100 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $91-70-02-01-3-1
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_2 0.1]
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| [scene 20300]
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| [charaSet A 8001000 2 Mash]
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| [charaSet B 98003000 2 "Dr. Roman"]
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| [charaSet C 98002000 2 Fou]
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| [charaSet D 7002001 0 Lancelot]
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| [charaSet E 98013000 1 Critter]
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| [charaTalk A]
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| [charaFace D 0]
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| [charaFadein D 0]
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| [charaFace A 13]
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| [charaFadein A 0]
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| [fadein black 1]
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| [wait fade]
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| @Mash
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| Whew... Somehow, we fought them off.[sr]You were a great help, Lancelot!
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| [k]
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| 
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| @Lancelot
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| ...
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout A 0.1]
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| [communicationCharaLoop 98003003 1 5 0 0]
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| @Dr. Roman
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| Knight of Owner... I see.[sr]But, can logs and chopsticks be counted as weapons?
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaFace A 7]
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| [charaFadein A 0.1 2]
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| [charaFace D 0]
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| [charaFadein D 0.1 0]
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| @Mash
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| I've heard of a great swordsman in ancient Japan who used chopsticks to defeat an insect-like monster, so I don't think it's unusual.
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| [k]
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| 
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| ?1:Wow, you sure know a lot...
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| 
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| ?2:Was that Musashi?
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| 
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| ?!
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| 
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| [charaFace A 1]
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| @Mash
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| Yes. But even then, they wouldn't work[sr]as weapons without Lancelot's unparallel abilities.
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| [k]
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| 
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| [charaFace D 2]
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| @Lancelot
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| [image berserker_language_1]!!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout A 0.1]
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| [communicationCharaLoop 98003003 1 5 0 2]
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| @Dr. Roman
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| What? Another enemy attack?[sr]...Or not. Is he communicating with us?
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaFace A 1]
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| [charaFadein A 0.1 2]
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| [charaFace D 0]
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| [charaFadein D 0.1 0]
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| @Mash
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| I'm sure that's it.[sr]Don't you agree Senpai?
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| [k]
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| 
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| ?1:Huh? Well...
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| 
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| ?2:So it seems.
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| 
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| ?!
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| 
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| [charaFace D 2]
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| @Lancelot
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| [image berserker_language_1]!!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [charaFace C 0]
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| [charaFadein C 0.1 2]
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| @Fou
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| Fou!
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| [k]
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_2 0.4]
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| [wait fade]
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| [soundStopAll]
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| [end]
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