316 lines
6.2 KiB
Plaintext
316 lines
6.2 KiB
Plaintext
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$02-00-02-01-2-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[charaSet A 99502600 1 Mash]
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[charaSet B 4004001 1 Astolfo]
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[charaSet C 1026001 1 d'Eon]
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[charaSet D 98111500 1 "Da Vinci"]
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[charaSet E 98002000 1 Fou]
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[charaSet G 98115000 1 Effect]
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[scene 20310]
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[fadein black 1.5]
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[wait fade]
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[charaEffect G bit_talk_10_LowLevel]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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Hostiles eliminated.[sr]Well done, everyone!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Astolfo
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That was easy-peasy lemon-squeezy!
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[k]
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[charaFadeout B 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[wt 0.1]
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[charaMoveReturn E 0,15 0.2]
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[wt 0.1]
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@Fou
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Fou!
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[k]
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[charaFadeout E 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@d'Eon
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Astolfo disrupted the enemy's formation, while I kept Master safe. A surprisingly well-balanced strategy.
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[k]
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[charaFace C 4]
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@d'Eon
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...However, we are lacking in destructive power, since Astolfo's Noble Phantasm is all bark and no bite.
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[k]
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@d'Eon
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We may need someone at the vanguard with more power. Maybe Sanson? ...No, he is a gentleman, and thus best set against people, not beasts.
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[k]
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@d'Eon
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The Queen and I are the same type of Servants...[sr]Amadeus? [charaFace C 0]No, absolutely not.
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[k]
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[wt 0.2]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.4]
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?1:We'd better decide what to do next.
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?!
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[charaPut G 1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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I couldn't agree more, Senpai.
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-90]
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@Da Vinci
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Same. First, I'd like to hear more about your surroundings.
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[k]
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@Da Vinci
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Tell us everything you can see and hear.
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[k]
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@Da Vinci
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We ARE analyzing your video feed, of course, but it's helpful for you to give us your impressions as well.
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[k]
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?1:Got it. Well, uh, first of all...
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?!
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[wt 0.2]
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[messageOff]
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[fadeout black 1.5]
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[wait fade]
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[charaFace D 0]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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@Da Vinci
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Hmm. So the ceiling is very high up, and appears to be made of stone. The floor is covered in plants, just like aboveground...
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[k]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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...and the terrain ranges from hills and forests to rivers.
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[k]
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@Mash
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That all seems to match our initial evaluations of the topography. However[charaFace A 12]...
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-90]
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@Da Vinci
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Right. Never mind how odd that all is topographically speaking. [%1]'s impression of it doesn't add up either.
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[k]
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@Da Vinci
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It's almost like a mosaic. Various features and environs are combined in ways you'd not expect to see in a single landmass.
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[k]
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[charaFace D 4]
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@Da Vinci
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It's as if a bunch of authors got together to all write one combined anthology of Agartha.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Astolfo
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Ya think? I dunno, I'm an adventuring expert, and I've seen lotsa weird stuff up on the surface, too!
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@d'Eon
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...In any case, this world's topography is not so important as our mission. We are here to find the Demon God Pillar, correct?
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[k]
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[charaFadeout C 0.1]
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[charaPut G 1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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That's right. However, its signal has become muddled since Master's arrival.
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[k]
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[charaFace A 12]
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@Mash
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We're still fairly certain that it's somewhere here in Agartha, but I'm afraid we can't narrow it down more than that right now.
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-90]
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@Da Vinci
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Essentially, our readings on Agartha are oddly blurred and undefined, like in the results of our topographical investigation.
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[k]
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[charaFace D 4]
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@Da Vinci
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That's just one example, though. All the data we're collecting about Agartha will sometimes just shift to entirely different values with no continuity.
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[k]
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[charaFace D 0]
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@Da Vinci
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And yet, with things in your immediate vicinity, [%1], the continuity appears to be perfectly stable.
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[k]
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@Da Vinci
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In other words, the closer you are to the observation target, the more accurate our results will be.
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[k]
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[charaFace D 1]
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@Da Vinci
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Which means we have no choice but to have you continue to investigate on foot.
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[k]
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?1:You think there are any other people here?
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?2:I hope I can find someone to talk to.
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?!
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[charaFace D 1]
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@Da Vinci
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It's hard to be certain with how erratic readings are, as I mentioned, but we're picking up what appear to be artificial structures in the area.
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[k]
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@Da Vinci
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So, I wouldn't rule out the possibility of people nearby.
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[k]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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In that case, we should head for an area where we can get reliable data, and use that as our base of operations while[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Astolfo
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Okay, Master! Let's start by heading somewhere with lotsa people!
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[k]
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[charaFace B 1]
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@Astolfo
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Don't worry, adventuring sense will get us there, piece of cake! Humm... This way!
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[k]
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[charaMove B -256,0 0.4]
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[charaFadeout B 0.4]
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[se ad59]
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[seStop ad59 1.2]
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[wt 0.7]
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[charaPut G 1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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A-Astolfo, wait!
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[k]
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[charaFace A 6]
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@Mash
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...Huh? I thought he'd disappeared over that hill.[sr]He certainly came back quickly.
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[k]
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[bgmStop BGM_EVENT_2 1.5]
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[se ad59]
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[seVolume ad59 0 0.01]
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[seVolume ad59 1.0 0.99]
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[wt 1.5]
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[seStop ad59 0.4]
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[bgm BGM_EVENT_3 0.1]
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[charaFace A 15]
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@Mash
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...Wait! What's this signal!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Astolfo
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Waaah! I-it's not my faaault, honest![sr]They were already headed here when I spotted them!
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@d'Eon
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More beasts, hmm?[sr]It would appear we missed a few earlier.
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[k]
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[charaFace C 4]
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@d'Eon
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Although...it seems as though they're running away from something that frightened them...
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_3 0.4]
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[fadeout black 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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