fgo-game-data/ScriptActionEncrypt/01/0100061110.txt
2020-06-01 18:54:42 +00:00

665 lines
12 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

01-00-06-11-1-0
[soundStopAll]
[bgm BGM_EVENT_3 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98003000 1 "Dr. Roman"]
[charaSet D 1012001 1 Bedivere]
[charaSet E 6002001 1 "Cursed Arm"]
[charaSet F 2013000 1 Arash]
[charaSet G 98006000 1 ???]
[scene 29100]
[fadein black 2.0]
[wait fade]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Cursed Arm
To think the Raider Knight would find the village in the west! Lord Arash, how far are the enemy forces from the village!?
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace E 5]
[charaFadein E 0.1 0]
[charaFace F 5]
[charaFadein F 0.1 2]
Arash
One mountain pass! Their signal fire is black, meaning they're about to engage!
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
The village in the west... So another village is under attack!? Then, we must go help them right away!
[k]
1Mash, calm down...
[bgmStop BGM_EVENT_3 0.7]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
[%1] is right. We can only do so much right now. Calm down, Mash.
[k]
[charaFadeout F 0.1]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
Sorry. But I heard “Knight of the Round Table” and I...
[k]
[charaFadeout A 0.1]
2What's a Raider Knight?
[bgmStop BGM_EVENT_3 0.3]
[wt 0.2]
[charaFadeout A 0.1]
[wt 0.2]
[bgm BGM_EVENT_5 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Ah. They're Knights of the Round Table who are given territory in forts outside the Holy City.
[k]
Arash
To a Knight of the Round Table, being kicked out of the Holy City is nothing short of punishment.
[k]
Arash
Guess they must've done something to displease the Lion King.
[k]
Arash
They remain mobile to crush their enemies, like hounds of war. The polar opposite of Gawain, the immovable gatekeeper.
[k]
[charaFadeout F 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
We can't just sit around and do nothing. If they're your comrades, they must be valuable soldiers, no?
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Cursed Arm
Of course. However, it'll take two days to get from here to the village, no matter how much we hurry...
[k]
Cursed Arm
Even if we take off now...
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Arash
Hundred Personas would be good at delaying them...[sr]But even then, they'd last half a day at most.
[k]
1We could tell the villagers to flee and come here...
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Cursed Arm
Right. That's about all we can do now.
[k]
Cursed Arm
We can only hope that several of them make it out alive...
[k]
[charaFadeout E 0.1]
[charaTalk D]
[charaFace E 0]
[charaFadein E 0.1 0]
[charaFace D 11]
[charaFadein D 0.1 2]
Bedivere
No, that would be a dead end. This village has no emergency rations...
[k]
[charaFace D 8]
Bedivere
If we increase the population any more, it would mean mutual ruin. We must try to protect the western village.
[k]
[charaFace E 4]
Cursed Arm
That is true. It's just as you've inferred, Sir Bedivere.
[k]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
2If we only had Da Vinci...
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
If Da Vinci were here, I suppose she would've brushed this all off like it was no big deal.
[k]
Mash
“Let's fly, then!” she'd say...
[k]
[charaFadeout A 0.1]
[bgmStop BGM_EVENT_5 1.0]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Oh! That's right, we had that option.[sr]That might do it.
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace E 2]
[charaFadein E 0.1 0]
[charaFace D 3]
[charaFadein D 0.1 2]
Bedivere
Huh?
[k]
Cursed Arm
What?
[k]
1Arash?
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[bgm BGM_EVENT_4 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Arash
Well, if you wouldn't mind it being only once, and one way, we could fly and get there in one go!
[k]
[charaFace F 0]
Arash
Mind you, it's risky. We won't be able to land right at the village. Is that still okay with you?
[k]
1It doesn't matter. Let's go right now!
2Let's help the western village!
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Cursed Arm
[%1]...
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
All right. Choose the members of the assault team, then. I'm in, obviously. [%1] and Mash will go too.
[k]
Arash
What about you, Mr. Knight? We're up against the Round Table. Can you handle it?
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Bedivere
Thanks for your concern, but there's no need.[sr]I'm not a knight under the Lion King.
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Well said. Get ready to move! Follow me!
[k]
[wt 0.2]
[messageOff]
[wipeout rightToLeft 0.3 1]
[wait wipe]
[charaFadeout F 0.1]
[scene 28600]
[wt 0.4]
[wipein leftToRight 0.3 1]
[wait wipe]
[wt 0.2]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.4 1]
Arash
There's an old roof slab fortified with clay near that collapsed house. Look closely. It's got handles, right?
[k]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Oh yeah, it does. I can see holes as deep as my heels, too.
[k]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Bedivere
So we grasp these handles and put our feet in these holes... It's almost like we're on all fours...
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
Save your comments for later, just hold on tight![sr][%1], you're next to Mash.
[k]
Arash
Mash, hang tight onto your Master.[sr]We'll be going over 300 kilometers an hour.
[k]
[charaFadeout F 0.1]
[se bac3]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
Huh? Er, Arash Kamangir?[sr]What are you doing?
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
...All we do is wrap these ropes around the slab like so... then fasten them to this huge arrow here...
[k]
Arash
Now, all set. This should be about the right angle. Good tailwind today... We'll end up right in front of that village!
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Bedivere
You're not serious, surely...
[k]
[charaFadeout D 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Right. This is no laughing matter.[sr]There's no way, you can't possibly...
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
You're being dumb. Who's laughing?[sr]It's a life-or-death situation. A story for the ages!
[k]
Arash
Slab and arrow secure! I'll shoot with everything I've got. The arrow will travel 20 kilometers and take the slab along with it!
[k]
Arash
See? Easy, right?
[k]
1This guy's an idiot[line 4]!
[bgmStop BGM_EVENT_4 1.0]
[charaFace F 5]
Arash
You're the idiot! Be serious or you'll end up biting your tongue!
[k]
[charaFadeout F 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
What[line 3] Arash is in shooting position![sr]This guy's serious!
[k]
Mash
There's no way we can travel like this.[sr]It's just not possible!
[k]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace A 14]
[charaFadein A 0.1 2]
[communicationCharaLoop 98003003 0 5 0 3]
Dr. Roman
You'd think so, but it is. The laws of physics don't apply to things like a Servant's Noble Phantasm.
[k]
[communicationCharaFace 0]
Dr. Roman
Besides, a distance of merely 10 or 20 kilometers is like a warm-up session for him.
[k]
[charaFadeout A 0.1]
[communicationCharaClear]
[wait communicationChara]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Arash
Yo, thanks for the comment, brother![sr]Leave it to me. I found a good landing spot, too!
[k]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Landing spot!? Crash site, more like it[line 3][sr]Master, please hang on tight!
[k]
[wt 0.4]
[messageOff]
[se ad34]
[wt 0.05]
[bgm BGM_EVENT_3 0.3 0.4]
[shake 0.05 4 6 0.3]
[wipeout circleOut 0.3 1]
[wait wipe]
[charaFadeout A 0.1]
[effect bit_talk_41]
[scene 20320]
[shake 0.05 0 4 0]
[wt 0.3]
[wipein circleIn 0.3 1]
[wait wipe]
[se ad2]
Mash
AHHHHHHHHH![sr]AAAAAHHHHHHHHHHHHHHHHH!
[k]
1We're really flying!?
2This is the Noble Phantasm[line 2] Human Cannon!
Mash
AAAAAAAAAAHHHHHHHH![sr]WAAAHHHHHHHHHHHHHHH!
[k]
Bedivere
Aaaaaaaaare you all right, milaaaaaaaaady!? Everyooooone!?
[k]
Dr. Roman
Ahaha. Look there, [%1].[sr]Bedivere's cheeks are flapping in the air current!
[k]
Mash
Dooooctoooorrrrr! Quiiiiiit insulting Sir Bediverrrrrrrrrre!
[k]
Arash
We're close. Everyone, brace yourselves for the landing!
[k]
Arash
The foundation will shatter to pieces the instant we crash! Everyone, prepare for impact!
[k]
Arash
Mash, I'll look after [%1]![sr]You focus on taking care of yourself!
[k]
Mash
Y-Yes! Please take good care of Master, Mr. Arash!
[k]
Bedivere
Cooommmiiiinnnng dooooooowwwwnnnn iiiinnnn threeee, twoooooo, oooooonnne...!
[k]
[messageOff]
[seStop ad2 0.5]
[wipeout rightToLeft 0.2 1]
[bgmStop BGM_EVENT_3 0.2]
[effectStop bit_talk_41]
[wait wipe]
[shakeStop]
[scene 28600]
[wt 0.2]
[wipein leftToRight 0.2 1]
[wait wipe]
[wt 0.4]
[se ad38]
[se ad10]
[shake 0.05 0 10 1.0]
[wt 2.5]
[bgm BGM_EVENT_2 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
Arash
All right, this time it was a success.[sr]I'm letting you down, [%1].
[k]
1I can't feel my face...
[charaFace F 4]
Arash
Intercontinental ballistic transport, only possible from a high-altitude location... Good aim, if I say so myself.
[k]
Arash
By the way, in case you're wondering why this is a one-time-only deal...
[k]
Arash
It's because most people who go through it once say, “Never again.”
[k]
1Please, never again!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.4 1]
Mash
Ouch, ouch, ouch, ouch... Senpai, are you okay!?[sr]Where did you land!?
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Yo! [&He's:She's] over here, Mash![sr]Sir Bedivere, are you there!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 1]
Bedivere
I'm fine! My cheeks are still numb, though!
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Arash
Hmph. Both of you still look irritated...[sr]We're about to go into battle now. Suck it up.
[k]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0]
[charaFace F 4]
[charaFadein F 0.1 2]
Cursed Arm
I am sure those two cannot help themselves.[sr]Even I'm shivering after that.
[k]
1Hassan!?
2When did you...!?
[charaFace E 0]
Cursed Arm
You won't be able to find the animal trail leading to the village on your own, so... But first...
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[bgmStop BGM_EVENT_2 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 1]
???
Fuuuuu[se ad19][line 3][sr]GuRu[bgm BGM_EVENT_3 0.1]AAAAAAAAAAAAAAAAAA[line 3]!
[k]
[charaFadeout G 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Master, we're surrounded![sr]Combat is inevitable!
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
Tch. It seemed like a good landing spot, but it was a beast's nest.
[k]
Arash
Must have been quite the disaster for you guys, but we're in a hurry, too... If you interfere, I'll shoot you dead!
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Bedivere
(Hahaha. It was quite the disaster for us too, Lord Kamangir.)
[k]
[wt 0.2]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]