665 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			665 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| 
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| $91-20-10-01-5-0
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| [soundStopAll]
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| [bgm BGM_EVENT_3 0.1]
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| [charaSet A 99502600 1 Mash]
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| [charaSet B 3009001 1 Leonidas]
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| [charaSet C 3016001 1 Hektor]
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| [charaSet D 6003001 1 "Hundred Personas"]
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| [charaSet E 5014001 1 Mephistopheles]
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| [charaSet F 99360000 1 "Celtic Soldier"]
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| [charaSet G 99360000 1 "Celtic Soldier"]
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| [charaSet H 99360000 1 "Celtic Soldier"]
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| 
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| [scene 11110]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| ?1:Mash, how are Hektor and the others doing!?
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| ?!
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| 
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| [charaEffect A bit_talk_10]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| The Celts have broken through the barricade!
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| [k]
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| 
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| [charaFace A 15]
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| 
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| @Mash
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| Leonidas is still holding them off,[sr]but he won't last much longer...!
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| [k]
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| 
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| [messageOff]
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| [wipeout rectangleStripRightToLeft 0.4 0.5]
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| [wait wipe]
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| [wait wipe]
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| [charaTalk B]
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| [charaFace B 5]
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| [charaFadein B 0.4 1]
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| 
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| @Leonidas
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| All right![sr]It seems this is the end for me!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFace C 5]
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| [charaFadein B 0.1 0]
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| [charaFadein C 0.1 2]
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| 
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| @Leonidas
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| Sir Hektor, this will be my final effort, so let us activate our Noble Phantasms together!
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| [k]
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| 
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| [charaFace C 4]
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| 
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| @Hektor
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| Tch. I got the short end of the stick here.[sr]I'd rather trade places with you, Leonidas.
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| [k]
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| 
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| [charaFace B 1]
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| 
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| @Leonidas
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| Hahahaha. Unfortunately, the rear guard in battle is what truly makes a fight shine. I cannot trade places with you now!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [charaFadeout C 0.1]
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| [messageOff]
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| [wt 0.5]
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| [charaTalk off]
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| [se ad173]
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| [seVolume ad173 0 0.1]
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| [seVolume ad173 1.0 0.6]
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| [se ad166]
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| [seVolume ad166 0 0.1]
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| [seVolume ad166 1.0 0.2]
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| [charaFadein F 0.4 1]
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| [charaFadein G 0.4 0]
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| [charaFadein H 0.4 2]
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| 
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| [charaShake F 0.2 3 3 5.0]
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| [charaShake G 0.2 3 3 5.0]
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| [charaShake H 0.2 3 3 5.0]
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| 
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| [wt 2.0]
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| [seStop ad173 0.5]
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| [seStop ad166 0.5]
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| [charaFadeout F 0.1]
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| [wt 0.5]
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| [charaTalk on]
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| [charaTalk C]
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| [charaFace B 5]
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| [charaFace C 0]
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| [charaFadein B 0.1 0]
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| [charaFadein C 0.1 2]
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| 
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| @Hektor
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| ...It was an honor to have fought alongside you, Guardian of the Hot Gate.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Leonidas
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| And you, Sir Hektor of the Shining Helmet.[sr]It was a great honor...!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| Let's go...Durindana![sr]Blow 'em away!
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| [k]
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| 
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| [messageOff]
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| 
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| [effect bit_talk_36]
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| [se ad39]
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| 
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| [wt 1.3]
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| [messageOff]
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| [fadeout black 1.5]
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| [wait fade]
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| 
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| [charaFadeout C 0.1]
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| [charaFadeout B 0.1]
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| 
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| [effectStop bit_talk_36]
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| [charaSet F 2010002 1 Billy]
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| [charaSet B 99360000 1 "Celtic Soldier"]
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| [scene 10000]
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| [wt 0.5]
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| [effect bit_talk_rarrow01red]
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| [se ad147]
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| [fadein black 0.5]
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| [wait fade]
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| 
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| [wt 0.7]
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| [se ad211]
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| [wt 0.5]
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| [fadeout black 1.5]
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| [wait fade]
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| [scene 11110]
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| [wt 2.0]
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [charaTalk A]
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| [charaFace A 15]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| I've...lost Leonidas's signal...[sr]Hektor is still okay.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut A 1200,1200]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 2]
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| [charaFace E 5]
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| [charaFadein D 0.1 0]
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| [charaFadein E 0.1 2]
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| 
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| @Hundred Personas
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| Everyone has been evacuated! We'll hold the enemy back so they don't chase after the civilians!
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| [k]
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| 
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| [charaFace E 1]
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| 
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| @Mephistopheles
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| I shall string them along and toy with them![sr]Ahhh, blowing them up will give me such a thrill!
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| [k]
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| 
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| ?1:...I'm counting on you, Hassan.
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout E 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 4]
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| [charaFadein D 0.1 1]
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| 
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| @Hundred Personas
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| Why the sudden formality? It was always going to go like this. I was ready for this.
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| [k]
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| 
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| [charaFace D 2]
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| 
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| @Hundred Personas
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| Now, there are only ten of us.[sr]Just don't make this a losing battle for us, Master!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| 
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| ?2:Thank you, Mephisto.
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout E 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 2]
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| [charaFadein E 0.1 1]
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| 
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| @Mephistopheles
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| What are you talking about, my little Rabbit!? I simply wanted to explode my bombs. And you simply wanted to protect the town.
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| [k]
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| 
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| [charaFace E 0]
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| 
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| @Mephistopheles
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| Isn't this a win-win situation?
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| [k]
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| 
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| [charaFadeout E 0.1]
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| 
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| ?!
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| 
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| [charaTalk D]
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| [charaFace D 5]
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| [charaFace E 0]
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| [charaFadein D 0.1 0]
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| [charaFadein E 0.1 2]
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| 
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| @Hundred Personas
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| Don't just stand there, Mephistopheles![sr]To battle!
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| [k]
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| 
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| [charaFace E 2]
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| 
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| @Mephistopheles
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| Okay! It's time for our final stand![sr]Take care, you guys!
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [charaFadeout D 0.1]
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| 
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| [charaTalk F]
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| [charaFace F 2]
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| [charaFadein F 0.1 1]
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| 
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| @Billy
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| Okay, Master![sr]Let's go. Let's leave this place to them!
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| [k]
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| 
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| [seLoop ad84]
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| [messageOff]
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| [wait wipe]
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| [seStop ad84 2.0]
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| [wt 2.0]
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 0]
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| [charaFadein E 0.1 2]
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| 
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| @Hundred Personas
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| So?
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| [k]
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| 
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| @Mephistopheles
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| Oh? Whatever do you mean by “so”?
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| [k]
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| 
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| @Hundred Personas
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| How many bombs do you have left?[sr]Aren't you running low?
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| [k]
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| 
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| [charaFace E 3]
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| 
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| @Mephistopheles
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| Ah. Well, this may be a surprise,[sr]but I have a great many hidden pockets!
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| [k]
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| 
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| [charaFace E 0]
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| 
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| @Mephistopheles
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| One...two...three... I have a total of five more.
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| [k]
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| 
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| [charaFace D 4]
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| 
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| @Hundred Personas
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| And when you run out of those, our only option will be a suicide attack. An Assassin relying on a suicide attack... Ugh, how mortifying.
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| [k]
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| 
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| [charaFace D 1]
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| 
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| @Hundred Personas
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| If this reached the ears of the First One, I'm sure to get a lecture more terrifying than death itself!
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| [k]
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| 
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| [charaFace E 2]
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| 
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| @Mephistopheles
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| Ah, but our destiny is to gloriously bloom and scatter like flower petals. And that means we just need to go out with a BANG!
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| [k]
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| 
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| [charaFace E 1]
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| 
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| @Mephistopheles
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| Let's go out in the flashiest way.
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| [k]
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| 
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| [charaFace D 0]
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| 
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| @Hundred Personas
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| Unbelievable. I envy the jester his carelessness.[sr]Well, I suppose neither of us ever look back!
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [charaFadeout D 0.1]
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| [wt 1.0]
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| [charaTalk F]
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| [charaFace F 2]
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| [charaFadein F 0.1 1]
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| 
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| @Billy
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| Hektor!
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| [k]
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| 
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| [charaFadeout F 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| Hey, Billy.[sr]I just set off the final trap.
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| [k]
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| 
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| @Hektor
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| It's a simple oil barrel, but I bought enough time to chat. Are all the civilians evacuated?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk F]
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| [charaFace F 5]
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| [charaFadein F 0.1 1]
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| 
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| @Billy
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| A chase is inevitable,[sr]but don't worry about that for now.
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| [k]
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| 
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| [charaFadeout F 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| All right... This town is isolated and it stretches narrowly from north to south. Setting up a front line here to defend it wasn't an option.
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| [k]
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| 
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| @Hektor
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| But now that the townspeople are gone, it's a different story. This old man is ready to go wild.
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Hektor
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| You just need to hurry over and deal with the enemy's boss with Master.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk F]
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| [charaFace F 0]
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| [charaFadein F 0.1 1]
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| 
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| @Billy
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| Whoa, that's a big responsibility.
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| [k]
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| 
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| [charaFadeout F 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 4]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| No role is insignificant in this situation.[sr]So which is it? Are you going to do it, or not?[charaFace C 0]
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| [k]
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| 
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| ?1:Let's do it.
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| 
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| [charaFace C 1]
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| 
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| @Hektor
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| Excellent, Master!
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| [k]
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| 
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| ?2:What do you think, Billy?
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| 
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| [charaFadeout C 0.1]
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| [charaTalk F]
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| [charaFace F 1]
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| [charaFadein F 0.1 1]
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| 
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| @Billy
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| Of course we'll do it![sr]And Master seems to be on the same page!
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| [k]
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| 
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| ?!
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| 
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| [charaFadeout F 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| Yeah.[sr]That's the spirit.
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| [k]
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| 
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| [messageOff]
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| [wipeout rollRight 1.5 0.5]
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| [wait wipe]
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| [wt 0.7]
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.4 1]
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| 
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| @Hektor
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| Got it. Now, go![sr]I'll cover you!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaTalk F]
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| [charaFace F 2]
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| [charaFadein F 0.1 1]
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| 
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| @Billy
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| Master, sit behind me![sr]We're going to break through the enemy line!
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| [k]
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| 
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| [seLoop ad84]
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| [messageOff]
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| Now then...I don't have enough magical energy to shoot off Durindana...
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaFadein B 0.4 2]
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| [wt 1.0]
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| [se ad28]
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| [wt 0.4]
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| [charaEffect G bit_talk_13]
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| [charaShake G 0.05 3 3 0.4]
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| 
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| @Hektor
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| But as luck would have it, I'm skilled at throwing things! As long as I have a rock or two, you lot aren't long for this world!
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| [k]
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| [charaShake B 0.2 3 3 5.0]
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| [charaFadeout B 0.1]
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| [charaFadeout G 0.1]
 | ||
| [charaFadeout H 0.1]
 | ||
| 
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [charaTalk on]
 | ||
| 
 | ||
| [scene 20720]
 | ||
| 
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [seLoop ad84]
 | ||
| [seStop ad84 2.0]
 | ||
| 
 | ||
| [charaTalk F]
 | ||
| [charaFace F 2]
 | ||
| [charaFadein F 0.4 1]
 | ||
| 
 | ||
| @Billy
 | ||
| Hang in there, Silver!
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Silver?
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace F 0]
 | ||
| 
 | ||
| @Billy
 | ||
| My horse's name![sr]We're going to intercept the enemy here!
 | ||
| [k]
 | ||
| 
 | ||
| [seStop ad84]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [bgmStop BGM_EVENT_3 0.4]
 | ||
| [fadeout black 0.5]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 |