524 lines
8.0 KiB
Plaintext
524 lines
8.0 KiB
Plaintext
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$94-06-49-03-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001400 1 Mash]
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[charaSet B 1046001 1 Ibuki-Douji]
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[charaScale B 1.3]
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[charaSet C 1046002 1 Ibuki-Douji_Third]
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[charaSet D 4042000 1 Habetrot]
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[charaSet E 1098214600 1 Giant]
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[charaSet F 1098214600 1 "Giant 1"]
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[charaSet G 1098214600 1 "Giant 2"]
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[charaSet H 1046001 1 "Dummy 1"]
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[charaFilter H silhouette EDEDED80]
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[charaSet I 1046002 1 "Dummy 2"]
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[charaFilter I silhouette EDEDED80]
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[charaScale A 1.2]
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[scene 128700]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[effect bit_talk_aerial_wave]
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[se ade216]
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[se ad496]
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[seVolume ad496 0 0.6]
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[wt 1.4]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 0,38]
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[se ad170]
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[seVolume ad170 0 0.6]
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[effect bit_talk_14]
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[seStop ad671 0.6]
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[charaMoveScale A 1.0 0.2]
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[charaMove A 0,0 0.2]
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[wt 0.5]
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[charaFace A 2]
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@Mash
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Ibuki-Douji!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 -30,15]
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@Ibuki-Douji
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I'm on it!
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[k]
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[messageOff]
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[se bac30]
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[seStop bac30 0.5]
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[effect bit_talk_quickmove]
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[charaSpecialEffect B erasureReverse 1 0.2]
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[wt 0.5]
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[effect bit_talk_gram_slash_green_02]
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[wt 0.1]
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[cueSe Servants_102800 bac658]
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[wt 1.0]
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[se ad42]
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[bgmStop BGM_EVENT_80 1.5]
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[wt 0.5]
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[seStop ad42 1.5]
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[wt 1.5]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 -30,15]
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[wt 1.0]
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[se adm20]
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[fadeout white 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaScale B 1.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[wt 0.5]
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[fadein white 1.5]
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[wait fade]
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[wt 0.5]
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@Ibuki-Douji
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...There we go, back to normal size.[sr]That should do it, right?
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[k]
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?1:I recognized those creatures...
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?2:Those creatures were from the Russian and Indian Lostbelts...
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.2]
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[charaCrossFade A 8001410 0 0.4]
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[se ade57]
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[seVolume ade57 0.0 1.0]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[wait charaCrossFade A]
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[wt 0.2]
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@Mash
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Right. Some of them looked just like the Yaga, [bgm BGM_EVENT_70 0.1][sr]and the others were just like the kali we saw in the Indian Lostbelt...
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[k]
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[charaFace A 4]
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@Mash
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Although, it's strange... I couldn't sense any sort of life force in them whatsoever.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Ibuki-Douji
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Same. They were definitely coming after us, but there was nothing else to them.
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[k]
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@Ibuki-Douji
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No anger. No fear. Not even a desire to hunt to survive.
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[k]
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[charaFace B 12]
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@Ibuki-Douji
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Ugh, that was so weird!
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[k]
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@Ibuki-Douji
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I know I'm having trouble with my memories right now, but I can still tell there was something off about those things.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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...[sr]...
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[k]
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@Mash
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Senpai, do you think[line 2]
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.3]
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[bgmStop BGM_EVENT_70 1.7]
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[se ade311]
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[seVolume ade311 0 0.1]
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[shake 0.03 1 1 0.5]
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[wt 1.2]
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[se ade311]
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[seVolume ade311 0 0.1]
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[shake 0.03 1 1 0.5]
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[wt 1.2]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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[wt 0.5]
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[charaCrossFade A 8001400 7 0.4]
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[se ade57]
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[seVolume ade57 0.0 1.0]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[wait charaCrossFade A]
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[wt 0.2]
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@Mash
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More hostiles incoming![bgm BGM_EVENT_24 0.1]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Ibuki-Douji
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These rumblings are a lot bigger than before... Be careful, you two. These things must be really huge.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ade311]
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[seVolume ade311 0 0.3]
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[shake 0.03 2 2 0.5]
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[wt 1.0]
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[se ade311]
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[seVolume ade311 0 0.5]
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[shake 0.03 2 2 0.5]
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[wt 1.2]
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[charaTalk depthOff]
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[charaDepth F 5]
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[charaDepth G 6]
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[charaDepth E 7]
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[charaTalk off]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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[shake 0.03 3 3 0.5]
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[wt 1.0]
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[charaFace F 0]
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[charaFadeinFSR F 0.4 350,0]
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[se ade311]
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[shake 0.03 3 3 0.5]
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[wt 1.0]
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[charaFace G 0]
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[charaFadeinFSL G 0.4 -350,0]
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[se ade311]
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[shake 0.03 3 3 0.5]
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[wt 1.2]
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[se ad625]
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[se ad422]
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[se ad426]
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[shake 0.03 3 3 1.5]
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[wt 1.5]
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[seStop ad426 0.5]
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[seStop ad625 0.5]
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[wt 0.5]
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[charaFadeout G 0.1]
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[charaFadeout F 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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!
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[k]
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@Mash
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Those are Scandinavian giants...and elite warriors, at that!
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[k]
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?1:Yeah, those are general-class giants!
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?2:So they're like Heroic Spirits, but for giants!?
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Ibuki-Douji
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Advanced giants!
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[k]
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[charaFace B 6]
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@Ibuki-Douji
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I remember a little bit now. Even a single giant is really, reeeally strong...
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[k]
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@Ibuki-Douji
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...and special ones like these guys are super-duper rare!
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[k]
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@Ibuki-Douji
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So the fact that we're running into them here must mean we're dealing with something strange!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[se ad625]
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[se ad427]
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[shake 0.03 3 3 1.0]
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@Giant
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[image berserker_language_1]!!!
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[k]
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[seStop ad427 0.5]
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[seStop ad625 0.5]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Ibuki-Douji
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That roar shook the very ground! Now THAT'S what I'm talking about!
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[k]
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[charaFace B 0]
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@Ibuki-Douji
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We'll just have to think of them as big, walking, roaring fortresses! Get ready, Master! Mash!
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[k]
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[charaFace B 11]
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@Ibuki-Douji
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These giant generals are really tough!
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[k]
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[messageOff]
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[charaTalk depthOff]
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[charaDepth B 1]
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[charaDepth H 2]
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[charaDepth C 3]
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[charaDepth I 4]
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[charaTalk off]
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[se ad302]
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[effect bit_talk_charge_ppl]
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[wt 1.5]
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[seStop ad302 1.5]
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[se ad476]
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[charaFace H 0]
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[charaFadein H 0.7 1]
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[wt 0.3]
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[charaMove H -30,15 2.5]
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[charaMoveScale H 1.3 2.5]
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[charaMove B -30,15 2.5]
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[charaMoveScale B 1.3 2.5]
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[wt 0.3]
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[charaFadeout B 0.3]
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[wt 0.7]
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[fadeout white 1.0]
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[wait fade]
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[effectDestroy bit_talk_charge_ppl]
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[charaFadeout H 0.1]
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[wt 1.5]
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[charaMoveScale C 1.3 0.1]
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[charaMoveScale I 1.3 0.1]
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[seStop ad476 1.0]
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[charaFace I 0]
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[charaFadein I 0.7 -30,15]
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[charaFadeout H 0.7]
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[wt 0.5]
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[fadein white 1.0]
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[wait fade]
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[wt 0.5]
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[charaFace C 4]
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[charaFadein C 0.1 -30,15]
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[charaFadeout I 0.4]
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[wt 0.8]
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[charaTalk on]
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[charaTalk depthOn]
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[charaFace C 5]
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@C:Ibuki-Douji
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Finally, I can cut loose!
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[k]
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[charaFace C 6]
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@C:Ibuki-Douji
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I'm sure that'll use up a lot of magical energy, so I apologize now if they kill me!
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[k]
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?1:O-okay! Got it!
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?2:(Damn, they really must be strong for Ibuki to be saying that!)
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?!
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[se bac170]
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[wt 0.6]
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[charaPut D 0,0]
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[charaTalk D]
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[charaFace D 1]
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[se ad595]
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[charaSpecialEffect D appearance 1 1.0]
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[wait charaSpecialEffect D]
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[wt 0.5]
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@Habetrot
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You guys are in trouble already, huh!? You shoulda just let me know I was up, then!
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[k]
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[charaFace D 15]
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[charaShake D 0.05 3 3 0.5]
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@Habetrot
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Whoa, those guys are huge! I can't believe you're not scared of them, [%1]!
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[k]
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?1:I am, but I'm powering through it!
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[charaFace D 8]
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@Habetrot
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Yeah? I'm impressed! Guess I'd better hold it together too, then!
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[k]
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?2:Habetrot! You can come out now!?
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[charaFace D 6]
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@Habetrot
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I can do short bursts! It's pretty rough, but sometimes work is just like that, yeah?
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[k]
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?!
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[charaFace D 5]
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@Habetrot
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All right then, let's hit them with a round from the Black Barrel to kick things off!
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[k]
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@Habetrot
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You ready, Mash? I'll let you handle the timing.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Right! Setting Black Barrel to Blaster Mode! Just let me know when to activate it, Master!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 -30,15]
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@C:Ibuki-Douji
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Thanks for the help! All right...let's do this, nameless giant generals!
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[k]
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[messageOff]
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||
[fadeout black 0.5]
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||
[bgmStop BGM_EVENT_24 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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