fgo-game-data/ScriptActionEncrypt/03/0300132221.txt
2025-01-15 08:05:46 +00:00

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03-00-13-22-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098255200 1 Habetrot]
[charaSet B 1098257300 1 "Da Vinci"]
[charaSet C 1098257900 1 Mash]
[charaSet D 6047001 1 Tezcatlipoca]
[charaSet E 1098253200 1 "U-Olga Marie"]
[charaSet F 1098252940 1 Tepeu]
[charaSet G 1098252520 1 "Ocelotl 1"]
[charaSet H 1098252540 1 "Ocelotl 2"]
[charaSet I 1098252540 1 "Ocelotl 3"]
[charaSet J 1098252530 1 "Ocelotl 4"]
[charaSet K 1098252560 1 "Ocelotl 5"]
[charaSet L 1098260810 1 "Shadow Ocelotl 1"]
[charaSet M 1098260830 1 "Shadow Ocelotl 2"]
[charaSet N 1098260830 1 "Shadow Ocelotl 3"]
[charaSet O 1098260820 1 "Shadow Ocelotl 4"]
[charaSet P 1098260840 1 "Shadow Ocelotl 5"]
[charaSet Q 98115000 1 Effect]
[charaSet R 98115000 1 Effect]
[sceneSet S 174900 1]
[charaPut Q -300,0]
[charaPut R 300,0]
[charaEffect Q bit_talk_black_aura_tsk]
[charaEffect R bit_talk_black_aura_tsk]
[charaTalk depthOff]
[charaDepth Q 5]
[charaDepth R 5]
[charaDepth A 6]
[charaDepth C 7]
[charaDepth B 8]
[scene 174501]
[se ade409]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_126 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Habetrot
It's no use! We can't hit him or charge up energy, and there's no end to his attacks! He's not crazy strong or anything, but I just can't see a way to beat him!
[k]
[charaFace A 3]
Habetrot
Ugh! I am so sick of everything we try failing! This is looking really bad, [%1]!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 27]
[charaFadein B 0.1 1]
Da Vinci
This smoke isn't just blinding us! It's a manifestation of his Authority over probability fluctuations!
[k]
Da Vinci
Attacks not hitting him is the least of our worries! At worst, we could BEAT him and it wouldn't even count!
[k]
Da Vinci
There's literally no end! We'll never be able to finish this battle unless we can clear up this smoke!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Mash
But what can we do!? Firing the Black Barrel in here will bring the whole cavern down on top of us!
[k]
1(Do we just have to run away for now!?)
2(If only we could hit him with the Barrel's power on a smaller area...!)
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[cueSe SE_21 21_ad1082]
[charaTalk off]
[charaDepth P 1]
[charaDepth O 2]
[charaDepth I 3]
[charaDepth N 4]
[charaDepth H 5]
[charaDepth M 6]
[charaDepth G 7]
[charaDepth L 8]
[charaDepth Q 9]
[charaDepth R 9]
[charaPut L 1]
[charaPut M -250,0]
[charaPut N 250,0]
[charaPut O -500,0]
[charaPut P 500,0]
[charaFadein G 0.4 1]
[charaFadeTime L 0.1 0.8]
[wt 0.2]
[charaFadein H 0.4 -250,0]
[charaFadeTime M 0.1 0.8]
[charaFadein I 0.4 250,0]
[charaFadeTime N 0.1 0.8]
[wt 0.4]
[charaFadein J 0.4 -500,0]
[charaFadeTime O 0.1 0.8]
[wt 0.2]
[charaFadein K 0.4 500,0]
[charaFadeTime P 0.1 0.8]
[seStop 21_ad1082 2.5]
[wt 1.7]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaDepth Q 5]
[charaDepth R 5]
[charaTalk on]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Mash
I can't hold the enemy's reinforcements back! The way things are going[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_126 1.0]
[charaFadeout C 0.1]
[wt 0.4]
[se ad964]
[se ad626]
[cueSe SE_22 22_adm89]
[effect bit_talk_lightning_U_01]
[charaEffectStop Q bit_talk_black_aura_tsk]
[charaEffectStop R bit_talk_black_aura_tsk]
[wt 1.5]
[effectStop bit_talk_lightning_U_01]
[seStop ad964 0.3]
[seStop ad626 0.3]
[cueSeStop 22_adm89 0.3]
[cueSe Servants_401500 bac1074]
[wt 0.1]
[se ad632]
[cueSe NoblePhantasm_700600 NP_700600_7]
[fowardEffect bit_talk_lightning_U_02]
[cueSe Servants_304900 m03104]
[wt 0.05]
[se ad842]
[seVolume ad842 0 0.5]
[wt 1.3]
[shake 0.03 3 3 0.5]
[wt 0.5]
[fadeout white 0.1]
[wait fade]
[fowardEffectDestroy bit_talk_lightning_U_02]
[scene 174500]
[seVolume ad632 4.0 0.0]
[wt 1.2]
[fadein white 1.5]
[wait fade]
[wt 0.5]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Tezcatlipoca
What the...!? That lightning... You again!? What's the meaning of this, Foreign God!?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[imageSet L cut447_hbt 1]
[imageSet M cut447_dvn 1]
[imageSet N cut447_tpu 1]
[imageSet O cut447_msh 1]
[charaScale L 1.01]
[charaScale M 1.01]
[charaScale N 1.01]
[charaScale O 1.01]
[charaDepth S 1]
[charaDepth E 2]
[charaDepth Q 3]
[charaDepth L 3]
[charaDepth M 4]
[charaDepth N 6]
[charaDepth O 7]
[charaScale S 1.3]
[charaFadein S 0.1 0,-370]
[wt 0.2]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[se ade7]
[seVolume ade7 0 0.6]
[wt 1.0]
[seStop ade7 2.5]
[charaPut Q 0,0]
[charaEffect Q bit_talk_mgn_light_U]
[se ad696]
[seVolume ad696 0 0.6]
[se ade393]
[seVolume ade393 0 0.3]
[wt 0.5]
[se ad914]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
[seStop ad696 1.5]
[seStop ade393 1.5]
[wt 2.4]
[bgm BGM_MAP_64 0.1]
Dramatic Entrance
Mwahahaha! My hands must've slipped, sweaty as I'm getting in here! But, hey, what are you going to do when it's so hot!?
[k]
[messageOff]
[charaTalk off]
[charaFadeinFSSideL L 0.2 -100,-200]
[charaMoveFSSideL L 0,-200 0.2]
[wt 0.2]
Habetrot
It's a bird!
[k]
[charaFadeinFSSideL M 0.2 0,-300]
[charaMoveFSSideL M 0,-200 0.2]
Da Vinci
It's a plane!
[k]
[charaFadeinFSSideR N 0.2 0,-100]
[charaMoveFSSideR N 0,-200 0.2]
Tepeu
It's the president.
[k]
1No, it's...!
[charaFadeinFSSideR O 0.2 100,-200]
[charaMoveFSSideR O 0,-200 0.2]
Mash
Director Olga Marie!
[k]
[messageOff]
[bgmStop BGM_MAP_64 2.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]