748 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			748 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $91-20-13-01-1-0
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_2 0.1]
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| [charaSet A 99502600 1 Mash]
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| [charaSet B 2013001 1 Arash]
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| [charaSet C 98003003 1 "Dr. Roman"]
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| [charaSet D 6009001 1 Serenity]
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| [charaSet E 98006000 1 "Enemy A"]
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| [charaSet F 98006000 1 "Enemy B"]
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| [charaSet G 98006000 1 "Enemy C"]
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| 
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| [scene 20803]
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| [fadein black 2.0]
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| [wait fade]
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| 
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| [wt 1.0]
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| 
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.4 1]
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| @Arash
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| ...We've got barely any equipment. Be careful, okay?
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| [k]
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| 
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| @Arash
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| You need to prepare to go into the forest.[sr]You can't just walk in there.
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| [k]
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| 
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| @Arash
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| But, well, I guess this isn't a real forest, right?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [se ad13]
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| [charaTalk C]
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| [charaPut F 0,0]
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| [charaEffect F bit_talk_10]
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| [wt 0.05]
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| [charaFace C 0]
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| [charaFadein C 0.1 0,-150]
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| @Dr. Roman
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| Yeah, this is a battle simulation.[sr]I want combat data for forested areas, you see.
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| [k]
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| 
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| @Dr. Roman
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| So I thought bringing a veteran Heroic Spirit would be good experience for [%1].
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| [k]
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| 
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| [charaFadeout C 0]
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| [charaPut F -1000,0]
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| [charaEffectStop F bit_talk_10]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Arash
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| What an honor. My job is keeping [%1] from being too reckless, right?
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| [k]
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| 
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| @Arash
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| It'll be hard to take it slow, but I am sure you'll get something out of this.
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| [k]
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| 
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| ?1:Thanks!
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| 
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| [charaFace B 1]
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| @Arash
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| Yeah, leave it to me.
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| [k]
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| 
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| 
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| ?2:It's just you and me this time.
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| 
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| [charaFace B 1]
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| @Arash
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| That's right.[sr]Let's do this.
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| [k]
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| 
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| 
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| ?!
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaPut E 0,0]
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| [charaEffect E bit_talk_10]
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| [wt 0.05]
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| [charaTalk A]
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| [charaFace A 12]
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| [charaFadein A 0.1 1]
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| @Mash
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| ...I'll be watching the Command Room this time.[sr]Sorry, Senpai.
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| [k]
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| 
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| [charaFace A 1]
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| @Mash
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| B-But I'll help in any way I can![sr]I'll watch for any enemies that might show up!
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| [k]
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| 
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| [charaFadeout A 0]
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| [charaPut E -1000,0]
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| [charaEffectStop E bit_talk_10]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| @Arash
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| Hmm? Can't you guys make enemies appear and disappear?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk C]
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| [charaPut F 0,0]
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| [charaEffect F bit_talk_10]
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| [wt 0.05]
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| [charaFace C 0]
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| [charaFadein C 0.1 0,-150]
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| @Dr. Roman
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| Nah, it would be boring doing that every time.[sr]This time I had them appear randomly.
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| [k]
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| 
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| [charaFace C 4]
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| @Dr. Roman
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| So if you tell them where the enemies are, all that programming work I did will be wasted...
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| [k]
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| 
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| [charaFadeout C 0]
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| [wt 0.05]
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Mash
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| No, Doctor. Just think of this as practice for providing support from the Command Room.
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| [k]
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| 
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| [charaFadeout A 0]
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| [wt 0.05]
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| [charaTalk C]
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| [charaFace C 4]
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| [charaFadein C 0.1 0,-150]
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| @Dr. Roman
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| But is there any point in you doing that?
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| [k]
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| 
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| [charaFadeout C 0]
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| [wt 0.05]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| @Mash
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| We're training to be ready for everything. Isn't that right, Doctor?
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| [k]
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| 
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| ?1:I'm counting on you.
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| 
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| [charaFace A 1]
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| @Mash
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| Thank you, I'll do my best!
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| [k]
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| 
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| [charaFadeout A 0]
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| [wt 0.05]
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 0,-150]
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| 
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| ?2:Next time, you will come too.
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| 
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| [charaFace A 1]
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| @Mash
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| Yes! I'd love to!
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| [k]
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| 
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| [charaFadeout A 0]
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| [charaPut F -1000,0]
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| [charaEffectStop F bit_talk_10]
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| 
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| [charaTalk on]
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Arash
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| Sorry, missy, I'll be borrowing your Master for a little.
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| [k]
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| 
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| @Arash
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| I'll get your Master back safe... Wait a second.[sr]You don't get hurt in a combat [charaFace B 4]simulator, right?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaPut E 0,0]
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| [charaEffect E bit_talk_10]
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| [wt 0.05]
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| [charaTalk A]
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| [charaFace A 12]
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| [charaFadein A 0.1 1]
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| @Mash
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| That's right, but serious injury will result in minor psychological trauma...
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| [k]
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| 
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| [charaFace A 0]
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| @Mash
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| That goes for Servants too.[sr]Arash, please be careful.
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| [k]
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| 
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| [charaFadeout A 0]
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| [charaPut E -1000,0]
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| [charaEffectStop E bit_talk_10]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| @Arash
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| I'll be fine. I'll protect your Master for you.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaPut F 0,0]
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| [charaEffect F bit_talk_10]
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| [wt 0.05]
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 0,-150]
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| 
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| ?!
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| 
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| @Dr. Roman
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| This is practice for fighting without Mash, too.[sr]Though Mash will always be with you during Rayshifts...
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| [k]
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| 
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| @Dr. Roman
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| ...it's quite possible that you two will get separated upon arrival.
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| [k]
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| 
 | ||
| [charaFadeout C 0]
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| [wt 0.05]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 12]
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| [charaFadein A 0.1 1]
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| @Mash
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| It's hard to imagine me leaving Senpai's side, but[line 3]
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| [k]
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| 
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| [charaFace A 7]
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| @Mash
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| But you're right. We can't be sure it won't happen.
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| [k]
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| 
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| ?1:That's true.
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| 
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| [charaFace A 8]
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| @Mash
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| Yes. If we ever Rayshift into space, it will take us some time to rendezvous.
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| [k]
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| 
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| ?2:I'll never leave you, Mash.
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| 
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| [charaFace A 13]
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| @Mash
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| Thank you, Senpai.[sr]I'll try my best to stay with you always...
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| [k]
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| 
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| ?!
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| 
 | ||
| [charaFadeout A 0]
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| [charaPut F -1000,0]
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| [charaEffectStop F bit_talk_10]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| @Arash
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| Hmm... What was it? It's...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
 | ||
| [charaTalk A]
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| [charaFace B 4]
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| [charaFadein B 0.1 0]
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| [charaPut E 250,0]
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| [charaEffect E bit_talk_10]
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| [wt 0.05]
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| [charaFace A 0]
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| [charaFadein A 0.1 2]
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| @Mash
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| Arash, is something wrong?
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| [k]
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| 
 | ||
| [charaTalk off]
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| @Arash
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| I think there's a phrase to describe you two.[sr]It's on the tip of my tongue.
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| [k]
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| 
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| @Arash
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| Deeply connected? Best friends?[sr]No, no, no. Um, let me see.
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| [k]
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| 
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| [charaFace B 0]
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| @Arash
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| Deeply in love?
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| [k]
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| 
 | ||
| [charaTalk on]
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| [charaTalk A]
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| [charaFace A 3]
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| @Mash
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| A-Arash!
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| [k]
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| 
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| ?1:Maybe...he's right?
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| 
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| @Mash
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| Not you too!
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| [k]
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| 
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| ?2:Y-You're making me blush!
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| 
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| @Mash
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| Y-Yes, um...well...
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| [k]
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| 
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| ?!
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| 
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| [charaTalk off]
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| @Arash
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| It's important, right?[sr]A Master and Servant are[line 3]
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| [k]
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| 
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| @Arash
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| No, I guess not. It doesn't matter whether you're human or not.
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| [k]
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| 
 | ||
| @Arash
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| You're comrades, risking your lives together.[sr]It's best for you to get along.
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| [k]
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| 
 | ||
| [charaTalk on]
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| [charaTalk A]
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| [charaFace A 11]
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| @Mash
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| Y-Yes. But wait, that doesn't just go for me...
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| [k]
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| 
 | ||
| @Mash
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| ...but for all the Servants who've contracted with Senpai.
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| [k]
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| 
 | ||
| [charaFace A 13]
 | ||
| @Mash
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| You too, Arash. We're all comrades, risking our lives together, right?
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| [k]
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| 
 | ||
| [charaTalk off]
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| @Arash
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| Huh? Yeah... you're right.
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| [k]
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| 
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| [charaFace B 1]
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| @Arash
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| Come to think of it, you're right.[sr]Haha, I tried to act cool, and it failed, huh?
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.5]
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| [bgmStop BGM_EVENT_2 1.5]
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| [wait fade]
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| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [charaFadeout A 0]
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| [charaPut E 0,0]
 | ||
| [charaEffectStop E bit_talk_10]
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| [effect bit_sepia01]
 | ||
| [wt 1.5]
 | ||
| 
 | ||
| [charaTalk on]
 | ||
| 
 | ||
| [wipeout leftToRight 0.1 1]
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| [wait wipe]
 | ||
| [fadein black 0.1]
 | ||
| [wait fade]
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| 
 | ||
| [scene 10400]
 | ||
| [wipein circleIn 1.5 1]
 | ||
| [wait wipe]
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| [bgm BGM_EVENT_11 0.1]
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| 
 | ||
| 
 | ||
| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.4 1]
 | ||
| @Serenity
 | ||
| ...Arash is a great man.[sr]Many know his name.
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| [k]
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| 
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| @Serenity
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| Many know his deeds as well.[sr]Even today he is widely respected in Western Asia.
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| [k]
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| 
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| @Serenity
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| His name and achievements are carved in legends, and sung in songs.
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| [k]
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| 
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| [charaFace D 1]
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| @Serenity
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| Yes, song.[sr]Did you not know this, Master?
 | ||
| [k]
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| 
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| @Serenity
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| The song survives to the present day.[sr]Shall I sing a little?
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| [k]
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| 
 | ||
| [wt 0.7]
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| 
 | ||
| [charaFace D 0]
 | ||
| @Serenity
 | ||
| “He[line 3]”
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| [k]
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| 
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| @Serenity
 | ||
| “He stood on the top of Mount Damavand, and readied the arrow of fate.”
 | ||
| [k]
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| 
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| @Serenity
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| “His name was Arash, and the rising sun was his friend.”
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| [k]
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| 
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| @Serenity
 | ||
| “...The generals sing of his victory.”
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| [k]
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| 
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| @Serenity
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| “Strong, pure Arash, with all of his life, fired but a single arrow.”
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| [k]
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| 
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| @Serenity
 | ||
| “Two countries were engulfed in the flames of war, and with his arrow he saved them both.”
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| [k]
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| 
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| @Serenity
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| “All eyes were shocked as his deed, and his bravery became a legend.”
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| [k]
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| 
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| @Serenity
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| “His arrow was faster than the fastest comet.”
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| [k]
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| 
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| @Serenity
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| “Afterwards he was never seen, and his name alone became legend.”
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| [k]
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| 
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| @Serenity
 | ||
| “The other side of the Oxus River became the new border. By its clear waters both countries built peace.”
 | ||
| [k]
 | ||
| 
 | ||
| @Serenity
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| “He is Arash, the strong and pure. A lonely warrior. Arash, bold like a lion.”
 | ||
| [k]
 | ||
| 
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| [charaFace D 1]
 | ||
| @Serenity
 | ||
| I changed a bit, but it was mostly like this...
 | ||
| [k]
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| 
 | ||
| ?1:...A lonely warrior?
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace D 0]
 | ||
| @Serenity
 | ||
| Yes. Thus it is said.
 | ||
| [k]
 | ||
| 
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| @Serenity
 | ||
| Arash was the great hero of Western Asia.[sr]He lived and fought alone, they say, in the distant past.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 4]
 | ||
| @Serenity
 | ||
| ...The truth however, is unknown.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 0]
 | ||
| @Serenity
 | ||
| A legend is a legend. It does not always represent the truth.
 | ||
| [k]
 | ||
| 
 | ||
| @Serenity
 | ||
| Records are the same way. They are not absolute.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 4]
 | ||
| @Serenity
 | ||
| I cannot say for sure...[sr]But...
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout circleIn 1.5 1]
 | ||
| [bgmStop BGM_EVENT_11 1.5]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [effectStop bit_sepia01]
 | ||
| [wt 1.5]
 | ||
| [fadeout black 0.1]
 | ||
| [wait fade]
 | ||
| [wipein circleIn 0.1 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [scene 20803]
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [bgm BGM_EVENT_5 0.1]
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.4 1]
 | ||
| @Arash
 | ||
| What's wrong, Master? Space out in the forest and you'll walk right into a tree.
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| Don't drop your guard even in a battle simulation, or else you'll get hurt. Even here, you'll go numb, right?
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| It's not just trees you'll be running into.[sr]There's beasts and monsters about too.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Monsters?
 | ||
| ?2:Like chimeras and stuff?
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| @Arash
 | ||
| Yeah, a forest is nature's home.[sr]So of course, there are monsters here.
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| The mages would call it... “Mystics,” was it?[sr]They may be rare, but monsters are a part of nature.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 1]
 | ||
| @Arash
 | ||
| They were common in my day.[sr]The king I served was a descendant of a dragon slayer.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:A dragon?
 | ||
| 
 | ||
| [charaFace B 0]
 | ||
| @Arash
 | ||
| That's right, and a strong one, too.
 | ||
| [k]
 | ||
| 
 | ||
| ?2:...A wyvern, or something?
 | ||
| 
 | ||
| [charaFace B 0]
 | ||
| @Arash
 | ||
| You mean the subspecies of western dragons?[sr]No, I think it was worse than that.
 | ||
| [k]
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| @Arash
 | ||
| Real dragons are rare, but they do exist out there.
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| They say there aren't many left these days, but the Rayshifts send you to the past, right?
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| So stay focused in the forest. Mash, the Doctor, and the other Servants can protect you.
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| You're the core of the battle, [%1]. We need your power to summon Heroic Spirits and use Command Spells.
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| Win or lose, it's up to[line 3]
 | ||
| [k]
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_5 1.0]
 | ||
| [charaFace B 5]
 | ||
| @Arash
 | ||
| Your orders... Whoa!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| [messageOff]
 | ||
| [se bac20]
 | ||
| [charaEffect E bit_shot_01]
 | ||
| [wt 0.2]
 | ||
| [se bac20]
 | ||
| [charaPut F -250,0]
 | ||
| [charaEffect F bit_shot_01]
 | ||
| [wt 0.2]
 | ||
| [se bac20]
 | ||
| [charaPut G 250,0]
 | ||
| [charaEffect G bit_shot_01]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| [wipeout rightToLeft 0.2 1]
 | ||
| [wait wipe]
 | ||
| [wipein leftToRight 0.2 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaTalk off]
 | ||
| [charaFadein E 0.4 1]
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| [charaFadein F 0.4 0]
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| [charaFadein G 0.4 2]
 | ||
| 
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| [charaEffect E bit_shot_01]
 | ||
| [wt 0.2]
 | ||
| [se bac15]
 | ||
| [charaShake E 0.05 3 3 0.25]
 | ||
| [charaPut F -250,0]
 | ||
| [charaEffect F bit_shot_01]
 | ||
| [wt 0.2]
 | ||
| [se bac15]
 | ||
| [charaShake F 0.05 3 3 0.25]
 | ||
| [charaPut G 250,0]
 | ||
| [charaEffect G bit_shot_01]
 | ||
| [wt 0.2]
 | ||
| [se bac16]
 | ||
| [charaShake G 0.05 3 3 0.25]
 | ||
| [wt 1.0]
 | ||
| [charaSpecialEffect E enemyErasure 1 1.4]
 | ||
| [charaSpecialEffect F enemyErasure 1 1.4]
 | ||
| [charaSpecialEffect G enemyErasure 1 1.4]
 | ||
| [se ad24]
 | ||
| [wait charaSpecialEffect G]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| [bgm BGM_EVENT_3 0.1]
 | ||
| 
 | ||
| [charaTalk on]
 | ||
| [charaPut E 0,0]
 | ||
| [charaEffect E bit_talk_10]
 | ||
| [wt 0.05]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 2]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| I've detected random monsters![sr]Wait, [charaFace A 6]some have already been defeated?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0]
 | ||
| [wt 0.05]
 | ||
| [charaTalk C]
 | ||
| [charaFace C 2]
 | ||
| [charaFadein C 0.1 0,-150]
 | ||
| @Dr. Roman
 | ||
| Arash's Arrow Construction skill!
 | ||
| [k]
 | ||
| 
 | ||
| @Dr. Roman
 | ||
| He was blessed by the goddess Armaiti, and is a legendary bowyer too!
 | ||
| [k]
 | ||
| 
 | ||
| @Dr. Roman
 | ||
| He can make and fire arrows using magical energy in real time!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0]
 | ||
| [charaPut E -1000,0]
 | ||
| [charaEffectStop E bit_talk_10]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| @Arash
 | ||
| There's your explanation.[sr]They're coming, Master! Let's do this!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 5]
 | ||
| @Arash
 | ||
| Give me your orders. First we take some out, and then...
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| We retreat as fast as we can.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Retreat?
 | ||
| ?2:Couldn't we just wipe them out?
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| @Arash
 | ||
| They're random monsters. There's probably no need to, but...
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| If these things are “natural,” then a larger pack might be nearby.
 | ||
| [k]
 | ||
| 
 | ||
| @Arash
 | ||
| It's like seeing an enemy scout.[sr]There might be an army nearby.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 0]
 | ||
| @Arash
 | ||
| Always go into training like it's the real deal![sr]Picture the risks you might face on the battlefield!
 | ||
| [k]
 | ||
| 
 | ||
| ?1:You may be right!
 | ||
| 
 | ||
| [charaFace B 1]
 | ||
| @Arash
 | ||
| Haha! Right?
 | ||
| [k]
 | ||
| 
 | ||
| ?2:Aren't we just tiring ourselves out for nothing?
 | ||
| 
 | ||
| [charaFace B 1]
 | ||
| @Arash
 | ||
| Hahahaha! Come on, don't be like that!
 | ||
| [k]
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace B 5]
 | ||
| @Arash
 | ||
| First, we fight! Then we retreat at top speed! Let's go!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 0.5]
 | ||
| [bgmStop BGM_EVENT_3 0.4]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 | ||
| 
 |