465 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			465 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| $91-20-10-01-6-1
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| [soundStopAll]
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| [bgm BGM_EVENT_3 0.1]
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| [charaSet A 98025000 1 Mage]
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| [charaSet B 2010002 1 Billy]
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| [charaSet C 3016001 1 Hektor]
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| [charaSet D 6003001 1 "Hundred Personas"]
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| [charaSet E 99502600 1 Mash]
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| [charaSet F 99360000 1 "Celtic Soldier"]
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| [charaSet G 99360000 1 "Celtic Soldier"]
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| [charaSet H 99360000 1 "Celtic Soldier"]
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| 
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| [scene 20720]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.4 1]
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| 
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| [messageOff]
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| 
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| [wt 0.3]
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| 
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| [charaEffect A bit_talk_13]
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| [se bac21]
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| [charaShake A 0.05 3 3 0.4]
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| 
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| [wt 0.3]
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| 
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| @Mage
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| Ungh!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| 
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| @Billy
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| This is the final shot, mage.[sr]I only have one bullet left.
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| [k]
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| 
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| [charaFace B 5]
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| 
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| @Billy
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| And I take it that you only have one more magecraft use left before you need to rest up.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Billy
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| It'll be a duel. Ready?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Mage
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| ...Fine.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 5]
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| [charaFadein B 0.1 1]
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| 
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| @Billy
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| There'll be no signal.[sr]As soon as both of us are ready, we go.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Mage
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| Okay. Fine.
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| [k]
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| 
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| [bgm BGM_EVENT_3 1.0 0.4]
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| 
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| @Mage
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| (Stupid.)
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| [k]
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| 
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| @Mage
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| (I've already set up protective spells... That guy's bullets are low in Divinity. There's no chance they will[line 2])
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| [k]
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| 
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| [bgmStop BGM_EVENT_3 1.0]
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| 
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| [messageOff]
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| 
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| [wt 0.1]
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| 
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| [charaShake A 0.05 3 3 0.5]
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| [se bac22]
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| [fowardEffect bit_talk_14]
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| [wt 0.1]
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| [se bac22]
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| [fowardEffect bit_talk_14]
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| [wt 0.1]
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| [se bac22]
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| [fowardEffect bit_talk_14]
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| 
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| [wt 1.5]
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| 
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| @Mage
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| Eh?
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| [k]
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| 
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| [messageOff]
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| 
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| [se ad240]
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| [fowardEffect bit_talk_35]
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| [charaShake A 0.05 3 3 0.5]
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| [wt 1.0]
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| [wt 1.5]
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| 
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| [seStop ad240]
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| 
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| [charaFadeout A 0.1]
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| [charaPut A 1200,1200]
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| 
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| 
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| [bgm BGM_EVENT_11 0.1]
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| 
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| @Billy
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| Okay. I win.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Mage
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| Eh...wait...I haven't...[sr]No...what...I...wait...wait...wait...!
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| [k]
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| 
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| @Mage
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| What? I'm...dead!?[sr]He penetrated my defense. How?
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| [k]
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| 
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| @Mage
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| How? How? How?
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| [k]
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| 
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| [bgmStop BGM_EVENT_11 1.0]
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| 
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| [messageOff]
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| 
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| [se ad42]
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| [charaSpecialEffect A darkEnemyErasure 0 2.0]
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| [wait charaSpecialEffect A]
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| 
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| [charaTalk off]
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| 
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| [charaFadein F 0.1 1]
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| [charaFadein G 0.1 0]
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| [charaFadein H 0.1 2]
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| 
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| [wt 0.2]
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| 
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| [charaSpecialEffect F enemyErasure 0 2.0]
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| [charaSpecialEffect G enemyErasure 0 2.0]
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| [charaSpecialEffect H enemyErasure 0 2.0]
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| [se ad266]
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| [wait charaSpecialEffect H]
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| 
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| [wt 1.0]
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| 
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| [seStop ad341]
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| [seStop ad266]
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| 
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| [charaTalk on]
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| 
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| [bgm BGM_EVENT_2 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| @Billy
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| Sorry 'bout that. I'm an outlaw. I'm a villainous kid who plays dirty and always has a trick up his sleeve.
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| [k]
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| 
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| @Billy
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| Yep, yeah...
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Billy
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| Well, I fired three shots almost simultaneously at the same target, so we can call that a single shot, right?
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| [k]
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| 
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| ?1:You had me worried!
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| 
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| [charaFace B 1]
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| 
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| @Billy
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| Oh, I didn't intend to scare you.[sr]Sorry 'bout that.
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| [k]
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| 
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| ?2:I believed in you.
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| 
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| [charaFace B 3]
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| 
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| @Billy
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| Uh...um...
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| [k]
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| 
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| ?!
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| 
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| [charaFace B 3]
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| 
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| @Billy
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| Thanks, Master. What?[sr]Don't look over here.
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| [k]
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| 
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| @Billy
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| I said don't look at me!
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [wait fade]
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| 
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| [charaFadeout B 0.1]
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| 
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| [wt 1.0]
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| 
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Hektor
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| Hey, is it over?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Billy
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| Thanks, Hektor.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 1]
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| [charaFadein C 0.1 1]
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| [effect bit_talk_06]
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| 
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| @Hektor
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| Don't sweat it. I was able to protect you this time.[sr]I'll always accept a role like this.
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| [k]
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| 
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| [charaFace C 4]
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| 
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| @Hektor
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| ...Uh, well I take that back.[sr]Next time, summon me for easier battles.
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| [k]
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| 
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| [effectStop bit_talk_06]
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| [messageOff]
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| [charaSpecialEffect C flashErasure 1 1.7]
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| [se ad52]
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| [wait charaSpecialEffect C]
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| 
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| [wt 1.0]
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| 
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| [charaTalk D]
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| [charaFace D 4]
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| [charaFadein D 0.1 1]
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| 
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| @Hundred Personas
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| Hmph. I never expected I would give an after-action report, even if I'm the only one left.
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| [k]
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| 
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| [charaFace D 1]
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| 
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| @Hundred Personas
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| But it was a great contract, Master. You were true to your word, and it didn't end up being a losing battle.
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| [k]
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| 
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| [effect bit_talk_06]
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| [charaFace D 1]
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| 
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| @Hundred Personas
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| Ah, and I have this:[sr]a parting gift from Mephistopheles.
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| [k]
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| 
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| [se ad7]
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| 
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| @Hundred Personas
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| That laughing man seemed to enjoy it till the very end.
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| [k]
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| 
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| [effectStop bit_talk_06]
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| [messageOff]
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| [charaSpecialEffect D flashErasure 1 1.7]
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| [se ad52]
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| [wait charaSpecialEffect D]
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| 
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| [wt 1.0]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| @Billy
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| A gift from Mephistopheles?[sr]Is that...
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| [k]
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| 
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| [messageOff]
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| 
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| [bgmStop BGM_EVENT_2 0.7]
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| 
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| [se ade28]
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| 
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| [wt 2.0]
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| 
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| [seStop ade28]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| 
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| [charaShake B 0.05 3 3 0.4]
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| 
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| [charaFace B 2]
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| 
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| @Billy
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| A bomb!?
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| [k]
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| 
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| [messageOff]
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| 
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| [bgmStop BGM_EVENT_3 0.4]
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| 
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| [wt 0.1]
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| 
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| [se ad272]
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| [seStop ad272 0.7]
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| [flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
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| 
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| [wt 0.5]
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| 
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| [seStop ade272]
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| 
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| [charaMoveReturn B 0,15 0.2]
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| 
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| @Billy
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| Hyaaah!
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| [k]
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| 
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| [charaFace B 4]
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| 
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| @Billy
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| ...Hm?
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| [k]
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| 
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| ?1:It says “congratulations.”
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| ?!
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| 
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| [charaEffect E bit_talk_10]
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| 
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| [bgm BGM_EVENT_2 0.1]
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| 
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| [charaTalk E]
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| [charaFace B 4]
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| [charaFadein B 0.1 0]
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| [charaFace E 8]
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| [charaFadein E 0.1 2]
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| 
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| @Mash
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| It looks like they're just noisemakers.
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| [k]
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| 
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| [charaFace B 3]
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| 
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| @Billy
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| That guy messed around until the very end.[sr]Man...
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| [k]
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| 
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| [charaFace E 13]
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| 
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| @Mash
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| But if it wasn't for Mephistopheles,[sr]matters would have been much worse.
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| [k]
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| 
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| [charaFace B 1]
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| 
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| @Billy
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| Right.[sr]He's definitely better to have as an ally than enemy.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| [charaPut E 1200,1200]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Billy
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| Now then.[sr]Even after the heroes return, we have so much to do.
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| [k]
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| 
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| [charaFace B 4]
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| 
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| @Billy
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| We need to bring all the civilians back, and I need to collect my reward from the sheriff. Otherwise this was all for nothing.
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| [k]
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| 
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| [charaFace B 3]
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| 
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| @Billy
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| If someone asks us what happened to the house that got destroyed, we're gonna play dumb.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Billy
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| But first, let's go eat. I may not be hungry,[sr]but I still want to enjoy something delicious.
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| [k]
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| 
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| @Billy
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| How about we have a few drinks at that saloon? Oh, but bear in mind that if you drink booze made in this time, it'll probably taste like horse piss.
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| [k]
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| 
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| [messageOff]
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| [charaFace B 1]
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| [wt 1.0]
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| 
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| [bgmStop BGM_EVENT_2 1.9]
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| [fadeout black 2.0]
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| [wait fade]
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| [wt 0.4]
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| [soundStopAll]
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| [end]
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