of the North Sea!
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| [k]
 | ||
| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 9]
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| [charaFadein B 0.1 1]
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| [charaShake B 0.05 2 2 1.0]
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| [wt 1.0]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 15]
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| [charaFadein D 0.1 1]
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| 
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| @Mash
 | ||
| Then...does that mean we're all[sr]going to end up fish food...?
 | ||
| [k]
 | ||
| 
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| [messageOff]
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 9]
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| [charaFadein B 0.1 1]
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| [charaShake B 0.05 4 4 1.0]
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| [wt 1.0]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
 | ||
| @Holmes
 | ||
| Da Vinci, can we still initiate a Zero Sail here?[sr]Surely that must be preferable to sinking to our deaths?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 5]
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| [charaFadein E 0.1 1]
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| 
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| @Da Vinci
 | ||
| We can't! The formulas won't be stable enough on water![sr]We'd have to rewrite the software from scratch!
 | ||
| [k]
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| 
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| [messageOff]
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| 
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| [flashin loop 0.6 0.8 FF000050 FF000000]
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| [se ad9]
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| 
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| [wt 2.5]
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| [seStop ad9 0.5]
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| [wt 0.3]
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| 
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| [flashOff]
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| 
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| [charaFace E 21]
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| @Da Vinci
 | ||
| Ah dammit, we must be leaking somewhere![sr]Hello, Tomlin? Are you in the kitchen right now?
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Check the storage room, quickly! I think we've got a leak in there! Tell the rest of the staff, too!
 | ||
| [k]
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| 
 | ||
| [charaFace E 16]
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| 
 | ||
| @Da Vinci
 | ||
| Well...shit. Guys, there's no easy way[sr]to say this, so I'm just gonna say it.
 | ||
| [k]
 | ||
| 
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| @Da Vinci
 | ||
| Now don't freak out on me, buuut...it's looking like we're all gonna die.
 | ||
| [k]
 | ||
| 
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| @Da Vinci
 | ||
| And just when we'd proved we were badass enough to defeat Ivan the Terrible and Scáthach the goddess, too. D'oh☆
 | ||
| [k]
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| 
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| [messageOff]
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 6]
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| [charaFadein D 0.1 1]
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| [charaShake D 0.05 2 2 1.0]
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| [wt 1.0]
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| 
 | ||
| ?1:Da Vinciii!
 | ||
| ?2:Oh crap. Take it easy, Mash! Don't freak out on us, okay!?
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| 
 | ||
| @Goredolf
 | ||
| You know, I feel like a spot of breakfast. I think I'll go fry up some seriously thick cut bacon right now. Mmm, deeelish.
 | ||
| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk F]
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| [charaFace F 0]
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| [charaFadein F 0.1 1]
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| 
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| @Fou
 | ||
| Fou, fou!
 | ||
| [k]
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| 
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| [charaFadeout F 0.1]
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| [bgmStop BGM_EVENT_80 1.0]
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| [wt 0.1]
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| 
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| [flashOff]
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| [seStop ad9 0.5]
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| [charaTalk C]
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| [charaFace C 4]
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| [charaFadein C 0.1 1]
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| 
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| @Holmes
 | ||
| ...[wt 0.5][charaFace C 2][sr]Hang on. We're getting a call!
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| Go ahead and open up a line, Mr. Meunière![sr]And hurry! Da Vinci's no use to us right now!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
 | ||
| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
 | ||
| @Meunière
 | ||
| R-right. On it!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [se ad13]
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| [wt 0.4]
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| [se ad31]
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| [seVolume ad31 0 0.4]
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| [wt 0.4]
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| 
 | ||
| @???
 | ||
| CQ, CQ. This is the Wandering Sea's dock.[sr]Do you read me?
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| That vessel...that would be Chaldea's ship, right?[sr]No, wait, not a ship... Oh, I see! A tank!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Rational, yes, very rational! A ship is unnecessary for a Zero Sail. But, I say, you have no sense for design!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| It might as well be a large metal coffin![sr]Nothing charming there at all!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Be honest: you would never have made it[sr]back without my Paper Moon, would you?
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Still, a fine job making it all the way here![sr]Everything is proceeding within my calculations!
 | ||
| [k]
 | ||
| 
 | ||
| [seVolume ad31 1.0 0.1]
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| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 2]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Meunière
 | ||
| It's coming from the Wandering Sea![sr]But, WHERE!?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
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| 
 | ||
| [seVolume ad31 0.2 0.4]
 | ||
| 
 | ||
| @???
 | ||
| Where? Right in front of you! ...Oh, hang on, let me clear the fog. It should be easier to see then.
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Proceed on your current course, though you may want to reduce your speed. And be sure to give thanks.
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| All right... this will be the first time in over two thousand years[bgm BGM_EVENT_82 0.1] that this island has revealed itself on a day other than December 31!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [seStop ad31 0.5]
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| [fadeout black 0.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaFadeout G 0.1]
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| [scene 10000]
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| 
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| [cameraMove 0.1 0,30 1.2]
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| [wt 0.1]
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| 
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| [fadein black 0.1]
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| [wait fade]
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| 
 | ||
| [wipeout upToDown 0.1 1.0]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [scene 62400]
 | ||
| 
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| [shake 0.05 0 3 2.0]
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| 
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| [wipein rectangleStripUpToDown 0.4 1.0]
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| [cameraMove 0.6 0,-60 1.2]
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| [se ad14]
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| [se adm11]
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| [wait fade]
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| [se ad226]
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| [wt 1.5]
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| [seStop ad14 1.0]
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| [wt 1.0]
 | ||
| 
 | ||
| @Meunière
 | ||
| An island...!? And it was this close all along!?[sr]But I'm still not seeing anything on radar!
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| So it would seem... This is a Folklore Defense.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| An imaginary world of the fairies, where fantasy is made manifest. A world that stands apart from our own.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| In the modern day, it's a Mystic among Mystics,[sr]said to only be possessed by Ploy Kickshaws.
 | ||
| [k]
 | ||
| 
 | ||
| [se ad31]
 | ||
| [seVolume ad31 0 0.1]
 | ||
| 
 | ||
| @???
 | ||
| Oh? Is that the voice of a professor type on the same level[sr]as me I hear? Well that is a welcome development. We will get on just fine!
 | ||
| [k]
 | ||
| 
 | ||
| [cameraMove 3.0 0,0 1.0]
 | ||
| 
 | ||
| @???
 | ||
| Welcome to the primordial magecraft workshop:[sr]The Baldanders of the Wandering Sea!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| My name is Sion.[sr]Sion Eltnam Sokaris.
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| I am a Spiritron hacker who escaped to the Wandering Sea when I predicted that the world was about to end. I have been waiting for you.
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Being the Atlas Institute's last remaining member, the Wandering Sea higher-ups entrusted me with the project of righting this bleached Earth problem.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 1.0]
 | ||
| [seStop ad31 3.0]
 | ||
| [fadeout black 3.0]
 | ||
| [bgmStop BGM_EVENT_82 3.0]
 | ||
| [wait fade]
 | ||
| [wt 0.5]
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| [soundStopAll]
 | ||
| [end]
 |