1153 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1153 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| 
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| $91-60-30-01-2-1
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| 
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| [soundStopAll]
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| 
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| 
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| [charaSet A 6030000 1 Danzo]
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| [charaSet B 6019001 1 "Fuuma Kotarou"]
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| [charaSet C 1098157800 1 "Caster of Limbo?"]
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| [charaSet D 1001000 1 Effect]
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| [charaSet E 1001000 1 "Effect 2"]
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| 
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| [charaSet F 98006200 1 "Limbo Effect"]
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| 
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| [charaSet H 1098157800 1 Silhouette_Limbo]
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| [charaFilter H silhouette 00000080]
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| 
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| 
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| [scene 47300]
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| 
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| [bgm BGM_EVENT_24 0.1]
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [wt 0.1]
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| 
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| [effect bit_talk_kengekiall02]
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| [wt 0.1]
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| [se ad33]
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| [wt 1.0]
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| [shake 0.03 3 3 0.4]
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| [effect bit_talk_14]
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| [flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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| [wt 0.7]
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| 
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| [flashin once 0.3 0.3 FFFFFFAF FFFFFF00]
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| [se bac194]
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| [wt 0.1]
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| [shake 0.03 3 3 0.4]
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| [wt 0.7]
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| [flashin once 0.3 0.3 FFFFFFAF FFFFFF00]
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| [se bac194]
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| [wt 0.1]
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| [shake 0.03 3 3 0.4]
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| [wt 0.7]
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| 
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| [shake 0.05 1 4 1.0]
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| [se ad211]
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| [effect bit_talk_impactlanding]
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| [wt 3.0]
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 1]
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| 
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| [se ad7]
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| [charaMoveReturn A 0,5 0.2]
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| [charaMoveScale A 0.95 0.2]
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| [wt 0.7]
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| 
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| [charaFace A 2]
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| 
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| 
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| @Danzo
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| Mechanical ninja art: Fuuma Missile![sr]It will tear any target apart, even a monster!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaScale A 1.0]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| 
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| 
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| @Fuuma Kotarou
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| Caster of Limbo...or whatever remains of you.[sr]Go away, and leave us alone!
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| [k]
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| 
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| [charaFace B 5]
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| @Fuuma Kotarou
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| If you ever think to try something like this again...
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| [k]
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| 
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| [charaFace B 2]
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| @Fuuma Kotarou
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| ...then I will crush you as many times as it takes!
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| [k]
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| 
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| [messageOff]
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| 
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| 
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| [flag MALE false]
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| [flag FEMALE false]
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| 
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| [selectionUse masterMale]
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| ?1:Release your Noble Phantasm!
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| [flag MALE true]
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| ?!
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| 
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| [selectionUse masterFemale]
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| ?1:Release your Noble Phantasm!
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| [flag FEMALE true]
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| ?!
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| 
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| [branch play01 MALE 1]
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| [branch play02 FEMALE 1]
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| 
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| [label play01]
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| [charaEffect B bit_talk_CommandMantra_01 0,64]
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| [wt 0.5]
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| [se bas16]
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| [wt 1.5]
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| 
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| [branch play03]
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| 
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| [label play02]
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| [charaEffect B bit_talk_CommandMantra_02 0,64]
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| [wt 0.5]
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| [se bas16]
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| [wt 1.5]
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| 
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| [branch play03]
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| 
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| [label play03]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 2]
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| [charaFace B 5]
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| [charaFadein B 0.1 0]
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| @Danzo
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| Allow me to join you, Lord Kotarou!
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| [k]
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| 
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| [charaFace B 1]
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| @Fuuma Kotarou
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| Of course!
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| [k]
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| 
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| [messageOff]
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| [charaTalk off]
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| [charaEffect B bit_talk_36]
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| [charaEffect A bit_talk_36]
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| [se ad39]
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| [wt 1.7]
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| 
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| 
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| [cueSe NoblePhantasm_603000 NP_603000_2]
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| 
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| [charaFace A 2]
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| [charaFace B 2]
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| 
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| 
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| @Fuuma & Puppet
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| ...Evil Wind Death Storm![sr]...Immortal Chaos Brigade!
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| [k]
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| 
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| [messageOff]
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| [cueSeStop NoblePhantasm_603000 NP_603000_2 0.1]
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| [fadeout white 1.0]
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| [wait fade]
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| [charaFadeout A 0.1]
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| [charaFadeout B 0.1]
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| [charaEffectStop A bit_talk_36]
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| [charaEffectStop B bit_talk_36]
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| 
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| [wt 0.5]
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| 
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| [fadein white 0.5]
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| [wait fade]
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| 
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| [charaPut D 1]
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| [charaPut E 1]
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| [charaEffect D bit_talk_tornado01]
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| [se bac30]
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| [wt 0.5]
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| [charaEffect E bit_talk_32]
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| [se ad439]
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| [seVolume ad167 0 0.3]
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| [wt 1.5]
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| [charaEffectStop E bit_talk_32]
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| [wt 0.1]
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| 
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| [charaEffectStop D bit_talk_tornado01]
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| 
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| [effect bit_talk_explosion_triple]
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| [wt 0.2]
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| [shake 0.05 3 3 0.7]
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| [seStop ad439]
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| [se ad63]
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| [wt 2.5]
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| 
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| [effectStop bit_talk_explosion_triple]
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| 
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| [charaPut F 1200,1200]
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| [charaEffect F bit_talk_shadow_aura01]
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| 
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| [charaTalk on]
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 1]
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| [charaPut F 0,-180]
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| 
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| [charaShake C 0.04 4 4 0.7]
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| [wt 1.0]
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| 
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| @Caster of Limbo?
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| Hngggh!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaPut F 1200,1200]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| @Danzo
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| ...And this is not all. I have one more technique for you...a dark and cursed one.
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| [k]
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| 
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| [messageOff]
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| [charaEffect A bit_talk_36]
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| [se ad39]
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| [wt 1.5]
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| 
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| [charaFace A 5]
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| @Danzo
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| This is not a Fuuma technique.[sr]In fact, it is not a technique used by any human.
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| [k]
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| 
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| @Danzo
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| It is my forbidden, ultimate technique for sealing away oni and those who have fallen. I swore I would never use it in the presence of another.
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| [k]
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| 
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| 
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| @Danzo
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| But this is my own database; it is a fleeting illusion, not unlike a dream. Here, I can cross this line at least once.
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| [k]
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| 
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| [charaPut D 1200,1200]
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| 
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| [charaFace A 4]
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| @Danzo
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| Forgive me, Master.
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| [k]
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| 
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| [messageOff]
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| [charaEffectStop A bit_talk_36]
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| [cameraMove 1.0 100,-65 1.4]
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| [wt 1.5]
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| 
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| @Mash
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| I'm seeing something in Danzo's hand...[sr]Is that...a moonflower?
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| [k]
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| 
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| [charaFace A 5]
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| @Danzo
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| ...I'm sorry.
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| [k]
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| 
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| [messageOff]
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| [charaScale D 0.7]
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| [charaPut D -150,50]
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| [charaEffect D bit_talk_12_platinum_L]
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| [se bac95]
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| [wt 1.0]
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| 
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| [wipeout rectangleStripRightToLeft 0.2 1]
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| [wait wipe]
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| 
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| [charaFadeout A 0.1]
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| [cameraHome 0.1]
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| [wt 0.1]
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| [wipein rectangleStripLeftToRight 0.1 1]
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| [wait wipe]
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| 
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 1]
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| [charaPut F 0,-180]
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| @Caster of Limbo?
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| !!!
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_24 0.1]
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| [charaEffectStop F bit_talk_shadow_aura01]
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| 
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| [charaTalk off]
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| 
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| [charaFace H 0]
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| [charaFadein H 0.1 1]
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| [charaFadeout C 0.1]
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| [wt 0.8]
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| 
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| [charaFadeout H 0.1]
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| 
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| [fowardEffect bit_talk_blood_splash]
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| [se ad464]
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| [wt 2.0]
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| 
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| [se ad144]
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| [wt 1.0]
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| [seStop ad144]
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| [seStop ad464]
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| 
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| [charaTalk on]
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| 
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 1]
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| @Danzo
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| Once I cut the flower I hold in my hand,[sr]it causes my enemy's head to fall on the spot.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| @Fuuma Kotarou
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| ...Impressive, Lady Danzo.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Danzo
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| ...Youjutsu Zanhou: Moonflower.
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| [k]
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| 
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| @Danzo
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| It is a cursed, forbidden technique.[sr]Please, forget you saw it.
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| [k]
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| 
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| [messageOff]
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| [fadeout black 1.0]
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| [wait fade]
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| 
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| [charaFadeout A 0.1]
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| 
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| 
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| [charaSet C 5009001 1 "Da Vinci"]
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| [charaSet D 9005001 1 Holmes]
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| [charaSet E 98001000 1 Mash]
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| 
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| [scene 10200]
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| 
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| [wt 2.0]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [bgm BGM_EVENT_2 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 1]
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| [charaFadein E 0.1 1]
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| @Mash
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| ...Da Vinci, Holmes.[sr]It looks like they finished their battle.
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| [k]
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| 
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| @Mash
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| Senpai, Kotarou, and Danzo are all doing fine.[sr]This should put an end to...
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| [k]
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| 
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| [messageOff]
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| [charaFace E 6]
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| [wt 1.0]
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| 
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| [charaFace E 12]
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| @Mash
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| ...Da Vinci?
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| @Da Vinci
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| Oh, right, yeah. The battle's all over, and I'm seeing the abnormal data disappear on my monitor too.
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| [k]
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| 
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| [charaFace C 4]
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| @Da Vinci
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| That's all well and good, but there's[sr]still something strange about this.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 0]
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| [charaFadein E 0.1 1]
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| @Mash
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| What do you mean?
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| 
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| @Da Vinci
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| I'm looking at the damage to her database right now...
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| [k]
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| 
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| @Da Vinci
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| ...and a segment of it has been repaired perfectly.[sr]I wonder what's going on?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [messageOff]
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| [charaTalk E]
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| [charaFace E 6]
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| [charaFadein E 0.1 1]
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| 
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| [wt 1.0]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| @Holmes
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| We determined that the mysterious data causing this daydream malfunction was either a bug or a virus.
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| [k]
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| 
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| @Holmes
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| I have not changed my position there, of course.[sr]However...
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| [k]
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| 
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| [charaFace D 6]
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| @Holmes
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| ...what if the purpose of this strange data lay[sr]not in destroying Danzo, but in repairing her...?
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| [k]
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| 
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| [charaFace D 0]
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| @Holmes
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| Of course, that alone does not tell us why this data was sent, but opposing forces have been known to make merciful gestures towards their enemy at times.
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| [k]
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| 
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| [messageOff]
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk off]
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| [charaFace E 6]
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| [charaFadein E 0.1 2]
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| [charaFace C 2]
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| [charaFadein C 0.1 0]
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| [wt 1.0]
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| 
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| [charaTalk on]
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| [bgmStop BGM_EVENT_2 0.1]
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| 
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| [charaFace C 5]
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| @Da Vinci
 | ||
| ...Again, Holmes? Are you doing it AGAIN?
 | ||
| [k]
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| 
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| [charaFadeout E 0.1]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 1]
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| [charaFadein D 0.1 1]
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| 
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| [bgm BGM_EVENT_7 0.1]
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| 
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| @Holmes
 | ||
| Well now, I wouldn't say I knew right away.[sr]This was merely one of many possibilities.
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
 | ||
| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| @Da Vinci
 | ||
| [messageShake 0.03 4 4 0.7]
 | ||
| So you DID do it again![sr]Dammit Holmes!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.0]
 | ||
| [bgmStop BGM_EVENT_7 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| 
 | ||
| [scene 10000]
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| [wt 1.0]
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| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
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| 
 | ||
| 
 | ||
| [fadeout white 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [scene 10001]
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [wipeFilter cinema 0.5 0]
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| 
 | ||
| [fadein white 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| 
 | ||
| @
 | ||
| ...Lord [image berserker_language_5].
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @
 | ||
| Lord [image berserker_language_5].[sr]Lord [image berserker_language_5].
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se ad31]
 | ||
| [effect bit_talk_noise_gr]
 | ||
| [wt 1.0]
 | ||
| [seStop ad31 0.1]
 | ||
| 
 | ||
| 
 | ||
| [se ad15]
 | ||
| [wt 0.5]
 | ||
| [se ad15]
 | ||
| [wt 0.7]
 | ||
| [effectStop bit_talk_noise_gr]
 | ||
| [effect bit_talk_security]
 | ||
| 
 | ||
| [bgm BGM_EVENT_6 0.1]
 | ||
| 
 | ||
| 
 | ||
| @
 | ||
| The pieces are fitting together.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| Something is taking shape within me.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| Ahh, I'm finally going to see this[sr]memory I was never able to play back.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| It may still be just a small piece of my memories...but I can sense it knitting itself back together anew.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @
 | ||
| It's the record of a certain day. A day that transpired after Kashin Koji and the first Fuuma were gone...
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| ...after I had traveled around all[sr]of Japan to fight in its wars.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @
 | ||
| It was still a turbulent time of war...but for me at least, things had calmed down considerably at this point.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| Ahh, it was so long ago.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| So very, very long since I was able to[sr]view the events of this lost record.
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| In human terms, this would be...
 | ||
| [k]
 | ||
| 
 | ||
| @
 | ||
| ...a memory.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout white 1.0]
 | ||
| [bgmStop BGM_EVENT_6 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [effectStop bit_talk_security]
 | ||
| 
 | ||
| [scene 47000]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [effect bit_sepia01]
 | ||
| 
 | ||
| [charaSet A 6030002 1 Danzo]
 | ||
| [charaSet E 1001000 1 Child]
 | ||
| 
 | ||
| [fadein white 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [se ad443]
 | ||
| [wt 1.0]
 | ||
| [seStop ad443 0.1]
 | ||
| 
 | ||
| [bgm BGM_EVENT_25 0.1]
 | ||
| 
 | ||
| @Child
 | ||
| (...Huff, huff, gasp)
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| I-I'm back.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 0,-50]
 | ||
| @Danzo
 | ||
| Good job. You finished exactly thirty minutes sooner today than you did last time.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| What's more, the mountain you crossed today is the steepest in Sagami. You did well to traverse them.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| @Danzo
 | ||
| Well done...Lord Fifth.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| Thank you.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| Oh, but, it's still too soon to call me that...
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| I have a long way to go before I'm worthy.[sr]That's why I'm still training with you.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| Once I've learned all the Fuuma arts, and made them my own, that's when I'll start going by “Fifth.”
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| So, until then...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| @Danzo
 | ||
| ...I shall call you Lord Kotarou.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| Um, I don't[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 5]
 | ||
| @Danzo
 | ||
| I insist. At least let me call you by your name.[sr]You have already been chosen as the clan's successor.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| @Danzo
 | ||
| You should be proud of that, Lord Kotarou.
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| Given your current stage of progression, I will respect your wish to not be addressed as “Fifth.”
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| @Danzo
 | ||
| But you have already been named as Fuuma Kotarou.[sr]You cannot go by your childhood name forever.
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| I am sure your late father would want the same.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFace A 1]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| @Danzo
 | ||
| Okay?
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| ...Okay.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| Good. Now, let's get ready for dinner. Today, instead of returning to Fuuma Village, we will be staying at that cabin there.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| Huh? You mean, we're not just[sr]going to have hyourougan?
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| You are a growing boy. You need large[sr]meals to help you grow big and strong.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Child
 | ||
| O-okay!
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| I'll go catch some fish and game then!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| No need. I have already caught a number of trout.[sr]I can cook them in the cabin's fireplace.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| I also killed a rabbit I can use to make soup.[sr]You need as much nourishment as you can get.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Child
 | ||
| Oh, I love trout and rabbit![sr]But, um...
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| Hm?
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| Are you going to cook them, Mother?[sr]Usually, someone in the village prepares meals...
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| Yes.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 3]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| Since...
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| Since you are kind enough to call me “Mother”...[sr]I thought I would try to act like one.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Danzo
 | ||
| If...if it's not too presumptuous of me.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| No, Mother.[sr]Not at all.
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| I, uh...
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| I can't wait to try your cooking!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 1]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| @Danzo
 | ||
| Then let's go back to the cabin.[sr]Um...
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| ...[sr]...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 4]
 | ||
| @Danzo
 | ||
| ...Is it normal for mothers to hold their children's hands at times like this?
 | ||
| [k]
 | ||
| 
 | ||
| @Child
 | ||
| O-oh, um...[sr]I think so...?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 1]
 | ||
| @Danzo
 | ||
| Then take my hand, and let's be on our way...Kotarou.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.0]
 | ||
| [bgmStop BGM_EVENT_25 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [effectStop bit_sepia01]
 | ||
| [charaFadeout A 0.1]
 | ||
| 
 | ||
| 
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [effect bit_talk_security]
 | ||
| 
 | ||
| [scene 47900]
 | ||
| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [bgm BGM_EVENT_41 0.1]
 | ||
| 
 | ||
| @Voice
 | ||
| Hehehe...
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| Hehe, hehehehehehehehe. Hahahahahaha.[sr]Ahh, that took much longer than I expected.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| But at long last, the connection is made.[sr]A single, cherished treasure, at least for you.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| A record[line 2]a memory that you[sr]yourself singled out as being precious.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| Do continue to cherish it.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| You need memories that inspire warmth inside that cold, unfeeling body. You must not forget that which you love.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| No, that won't do at all.[sr]Not at all.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Danzo
 | ||
| Why...?
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| Why are you...[sr]doing this...?
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| Are you really...
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| ...helping me to recall these irreplaceable memories...
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| ...I thought I had forgotten for good?
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| Yes, of course. You were in a truly[sr]sorry state of disrepair, after all.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| You were so broken down that you couldn't even remember your own precious past, or why you were made to begin with.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| I couldn't bear it.[sr]I simply couldn't bear it.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| Why...
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Voice
 | ||
| ...that would just be far too dull.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| Yes, dreadfully dull! For how could I hope to truly devastate you if I didn't know exactly what to break!
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| That's why I did this.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| That's why I brought your memory back. A precious, cherished memory, just like a real human's!
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| So, you care for this child as your own, even though you have oil running through your veins instead of blood? Hmm, I see. That's great. Wonderful, even.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| I'm so glad to hear that, my little wooden doll.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| I can't begin to understand why you cherish this memory so...but please, do not stop.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| Because one day, I will return...and I will see that you are utterly destroyed.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Danzo
 | ||
| Destroyed...
 | ||
| [k]
 | ||
| 
 | ||
| @Danzo
 | ||
| You mean, you're going to break me?
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [bgmStop BGM_EVENT_41 1.0]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Voice
 | ||
| Oh no.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| I mean I'm going to devastate you.[sr]I'm going to destroy that which you cherish most.
 | ||
| [k]
 | ||
| 
 | ||
| [bgm BGM_EVENT_72 0.1]
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| I'm going to find the dead shadow...the Servant who looks exactly like the living boy you cared for so very much.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| I'm going to find the man you love...[sr]the so-called apple of your eye...
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @Voice
 | ||
| ...and I'm going to crush him to a pulp,[sr]right in front of you.
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| And when that time comes...
 | ||
| [k]
 | ||
| 
 | ||
| @Voice
 | ||
| ...I look forward to seeing your face twist in anguish, my beautiful wooden doll.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout white 1.5]
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_72 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [effectStop bit_talk_security]
 | ||
| [wipeOff]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [charaSet A 6030000 1 Danzo]
 | ||
| [charaSet D 6030000 1 Danzo_Effects]
 | ||
| [charaSet E 98001000 1 Mash]
 | ||
| 
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [scene 10000]
 | ||
| 
 | ||
| [fadein white 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [effect bit_talk_07_02]
 | ||
| [se ad12]
 | ||
| [wt 6.5]
 | ||
| 
 | ||
| 
 | ||
| [fadeout black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| 
 | ||
| [scene 10200]
 | ||
| 
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [fadein black 2.0]
 | ||
| [wait fade]
 | ||
| [wt 0.8]
 | ||
| 
 | ||
| [charaTalk E]
 | ||
| [charaFace E 1]
 | ||
| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| [bgm BGM_EVENT_2 0.1]
 | ||
| 
 | ||
| @Mash
 | ||
| Welcome back, Senpai![sr]You did great.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:It's good to be back!
 | ||
| 
 | ||
| @Mash
 | ||
| I'm so glad to see you're safe.[sr]And Danzo's just finished rebooting.
 | ||
| [k]
 | ||
| 
 | ||
| ?2:How's Danzo? Is she okay?
 | ||
| 
 | ||
| @Mash
 | ||
| Yes, she's fine.[sr]In fact, she just finished rebooting!
 | ||
| [k]
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.0]
 | ||
| [bgmStop BGM_EVENT_2 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaFadeout E 0.1]
 | ||
| 
 | ||
| [scene 10310]
 | ||
| 
 | ||
| [wt 1.5]
 | ||
| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| @Fuuma Kotarou
 | ||
| ...[sr]...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 1]
 | ||
| @Fuuma Kotarou
 | ||
| I'm back, Moth[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 4]
 | ||
| @Fuuma Kotarou
 | ||
| I mean, Lady Danzo.
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [se ad95]
 | ||
| [seVolume ad95 0 0.3]
 | ||
| [wt 0.5]
 | ||
| [seVolume ad95 0.5 1.0]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| 
 | ||
| [charaTalk off]
 | ||
| [charaFace A 4]
 | ||
| [charaFadein A 0.7 1]
 | ||
| 
 | ||
| 
 | ||
| [charaFace D 1]
 | ||
| [charaFadein D 0.7 1]
 | ||
| 
 | ||
| 
 | ||
| [seStop ad95 0.1]
 | ||
| 
 | ||
| [wt 1.5]
 | ||
| 
 | ||
| [charaFadeout A 0.7]
 | ||
| 
 | ||
| [wt 0.7]
 | ||
| [bgm BGM_EVENT_45 0.1]
 | ||
| 
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Danzo
 | ||
| ...Welcome back, Kotarou.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wt 0.5]
 | ||
| [fadeout black 2.5]
 | ||
| [bgmStop BGM_EVENT_45 2.5]
 | ||
| [wait fade]
 | ||
| [wt 1.0]
 | ||
| [soundStopAll]
 | ||
| [end]
 |