fgo-game-data/ScriptActionEncrypt/03/0300131440.txt
2025-01-15 08:05:46 +00:00

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03-00-13-14-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098239310 1 Kadoc]
[charaSet B 1098253520 1 "Deinonychus Brothers 11"]
[charaSet C 1098253500 1 "Deinonychus Brothers 11"]
[charaSet D 1098253510 1 "Deinonychus Brothers 11"]
[charaSet E 1098253530 1 "Deinonychus Brothers 11"]
[charaSet F 1098255100 1 Goredolf]
[charaSet G 1098254110 1 Koyanskaya]
[charaSet H 1098257400 1 Sion]
[charaSet I 1098255300 1 Nitocris]
[charaSet J 8001410 1 Mash]
[charaSet K 1098256300 1 "Skeleton Soldier"]
[charaSet L 1098256300 1 "Skeleton Soldier"]
[charaSet M 1098256300 1 "Skeleton Soldier"]
[charaSet N 1098256300 1 "Skeleton Soldier"]
[charaSet O 1098256300 1 "Skeleton Soldier"]
[charaSet P 1098256300 1 "Skeleton Soldier"]
[charaSet Q 1098255200 1 Habetrot]
[charaSet R 1098252940 1 Tepeu]
[charaSet S 1098253040 1 Camazotz]
[charaSet T 1098257300 1 "Da Vinci"]
[sceneSet U 173800 1]
[sceneSet V 173800 1]
[charaSet W 98115000 1 "Effect Dummy"]
[charaSet X 98115000 1 "Effect Dummy"]
[charaSet Y 1098255300 1 Nitocris]
[sceneSet Z 173500 1]
[charaScale Y 1.2]
[charaScale Z 1.2]
[cameraMove 0 0,0 1.01]
[scene 173500]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Kadoc
We overheard everything on the comms! We know Tepeu stayed behind in enemy territory!
[k]
Kadoc
I wish we could combat the enemy's numbers with our own, but[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth D 3]
[charaDepth E 4]
[cueSe SE_22 22_ad1217]
[charaFace D 0]
[charaFace E 0]
[charaFadeinFSR D 0.4 60,0]
[charaFadeinFSL E 0.4 -430,0]
[charaMoveFSR D 260,0 0.4]
[charaMoveFSL E -230,0 0.4]
[wt 0.3]
[cueSeStop 22_ad1217 0.2]
[wt 0.15]
[charaMoveReturnFSR D 260,10 0.2]
[charaMoveReturnFSL E -230,10 0.2]
[wt 0.4]
Deinonychus Brothers 11
We-[messageShake 0.04 3 2 0.6]we'll help save Master Tepeu... We've got to...
[k]
[messageOff]
[cueSe SE_22 22_ad1217]
[charaTalk B,C]
[charaFace B 0]
[charaFace C 1]
[charaFadeinFSR B 0.1 480,0]
[charaFadeinFSL C 0.1 0,0]
[charaMoveFSR B 280,0 0.4]
[charaMoveFSL C -200,0 0.4]
[wt 0.3]
[cueSeStop 22_ad1217 0.2]
[wt 0.15]
[charaMoveReturnFSR B 280,10 0.2]
[charaMoveReturnFSL C -200,10 0.2]
[wt 0.4]
Deinonychus Brothers 11=spot[B,C]
B[messageShake 0.05 4 3 0.7]ut, we can't handle Camazotz... He's just too scary![sr]I know we shouldn't be afraid, but I just can't stop shaking!
[k]
[messageOff]
[charaTalk off]
[charaMoveReturnFSL E -230,10 0.2]
[charaShake C 0.01 2 3 0.6]
[wt 0.1]
[charaMoveReturnFSR B 280,10 0.2]
[wt 0.5]
[charaMoveReturnFSL C -200,10 0.2]
[wt 0.05]
[charaMoveReturnFSR D 260,10 0.2]
[wt 0.25]
[charaMoveReturnFSR D 260,10 0.2]
[wt 0.05]
[charaMoveReturnFSL C -200,10 0.2]
[wt 0.6]
[charaMoveFSL E -230,-10 0.6]
[charaShake C 0.01 2 2 0]
[charaShake D 0.01 2 1 0]
[wt 1.0]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaShakeStop C]
[charaShakeStop D]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Goredolf
Oh for[line 2]Get a hold of yourselves, soccer raptors! We're not going to demand that noncombatants put themselves in danger!
[k]
Goredolf
We just need your speed! Run to the temple as fast as you can and fetch Kukulcan!
[k]
Goredolf
She's ridiculously strong! She should have no trouble handling hundreds[line2]no, thousands of enemies!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
EDeinonychus Brothers 11
Our seventh bro's already doing just that! But he screeched that he can't find Lady Kukulcan anywhere!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Goredolf
Dammit, she just does whatever the hell she feels like, doesn't she!?
[k]
[charaFace F 18]
Goredolf
K-khh! I suppose this is it then!
[k]
[charaTalk depthOff]
[charaDepth G 4]
[charaDepth F 6]
[charaFace F 11]
Goredolf
Koyanskaya can't do much against skeletons, since[sr]they don't desire anything,[charaFace G 13][charaFadein G 0.4 -200,0] and with Captain unable[sr]to leave the Border right now...[wt 0.4]
[k]
[charaFadeout G 0.4]
Goredolf
Does this mean it's time for Kadoc with his Anti-Beast magecraft and combat focus, so accustomed to fighting on the front lines...
[k]
Goredolf
..Sion, an expert alchemist and elite member of the Atlas Institute whose plans always go according to her calculations...
[k]
Goredolf
...myself, an intellectual mage and expert commander who issues orders left and right from HQ...
[k]
[charaFace F 15]
Goredolf
...and Meunière, who can probably also do something useful...to join [%1] in battle?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk H]
[charaFace H 13]
[charaFadein H 0.1 1]
Sion
I am not really a combatant, you know... I cannot use threads or pull off combos or anything like that.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_49 1.5]
???
I overheard the whole thing! It seems my time has come!
[k]
1Oh! I know that voice!
2Hey, yeah! What better way to fight zombies than with mummies!
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth Y 3]
[charaDepth Z 2]
[charaDepth F 1]
[charaFadein Z 0.6 0,-200]
[charaMove Z 50,-200 1.2]
[wt 1.2]
[se ad527]
[wt 0.1]
[charaFace Y 5]
[charaFadein Y 0.4 1]
[wt 0.2]
[seStop ad527 0.1]
[wt 0.8]
[bgm BGM_MAP_50 0.1]
YNitocris
No one can match me in the art of necromancy!
[k]
YNitocris
That Camazotz is even using zombies and skeletons shows just how much he has to learn.
[k]
YNitocris
If this demon claims to be a skilled summoner, I will show him the true might of Egyptian technique!
[k]
[charaFace F 17]
[charaFadein F 0.1 1]
YNitocris
The technique that even takes our undead's comfort and well-being into consideration by ensuring they still have bodies!
[k]
[messageOff]
[charaTalk on]
[charaFadeout Z 0.6]
[charaFadeout Y 0.6]
[wt 0.8]
[charaTalk depthOn]
Goredolf
Oho! Now THAT is confidence, right there! I'd never have believed you were the same Servant who's been on a losing streak since we got here!
[k]
Goredolf
Well said, Nitocris! This is your chance to redeem yourself after your humiliating loss to Tlāloc!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 12]
[charaFadein I 0.1 1]
Nitocris
D[messageShake 0.05 3 3 0.4]id you really need to bring that up right now!?
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.0]
[bgm BGM_MAP_50 1.0 0.5]
[wait fade]
[charaFadeout I 0.1]
[scene 169100]
[wt 1.5]
[shake 0.01 1 1 0]
[se ad769]
[seVolume ad769 0 0]
[se ad443]
[seVolume ad443 0 0]
[se ad667]
[seVolume ad667 0 0]
[seVolume ad769 1.0 1.0]
[seVolume ad443 1.0 1.0]
[seVolume ad667 1.0 0.8]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[seStop ad769 1.0]
[seStop ad443 1.0]
[seStop ad667 1.0]
[wt 0.5]
[shakeStop]
[bgm BGM_MAP_50 1.0 1.0]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
Nitocris
Yes... I can hear them. The voices of the dead.
[k]
Nitocris
With so many here, even an inexperienced necromancer could embed them in vessels.
[k]
Nitocris
He could call out to a hundred dead, and he would only capture one. I doubt he cares who he gets as long as they can fight.
[k]
1(So the other ninety-nine are just ignoring him...) You certain you can win?
2(So the others are just...ghosting him?) Are you sure you can beat him!?
Nitocris
I am. This is where we fought that “turkey.”
[k]
Nitocris
I remember its cry was no ordinary thing. I see now it's because it was calling out to the dead.
[k]
[charaFace I 7]
Nitocris
That's why it affected me so much; I can hear the voices of the dead.
[k]
Nitocris
I'm ashamed I didn't realize this at the time, and only dismissed it as a healthy morning call...
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Mash
So you essentially left your spirit channel on and dialed up to maximum volume.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
Nitocris
More or less, yes. It didn't do me any favors at the time, but at least I can make use of the experience now.
[k]
Nitocris
I'm going to layer a spell that mimics that bird's cry over Camazotz's necromancy, essentially jamming his signal.
[k]
Nitocris
Only a truly exceptional necromancer could hope to keep control of their familiars under those circumstances.
[k]
1Wow, you really do know what you're doing!
2So which set of ears do you use to listen to the dead, anyway?
[charaFace I 6]
Nitocris
Hehe, do try to keep your insolence to a minimum. As for my ears, it doesn't matter either way.
[k]
[messageOff]
[se ad769]
[se ad443]
[se ad667]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_MAP_50 1.0]
[wait wipe]
[seStop ad769 1.0]
[seStop ad443 1.0]
[seStop ad667 1.0]
[charaFadeout I 0.1]
[scene 173800]
[charaScale U 1.2]
[charaFadein U 0.1 -70,-250]
[wt 1.5]
[bgm BGM_EVENT_48 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[charaTalk off]
[charaTalk depthOff]
[charaDepth W 8]
[charaDepth K 7]
[charaDepth L 6]
[charaDepth M 5]
[charaDepth N 4]
[charaDepth O 3]
[charaDepth P 2]
[charaDepth U 1]
[charaPut W 0,-400]
[charaEffect W bit_talk_impactlanding]
[cueSe Battle bac351]
[cueSeVolume bac351 0 0.5]
[se ad804]
[charaShake K 0.02 2 3 1.0]
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[charaMove K 100,0 1.0]
[wt 0.15]
[charaShake L 0.02 2 3 1.0]
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[wt 0.15]
[charaShake M 0.02 2 3 1.0]
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[wt 0.05]
[se ad802]
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[wt 0.15]
[se ad804]
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[wt 0.05]
[cueSeStop bac351 1.0]
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[wt 1.9]
[charaFadeout K 0.1]
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[charaFadeout N 0.1]
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[wt 0.1]
[charaTalk on]
[charaDepth Q 2]
[charaTalk Q]
[charaFace Q 5]
[charaFadein Q 0.1 1]
Habetrot
We're here! These are the Ka'an ruins! Now, where's Tepeu!?
[k]
[messageOff]
[subCameraOn 1]
[charaLayer V sub #A]
[charaLayer R sub #A]
[charaLayer K sub #A]
[charaLayer L sub #A]
[charaLayer M sub #A]
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[charaMove U 135,-250 0.6]
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[wt 0.7]
[se ad804]
[charaMoveReturn K 70,225 0.3]
[wt 0.05]
[charaPut W 50,400]
[charaEffect W bit_talk_14]
[wt 0.05]
[cueSe SE_22 22_adm89]
[cueSeVolume 22_adm89 0 0.5]
[se ade446]
[seVolume ade446 0 0.5]
[wt 0.4]
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[wt 0.4]
[se ad804]
[charaMoveReturn L -195,225 0.3]
[wt 0.05]
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[wt 0.05]
[cueSe SE_22 22_adm89]
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[se ade446]
[seVolume ade446 0 0.5]
[wt 0.4]
[cueSeStop 22_adm89 0.3]
[seStop ade446 0.3]
[wt 0.4]
Tepeu
Ouch. These Ka'an soldiers are hurting me.
[k]
[charaFace Q 4]
Habetrot
Looks like he's tired, but still hanging in there![sr][wt 0.6][charaFace Q 9]Phew! We're not too late!
[k]
[messageOff]
[subRenderFadeout #A 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[se ade216]
[wt 0.4]
[cueSe SE_22 22_ad1212]
[wt 0.8]
[charaDepth S 2]
[se ad222]
[seVolume ad222 0 0.5]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.3 0,10]
[charaMove S 0,-15 0.2]
[wt 0.8]
[charaMove S 0,0 0.6]
[wt 0.6]
[charaPut W 2500,2500]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout R 0.1]
[charaFadeout V 0.1]
[charaPut R 2000,2500]
[charaEffectEdgeBlurStop R]
[wt 0.2]
[subCameraOff]
[charaLayer W normal]
[charaLayer K normal]
[charaLayer L normal]
[charaLayer M normal]
[charaLayer N normal]
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[charaScale N 1.0]
[charaScale R 1.0]
[charaScale V 1.0]
[wt 0.2]
[charaSet K 1098256300 1 "Skeleton Soldier"]
[charaSet L 1098256300 1 "Skeleton Soldier"]
[charaDepth K 8]
[charaDepth L 7]
Camazotz
So, you've returned, Chaldean [&boy:girl]. Good.[sr]Struggling like that really gets your blood pumping.
[k]
Camazotz
So, what did you bring this time? A storm? A fire? A disease?
[k]
Camazotz
It doesn't matter. The Ka'an warriors are indestructible. You can never defeat them with the kind of violence you'd use on the livin[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_48 1.5]
[charaFaceFade S 8 0.2]
[wt 1.2]
Camazotz
...
[k]
[charaFadeout S 0.1]
[wt 0.1]
[charaDepth I 2]
[charaTalk I]
[charaFace I 3]
[charaFadein I 0.1 1]
Nitocris
...?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaDepth J 2]
[charaTalk J]
[charaFace J 12]
[charaFadein J 0.1 1]
Mash
...?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaDepth T 2]
[charaTalk T]
[charaFace T 12]
[charaFadein T 0.1 1]
Da Vinci
...?
[k]
[messageOff]
[charaFadeout T 0.1]
[wt 0.4]
1...?
[bgm BGM_BATTLE_137 0.1]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
Nitocris
I don't know what's going on, but this would seem to be our chance! I'll open my underworld mirror and cleanse the spirits that fill this land!
[k]
[messageOff]
[charaTalk off]
[charaFadeout I 0.1]
[effect bit_talk_evil_spirits01]
[effect bit_talk_29_black]
[wt 0.1]
[se ad805]
[seVolume ad805 0 0]
[cueSe NoblePhantasm_501200 NP_501200_4]
[wt 2.3]
[cueSeStop NP_501200_4 0.3]
[cueSe Servants_901100 m41719]
[cueSe Servants_104600 m41725]
[seVolume ad805 0.1 1.0]
[flashin once 0.2 0.2 29338E9F 29338E00]
[wt 0.1]
[effectDestroy bit_talk_evil_spirits01]
[effectDestroy bit_talk_29_black]
[cueSeStop m41719 0.8]
[cueSeStop m41725 1.0]
[charaFace K 0]
[charaFace N 0]
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[charaFace P 0]
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[charaShake O 0.01 3 3 0.5]
[charaShake P 0.02 4 2 0.5]
[wt 0.5]
[seStop ad805 0.8]
[wt 0.6]
[charaDepth X 9]
[charaPut X 1]
[charaEffect X bit_talk_suspicious_moya]
[wt 0.1]
[se ad267]
[cueSe SE_22 22_ade706]
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[wt 0.1]
[charaPut K 2000,2500]
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[charaPut O 2000,2500]
[charaPut P 2000,2500]
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[charaEffectEdgeBlurStop L]
[charaEffectEdgeBlurStop M]
[charaEffectEdgeBlurStop N]
[charaEffectEdgeBlurStop O]
[charaEffectEdgeBlurStop P]
[charaShakeStop K]
[charaShakeStop L]
[charaShakeStop M]
[charaShakeStop N]
[charaShakeStop O]
[charaShakeStop P]
[charaPut X 2000,2500]
[charaTalk on]
[charaTalk S]
[charaFace S 4]
[charaFadein S 0.1 1]
Camazotz
Ngh... Ngh...
[k]
[charaFace S 5]
[effect bit_talk_voice02]
[se ad875]
[seVolume ad875 0 0.8]
[shake 0.01 2 2 0]
Camazotz
G[messageShake 0.05 4 3 1.8]raaaaaah!!!
[k]
[effectForceStop bit_talk_voice02]
[shakeStop]
Camazotz
A necromancer! I knew it! You should be ashamed! Revolting! REVOLTING! I want to tear my own eyes out, it's so hideous!
[k]
Camazotz
Kill that woman, my warriors! Otherwise, she will send you into a nightmare from which you'll never awaken!
[k]
Camazotz
How dare you hear the voices of the dead even outside the underworlds!? There's only room in Mictlān for one necromancer, and that's me!
[k]
[messageOff]
[charaTalk off]
[charaFadeout S 0.1]
[seStop ad875 0.3]
[wt 0.15]
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[charaDepth K 7]
[charaDepth L 6]
[charaDepth M 5]
[charaDepth N 4]
[charaDepth O 3]
[charaPut W 0,-400]
[charaEffect W bit_talk_impactlanding]
[cueSe Battle bac351]
[cueSeVolume bac351 0 0.5]
[se ad804]
[charaShake K 0.02 2 3 1.0]
[charaFadein K 0.4 0,-50]
[charaMove K 0,0 1.0]
[wt 0.2]
[charaShake L 0.02 2 3 1.0]
[charaFadeinFSR L 0.4 150,-50]
[charaMoveFSR L 150,0 1.0]
[wt 0.1]
[se ad802]
[charaShake M 0.02 2 3 1.0]
[charaFadeinFSL M 0.4 -150,-50]
[charaMoveFSL M -150,0 1.0]
[wt 0.2]
[charaShake N 0.02 2 3 1.0]
[charaFadeinFSSideR N 0.4 350,-50]
[charaMoveFSSideR N 350,0 1.0]
[wt 0.1]
[se ad804]
[seStop ad802 0.2]
[cueSeStop bac351 1.0]
[charaShake O 0.02 2 3 1.0]
[charaFadeinFSSideL O 0.4 -350,-50]
[charaMoveFSSideL O -350,0 1.0]
[wt 1.5]
[se ad7]
[se ad1006]
[charaMoveScale K 1.15 0.3]
[charaMoveScale L 1.15 0.3]
[charaMoveScale M 1.15 0.3]
[charaMoveScale N 1.15 0.3]
[charaMoveScale O 1.15 0.3]
[charaMove K 0,36 0.3]
[charaMoveFSR L 165,36 0.3]
[charaMoveFSL M -165,36 0.3]
[charaMoveFSSideR N 380,36 0.3]
[charaMoveFSSideL O -380,36 0.3]
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
[charaFadeout K 0.3]
[charaFadeout L 0.3]
[charaFadeout M 0.3]
[charaFadeout N 0.3]
[charaFadeout O 0.3]
[wt 0.1]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_137 0.4]
[wait fade]
[blurOff motion 0.1]
[soundStopAll]
[end]