119 lines
2.0 KiB
Plaintext
119 lines
2.0 KiB
Plaintext
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$91-70-08-01-4-1
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 98002000 1 Fou]
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[charaSet C 7008001 1 Beowulf]
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[charaSet D 98006200 1 Grendel]
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[charaSet E 9001001 1 Jeanne]
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[charaSet F 1005001 1 Nero]
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[charaSet G 4003001 1 Drake]
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[charaSet H 98016000 1 "Soldier A"]
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[scene 20110]
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[fadein black 2.0]
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[wait fade]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Beowulf
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It's over, Grendel.[sr]You're a monster that's not meant to be summoned.
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[k]
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[charaFace C 4]
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@Beowulf
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We'll likely never meet again.[sr]...Dammit, I met the one I wanted to meet the least.
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[k]
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[charaFadeout C 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Grendel
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Wh-Why...[sr]The one...who killed...you...
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[k]
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[charaFadeout D 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Beowulf
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Actually, you're the one I fear the most in this world.[sr]The fire dragon simply dealt the killing blow.
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[k]
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@Beowulf
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It was strong, but didn't frighten me.[sr]I also now have dependable allies, unlike then.
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[k]
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[charaFace C 1]
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@Beowulf
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You're a fool to not see that.
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[k]
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[charaFace C 0]
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@Beowulf
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Good riddance, masquerader.[sr]You should've had a bit more faith in your own strength.
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[k]
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[charaFadeout C 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Grendel
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D-Damn you!
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[k]
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[bgmStop BGM_EVENT_3 0.1]
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[shake 0.05 0 5 0]
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[messageOff]
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[charaSpecialEffect D enemyErasure 1 1.7]
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[se ad20]
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[wait charaSpecialEffect D]
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[wt 0.4]
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[shakeStop]
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[wt 0.7]
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[bgm BGM_EVENT_2 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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Seems we really got him this time!
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[k]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Beowulf
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Guess so. My Noble Phantasm is unlocked now.
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[k]
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@Beowulf
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In the future you'll face punks looking for a fight.[sr]When that happens, let me help you.
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[k]
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[charaFace C 1]
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@Beowulf
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Well then, I guess we should head back, Master! Time for our triumphant return! Hah hah!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[wt 1.4]
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[bgmStop BGM_EVENT_2 0.1]
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[wait fade]
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[soundStopAll]
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[end]
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