1065 lines
17 KiB
Plaintext
1065 lines
17 KiB
Plaintext
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$94-06-49-02-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001410 1 Mash]
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[charaSet B 98002000 1 Fou]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet E 1098123200 1 Goredolf]
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[charaSet F 4037000 1 Nemo]
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[charaSet G 1098123000 1 Meunière]
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[charaSet H 1098181910 1 "Nemo Marine"]
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[charaSet I 98115000 1 Effect]
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[charaSet J 98115000 1 "Effect 1"]
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[charaSet K 98115000 1 "Effect 2"]
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[charaSet L 4037000 1 "Captain Nemo_Effects"]
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[charaSet M 1098181910 1 "Nemo Marines A"]
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[charaSet N 1098181910 1 "Nemo Marines B"]
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[charaSet O 4042000 1 Habetrot]
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[imageSet P back10000 1 1]
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[charaScale P 1.1]
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[sceneSet Q 127301 1]
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[sceneSet R 127500 1]
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[charaSet S 1098123010 1 Meunière_Transmission]
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[charaPut I 1200,1200]
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[charaEffect I bit_talk_10_LowLevel]
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[charaPut K 1200,1200]
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[charaEffect K bit_talk_10]
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[charaScale Q 1.6]
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[charaScale R 1.5]
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[cameraMove 0.1 0,0 1.01]
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[scene 127301]
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[charaFadein Q 0.1 -100,-200]
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[wt 0.1]
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[se ad291]
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[seVolume ad291 0 0]
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[seVolume ad291 1.0 1.0]
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[charaMove Q -200,-100 10.0]
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[charaMoveScale Q 1.7 10.0]
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[fadein black 1.0]
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[wait fade]
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[wt 2.5]
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[bgm BGM_MAP_5 0.1]
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@Nemo
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...!
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[k]
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[messageOff]
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[charaFadeout Q 1.5]
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[wt 2.0]
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[seVolume ad291 0.5 0.5]
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[wt 0.5]
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@Nemo Marine (Lookout)
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I'm seeing what looks like some kind of barrier over Tunguskan airspace!
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[k]
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@Nemo Marine (Lookout)
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It's pretty different from the storm walls surrounding the Lostbelts, but I think it's still a kind of Bounded Field!
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[k]
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@Nemo Marine (Lookout)
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Do something, Da Vinciii!
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[k]
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@[51ffff]Da Vinci[-]
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[51ffff]Already analyzed it and ran the numbers! I'm putting[-][sr][51ffff]up a multilayered Bounded Field around the front of[-][sr][51ffff]the Border right now![-]
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[k]
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@[51ffff]Da Vinci[-]
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[51ffff]Theoretically, it should let us break through![-]
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[k]
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@Nemo
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That was fast. Nice work, Da Vinci.[sr]Then without further ado...
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[k]
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@Nemo
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Deploying Anti-Physical Space-time Adjustment Membrane around the bow!
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[k]
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@Nemo
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We'll break through in Dimensional Piercing Mode!
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[k]
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[messageOff]
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[se ad906]
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[seVolume ad291 0.2 1.0]
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[wt 2.0]
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[seStop ad906 1.0]
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[seVolume ad291 0.5 0.5]
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[wt 0.5]
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@[51ffff]Da Vinci[-]
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[51ffff]Once we make it through the barrier into the Tunguska Special Region, we can begin the operation in earnest![-]
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[k]
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@[51ffff]Da Vinci[-]
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[51ffff]Everyone, brace for impact![-]
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[k]
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[messageOff]
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[seStop ad291 1.0]
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[bgmStop BGM_MAP_5 2.0]
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[scene 132900 1.5]
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[wt 1.5]
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[shake 0.03 3 3 2.0]
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[se ad291]
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[seVolume ad291 0 0.4]
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[se ad779]
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[seVolume ad779 0 0.3]
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[wt 1.0]
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[seStop ad779 1.0]
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[wt 1.0]
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[se ad238]
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[seStop ad238 0.5]
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[se ad789]
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[se ad632]
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[seVolume ad632 0 0.3]
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[shake 0.03 2 2 4.5]
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[wt 2.0]
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[se ad695]
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[seVolume ad695 0 0.2]
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[wt 1.8]
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[seStop ad695 1.0]
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[seStop ad632 2.0]
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[se ade7]
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[seVolume ade7 0 0.3]
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[se ad882]
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[cueSe SE_21 21_ad1097]
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[seVolume 21_ad1097 0 0.4]
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[shake 0.03 1 1 2.5]
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[wt 1.5]
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[seStop ad291 1.5]
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[wt 1.5]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Nemo
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There! We made it through!
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[k]
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@Nemo
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We're now in Tunguska's airspace! All we have to do now is head for Koyanskaya's magical energy sig[line 2]
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[k]
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[messageOff]
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[charaTalk off]
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[charaDepth F 1]
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[charaDepth L 2]
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[charaFace F 2]
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[charaFace L 2]
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[charaFadeTime L 0.2 0.4]
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[charaMove L 0,37 0.2]
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[charaMoveScale L 1.2 0.2]
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[se ad231]
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[wt 0.2]
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[charaMove L 0,0 0.2]
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[charaMoveScale L 1.0 0.2]
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[charaFadeout L 0.2]
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[wt 0.5]
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[wt 1.0]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaPut O 0,0]
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[charaTalk O]
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[charaFace O 2]
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[se ad595]
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[charaSpecialEffect O appearance 1 1.0]
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[wait charaSpecialEffect O]
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[bgm BGM_EVENT_5 0.1]
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@Habetrot
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Waaait! I feel really, really sick here!
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[k]
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[messageOff]
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[charaFadeout O 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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[charaShake F 0.05 1 1 0.6]
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[wt 0.9]
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[se ad775]
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[seVolume ad775 0 0.3]
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[charaMove F 0,-10 0.3]
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[seStop ad775 0.3]
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[wt 0.3]
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@Nemo
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...Ugh...
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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[charaShake C 0.05 1 1 0.6]
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[wt 0.9]
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[se ad77]
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[charaMove C 0,-10 0.3]
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[seStop ad77 0.8]
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[wt 0.3]
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@Holmes
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What...is this?[sr]Habetrot! Are you all right!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk O]
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[charaFace O 5]
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[charaFadein O 0.1 1]
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@Habetrot
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Not even close! I wanna disappear right now! But I won't! I'm the Black Barrel's guardian fairy, I am!
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[k]
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[charaFace O 8]
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@Habetrot
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So this fairy isn't going back to the Spirit Origin graph! Nope, I'm gonna go into the sleep mode I set up on the Black Barrel instead!
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[k]
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[charaFace O 1]
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@Habetrot
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Just call if you need me, Mash! I can help out in battle too, at least a little!
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[k]
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[messageOff]
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[wt 0.1]
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[charaSpecialEffect O erasure 1 1.0]
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[se ad595]
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[wait charaSpecialEffect O]
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[seStop ad595 0.3]
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[wt 1.0]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Habetrot!? Da Vinci, what's going[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Fou
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Fooou!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 1]
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@Goredolf
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You're kidding me! Sure, Habbycat can be crude, but she's a good egg, too! And now she's the first to disappear!?
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[k]
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@Goredolf
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What's going on here, Administrative Advisor!? Technical Advisor!?
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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?1:Captain! Are you okay!?
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 0,-25]
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||
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[charaMove F 0,0 0.6]
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[charaShake F 0.1 2 2 0.6]
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[se ad77]
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[seVolume ad77 0 0.4]
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[wt 0.6]
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||
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@Nemo
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This...urk...is real bad...
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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?2:Not you too, Holmes!
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?!
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 0,-25]
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[charaMove C 0,0 0.6]
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[charaShake C 0.1 2 2 0.6]
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[se ad77]
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[seVolume ad77 0 0.4]
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||
[wt 0.6]
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||
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@Holmes
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...Da Vinci.
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[k]
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@Holmes
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Can you check on Briefing Room Two for me? And please, hurry.
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[k]
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||
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_5 1.0]
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[charaPut I 0,0]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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[se ade357]
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[seVolume ade357 0 0.6]
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@[51ffff]Da Vinci[-]
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[51ffff]Briefing Room Two, Briefing Room Two...[-]
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[k]
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[seStop ade357 0.3]
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[charaFace D 22]
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@[51ffff]Da Vinci[-]
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[51ffff]Wh-what the...!?[-]
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[k]
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[bgm BGM_EVENT_72 0.1]
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@[51ffff]Da Vinci[-]
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[51ffff]All the magical energy signals of the Chaldean[-][sr][51ffff]Heroic Spirits we had on standby there are vanishing[-][sr][51ffff]one by one![-]
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[k]
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[charaFace D 21]
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@[51ffff]Da Vinci[-]
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[51ffff]None of them are able to remain materialized! They're[-][sr][51ffff]all being forced back to the Spirit Origin graph![-]
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut I 0,0]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@[51ffff]Da Vinci[-]
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[51ffff]This is just like what we saw in Britain...[-][sr][51ffff]Holmes![-]
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Holmes
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...Right you are, Da Vinci.
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[k]
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@Holmes
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I can't be certain if this world was always like this, or if Koyanskaya found a way to copy it from Britain...
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[k]
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@Holmes
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...but it's clear that the whole environment is entirely rejecting human history.
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[k]
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@Holmes
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This must be what Trismegistus II meant by “special.”
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[k]
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@Holmes
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Naturally, we added a number of safety provisions to the summoning system after our experiences in Britain...
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[k]
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@Holmes
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...but whatever peculiar traits this place possesses seem to have overwhelmed them.
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[k]
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[charaFace C 2]
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@Holmes
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I'm afraid I can't hold on any longer, either.[sr]Da Vinci! Nemo! It's all up to you now!
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[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaPut I 0,0]
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||
[charaTalk D]
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||
[charaFace D 5]
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[charaFadein D 0.1 1]
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||
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@[51ffff]Da Vinci[-]
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[51ffff]Don't worry, Holmes! We've got this![-]
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||
[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
[charaPut I 1200,1200]
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||
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||
[charaTalk F]
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||
[charaFace F 5]
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||
[charaFadein F 0.1 1]
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||
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@Nemo
|
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Da Vinci's technically a Servant, but at her core she's actually a living being rather than a Heroic Spirit.
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[k]
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@Nemo
|
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Mash is a Demi-Servant, which puts her in the same[sr]boat. Of course, neither [%1] nor Goredolf are affected.
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[k]
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@Nemo
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And I have two Spirit Origins, so I can hold out just long enough...
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[k]
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[bgmStop BGM_EVENT_72 1.5]
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||
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[charaFace F 2]
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@Nemo
|
||
...to get the Storm Border out of this airspace, much as it pains me!
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||
[k]
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@Nemo
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||
Marine![bgm BGM_EVENT_24 0.1]
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||
[k]
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||
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||
[messageOff]
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaPut I 0,0]
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||
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||
[charaTalk H]
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||
[charaFace H 2]
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||
[charaFadein H 0.2 1]
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||
[wt 0.4]
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||
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||
@Nemo Marine
|
||
Aye, aye, sir!
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[k]
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@Nemo Marine
|
||
Engines at maximum! We can turn around and get out of here at full speed anytime!
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[k]
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||
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||
[charaFadeout H 0.1]
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||
[wt 0.1]
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||
[charaPut I 1200,1200]
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||
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||
[charaTalk F]
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||
[charaFace F 2]
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||
[charaFadein F 0.1 1]
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||
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@Nemo
|
||
Good. Meunière, switch places with me! I'll steer the Storm Border! You know what to do now, right?
|
||
[k]
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[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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[charaTalk G]
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||
[charaFace G 2]
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||
[charaFadein G 0.1 0,-12]
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@Meunière
|
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Huh!? ...Oh, right, now I gotcha! Okay, you got it!
|
||
[k]
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||
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[messageOff]
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||
[se ad7]
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||
[seVolume ad7 0 0.5]
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||
[charaMove G 0,0 0.2]
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||
[wt 0.5]
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||
[se ad59]
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||
[charaMove G -80,0 0.5]
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||
[charaFadeout G 0.4]
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||
[seStop ad59 1.5]
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||
[wt 1.2]
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||
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||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
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@Nemo
|
||
Thanks, Meunière. I'm counting on your driving skills.[sr][wt 1.2][charaFace F 2]Da Vinci!
|
||
[k]
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaPut I 0,0]
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||
[charaTalk D]
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||
[charaFace D 5]
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||
[charaFadein D 0.1 1]
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||
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||
@[51ffff]Da Vinci[-]
|
||
[51ffff]On it![-]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[se ad8]
|
||
|
||
[wt 1.0]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Goredolf
|
||
Wah! The door just opened on its[line 2]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut I 0,0]
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff][%1][-][51ffff]! Mash! Director Goredolf![-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]I need you all to hurry to the hangar, now![-]
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nemo
|
||
I'll have Nurse and Baker disconnect and transport you, Da Vinci!
|
||
[k]
|
||
|
||
@Nemo
|
||
Right now, you all need to get your gear ready and hurry to the Shadow Border!
|
||
[k]
|
||
|
||
?1:Captain!
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.2]
|
||
|
||
?1:Take care of the Storm Border for us!
|
||
?!
|
||
|
||
[charaFace F 6]
|
||
|
||
@Nemo
|
||
A captain always takes care of the ship. It's their job!
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
|
||
@Nemo
|
||
I trust you all know what you need to do, too? And I don't mean in terms of battle.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut I 0,0]
|
||
|
||
[charaTalk S]
|
||
[charaFace S 1]
|
||
[charaFadein S 0.1 1]
|
||
|
||
@S:Meunière
|
||
Of course! I'll bring the Shadow Border, and everyone in it, back safe and sound!
|
||
[k]
|
||
|
||
@S:Meunière
|
||
That goes for [%1],[sr]Mash, Da Vinci, and Chubs, too!
|
||
[k]
|
||
|
||
[charaFadeout S 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nemo
|
||
Great. I feel better already.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Nemo
|
||
From this point on, the field ops team will be investigating this strange environment on its own!
|
||
[k]
|
||
|
||
@Nemo
|
||
Master [%1], don't hesitate to call for[sr]us if you need help!
|
||
[k]
|
||
|
||
@Nemo
|
||
I can probably only afford to do it once, but I'll deploy on a rescue operation to wherever you might be!
|
||
[k]
|
||
|
||
?1:Got it!
|
||
?2:Thanks, Captain! See you later!
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad59]
|
||
[wt 0.1]
|
||
[se ade427]
|
||
[wt 0.1]
|
||
[se ad55]
|
||
[wt 0.2]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_24 1.5]
|
||
[seStop ad59 1.5]
|
||
[seStop ade427 1.5]
|
||
[seStop ad55 1.5]
|
||
[wait fade]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_48 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Holmes
|
||
Good. That should take care of things for the time being.
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Holmes
|
||
That aside...first Britain exceeded my expectations, and now this world has as well.
|
||
[k]
|
||
|
||
@Holmes
|
||
So much for our blitzkrieg strike.
|
||
[k]
|
||
|
||
@Holmes
|
||
And to make matters worse, if this environmental trait is something Koyanskaya learned in and copied from Britain...
|
||
[k]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth C 5]
|
||
[charaDepth P 1]
|
||
|
||
[charaPut P 0,-250]
|
||
[charaFadeTime P 0.2 0.5]
|
||
|
||
@Holmes
|
||
(...then she may also have access to numerous other threats we faced in the other Lostbelts...)
|
||
[k]
|
||
|
||
|
||
[charaFadeout P 0.2]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Nemo
|
||
Well, we are up against a Beast. It's safer to expect the worst.
|
||
[k]
|
||
|
||
@Nemo
|
||
All we can do now is trust in [%1] and [&his:her][sr]team... It certainly won't be the first time.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 0,-50]
|
||
[wt 0.2]
|
||
|
||
[charaMoveReturn C 0,-55 0.5]
|
||
[wt 0.7]
|
||
|
||
@Holmes
|
||
Indeed. Loath though I am to admit it, there is nothing more I can do.
|
||
[k]
|
||
|
||
[charaPut J 0,-50]
|
||
[charaEffect J bit_talk_06]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Holmes
|
||
All right then, Captain, I leave the rest in your hands.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Nemo
|
||
Oh, don't worry about me. Once the Storm Border is clear of this pace, I'll just loiter up above the barrier, as watchful as a fire goby.
|
||
[k]
|
||
|
||
@Nemo
|
||
Just waiting around may not be fun, but it's not dangerous either.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Nemo
|
||
And it's certainly no big deal compared to the temporary disappearance you're being forced to undergo. I'll see you back at the Wandering Sea, Holmes.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 0,-50]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
[wt 0.5]
|
||
|
||
[se ad52]
|
||
[charaSpecialEffect C flashErasure 1 2.0]
|
||
[wait charaSpecialEffect C]
|
||
[charaEffectStop J bit_talk_06]
|
||
[wt 0.5]
|
||
[seStop ad52 0.2]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_48 1.5]
|
||
[wait fade]
|
||
|
||
[scene 142000]
|
||
|
||
[wt 2.0]
|
||
|
||
[shake 0.05 2 1 0]
|
||
|
||
|
||
[se ad291]
|
||
[seVolume ad291 0 0]
|
||
[seVolume ad291 1.0 1.0]
|
||
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_MAP_58 0.1]
|
||
|
||
[charaPut K 0,0]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]I know these horizontal Gs are pretty rough, but hang[-][sr][51ffff]in there until the Storm Border finishes its turn![-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Once it's stabilized and clear, we'll be going[-][sr][51ffff]straight into a free fall![-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Be ready for vertical Gs when that happens![-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]...Okay, hang on![-]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad327]
|
||
[seVolume ad327 0 0.1]
|
||
[seVolume ad327 0.5 1.0]
|
||
[wt 1.5]
|
||
[seStop ad327 0.5]
|
||
|
||
[se ad85]
|
||
[se bac430]
|
||
[seStop bac430 1.0]
|
||
|
||
[wipeout rectangleStripDownToUp 0.3 1.0]
|
||
[bgm BGM_MAP_58 0.3 0.5]
|
||
[wait wipe]
|
||
|
||
[charaPut K 1200,1200]
|
||
[shakeStop]
|
||
[charaEffectStop K bit_talk_10]
|
||
[wt 0.7]
|
||
|
||
[bgm BGM_MAP_58 0.3 1.0]
|
||
[wipein rectangleStripUpToDown 0.3 1.0]
|
||
[wait wipe]
|
||
|
||
[shake 0.05 3 3 2.0]
|
||
[se ade90]
|
||
[se ade108]
|
||
[wt 2.2]
|
||
|
||
[charaPut I 0,0]
|
||
|
||
@Nemo
|
||
There, the Storm Border's turned around! But before we make our emergency escape...
|
||
[k]
|
||
|
||
[se ad547]
|
||
|
||
@Nemo
|
||
Open the hatch! Open the hatch!
|
||
[k]
|
||
|
||
@Nemo
|
||
Shadow Border, launch!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaPut I 1200,1200]
|
||
[seStop ade42 0.2]
|
||
|
||
|
||
[se ad594]
|
||
|
||
|
||
|
||
[fadeout white 3.0]
|
||
[bgm BGM_MAP_58 3.0 0.5]
|
||
[wt 0.5]
|
||
|
||
[se ad153]
|
||
[seVolume ad153 0 0]
|
||
[seVolume ad153 1.0 1.0]
|
||
|
||
[wait fade]
|
||
|
||
[pictureFrame]
|
||
|
||
[wt 1.0]
|
||
|
||
[seStop ad153 1.5]
|
||
|
||
[scene 127500]
|
||
[charaFadein R 0.1 0,-450]
|
||
[wt 0.5]
|
||
|
||
[se ad128]
|
||
[wt 0.5]
|
||
[se ad554]
|
||
[wt 0.8]
|
||
[se ad126]
|
||
[charaMove R -50,-400 0.2]
|
||
[se ade91]
|
||
[fadein white 0.2]
|
||
[wait fade]
|
||
[seStop ad554 0.5]
|
||
|
||
[se ad556]
|
||
[seStop ad556 1.0]
|
||
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]...Shadow Border, launching![-]
|
||
[k]
|
||
|
||
|
||
@Meunière
|
||
Is this really a lau[line 2]AAAAAAAAAH! WHAAAT?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_MAP_58 0.8 1.0]
|
||
[charaFadeout R 0.8]
|
||
[wt 0.2]
|
||
[se ad556]
|
||
[seVolume ad556 0 0.6]
|
||
[se ad1022]
|
||
[seVolume ad1022 0 0.6]
|
||
|
||
[effect bit_talk_43h_fs 0,0 V]
|
||
[charaScale J 1.7]
|
||
[charaPut J 0,-50]
|
||
[charaEffect J bit_talk_pressure]
|
||
|
||
@Goredolf
|
||
FAAAAAAAAALLIIING!
|
||
[k]
|
||
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]I've put up a multilayered Bounded Field on the[-][sr][51ffff]Border's undercarriage! I'm a little worried,[-][sr][51ffff]with only my magical energy to spare on it...[-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Sorry☆[-]
|
||
[k]
|
||
|
||
|
||
@Fou
|
||
Fou☆
|
||
[k]
|
||
|
||
|
||
|
||
@Meunière
|
||
Oh, who cares!? Bring it on, I say! Hell, this is my third time falling into an operation! Hahahaha!
|
||
[k]
|
||
|
||
@Goredolf
|
||
No, wait, hang on. If I think of this like my ordeal in the Dakar Rally... Okay, I can do this! I can totally do thiiis!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad2]
|
||
[seVolume ad2 0 0]
|
||
[seVolume ad2 0.5 0.5]
|
||
|
||
[wipeout rectangleStripDownToUp 0.3 1.0]
|
||
[wait wipe]
|
||
|
||
[effectDestroy bit_talk_43h_fs]
|
||
[charaPut J 2000,2000]
|
||
[charaEffectStop J bit_talk_pressure]
|
||
|
||
[scene 10000]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripUpToDown 0.3 1.0]
|
||
[wait wipe]
|
||
|
||
[bgmStop BGM_MAP_58 2.5]
|
||
|
||
[wt 1.5]
|
||
|
||
[seStop ad556 0.5]
|
||
[seStop ad1022 0.5]
|
||
|
||
[seStop ad2 0.5]
|
||
[seStop ad291 0.5]
|
||
[wt 0.5]
|
||
|
||
[se ad609]
|
||
[se ad882]
|
||
|
||
[wt 2.0]
|
||
|
||
[fadeout black 2.0]
|
||
[seStop ad609 1.8]
|
||
[seStop ad882 1.8]
|
||
[wt 1.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|