912 lines
18 KiB
Plaintext
912 lines
18 KiB
Plaintext
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$03-00-13-14-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098239310 1 Kadoc]
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[charaSet B 1098253520 1 "Deinonychus Brothers 11"]
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[charaSet C 1098253500 1 "Deinonychus Brothers 11"]
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[charaSet D 1098253510 1 "Deinonychus Brothers 11"]
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[charaSet E 1098253530 1 "Deinonychus Brothers 11"]
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[charaSet F 1098255100 1 Goredolf]
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[charaSet G 1098254110 1 Koyanskaya]
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[charaSet H 1098257400 1 Sion]
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[charaSet I 1098255300 1 Nitocris]
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[charaSet J 8001410 1 Mash]
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[charaSet K 1098256300 1 "Skeleton Soldier"]
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[charaSet L 1098256300 1 "Skeleton Soldier"]
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[charaSet M 1098256300 1 "Skeleton Soldier"]
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[charaSet N 1098256300 1 "Skeleton Soldier"]
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[charaSet O 1098256300 1 "Skeleton Soldier"]
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[charaSet P 1098256300 1 "Skeleton Soldier"]
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[charaSet Q 1098255200 1 Habetrot]
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[charaSet R 1098252940 1 Tepeu]
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[charaSet S 1098253040 1 Camazotz]
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[charaSet T 1098257300 1 "Da Vinci"]
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[sceneSet U 173800 1]
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[sceneSet V 173800 1]
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[charaSet W 98115000 1 "Effect Dummy"]
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[charaSet X 98115000 1 "Effect Dummy"]
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[charaSet Y 1098255300 1 Nitocris]
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[sceneSet Z 173500 1]
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[charaScale Y 1.2]
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[charaScale Z 1.2]
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[cameraMove 0 0,0 1.01]
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[scene 173500]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_49 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Kadoc
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We overheard everything on the comms! We know Tepeu stayed behind in enemy territory!
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[k]
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@Kadoc
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I wish we could combat the enemy's numbers with our own, but[line 2]
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth B 6]
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[charaDepth C 5]
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[charaDepth D 3]
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[charaDepth E 4]
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[cueSe SE_22 22_ad1217]
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[charaFace D 0]
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[charaFace E 0]
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[charaFadeinFSR D 0.4 60,0]
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[charaFadeinFSL E 0.4 -430,0]
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[charaMoveFSR D 260,0 0.4]
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[charaMoveFSL E -230,0 0.4]
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[wt 0.3]
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[cueSeStop 22_ad1217 0.2]
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[wt 0.15]
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[charaMoveReturnFSR D 260,10 0.2]
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[charaMoveReturnFSL E -230,10 0.2]
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[wt 0.4]
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@Deinonychus Brothers 11
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We-[messageShake 0.04 3 2 0.6]we'll help save Master Tepeu... We've got to...
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[k]
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[messageOff]
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[cueSe SE_22 22_ad1217]
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[charaTalk B,C]
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[charaFace B 0]
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[charaFace C 1]
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[charaFadeinFSR B 0.1 480,0]
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[charaFadeinFSL C 0.1 0,0]
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[charaMoveFSR B 280,0 0.4]
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[charaMoveFSL C -200,0 0.4]
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[wt 0.3]
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[cueSeStop 22_ad1217 0.2]
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[wt 0.15]
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[charaMoveReturnFSR B 280,10 0.2]
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[charaMoveReturnFSL C -200,10 0.2]
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[wt 0.4]
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@Deinonychus Brothers 11=spot[B,C]
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B[messageShake 0.05 4 3 0.7]ut, we can't handle Camazotz... He's just too scary![sr]I know we shouldn't be afraid, but I just can't stop shaking!
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[k]
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[messageOff]
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[charaTalk off]
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[charaMoveReturnFSL E -230,10 0.2]
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[charaShake C 0.01 2 3 0.6]
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[wt 0.1]
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[charaMoveReturnFSR B 280,10 0.2]
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[wt 0.5]
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[charaMoveReturnFSL C -200,10 0.2]
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[wt 0.05]
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[charaMoveReturnFSR D 260,10 0.2]
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[wt 0.25]
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[charaMoveReturnFSR D 260,10 0.2]
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[wt 0.05]
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[charaMoveReturnFSL C -200,10 0.2]
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[wt 0.6]
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[charaMoveFSL E -230,-10 0.6]
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[charaShake C 0.01 2 2 0]
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[charaShake D 0.01 2 1 0]
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[wt 1.0]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaShakeStop C]
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[charaShakeStop D]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk F]
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[charaFace F 12]
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[charaFadein F 0.1 1]
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@Goredolf
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Oh for[line 2]Get a hold of yourselves, soccer raptors! We're not going to demand that noncombatants put themselves in danger!
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[k]
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@Goredolf
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We just need your speed! Run to the temple as fast as you can and fetch Kukulcan!
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[k]
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@Goredolf
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She's ridiculously strong! She should have no trouble handling hundreds[line2]no, thousands of enemies!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@E:Deinonychus Brothers 11
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Our seventh bro's already doing just that! But he screeched that he can't find Lady Kukulcan anywhere!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 1]
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@Goredolf
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Dammit, she just does whatever the hell she feels like, doesn't she!?
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[k]
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[charaFace F 18]
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@Goredolf
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K-khh! I suppose this is it then!
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[k]
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[charaTalk depthOff]
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[charaDepth G 4]
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[charaDepth F 6]
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[charaFace F 11]
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@Goredolf
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Koyanskaya can't do much against skeletons, since[sr]they don't desire anything,[charaFace G 13][charaFadein G 0.4 -200,0] and with Captain unable[sr]to leave the Border right now...[wt 0.4]
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[k]
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[charaFadeout G 0.4]
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@Goredolf
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Does this mean it's time for Kadoc with his Anti-Beast magecraft and combat focus, so accustomed to fighting on the front lines...
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[k]
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@Goredolf
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..Sion, an expert alchemist and elite member of the Atlas Institute whose plans always go according to her calculations...
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[k]
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@Goredolf
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...myself, an intellectual mage and expert commander who issues orders left and right from HQ...
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[k]
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[charaFace F 15]
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@Goredolf
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...and Meunière, who can probably also do something useful...to join [%1] in battle?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk H]
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[charaFace H 13]
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[charaFadein H 0.1 1]
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@Sion
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I am not really a combatant, you know... I cannot use threads or pull off combos or anything like that.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_49 1.5]
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@???
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I overheard the whole thing! It seems my time has come!
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[k]
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?1:Oh! I know that voice!
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?2:Hey, yeah! What better way to fight zombies than with mummies!
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?!
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[messageOff]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth Y 3]
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[charaDepth Z 2]
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[charaDepth F 1]
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[charaFadein Z 0.6 0,-200]
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[charaMove Z 50,-200 1.2]
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[wt 1.2]
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[se ad527]
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[wt 0.1]
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[charaFace Y 5]
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[charaFadein Y 0.4 1]
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[wt 0.2]
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[seStop ad527 0.1]
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[wt 0.8]
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[bgm BGM_MAP_50 0.1]
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@Y:Nitocris
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No one can match me in the art of necromancy!
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[k]
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@Y:Nitocris
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That Camazotz is even using zombies and skeletons shows just how much he has to learn.
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[k]
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@Y:Nitocris
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If this demon claims to be a skilled summoner, I will show him the true might of Egyptian technique!
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[k]
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[charaFace F 17]
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[charaFadein F 0.1 1]
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@Y:Nitocris
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The technique that even takes our undead's comfort and well-being into consideration by ensuring they still have bodies!
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[k]
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[messageOff]
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[charaTalk on]
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[charaFadeout Z 0.6]
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[charaFadeout Y 0.6]
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[wt 0.8]
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[charaTalk depthOn]
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@Goredolf
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Oho! Now THAT is confidence, right there! I'd never have believed you were the same Servant who's been on a losing streak since we got here!
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[k]
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@Goredolf
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Well said, Nitocris! This is your chance to redeem yourself after your humiliating loss to Tlāloc!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 12]
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[charaFadein I 0.1 1]
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@Nitocris
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D[messageShake 0.05 3 3 0.4]id you really need to bring that up right now!?
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 1.0]
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[bgm BGM_MAP_50 1.0 0.5]
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[wait fade]
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[charaFadeout I 0.1]
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[scene 169100]
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[wt 1.5]
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[shake 0.01 1 1 0]
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[se ad769]
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[seVolume ad769 0 0]
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[se ad443]
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[seVolume ad443 0 0]
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[se ad667]
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[seVolume ad667 0 0]
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[seVolume ad769 1.0 1.0]
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[seVolume ad443 1.0 1.0]
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[seVolume ad667 1.0 0.8]
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[fadein black 1.0]
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[wait fade]
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[wt 1.5]
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[seStop ad769 1.0]
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[seStop ad443 1.0]
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[seStop ad667 1.0]
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[wt 0.5]
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[shakeStop]
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[bgm BGM_MAP_50 1.0 1.0]
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[charaTalk I]
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[charaFace I 9]
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[charaFadein I 0.1 1]
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@Nitocris
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Yes... I can hear them. The voices of the dead.
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[k]
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@Nitocris
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With so many here, even an inexperienced necromancer could embed them in vessels.
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[k]
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@Nitocris
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He could call out to a hundred dead, and he would only capture one. I doubt he cares who he gets as long as they can fight.
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[k]
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?1:(So the other ninety-nine are just ignoring him...) You certain you can win?
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?2:(So the others are just...ghosting him?) Are you sure you can beat him!?
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?!
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@Nitocris
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I am. This is where we fought that “turkey.”
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[k]
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@Nitocris
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I remember its cry was no ordinary thing. I see now it's because it was calling out to the dead.
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[k]
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[charaFace I 7]
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@Nitocris
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That's why it affected me so much; I can hear the voices of the dead.
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[k]
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@Nitocris
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I'm ashamed I didn't realize this at the time, and only dismissed it as a healthy morning call...
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Mash
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So you essentially left your spirit channel on and dialed up to maximum volume.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 9]
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[charaFadein I 0.1 1]
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@Nitocris
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More or less, yes. It didn't do me any favors at the time, but at least I can make use of the experience now.
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[k]
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@Nitocris
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I'm going to layer a spell that mimics that bird's cry over Camazotz's necromancy, essentially jamming his signal.
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[k]
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@Nitocris
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Only a truly exceptional necromancer could hope to keep control of their familiars under those circumstances.
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[k]
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?1:Wow, you really do know what you're doing!
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?2:So which set of ears do you use to listen to the dead, anyway?
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[charaFace I 6]
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@Nitocris
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Hehe, do try to keep your insolence to a minimum. As for my ears, it doesn't matter either way.
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[k]
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?!
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[messageOff]
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[se ad769]
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[se ad443]
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[se ad667]
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[wipeout leftToRight 1.0 1.0]
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[bgmStop BGM_MAP_50 1.0]
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[wait wipe]
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[seStop ad769 1.0]
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||
[seStop ad443 1.0]
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[seStop ad667 1.0]
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||
[charaFadeout I 0.1]
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||
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||
[scene 173800]
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||
[charaScale U 1.2]
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||
[charaFadein U 0.1 -70,-250]
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||
[wt 1.5]
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||
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||
[bgm BGM_EVENT_48 1.0 1.0]
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||
[wipein rightToLeft 1.0 1.0]
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||
[wait wipe]
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||
[wt 0.2]
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||
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||
[charaTalk off]
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||
[charaTalk depthOff]
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||
[charaDepth W 8]
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||
[charaDepth K 7]
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||
[charaDepth L 6]
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||
[charaDepth M 5]
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||
[charaDepth N 4]
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||
[charaDepth O 3]
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||
[charaDepth P 2]
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||
[charaDepth U 1]
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||
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||
[charaPut W 0,-400]
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||
[charaEffect W bit_talk_impactlanding]
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||
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||
[cueSe Battle bac351]
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||
[cueSeVolume bac351 0 0.5]
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||
[se ad804]
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||
[charaShake K 0.02 2 3 1.0]
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||
[charaFadein K 0.4 100,-50]
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||
[charaMove K 100,0 1.0]
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||
[wt 0.15]
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||
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||
[charaShake L 0.02 2 3 1.0]
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||
[charaFadein L 0.4 -100,-50]
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||
[charaMove L -100,0 1.0]
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||
[wt 0.15]
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||
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||
[charaShake M 0.02 2 3 1.0]
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||
[charaFadeinFSR M 0.4 250,-50]
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||
[charaMoveFSR M 250,0 1.0]
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||
[wt 0.05]
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||
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||
[se ad802]
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||
[charaShake N 0.02 2 3 1.0]
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||
[charaFadeinFSL N 0.4 -250,-50]
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||
[charaMoveFSL N -250,0 1.0]
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||
[wt 0.15]
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||
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||
[se ad804]
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||
[seStop ad802 0.2]
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||
[charaShake O 0.02 2 3 1.0]
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||
[charaFadeinFSSideR O 0.4 400,-50]
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||
[charaMoveFSSideR O 400,0 1.0]
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[wt 0.05]
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||
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||
[cueSeStop bac351 1.0]
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||
[charaShake P 0.02 2 3 1.0]
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||
[charaFadeinFSSideL P 0.4 -400,-50]
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||
[charaMoveFSSideL P -400,0 1.0]
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||
[charaPut R 200,2500]
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||
[charaEffectEdgeBlur R ffffff]
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[wt 1.9]
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[charaFadeout K 0.1]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[wt 0.1]
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[charaTalk on]
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||
[charaDepth Q 2]
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[charaTalk Q]
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[charaFace Q 5]
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[charaFadein Q 0.1 1]
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@Habetrot
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We're here! These are the Ka'an ruins! Now, where's Tepeu!?
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[k]
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||
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||
[messageOff]
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||
[subCameraOn 1]
|
||
[charaLayer V sub #A]
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||
[charaLayer R sub #A]
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||
[charaLayer K sub #A]
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||
[charaLayer L sub #A]
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||
[charaLayer M sub #A]
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||
[charaLayer N sub #A]
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||
[charaLayer W sub #A]
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||
[subCameraFilter #A maskEdge cut359_mask10 5 255,255,255,255 0]
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||
[charaScale V 1.1]
|
||
[charaScale R 1.3]
|
||
[charaScale K 0.95]
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||
[charaScale L 0.95]
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||
[charaScale M 0.95]
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||
[charaScale N 0.95]
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||
[charaDepth K 8]
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||
[charaDepth L 7]
|
||
[charaDepth R 6]
|
||
[charaDepth M 5]
|
||
[charaDepth N 4]
|
||
[charaDepth V 1]
|
||
|
||
[charaFadein V 0.1 300,200]
|
||
[charaFace R 4]
|
||
[charaFadein R 0.1 0,450]
|
||
|
||
[overlayFadein K 0.1 100,225]
|
||
[overlayFadein L 0.1 -225,225]
|
||
[charaFadein M 0.1 200,225]
|
||
[charaFadein N 0.1 -350,225]
|
||
|
||
[subRenderFadeinFSL #A 0.4 -400,-380]
|
||
[subRenderMoveFSL #A -200,-380 0.6]
|
||
[charaMove U 135,-250 0.6]
|
||
[charaMove Q 200,0 0.6]
|
||
[wt 0.7]
|
||
|
||
[se ad804]
|
||
[charaMoveReturn K 70,225 0.3]
|
||
[wt 0.05]
|
||
[charaPut W 50,400]
|
||
[charaEffect W bit_talk_14]
|
||
[wt 0.05]
|
||
[cueSe SE_22 22_adm89]
|
||
[cueSeVolume 22_adm89 0 0.5]
|
||
[se ade446]
|
||
[seVolume ade446 0 0.5]
|
||
[wt 0.4]
|
||
[cueSeStop 22_adm89 0.3]
|
||
[seStop ade446 0.3]
|
||
[wt 0.4]
|
||
|
||
[se ad804]
|
||
[charaMoveReturn L -195,225 0.3]
|
||
[wt 0.05]
|
||
[charaPut W -100,400]
|
||
[charaEffect W bit_talk_14]
|
||
[wt 0.05]
|
||
[cueSe SE_22 22_adm89]
|
||
[cueSeVolume 22_adm89 0 0.5]
|
||
[se ade446]
|
||
[seVolume ade446 0 0.5]
|
||
[wt 0.4]
|
||
[cueSeStop 22_adm89 0.3]
|
||
[seStop ade446 0.3]
|
||
[wt 0.4]
|
||
|
||
@Tepeu
|
||
Ouch. These Ka'an soldiers are hurting me.
|
||
[k]
|
||
|
||
[charaFace Q 4]
|
||
@Habetrot
|
||
Looks like he's tired, but still hanging in there![sr][wt 0.6][charaFace Q 9]Phew! We're not too late!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade216]
|
||
[wt 0.4]
|
||
|
||
[cueSe SE_22 22_ad1212]
|
||
[wt 0.8]
|
||
|
||
[charaDepth S 2]
|
||
[se ad222]
|
||
[seVolume ad222 0 0.5]
|
||
[charaTalk S]
|
||
[charaFace S 0]
|
||
[charaFadein S 0.3 0,10]
|
||
[charaMove S 0,-15 0.2]
|
||
[wt 0.8]
|
||
[charaMove S 0,0 0.6]
|
||
[wt 0.6]
|
||
|
||
|
||
[charaPut W 2500,2500]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaPut R 2000,2500]
|
||
[charaEffectEdgeBlurStop R]
|
||
[wt 0.2]
|
||
|
||
[subCameraOff]
|
||
[charaLayer W normal]
|
||
[charaLayer K normal]
|
||
[charaLayer L normal]
|
||
[charaLayer M normal]
|
||
[charaLayer N normal]
|
||
[charaLayer R normal]
|
||
[charaLayer V normal]
|
||
[charaScale K 1.0]
|
||
[charaScale L 1.0]
|
||
[charaScale M 1.0]
|
||
[charaScale N 1.0]
|
||
[charaScale R 1.0]
|
||
[charaScale V 1.0]
|
||
[wt 0.2]
|
||
[charaSet K 1098256300 1 "Skeleton Soldier"]
|
||
[charaSet L 1098256300 1 "Skeleton Soldier"]
|
||
[charaDepth K 8]
|
||
[charaDepth L 7]
|
||
|
||
@Camazotz
|
||
So, you've returned, Chaldean [&boy:girl]. Good.[sr]Struggling like that really gets your blood pumping.
|
||
[k]
|
||
|
||
@Camazotz
|
||
So, what did you bring this time? A storm? A fire? A disease?
|
||
[k]
|
||
|
||
@Camazotz
|
||
It doesn't matter. The Ka'an warriors are indestructible. You can never defeat them with the kind of violence you'd use on the livin[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_48 1.5]
|
||
|
||
[charaFaceFade S 8 0.2]
|
||
[wt 1.2]
|
||
|
||
@Camazotz
|
||
...
|
||
[k]
|
||
|
||
|
||
[charaFadeout S 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaDepth I 2]
|
||
[charaTalk I]
|
||
[charaFace I 3]
|
||
[charaFadein I 0.1 1]
|
||
@Nitocris
|
||
...?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth J 2]
|
||
[charaTalk J]
|
||
[charaFace J 12]
|
||
[charaFadein J 0.1 1]
|
||
@Mash
|
||
...?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth T 2]
|
||
[charaTalk T]
|
||
[charaFace T 12]
|
||
[charaFadein T 0.1 1]
|
||
@Da Vinci
|
||
...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout T 0.1]
|
||
[wt 0.4]
|
||
|
||
?1:...?
|
||
|
||
?!
|
||
|
||
[bgm BGM_BATTLE_137 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 9]
|
||
[charaFadein I 0.1 1]
|
||
@Nitocris
|
||
I don't know what's going on, but this would seem to be our chance! I'll open my underworld mirror and cleanse the spirits that fill this land!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFadeout I 0.1]
|
||
[effect bit_talk_evil_spirits01]
|
||
[effect bit_talk_29_black]
|
||
[wt 0.1]
|
||
|
||
[se ad805]
|
||
[seVolume ad805 0 0]
|
||
[cueSe NoblePhantasm_501200 NP_501200_4]
|
||
[wt 2.3]
|
||
|
||
[cueSeStop NP_501200_4 0.3]
|
||
[cueSe Servants_901100 m41719]
|
||
[cueSe Servants_104600 m41725]
|
||
[seVolume ad805 0.1 1.0]
|
||
[flashin once 0.2 0.2 29338E9F 29338E00]
|
||
[wt 0.1]
|
||
[effectDestroy bit_talk_evil_spirits01]
|
||
[effectDestroy bit_talk_29_black]
|
||
[cueSeStop m41719 0.8]
|
||
[cueSeStop m41725 1.0]
|
||
|
||
[charaFace K 0]
|
||
[charaFace N 0]
|
||
[charaFace L 0]
|
||
[charaFace O 0]
|
||
[charaFace M 0]
|
||
[charaFace P 0]
|
||
[charaFadein K 0 100,0]
|
||
[charaFadein N 0 -100,0]
|
||
[charaFadeinFSR L 0 250,0]
|
||
[charaFadeinFSL O 0 -250,0]
|
||
[charaFadeinFSSideR M 0 450,0]
|
||
[charaFadeinFSSideL P 0 -450,0]
|
||
[charaShake K 0.01 3 4 0.6]
|
||
[charaShake L 0.02 2 4 0.5]
|
||
[charaShake M 0.02 3 2 0.6]
|
||
[charaShake N 0.01 4 2 0.6]
|
||
[charaShake O 0.01 3 3 0.5]
|
||
[charaShake P 0.02 4 2 0.5]
|
||
[wt 0.5]
|
||
[seStop ad805 0.8]
|
||
[wt 0.6]
|
||
|
||
[charaDepth X 9]
|
||
[charaPut X 1]
|
||
[charaEffect X bit_talk_suspicious_moya]
|
||
[wt 0.1]
|
||
|
||
[se ad267]
|
||
[cueSe SE_22 22_ade706]
|
||
[charaEffectEdgeBlur K 47298e]
|
||
[charaEffectEdgeBlur L 47298e]
|
||
[charaEffectEdgeBlur M 47298e]
|
||
[charaEffectEdgeBlur N 47298e]
|
||
[charaEffectEdgeBlur O 47298e]
|
||
[charaEffectEdgeBlur P 47298e]
|
||
[wt 0.2]
|
||
[charaShake K 0.02 3 4 0]
|
||
[charaShake L 0.03 2 4 0]
|
||
[charaShake M 0.03 3 2 0]
|
||
[charaShake N 0.02 4 2 0]
|
||
[charaShake O 0.02 3 3 0]
|
||
[charaShake P 0.03 4 2 0]
|
||
[wt 2.4]
|
||
|
||
[seStop ad267 0.3]
|
||
[cueSeStop 22_ade706 0.3]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
[charaPut K 2000,2500]
|
||
[charaPut L 2000,2500]
|
||
[charaPut M 2000,2500]
|
||
[charaPut N 2000,2500]
|
||
[charaPut O 2000,2500]
|
||
[charaPut P 2000,2500]
|
||
[charaEffectEdgeBlurStop K]
|
||
[charaEffectEdgeBlurStop L]
|
||
[charaEffectEdgeBlurStop M]
|
||
[charaEffectEdgeBlurStop N]
|
||
[charaEffectEdgeBlurStop O]
|
||
[charaEffectEdgeBlurStop P]
|
||
[charaShakeStop K]
|
||
[charaShakeStop L]
|
||
[charaShakeStop M]
|
||
[charaShakeStop N]
|
||
[charaShakeStop O]
|
||
[charaShakeStop P]
|
||
[charaPut X 2000,2500]
|
||
|
||
[charaTalk on]
|
||
[charaTalk S]
|
||
[charaFace S 4]
|
||
[charaFadein S 0.1 1]
|
||
@Camazotz
|
||
Ngh... Ngh...
|
||
[k]
|
||
|
||
[charaFace S 5]
|
||
[effect bit_talk_voice02]
|
||
[se ad875]
|
||
[seVolume ad875 0 0.8]
|
||
[shake 0.01 2 2 0]
|
||
@Camazotz
|
||
G[messageShake 0.05 4 3 1.8]raaaaaah!!!
|
||
[k]
|
||
|
||
[effectForceStop bit_talk_voice02]
|
||
[shakeStop]
|
||
@Camazotz
|
||
A necromancer! I knew it! You should be ashamed! Revolting! REVOLTING! I want to tear my own eyes out, it's so hideous!
|
||
[k]
|
||
|
||
@Camazotz
|
||
Kill that woman, my warriors! Otherwise, she will send you into a nightmare from which you'll never awaken!
|
||
[k]
|
||
|
||
@Camazotz
|
||
How dare you hear the voices of the dead even outside the underworlds!? There's only room in Mictlān for one necromancer, and that's me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFadeout S 0.1]
|
||
[seStop ad875 0.3]
|
||
[wt 0.15]
|
||
|
||
|
||
[charaDepth W 8]
|
||
[charaDepth K 7]
|
||
[charaDepth L 6]
|
||
[charaDepth M 5]
|
||
[charaDepth N 4]
|
||
[charaDepth O 3]
|
||
|
||
[charaPut W 0,-400]
|
||
[charaEffect W bit_talk_impactlanding]
|
||
|
||
[cueSe Battle bac351]
|
||
[cueSeVolume bac351 0 0.5]
|
||
[se ad804]
|
||
[charaShake K 0.02 2 3 1.0]
|
||
[charaFadein K 0.4 0,-50]
|
||
[charaMove K 0,0 1.0]
|
||
[wt 0.2]
|
||
|
||
[charaShake L 0.02 2 3 1.0]
|
||
[charaFadeinFSR L 0.4 150,-50]
|
||
[charaMoveFSR L 150,0 1.0]
|
||
[wt 0.1]
|
||
|
||
[se ad802]
|
||
[charaShake M 0.02 2 3 1.0]
|
||
[charaFadeinFSL M 0.4 -150,-50]
|
||
[charaMoveFSL M -150,0 1.0]
|
||
[wt 0.2]
|
||
|
||
[charaShake N 0.02 2 3 1.0]
|
||
[charaFadeinFSSideR N 0.4 350,-50]
|
||
[charaMoveFSSideR N 350,0 1.0]
|
||
[wt 0.1]
|
||
|
||
[se ad804]
|
||
[seStop ad802 0.2]
|
||
[cueSeStop bac351 1.0]
|
||
[charaShake O 0.02 2 3 1.0]
|
||
[charaFadeinFSSideL O 0.4 -350,-50]
|
||
[charaMoveFSSideL O -350,0 1.0]
|
||
[wt 1.5]
|
||
|
||
[se ad7]
|
||
[se ad1006]
|
||
[charaMoveScale K 1.15 0.3]
|
||
[charaMoveScale L 1.15 0.3]
|
||
[charaMoveScale M 1.15 0.3]
|
||
[charaMoveScale N 1.15 0.3]
|
||
[charaMoveScale O 1.15 0.3]
|
||
[charaMove K 0,36 0.3]
|
||
[charaMoveFSR L 165,36 0.3]
|
||
[charaMoveFSL M -165,36 0.3]
|
||
[charaMoveFSSideR N 380,36 0.3]
|
||
[charaMoveFSSideL O -380,36 0.3]
|
||
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
|
||
[charaFadeout K 0.3]
|
||
[charaFadeout L 0.3]
|
||
[charaFadeout M 0.3]
|
||
[charaFadeout N 0.3]
|
||
[charaFadeout O 0.3]
|
||
[wt 0.1]
|
||
|
||
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_BATTLE_137 0.4]
|
||
[wait fade]
|
||
[blurOff motion 0.1]
|
||
[soundStopAll]
|
||
[end]
|