fgo-game-data/ScriptActionEncrypt/03/0300131431.txt
2025-01-15 08:05:46 +00:00

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03-00-13-14-3-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098253040 1 Camazotz]
[charaSet B 1098256300 1 "Skeleton Soldier"]
[charaSet C 1098256300 1 "Skeleton Soldier"]
[charaSet D 1098256300 1 "Skeleton Soldier"]
[charaSet E 1098256300 1 "Skeleton Soldier"]
[charaSet F 1098256300 1 "Skeleton Soldier"]
[charaSet G 1098257300 1 "Da Vinci"]
[charaSet H 1098254110 1 Koyanskaya]
[charaSet I 1098255200 1 Habetrot]
[charaSet J 8001410 1 Mash]
[charaSet K 1098252900 1 Tepeu]
[charaSet L 1098252940 1 Tepeu_B]
[charaSet M 1098256300 1 "Skeleton Soldier"]
[imageSet N back10000 1 1]
[charaScale N 1.3]
[sceneSet O 173800 1]
[charaSet P 1098256300 1 "Skeleton Soldier (Effects)"]
[charaSet Q 1098256300 1 "Skeleton Soldier (Effects)"]
[charaScale P 0.95]
[charaScale Q 0.95]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[scene 173800]
[bgm BGM_MAP_51 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Camazotz
Truly spectacular fighting, Servants! Reminds me of the good old dark ages!
[k]
Camazotz
I never thought the billion souls and gallons of blood I consumed would one day be the driving force for all these skeletons!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.15]
[charaTalk off]
[charaDepth S 8]
[charaDepth B 7]
[charaDepth C 6]
[charaDepth D 5]
[charaDepth E 4]
[charaDepth F 3]
[charaPut S 0,-400]
[charaEffect S bit_talk_impactlanding]
[cueSe Battle bac351]
[cueSeVolume bac351 0 0.5]
[se ad804]
[charaShake B 0.02 2 3 1.0]
[charaFadein B 0.4 0,-50]
[charaMove B 0,0 1.0]
[wt 0.2]
[charaShake C 0.02 2 3 1.0]
[charaFadeinFSR C 0.4 150,-50]
[charaMoveFSR C 150,0 1.0]
[wt 0.1]
[se ad802]
[charaShake D 0.02 2 3 1.0]
[charaFadeinFSL D 0.4 -150,-50]
[charaMoveFSL D -150,0 1.0]
[wt 0.2]
[charaShake E 0.02 2 3 1.0]
[charaFadeinFSSideR E 0.4 350,-50]
[charaMoveFSSideR E 350,0 1.0]
[wt 0.1]
[se ad804]
[seStop ad802 0.2]
[cueSeStop bac351 1.0]
[charaShake F 0.02 2 3 1.0]
[charaFadeinFSSideL F 0.4 -350,-50]
[charaMoveFSSideL F -350,0 1.0]
[wt 1.8]
1We can't beat him like this!
2(Is he embedding warrior souls inside the skeletons!?)
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 14]
[charaFadein G 0.1 1]
Da Vinci
We can't even get near Camazotz with all these skeletons around! Do you have a shot, Koyanskaya?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Koyanskaya
I'm afraid not♡ This crowd of skeletons is doing a wonderful job of making an obstruction of themselves.
[k]
[charaFace H 31]
Koyanskaya
Unfortunately for us, this is the perfect place for a necromancer.
[k]
Koyanskaya
By my count, there are no fewer than a hundred thousand corpses buried here!
[k]
1Fall back for now!
2Let's go! We can't fight him here!
[messageOff]
[charaTalk A]
[subCameraOn 2]
[charaLayer O sub #A]
[charaLayer A sub #A]
[charaLayer N sub #A]
[charaLayer G sub #A]
[charaLayer T sub #B]
[subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,0 0]
[subCameraFilter #B through]
[subRenderDepth #A 2]
[subRenderDepth #B 3]
[charaScale O 1.4]
[charaScale A 1.3]
[charaScale G 1.2]
[charaFadein O 0.1 300,200]
[charaFace A 16]
[charaFadein A 0.1 -175,300]
[subRenderFadein #B 0 0,0]
[subRenderFadeinFSL #A 0.3 -300,-150]
[subRenderMoveFSL #A -300,-250 0.3]
[wt 0.4]
Camazotz
That's right! I don't need the underworld to summon the dead!
[k]
Camazotz
And it looks like you apes can't see the blood threads I'm using to bind souls to the skeletons!
[k]
[messageOff]
[subRenderMoveFSL #A -300,-350 0.3]
[subRenderFadeout #A 0.3]
[wt 0.45]
[charaTalk off]
[charaDepth H 8]
[charaDepth B 7]
[charaDepth C 6]
[charaDepth D 5]
[charaDepth E 4]
[charaDepth F 3]
[se ad804]
[se ade210]
[charaFadein B 0.4 1]
[charaFadeinFSR C 0.4 200,0]
[charaFadeinFSL D 0.4 -200,0]
[charaFadeinFSSideR E 0.4 400,0]
[charaFadeinFSSideL F 0.4 -400,0]
[charaMoveFSR C 150,0 0.4]
[charaMoveFSL D -150,0 0.4]
[charaMoveFSSideR E 350,0 0.4]
[charaMoveFSSideL F -350,0 0.4]
[wt 0.4]
[seStop ade210 0.2]
[wt 0.4]
[charaFace H 11]
[charaFadeout O 0.1]
[charaFadeout A 0.1]
[wt 1.2]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Habetrot
Dammit! Guy looks like an idiot, but he's REALLY good at this! He's got us boxed in! We don't have a way out!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 15]
[charaFadein J 0.1 1]
Mash
I can force my way past them and into the jungle, but I won't get more than a few meters!
[k]
Mash
I don't think retreat is an option right now, Master!
[k]
1...Then we go after Camazotz instead!
2We'll just have to push through, right toward Camazotz!
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[bgmStop BGM_MAP_51 1.5]
[cueSe SE_22 22_ad1210]
[wt 0.4]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 50,0]
[charaMove K 1 0.4]
[wt 0.4]
[cueSeStop 22_ad1210 0.2]
[wt 0.4]
Tepeu
I'm afraid that's not a good idea.
[k]
Tepeu
The moment Mash gets close to him, he'll retreat back up to the sky, and the skeletons will completely swarm her.
[k]
Tepeu
We need a decoy. Someone big and tough who won't get hurt in all this.
[k]
[bgm BGM_BATTLE_68 0.1]
[charaFace K 3]
Tepeu
Obviously, it has to be me.
[k]
Tepeu
All right everyone, I'll see you later. I should be able to hold out as long as the sun is here, but I would very much appreciate if you came to rescue me as soon as you can.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 6]
[charaFadein J 0.1 1]
Mash
Huh? Tepeu?
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 3]
[charaFadein K 0.1 1]
[wt 0.25]
[se ad7]
[se ad1006]
[charaMove K -150,0 0.4]
[charaFadeout K 0.4]
[wt 0.35]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaTalk depthOff]
[charaDepth G 6]
[charaDepth N 4]
[charaPut N 0,50]
[charaFadeTime N 0.1 0.5]
[charaFace G 26]
[charaFadein G 0.1 0,300]
[charaFadein O 0.1 -350,200]
[charaTalk off]
[charaDepth L 5]
[charaDepth B 2]
[charaDepth M 1]
[charaDepth C 7]
[charaDepth D 6]
[charaDepth E 4]
[charaDepth F 3]
[charaScale B 0.95]
[charaScale C 0.95]
[charaScale D 0.95]
[charaScale E 0.95]
[charaScale F 0.95]
[charaScale M 0.95]
[overlayFadein C 0.1 225,-100]
[overlayFadein D 0.1 -225,-100]
[charaFadeinFSR E 0.1 350,-100]
[charaFadeinFSL F 0.1 -350,-100]
[charaFadeinFSSideR B 0.1 450,-100]
[charaFadeinFSSideL M 0.1 -450,-100]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.1]
[se ad222]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[charaScale L 1.2]
[charaFace L 0]
[charaFadein L 0.2 0,125]
[charaMove L 0,75 0.2]
[charaShake L 0.01 2 2 0.4]
[wt 0.95]
[se ad804]
[charaMoveReturn C 195,-100 0.3]
[charaMoveReturn D -195,-100 0.3]
[charaMoveReturnFSR E 320,-100 0.3]
[charaMoveReturnFSL F -320,-100 0.3]
[charaMoveReturnFSSideR B 420,-100 0.3]
[charaMoveReturnFSSideL M -420,-100 0.3]
[wt 0.05]
[fowardEffect bit_talk_14]
[wt 0.05]
[cueSe SE_22 22_adm89]
[cueSeVolume 22_adm89 0 0.5]
[se ade446]
[seVolume ade446 0 0.5]
[charaEffectEdgeBlur L ffffff]
[wt 0.4]
[cueSeStop 22_adm89 0.3]
[seStop ade446 0.3]
[wt 0.5]
[charaPut S 2000,2500]
[se ad804]
[charaMoveReturn C 195,-100 0.3]
[charaMoveReturn D -195,-100 0.3]
[charaMoveReturnFSR E 320,-100 0.3]
[charaMoveReturnFSL F -320,-100 0.3]
[charaMoveReturnFSSideR B 420,-100 0.3]
[charaMoveReturnFSSideL M -420,-100 0.3]
[wt 0.05]
[fowardEffect bit_talk_14]
[wt 0.05]
[cueSe SE_22 22_adm89]
[cueSeVolume 22_adm89 0 0.5]
[se ade446]
[seVolume ade446 0 0.5]
[wt 0.4]
[cueSeStop 22_adm89 0.3]
[seStop ade446 0.3]
[wt 0.2]
[se ad804]
[charaMoveReturn C 195,-100 0.3]
[charaMoveReturn D -195,-100 0.3]
[charaMoveReturnFSR E 320,-100 0.3]
[charaMoveReturnFSL F -320,-100 0.3]
[charaMoveReturnFSSideR B 420,-100 0.3]
[charaMoveReturnFSSideL M -420,-100 0.3]
[wt 0.05]
[fowardEffect bit_talk_14]
[wt 0.05]
[cueSe SE_22 22_adm89]
[cueSeVolume 22_adm89 0 0.5]
[se ade446]
[seVolume ade446 0 0.5]
[wt 0.4]
[cueSeStop 22_adm89 0.3]
[seStop ade446 0.3]
[wt 0.5]
[charaTalk on]
[charaTalk G]
[subRenderFadeinFSR #A 0.3 300,-220]
[subRenderMoveFSR #A 300,-270 0.3]
[wt 0.4]
Da Vinci
(So that's the deinos barrier[sr][%1] mentioned in [&his:her] report![sr]It looks as strong as electromagnetic armor!)
[k]
[messageOff]
[charaTalk off]
[subRenderMoveFSR #A 300,-320 0.3]
[subRenderFadeout #A 0.3]
[wt 0.5]
[shake 0.01 2 1 0]
[se ad322]
[seVolume ad322 0 0.8]
[se ad882]
[se ad864]
[seVolume ad864 0 0.8]
[se ade80]
[charaDepth T 10]
[charaRoll T 90]
[charaPut T 700,-200]
[charaEffect T bit_talk_impactlanding]
[shake 0.02 2 3 1.2]
[wt 2.4]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[seStop ad322 0.8]
[seStop ad882 0.8]
[seStop ad864 0.8]
[wait wipe]
[shakeStop]
[charaPut T 2500,2500]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout M 0.1]
[charaFadeout L 0.1]
[charaPut L 2000,2500]
[charaEffectEdgeBlurStop L]
[charaFadeout O 0.1]
[charaFadeout N 0.1]
[charaFadeout G 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer A normal]
[charaLayer G normal]
[charaLayer O normal]
[charaLayer N normal]
[charaScale A 1.0]
[charaScale G 1.0]
[charaScale O 1.0]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Koyanskaya
There! I fired a volley of my prized napalm rockets! We now have a clear path into the jungle!
[k]
Koyanskaya
It won't last long though, so I suggest anyone who wants to live gets moving, and quickly!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 7]
[charaFadein J 0.1 1]
Mash
Senpai!
[k]
1I know! Fall back!
2Hang in there, Tepeu! I promise we'll come back for you!
[messageOff]
[se ad769]
[se ad443]
[se ad667]
[charaFadeout J 0.4]
[seStop ad769 1.2]
[seStop ad443 1.2]
[seStop ad667 1.2]
[wt 1.8]
[fadeout black 2.0]
[bgmStop BGM_BATTLE_68 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]