fgo-game-data/ScriptActionEncrypt/94/9406/9406490230.txt
2024-11-08 08:05:49 +00:00

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94-06-49-02-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001410 1 Mash]
[charaSet B 98002000 1 Fou]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 1098123200 1 Goredolf]
[charaSet F 4037000 1 Nemo]
[charaSet G 1098123000 1 Meunière]
[charaSet H 1098181910 1 "Nemo Marine"]
[charaSet I 98115000 1 Effect]
[charaSet J 98115000 1 "Effect 1"]
[charaSet K 98115000 1 "Effect 2"]
[charaSet L 4037000 1 "Captain Nemo_Effects"]
[charaSet M 1098181910 1 "Nemo Marines A"]
[charaSet N 1098181910 1 "Nemo Marines B"]
[charaSet O 4042000 1 Habetrot]
[imageSet P back10000 1 1]
[charaScale P 1.1]
[sceneSet Q 127301 1]
[sceneSet R 127500 1]
[charaSet S 1098123010 1 Meunière_Transmission]
[charaPut I 1200,1200]
[charaEffect I bit_talk_10_LowLevel]
[charaPut K 1200,1200]
[charaEffect K bit_talk_10]
[charaScale Q 1.6]
[charaScale R 1.5]
[cameraMove 0.1 0,0 1.01]
[scene 127301]
[charaFadein Q 0.1 -100,-200]
[wt 0.1]
[se ad291]
[seVolume ad291 0 0]
[seVolume ad291 1.0 1.0]
[charaMove Q -200,-100 10.0]
[charaMoveScale Q 1.7 10.0]
[fadein black 1.0]
[wait fade]
[wt 2.5]
[bgm BGM_MAP_5 0.1]
Nemo
...!
[k]
[messageOff]
[charaFadeout Q 1.5]
[wt 2.0]
[seVolume ad291 0.5 0.5]
[wt 0.5]
Nemo Marine (Lookout)
I'm seeing what looks like some kind of barrier over Tunguskan airspace!
[k]
Nemo Marine (Lookout)
It's pretty different from the storm walls surrounding the Lostbelts, but I think it's still a kind of Bounded Field!
[k]
Nemo Marine (Lookout)
Do something, Da Vinciii!
[k]
[51ffff]Da Vinci[-]
[51ffff]Already analyzed it and ran the numbers! I'm putting[-][sr][51ffff]up a multilayered Bounded Field around the front of[-][sr][51ffff]the Border right now![-]
[k]
[51ffff]Da Vinci[-]
[51ffff]Theoretically, it should let us break through![-]
[k]
Nemo
That was fast. Nice work, Da Vinci.[sr]Then without further ado...
[k]
Nemo
Deploying Anti-Physical Space-time Adjustment Membrane around the bow!
[k]
Nemo
We'll break through in Dimensional Piercing Mode!
[k]
[messageOff]
[se ad906]
[seVolume ad291 0.2 1.0]
[wt 2.0]
[seStop ad906 1.0]
[seVolume ad291 0.5 0.5]
[wt 0.5]
[51ffff]Da Vinci[-]
[51ffff]Once we make it through the barrier into the Tunguska Special Region, we can begin the operation in earnest![-]
[k]
[51ffff]Da Vinci[-]
[51ffff]Everyone, brace for impact![-]
[k]
[messageOff]
[seStop ad291 1.0]
[bgmStop BGM_MAP_5 2.0]
[scene 132900 1.5]
[wt 1.5]
[shake 0.03 3 3 2.0]
[se ad291]
[seVolume ad291 0 0.4]
[se ad779]
[seVolume ad779 0 0.3]
[wt 1.0]
[seStop ad779 1.0]
[wt 1.0]
[se ad238]
[seStop ad238 0.5]
[se ad789]
[se ad632]
[seVolume ad632 0 0.3]
[shake 0.03 2 2 4.5]
[wt 2.0]
[se ad695]
[seVolume ad695 0 0.2]
[wt 1.8]
[seStop ad695 1.0]
[seStop ad632 2.0]
[se ade7]
[seVolume ade7 0 0.3]
[se ad882]
[cueSe SE_21 21_ad1097]
[seVolume 21_ad1097 0 0.4]
[shake 0.03 1 1 2.5]
[wt 1.5]
[seStop ad291 1.5]
[wt 1.5]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Nemo
There! We made it through!
[k]
Nemo
We're now in Tunguska's airspace! All we have to do now is head for Koyanskaya's magical energy sig[line 2]
[k]
[messageOff]
[charaTalk off]
[charaDepth F 1]
[charaDepth L 2]
[charaFace F 2]
[charaFace L 2]
[charaFadeTime L 0.2 0.4]
[charaMove L 0,37 0.2]
[charaMoveScale L 1.2 0.2]
[se ad231]
[wt 0.2]
[charaMove L 0,0 0.2]
[charaMoveScale L 1.0 0.2]
[charaFadeout L 0.2]
[wt 0.5]
[wt 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaPut O 0,0]
[charaTalk O]
[charaFace O 2]
[se ad595]
[charaSpecialEffect O appearance 1 1.0]
[wait charaSpecialEffect O]
[bgm BGM_EVENT_5 0.1]
Habetrot
Waaait! I feel really, really sick here!
[k]
[messageOff]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[charaShake F 0.05 1 1 0.6]
[wt 0.9]
[se ad775]
[seVolume ad775 0 0.3]
[charaMove F 0,-10 0.3]
[seStop ad775 0.3]
[wt 0.3]
Nemo
...Ugh...
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
[charaShake C 0.05 1 1 0.6]
[wt 0.9]
[se ad77]
[charaMove C 0,-10 0.3]
[seStop ad77 0.8]
[wt 0.3]
Holmes
What...is this?[sr]Habetrot! Are you all right!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 5]
[charaFadein O 0.1 1]
Habetrot
Not even close! I wanna disappear right now! But I won't! I'm the Black Barrel's guardian fairy, I am!
[k]
[charaFace O 8]
Habetrot
So this fairy isn't going back to the Spirit Origin graph! Nope, I'm gonna go into the sleep mode I set up on the Black Barrel instead!
[k]
[charaFace O 1]
Habetrot
Just call if you need me, Mash! I can help out in battle too, at least a little!
[k]
[messageOff]
[wt 0.1]
[charaSpecialEffect O erasure 1 1.0]
[se ad595]
[wait charaSpecialEffect O]
[seStop ad595 0.3]
[wt 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Habetrot!? Da Vinci, what's going[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Fou
Fooou!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Goredolf
You're kidding me! Sure, Habbycat can be crude, but she's a good egg, too! And now she's the first to disappear!?
[k]
Goredolf
What's going on here, Administrative Advisor!? Technical Advisor!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
1Captain! Are you okay!?
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,-25]
[charaMove F 0,0 0.6]
[charaShake F 0.1 2 2 0.6]
[se ad77]
[seVolume ad77 0 0.4]
[wt 0.6]
Nemo
This...urk...is real bad...
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
2Not you too, Holmes!
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-25]
[charaMove C 0,0 0.6]
[charaShake C 0.1 2 2 0.6]
[se ad77]
[seVolume ad77 0 0.4]
[wt 0.6]
Holmes
...Da Vinci.
[k]
Holmes
Can you check on Briefing Room Two for me? And please, hurry.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_5 1.0]
[charaPut I 0,0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[se ade357]
[seVolume ade357 0 0.6]
[51ffff]Da Vinci[-]
[51ffff]Briefing Room Two, Briefing Room Two...[-]
[k]
[seStop ade357 0.3]
[charaFace D 22]
[51ffff]Da Vinci[-]
[51ffff]Wh-what the...!?[-]
[k]
[bgm BGM_EVENT_72 0.1]
[51ffff]Da Vinci[-]
[51ffff]All the magical energy signals of the Chaldean[-][sr][51ffff]Heroic Spirits we had on standby there are vanishing[-][sr][51ffff]one by one![-]
[k]
[charaFace D 21]
[51ffff]Da Vinci[-]
[51ffff]None of them are able to remain materialized! They're[-][sr][51ffff]all being forced back to the Spirit Origin graph![-]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
[51ffff]Da Vinci[-]
[51ffff]This is just like what we saw in Britain...[-][sr][51ffff]Holmes![-]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Holmes
...Right you are, Da Vinci.
[k]
Holmes
I can't be certain if this world was always like this, or if Koyanskaya found a way to copy it from Britain...
[k]
Holmes
...but it's clear that the whole environment is entirely rejecting human history.
[k]
Holmes
This must be what Trismegistus II meant by “special.”
[k]
Holmes
Naturally, we added a number of safety provisions to the summoning system after our experiences in Britain...
[k]
Holmes
...but whatever peculiar traits this place possesses seem to have overwhelmed them.
[k]
[charaFace C 2]
Holmes
I'm afraid I can't hold on any longer, either.[sr]Da Vinci! Nemo! It's all up to you now!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[51ffff]Da Vinci[-]
[51ffff]Don't worry, Holmes! We've got this![-]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Nemo
Da Vinci's technically a Servant, but at her core she's actually a living being rather than a Heroic Spirit.
[k]
Nemo
Mash is a Demi-Servant, which puts her in the same[sr]boat. Of course, neither [%1] nor Goredolf are affected.
[k]
Nemo
And I have two Spirit Origins, so I can hold out just long enough...
[k]
[bgmStop BGM_EVENT_72 1.5]
[charaFace F 2]
Nemo
...to get the Storm Border out of this airspace, much as it pains me!
[k]
Nemo
Marine![bgm BGM_EVENT_24 0.1]
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.2 1]
[wt 0.4]
Nemo Marine
Aye, aye, sir!
[k]
Nemo Marine
Engines at maximum! We can turn around and get out of here at full speed anytime!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Nemo
Good. Meunière, switch places with me! I'll steer the Storm Border! You know what to do now, right?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 0,-12]
Meunière
Huh!? ...Oh, right, now I gotcha! Okay, you got it!
[k]
[messageOff]
[se ad7]
[seVolume ad7 0 0.5]
[charaMove G 0,0 0.2]
[wt 0.5]
[se ad59]
[charaMove G -80,0 0.5]
[charaFadeout G 0.4]
[seStop ad59 1.5]
[wt 1.2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Nemo
Thanks, Meunière. I'm counting on your driving skills.[sr][wt 1.2][charaFace F 2]Da Vinci!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[51ffff]Da Vinci[-]
[51ffff]On it![-]
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[se ad8]
[wt 1.0]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Goredolf
Wah! The door just opened on its[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
[51ffff]Da Vinci[-]
[51ffff][%1][-][51ffff]! Mash! Director Goredolf![-]
[k]
[51ffff]Da Vinci[-]
[51ffff]I need you all to hurry to the hangar, now![-]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Nemo
I'll have Nurse and Baker disconnect and transport you, Da Vinci!
[k]
Nemo
Right now, you all need to get your gear ready and hurry to the Shadow Border!
[k]
1Captain!
[messageOff]
[wt 0.2]
1Take care of the Storm Border for us!
[charaFace F 6]
Nemo
A captain always takes care of the ship. It's their job!
[k]
[charaFace F 5]
Nemo
I trust you all know what you need to do, too? And I don't mean in terms of battle.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk S]
[charaFace S 1]
[charaFadein S 0.1 1]
SMeunière
Of course! I'll bring the Shadow Border, and everyone in it, back safe and sound!
[k]
SMeunière
That goes for [%1],[sr]Mash, Da Vinci, and Chubs, too!
[k]
[charaFadeout S 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Nemo
Great. I feel better already.
[k]
[charaFace F 2]
Nemo
From this point on, the field ops team will be investigating this strange environment on its own!
[k]
Nemo
Master [%1], don't hesitate to call for[sr]us if you need help!
[k]
Nemo
I can probably only afford to do it once, but I'll deploy on a rescue operation to wherever you might be!
[k]
1Got it!
2Thanks, Captain! See you later!
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[se ad59]
[wt 0.1]
[se ade427]
[wt 0.1]
[se ad55]
[wt 0.2]
[fadeout black 1.5]
[bgmStop BGM_EVENT_24 1.5]
[seStop ad59 1.5]
[seStop ade427 1.5]
[seStop ad55 1.5]
[wait fade]
[pictureFrame cut063_cinema]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Holmes
Good. That should take care of things for the time being.
[k]
[charaFace C 4]
Holmes
That aside...first Britain exceeded my expectations, and now this world has as well.
[k]
Holmes
So much for our blitzkrieg strike.
[k]
Holmes
And to make matters worse, if this environmental trait is something Koyanskaya learned in and copied from Britain...
[k]
[charaTalk depthOff]
[charaDepth C 5]
[charaDepth P 1]
[charaPut P 0,-250]
[charaFadeTime P 0.2 0.5]
Holmes
(...then she may also have access to numerous other threats we faced in the other Lostbelts...)
[k]
[charaFadeout P 0.2]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,-50]
Nemo
Well, we are up against a Beast. It's safer to expect the worst.
[k]
Nemo
All we can do now is trust in [%1] and [&his:her][sr]team... It certainly won't be the first time.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
[wt 0.2]
[charaMoveReturn C 0,-55 0.5]
[wt 0.7]
Holmes
Indeed. Loath though I am to admit it, there is nothing more I can do.
[k]
[charaPut J 0,-50]
[charaEffect J bit_talk_06]
[charaFace C 0]
Holmes
All right then, Captain, I leave the rest in your hands.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,-50]
Nemo
Oh, don't worry about me. Once the Storm Border is clear of this pace, I'll just loiter up above the barrier, as watchful as a fire goby.
[k]
Nemo
Just waiting around may not be fun, but it's not dangerous either.
[k]
[charaFace F 2]
Nemo
And it's certainly no big deal compared to the temporary disappearance you're being forced to undergo. I'll see you back at the Wandering Sea, Holmes.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut J 0,-50]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 0.5]
[se ad52]
[charaSpecialEffect C flashErasure 1 2.0]
[wait charaSpecialEffect C]
[charaEffectStop J bit_talk_06]
[wt 0.5]
[seStop ad52 0.2]
[wt 1.0]
[fadeout black 1.5]
[bgmStop BGM_EVENT_48 1.5]
[wait fade]
[scene 142000]
[wt 2.0]
[shake 0.05 2 1 0]
[se ad291]
[seVolume ad291 0 0]
[seVolume ad291 1.0 1.0]
[fadein black 2.0]
[wait fade]
[bgm BGM_MAP_58 0.1]
[charaPut K 0,0]
[51ffff]Da Vinci[-]
[51ffff]I know these horizontal Gs are pretty rough, but hang[-][sr][51ffff]in there until the Storm Border finishes its turn![-]
[k]
[51ffff]Da Vinci[-]
[51ffff]Once it's stabilized and clear, we'll be going[-][sr][51ffff]straight into a free fall![-]
[k]
[51ffff]Da Vinci[-]
[51ffff]Be ready for vertical Gs when that happens![-]
[k]
[51ffff]Da Vinci[-]
[51ffff]...Okay, hang on![-]
[k]
[messageOff]
[se ad327]
[seVolume ad327 0 0.1]
[seVolume ad327 0.5 1.0]
[wt 1.5]
[seStop ad327 0.5]
[se ad85]
[se bac430]
[seStop bac430 1.0]
[wipeout rectangleStripDownToUp 0.3 1.0]
[bgm BGM_MAP_58 0.3 0.5]
[wait wipe]
[charaPut K 1200,1200]
[shakeStop]
[charaEffectStop K bit_talk_10]
[wt 0.7]
[bgm BGM_MAP_58 0.3 1.0]
[wipein rectangleStripUpToDown 0.3 1.0]
[wait wipe]
[shake 0.05 3 3 2.0]
[se ade90]
[se ade108]
[wt 2.2]
[charaPut I 0,0]
Nemo
There, the Storm Border's turned around! But before we make our emergency escape...
[k]
[se ad547]
Nemo
Open the hatch! Open the hatch!
[k]
Nemo
Shadow Border, launch!
[k]
[messageOff]
[charaPut I 1200,1200]
[seStop ade42 0.2]
[se ad594]
[fadeout white 3.0]
[bgm BGM_MAP_58 3.0 0.5]
[wt 0.5]
[se ad153]
[seVolume ad153 0 0]
[seVolume ad153 1.0 1.0]
[wait fade]
[pictureFrame]
[wt 1.0]
[seStop ad153 1.5]
[scene 127500]
[charaFadein R 0.1 0,-450]
[wt 0.5]
[se ad128]
[wt 0.5]
[se ad554]
[wt 0.8]
[se ad126]
[charaMove R -50,-400 0.2]
[se ade91]
[fadein white 0.2]
[wait fade]
[seStop ad554 0.5]
[se ad556]
[seStop ad556 1.0]
[51ffff]Da Vinci[-]
[51ffff]...Shadow Border, launching![-]
[k]
Meunière
Is this really a lau[line 2]AAAAAAAAAH! WHAAAT?
[k]
[messageOff]
[bgm BGM_MAP_58 0.8 1.0]
[charaFadeout R 0.8]
[wt 0.2]
[se ad556]
[seVolume ad556 0 0.6]
[se ad1022]
[seVolume ad1022 0 0.6]
[effect bit_talk_43h_fs 0,0 V]
[charaScale J 1.7]
[charaPut J 0,-50]
[charaEffect J bit_talk_pressure]
Goredolf
FAAAAAAAAALLIIING!
[k]
[51ffff]Da Vinci[-]
[51ffff]I've put up a multilayered Bounded Field on the[-][sr][51ffff]Border's undercarriage! I'm a little worried,[-][sr][51ffff]with only my magical energy to spare on it...[-]
[k]
[51ffff]Da Vinci[-]
[51ffff]Sorry☆[-]
[k]
Fou
Fou☆
[k]
Meunière
Oh, who cares!? Bring it on, I say! Hell, this is my third time falling into an operation! Hahahaha!
[k]
Goredolf
No, wait, hang on. If I think of this like my ordeal in the Dakar Rally... Okay, I can do this! I can totally do thiiis!
[k]
[messageOff]
[se ad2]
[seVolume ad2 0 0]
[seVolume ad2 0.5 0.5]
[wipeout rectangleStripDownToUp 0.3 1.0]
[wait wipe]
[effectDestroy bit_talk_43h_fs]
[charaPut J 2000,2000]
[charaEffectStop J bit_talk_pressure]
[scene 10000]
[wt 0.5]
[wipein rectangleStripUpToDown 0.3 1.0]
[wait wipe]
[bgmStop BGM_MAP_58 2.5]
[wt 1.5]
[seStop ad556 0.5]
[seStop ad1022 0.5]
[seStop ad2 0.5]
[seStop ad291 0.5]
[wt 0.5]
[se ad609]
[se ad882]
[wt 2.0]
[fadeout black 2.0]
[seStop ad609 1.8]
[seStop ad882 1.8]
[wt 1.0]
[wait fade]
[soundStopAll]
[end]