198 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| $91-20-06-01-3-0
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| 
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| [soundStopAll]
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| 
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| [charaSet A 2006001 1 David]
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| [charaSet B 8001002 1 Mash]
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| [charaSet C 98003003 1 "Dr. Roman"]
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| [charaSet D 98002000 1 Fou]
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| 
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| [bgm BGM_EVENT_5 0.1]
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| [scene 28400]
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| [fadein black 1.5]
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| [wait fade]
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.4 1]
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| 
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| @David
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| I think it's about time we got to the boss.
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| [k]
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| 
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| @David
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| Thanks to you, this Singularity was corrected, so the land should have returned to its natural state.
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| [k]
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| 
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| @David
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| But somehow, an army of giants has invaded,[sr]come to destroy this blessed land.
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| [k]
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| 
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| @David
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| And when considering who must be leading them...
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| [k]
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| 
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| ?1:Golyat?
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| ?2:What was it again?
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| 
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| ?!
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Mash
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| ...Golyat. Otherwise known as Goliath.[sr]The giant soldier who fought against the Israelites.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk C]
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| [communicationCharaLoop 98003003 1 5 0 5]
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| @Dr. Roman
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| The battle between David and Golyat is a legend written in the Book of Samuel, but you're currently in the 13th century. So, that means...
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @David
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| He's probably not the real Golyat.[sr]If he was real, things would have been much worse.
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| [k]
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| 
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| @David
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| This is a reenactment of the legend.[sr]It must be symbolic in some way.
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| [k]
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| 
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| @David
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| And that's why I'm here. I'm here as the real,[sr]soon-to-be king of the unified Kingdom of Israel.
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| [k]
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| 
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| @David
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| Which means the Golyat we should soon meet will probably be close to the real[line 2]
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_5 0.4]
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| [wipeout rectangleStripRightToLeft 0.4 1]
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| [wait wipe]
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| [charaFadeout A 0.1]
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| [wt 0.4]
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| [wipein rectangleStripLeftToRight 0.4 1]
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| [wait wipe]
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| [voice 700100_0_B100]
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| [wt 2.5]
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| [bgm BGM_EVENT_3 0.1]
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @David
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| ...He's here![sr]See, it's the giant!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 15]
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| [charaFadein B 0.1 1]
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| @Mash
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| ...Um, hold on.[sr]That's not really a giant...
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| [k]
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| 
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| @Mash
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| It's a giant ghost...and a demonic boar...and a dragon?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @David
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| Yeah, well all three of them have AOE attacks...and you could make the case that each of them is a giant...
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| [k]
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| 
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| ?1:Now is NOT the time for that!
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| 
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| [charaPut D 0,0]
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| [charaEffect D bit_talk_41]
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| [charaFace A 2]
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| @David
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| I expected that!
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| [k]
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| 
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| [charaPut D 0,-1000]
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| [charaEffectStop D bit_talk_41]
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| 
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| ?2:That's all it takes be considered a giant?
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| 
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| [charaFace A 1]
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| @David
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| Yeah. Big things would do AOE attacks.[sr]Pretty much common sense in my world.
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| [k]
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| 
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| ?!
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk C]
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| [communicationCharaLoop 98003003 1 5 0 0]
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| @Dr. Roman
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| Oh, so that's why this king specializes in having skills to protect his allies! I thought he had those skills to protect his sheep...
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| @David
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| Eh? They're all the same.[sr]I mean, if you guide them properly...
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk C]
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| [communicationCharaLoop 98003003 1 5 0 2]
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| @Dr. Roman
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| Uwwwa[messageShake 0.01 5 5 0.7]aah, stop! Stop![sr]I don't want to hear another word!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk D]
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| [charaFadein D 0.1 1]
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| @Fou
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| Fooou!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 14]
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| [charaFadein B 0.1 1]
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| @Mash
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| U-um, please command us, Master!
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| [k]
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| 
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| ?1:Get in battle position, Mash!
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| ?!
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| 
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| [charaFace B 7]
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| @Mash
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| Roger that.[sr]Commencing battle!
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| [k]
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| 
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_3 0.4]
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| [fadeout black 0.5]
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| [wait fade]
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| [soundStopAll]
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| [end]
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