788 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			788 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $94-01-49-01-2-0
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| 
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_2 0.1]
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| 
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| [charaSet A 9005001 1 Holmes]
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| [charaSet B 9005001 1 "For Holmes' Expression Change"]
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| [charaSet C 99502600 1 Mash]
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| [charaSet D 99502600 1 "For Mash's Expression Change"]
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| [charaSet H 5009000 1 "Dummy for Effect"]
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| [scene 43900]
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| [charaTalk C]
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| @Mash
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| By the way...there's something that's been bothering me...
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| [k]
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| [charaTalk A]
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| @Holmes
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| What is it?
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| [k]
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| 
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| @Mash
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| The man who was Sherlock Holmes, the world's greatest detective and one and only consulting detective...
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| [k]
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| 
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| [charaFace C 8]
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| 
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| @Mash
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| May I ask a question?[sr]This has been on my mind for the longest time...
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| [k]
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| 
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| [charaFace C 7]
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| 
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| @Mash
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| Mister Sherlock Holmes, which exactly...are you?
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| @Holmes
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| By “which,” you mean...?
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| [k]
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| @Mash
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| Um...
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| [k]
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| 
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| [charaFace C 7]
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| @Mash
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| I believe you, Mister Holmes, know exactly what I am asking you.
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| 
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| @Holmes
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| Indeed. But as it happens, I would like you to say the words this time. Actually, it need not come from[sr]Miss Kyrielight herself...
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| [k]
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| 
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| @Holmes
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| Master. You have the same question in mind, correct?
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| [k]
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| 
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| ?1:Did you really exist, historically I mean?
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| ?2:Are you only a fictional character?
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| 
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| ?!
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| @Mash
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| That's it![sr]That was what I was curious about...
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| [k]
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| 
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| @Mash
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| At first, when I met you, all I could think was, “The great detective really did exist!” And I simply accepted that fact.
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| [k]
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| 
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| [charaFace C 12]
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| 
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| @Mash
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| Thinking about it, though... I'm not really sure.[sr]I've never heard the truth from you, Mister Holmes.
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| [k]
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| 
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| [charaFace C 8]
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| 
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| @Mash
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| On top of that, I recall you making contradictory statements about whether or not you are fictional...
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| [charaTalk A]
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| @Holmes
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| Ah, I see.
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| [k]
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| 
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| @Holmes
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| I anticipated that this question would come up one day, and so I cannot say I am surprised. It is, after all, a perfectly reasonable question.
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| [k]
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| 
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| @Holmes
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| But Miss Kyrielight. [%1].
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| [k]
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| 
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| @Holmes
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| If you do ask outright, things may grow more complicated. Would you mind that?
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| @Mash
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| Hm...?
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| [k]
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| 
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| [charaFace A 5]
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| @Holmes
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| Greek mythological heroes such as Heracles and the witch Medea... Karna and Arjuna from Indian mythology...
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| [k]
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| 
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| @Holmes
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| Celtic heroes, the knights from the Legend of King Arthur, Charlemagne's famous paladins, the giant-killing Beowulf...
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| [k]
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| 
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| @Holmes
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| The four retainers of Raikou who slayed the demon spider Tsuchigumo... Many myths and legends spoke of these heroes and great men and women...
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| [k]
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| 
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| [charaFace A 6]
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| @Holmes
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| Let us say for the moment that I am indeed a creation of Sir Arthur Conan Doyle. What, then, is to say that the individuals I mentioned are not similar creations?
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| [k]
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| 
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| @Holmes
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| I was created during the time when Doyle wrote his stories, but many heroes of legend were created by people writing stories long after their respective moments in time.
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| [k]
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| 
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| [charaFace A 0]
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| @Holmes
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| For example, Siegfried's story found in the Poetic Edda, while set in the 5th century, was not completed until after the 8th century.
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| [k]
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| 
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| @Holmes
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| Karna and Arjuna's story is set somewhere around 5000 B.C. The text itself, however, was completed sometime between the 4th century B.C. and the 4th century A.D.
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| [k]
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| 
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| [charaFace A 5]
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| @Holmes
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| Even the legend of Sakata Kintoki, Mister Golden himself, was said to be set down in narrative form sometime after the Edo period.
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| [k]
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| 
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| @Holmes
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| Other than him, the majority of the heroic tales of Japan's Heian period were passed on in stories told during the early days of the Edo period.
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| [k]
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| 
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| ?1:So these heroes existed long ago...
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| ?2:...Their legends were told long after they lived.
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| 
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| ?!
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| 
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| [charaFace A 6]
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| @Holmes
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| Ah, indeed. That is probably true.[sr]So what of me?
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| [k]
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| 
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| ?1:Oh, I get it.
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| 
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| ?!
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| 
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| [charaFace A 0]
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| 
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| @Holmes
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| Ah, you understand now?
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| [k]
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| 
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| @Holmes
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| What difference is there between these heroes of legend and myself? None. We are essentially the same.
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| [k]
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| 
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| ?1:But there isn't proof that you really existed...
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| 
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| ?!
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| 
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| @Holmes
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| Proof? Hm, I see. So you're saying that there's no physical evidence throughout human history that proves my existence...
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| [k]
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| 
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| [charaFace A 4]
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| 
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| @Holmes
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| There are indeed no official documents or records of my tenancy of 221B Baker Street.
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| [k]
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| 
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| @Holmes
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| ...Or rather, records say there is no such place.
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| [k]
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| @Mash
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| Are you trying to say...that it actually exists?
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| @Holmes
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| That may simplify matters for me, but allow me to digress for a moment.
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| [k]
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| 
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| @Holmes
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| Consider the other heroes other than myself.
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| [k]
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| [charaFace A 5]
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| @Holmes
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| Hardly any heroes of myth have been proven to exist from the standpoints of cultural anthropology or archaeology. No remains have ever been found.
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| [k]
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| 
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| @Holmes
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| Even places said to be the burial sites of the heroes of legend have provided no proof.
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| [k]
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| 
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| [charaFace A 6]
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| @Holmes
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| One exception would be the Trojan War. Schliemann made the glorious, wonderful discovery that the Trojan War was actual historical fact.
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| [k]
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| 
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| @Holmes
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| Before his great discovery, the poems of the “Iliad” were believed to be no more than legend.
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| [k]
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| 
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| [charaFace A 0]
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| @Holmes
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| The same goes for the other heroes.[sr]Many of them are fictional[line 2]characters of legend.
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| [k]
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| @Mash
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| As such, many other Heroic Spirits also lack any definitive proof of their factual existence...
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| @Holmes
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| Indeed. To believe myself alone to be a fictitious being would be folly.
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| [k]
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| 
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| @Holmes
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| Legends and similarly unverified tales are no more than stories humans tell, correct?
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| [k]
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| 
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| [charaFace A 5]
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| 
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| @Holmes
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| The world is spherical, not flat. It is not carried upon the shoulders of the great titan Atlas, as Greek myth would have it.
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| [k]
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| 
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| @Holmes
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| The night is a result of the Earth's rotation, not of the goddess Nyx's cave.
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| [k]
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| 
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| @Holmes
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| There is no record of the evil dragon Fafnir existing in the 5th century, and even the Legend of King Arthur was woven by Sir Malory.
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| [k]
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| 
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| @Holmes
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| In other words, this world is...
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| [k]
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| 
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| ?1:I...see...?
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| ?2:Hm? I feel like we got off track...?
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| 
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| ?!
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| 
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| @B:???
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| [f large]Ugh![messageShake 0.01 5 5 0.7] You talk too much!
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| @???
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| Oooooooooo010100001111...![sr]1011100101, I don't care if it's real or fictitious!!!
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| [k]
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| 
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| ?1:Who said that!?
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| ?2:That's one seriously digitized shout!
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| 
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| ?!
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| @Holmes
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| I suppose it's time. In the midst of all that prattling, we've reached our destination.
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| [k]
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| 
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| @Mash
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| The unidentified data mass...![sr]So that voice we heard[line 2]
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| [k]
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| [charaFace A 0]
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| 
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| @Holmes
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| Well, it is not unidentified.
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| [k]
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| [charaFace C 15]
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| 
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| @Mash
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| Eh? Um, but...
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| [k]
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| 
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| @Holmes
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| I can see why you might believe that.[sr]But think back...
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| [k]
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| @Holmes
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| Allow me to explain. The simulator you normally use to train contained a curious mass of data within the mainframe's internal memory.
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| [k]
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| 
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| @Holmes
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| I lent my aid to the staff in an effort to remove it...
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| [k]
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| 
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| ?1:Ah!
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| ?2:He didn't say “unidentified!”
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| 
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| ?!
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| [charaFace C 8]
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| @Mash
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| A curious data mass... E-excuse me... I just said “unidentified” because what you said made me assume...
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| [k]
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| 
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| ?1:Holmes should have worded it better.
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| ?2:Holmes...you malicious man.
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| 
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| ?!
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| 
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| [charaFace A 1]
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| 
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| @Holmes
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| Haha, my apologies. It's true.[sr]There's no need for Miss Kyrielight to regret her words.
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| [k]
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| 
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| [charaFace A 0]
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| 
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| @Holmes
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| It was easier to guide you all here by inferring that we were going to investigate an unknown entity.
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| [k]
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| 
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| @Holmes
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| Of course, I have already deduced the identity of the data mass, and now that we are closer, my belief is becoming a growing conviction.
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| [k]
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| 
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| [charaFace A 4]
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| 
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| @Holmes
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| In other words...
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| [k]
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| @Holmes
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| It is excess data that has been piling up in the memory of the battle simulator's mainframe.
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| [k]
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| 
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| @Holmes
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| It is generated every time [%1] wins.
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| [k]
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| 
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| @Holmes
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| Normally it would be deleted every time training ends, but it appears some fragments have remained in the registry.
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| [k]
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| 
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| ?1:Excess data...?
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| ?2:Generates every time we win?
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| 
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| ?!
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| 
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| [charaFace A 0]
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| 
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| @Holmes
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| Yes. It's anger that is generated every time NPCs lose a battle.
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| [k]
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| 
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| @Mash
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| Anger...?
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| [k]
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| 
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| [charaFace C 0]
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| 
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| @Mash
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| NPCs...the enemy sprites we fight in simulation battles?
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| [k]
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| 
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| @Holmes
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| As they were created to simulate the enemies found in the Singularities, the NPCs are very aggressive.
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| [k]
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| 
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| @Holmes
 | ||
| NPCs are obviously not artificial beings. That is to say that they have neither emotions nor personality. Yet, they still have some measure of intellect.
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| [k]
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| 
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| @Holmes
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| At least where matters of battle are concerned. They are equipped with AI so that they can think in battle.
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| [k]
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| 
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| [charaFace A 6]
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| @Holmes
 | ||
| They are created expressly for you to battle.
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| [k]
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| 
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| @Holmes
 | ||
| Werewolf, Goblin, Wyvern, Hermit Crab, Demonic Boar...
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| And a variety of Shadow Servants have also been created. It appears that these numerous NPCs felt anger each time they lost.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 0]
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| @Holmes
 | ||
| Their anger...secretly building up all this time.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:That seems to be contradictory.
 | ||
| ?2:...Anger? But they don't have emotion, right?
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace A 5]
 | ||
| 
 | ||
| @Holmes
 | ||
| Precisely. “Anger” is not exactly the right word, and it should not even be possible in the first place.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| They were programmed to win, and yet could not... NPCs should only be capable of acknowledgement of that fact.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| But someone twisted that acknowledgement into the emotion of anger. And that is our culprit.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 0]
 | ||
| 
 | ||
| @Holmes
 | ||
| Well, I will personally deal with the culprit later on...
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| For the time being, we must pacify the NPCs our culprit has driven berserk in order to keep the simulator operating smoothly.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| 
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 6]
 | ||
| [charaFadein C 0.1 1]
 | ||
| [charaPut H 1]
 | ||
| 
 | ||
| @Mash
 | ||
| (W-wow, Holmes is amazing![sr]He's talking like this case is already closed!)
 | ||
| [k]
 | ||
| 
 | ||
| ?1:I wonder who the true culprit is...?
 | ||
| ?2:Okay, first let's quell their anger!
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_5 0.2]
 | ||
| 
 | ||
| [shake 0.05 0 5 1.0]
 | ||
| [se ad42]
 | ||
| [seStop ad42 2.0]
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout rightToLeft 0.3 2]
 | ||
| [wait wipe]
 | ||
| [charaFadeout C 0.1]
 | ||
| 
 | ||
| [wt 0.1]
 | ||
| [charaPut H 1200,1200]
 | ||
| [wipein rightToLeft 0.2 2]
 | ||
| [wait wipe]
 | ||
| [bgm BGM_EVENT_3 0.1]
 | ||
| 
 | ||
| @???
 | ||
| Ooooooooo0101010101...!!!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Getting defeated continuously within the data sphere...regret!!! I'll make sure nobody will be able to use the battle simulator ever again!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Using us for every little thing...![sr]Die, Chaldea! Die, Servants! Die, Master!!!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| We will never drop Ascension materials for you again! EVER! Why would real materials drop in a simulator, anyway!?
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| To hell with Embers![sr]To hell with Secret Gems!
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Ooooooooo0100111100110101![sr]Die! Die! Die and become excess data, too!!!
 | ||
| [k]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 5]
 | ||
| [charaFadein C 0.1 1]
 | ||
| [charaPut H 1]
 | ||
| 
 | ||
| @Mash
 | ||
| Magical energy response is increasing, Senpai![sr]Prepare for battle!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| 
 | ||
| [wt 0.1]
 | ||
| [charaPut H 1200,1200]
 | ||
| 
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Holmes
 | ||
| I shall leave the commands in this battle to you, Master. By the way, the Mystic Code best compatible with me would be[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 2]
 | ||
| [charaFadein C 0 1]
 | ||
| [charaPut H 1]
 | ||
| [cameraMove 0 1 1.2]
 | ||
| 
 | ||
| @Mash
 | ||
| Enemy response approaching... They're coming!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 0.3]
 | ||
| [wait fade]
 | ||
| [charaFadeout C 0.1]
 | ||
| 
 | ||
| [wt 0.1]
 | ||
| [charaPut H 1200,1200]
 | ||
| [cameraHome 0]
 | ||
| [fadein black 0.3]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 6]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Holmes
 | ||
| Egad!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [bgmStop BGM_EVENT_3 0.4]
 | ||
| [fadeout black 0.5]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 |