1351 lines
22 KiB
Plaintext
1351 lines
22 KiB
Plaintext
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$94-06-70-05-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 4037300 1 Nemo]
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[charaSet B 1044300 1 "Saito Hajime"]
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[charaSet C 2041300 1 "Oda Nobukatsu"]
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[charaSet D 1098232000 1 "Arjuna Alter"]
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[charaSet E 1098227400 1 Michael]
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[charaSet F 7020300 1 "Cú Chulainn Alter"]
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[charaSet G 1009400 1 Mordred]
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[charaSet H 6012300 1 Sanson]
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[charaSet I 4001300 1 Medusa]
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[charaSet J 5010300 1 Paracelsus]
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[charaSet K 3004400 1 Karna]
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[charaSet L 3008300 1 Enkidu]
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[charaSet M 1007300 1 Gawain]
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[charaSet N 5008400 1 Merlin]
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[charaSet O 1038000 1 Jason]
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[charaSet P 2010001 1 Billy]
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[imageSet Q cut329_wipe 1]
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[imageSet R cut329_memo 1]
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[imageSet S back10000_fs 1]
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[charaScale S 1.5]
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[charaDepth Q 9]
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[scene 145600]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_GALATEA_1 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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All right, it looks like we have our teams.[sr]For Team A, we have:
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth I 1]
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[charaDepth J 2]
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[charaDepth H 3]
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[charaDepth G 4]
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[charaDepth K 5]
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[charaDepth M 6]
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[charaDepth D 7]
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[charaDepth L 8]
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@Merlin
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Paracelsus, [charaFace J 0][charaFadeinFSR J 0.4 350,0][wt 0.5]Sanson, [charaFace H 0][charaFadeinFSL H 0.4 -350,0][wt 0.5]Mordred, [charaFace G 0][charaFadein G 0.4 -100,0][wt 0.5]and Medusa.[charaFace I 0][charaFadein I 0.4 100,0]
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[k]
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[charaFadeout I 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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For Team B:
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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@Merlin
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Karna, [charaFace K 0][charaFadeinFSR K 0.4 350,0][wt 0.5]Arjuna Alter, [charaFace D 0][charaFadeinFSL D 0.4 -350,0][wt 0.5]Gawain, [charaFace M 0][charaFadein M 0.4 -130,0][wt 0.5]and Enkidu.[charaFace L 0][charaFadein L 0.4 130,0]
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[k]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout D 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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And for Team C:
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaDepth F 1]
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[charaDepth B 2]
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[charaDepth C 3]
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[charaDepth A 4]
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@Merlin
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Nemo, [charaFace A 0][charaFadeinFSR A 0.4 350,0][wt 0.5]Cú Chulainn Alter, [charaFace F 0][charaFadeinFSL F 0.4 -350,0][wt 0.5]Saito Hajime, [charaFace B 0][charaFadein B 0.4 -120,0][wt 0.5]and Oda Nobukatsu.[charaFace C 0][charaFadein C 0.4 120,0]
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[k]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[charaFadeout F 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk N]
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[charaFace N 1]
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[charaFadein N 0.1 1]
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@Merlin
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And of course, the Master of Chaldea.
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Michael
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Hang on, Mage of Flowers. Where does that leave me?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Since you don't seem to have any affiliation of your own, why don't you join me as another master of ceremonies?
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Michael
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That sounds great!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 1]
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[charaFadein N 0.1 1]
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@Merlin
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Very well, it's time for the first game. How about we start with something simple and familiar?
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[k]
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[charaFace N 0]
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@Merlin
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“A man ordered turtle soup at a seaside restaurant[line 2]”
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Paracelsus
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And killed himself because he had eaten soup made with that meat.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 1]
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[charaFadein N 0.1 1]
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@Merlin
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Aha, I should have realized you'd already know the answer. But yes, let's go with this.
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[k]
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[charaFace N 0]
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@Merlin
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What could be more fair than a game focused on lateral thinking?
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[k]
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@Merlin
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How does that sound to you?
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[k]
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?1:Could you tell me how it's played?
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[charaFace N 1]
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@Merlin
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Of course.
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[k]
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@Merlin
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In general, “Turtle Soup” is a game where a situation is described, and players must then think of the motivations and events that led to it.
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[k]
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[charaFace N 0]
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@Merlin
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For example, my earlier riddle would usually go something like:
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[k]
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@Merlin
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“A man ordered turtle soup at a certain restaurant.
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[k]
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@Merlin
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Afterwards, he asked the server if it was really turtle soup, to which the server replied that it was.
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[k]
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@Merlin
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Later, the man took his own life. Why?”
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[k]
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[charaFace N 1]
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@Merlin
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Of course, that information alone isn't enough to reach the right answer, so players may ask questions.
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[k]
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[charaFace N 0]
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@Merlin
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Though for the most part, these need to be “Yes” or “No” questions.
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[k]
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@Merlin
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For example, “Has the man eaten turtle soup before?”[sr]Yes.
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[k]
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@Merlin
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“At the same restaurant?”[sr]No, at a different location.
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[k]
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[charaFace N 1]
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@Merlin
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And you keep going from there until you've figured out the answer.
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[k]
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?2:Sounds great. I already know how to play!
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[charaFace N 1]
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@Merlin
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Do you? Then I won't bore you by going over the process further.
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[k]
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?!
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[charaFace N 0]
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@Merlin
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Let's begin.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_GALATEA_1 1.0]
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[wait fade]
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[charaFadeout N 0.1]
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[wt 0.5]
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[scene 145800]
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[effect bit_sepia01_depth_fs]
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[charaTalk off]
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[charaFace O 19]
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[charaFadeinFSL O 0.1 0]
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[charaFace P 4]
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[charaFadeinFSR P 0.1 2]
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|
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_147 0.1]
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@Merlin
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“Two men were collapsed on the ground, bleeding. One of them had a gun. The other was empty-handed.
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[k]
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@Merlin
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Only one of them survived. How did he do it?”
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[k]
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[messageOff]
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|
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[bgm BGM_EVENT_147 1.5 0.5]
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||
[fadeout black 1.5]
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||
[wait fade]
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[charaFadeout P 0.1]
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[charaFadeout O 0.1]
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|
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[effectStop bit_sepia01_depth_fs]
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|
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[scene 145600]
|
||
|
||
[charaTalk depthOff]
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||
[charaDepth I 1]
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[charaDepth J 2]
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||
[charaDepth H 3]
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||
[charaDepth G 4]
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||
|
||
[charaDepth K 5]
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||
[charaDepth M 6]
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[charaDepth D 7]
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[charaDepth L 8]
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||
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_147 1.5 1.0]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFace J 5]
|
||
[charaFadeinFSR J 0.1 350,0]
|
||
[charaFace H 5]
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||
[charaFadeinFSL H 0.1 -350,0]
|
||
[charaFace G 5]
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||
[charaFadein G 0.1 -100,0]
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[charaFace I 5]
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[charaFadein I 0.1 100,0]
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@Team A
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...
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[k]
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[charaFadeout I 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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||
[charaFadeout J 0.1]
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||
[wt 0.1]
|
||
|
||
[charaFace K 5]
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[charaFadeinFSR K 0.1 350,0]
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[charaFace D 5]
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[charaFadeinFSL D 0.1 -350,0]
|
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[charaFace M 5]
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[charaFadein M 0.1 -130,0]
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[charaFace L 5]
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[charaFadein L 0.1 130,0]
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@Team B
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...
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[k]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout D 0.1]
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[charaFadeout K 0.1]
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||
[wt 0.1]
|
||
|
||
[charaDepth F 1]
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[charaDepth B 2]
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[charaDepth C 3]
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[charaDepth A 4]
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|
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[charaFace A 5]
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[charaFadeinFSR A 0.1 350,0]
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[charaFace F 0]
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[charaFadeinFSL F 0.1 -350,0]
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[charaFace B 8]
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[charaFadein B 0.1 -120,0]
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[charaFace C 5]
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[charaFadein C 0.1 120,0]
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@Team C
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...
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[charaFadeout F 0.1]
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[charaFadeout A 0.1]
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[wt 0.7]
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?1:(What should I ask about first?)
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?!
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Merlin
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Okay, Team A, let's hear your question. If you don't have one, you can pass, but you have to say so.
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[k]
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[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
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[charaTalk E]
|
||
[charaFace E 0]
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||
[charaFadein E 0.1 1]
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@Michael
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Please note that any team can try to answer at any time.
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[k]
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@Michael
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However, if two people raise their hands simultaneously, I'll let the one who most recently asked a question go first. Got it? Good.
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[k]
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[charaFace E 1]
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@Michael
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Annnd begin!
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[k]
|
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|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_147 1.0]
|
||
[wipeout rollFlashRight 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.5]
|
||
|
||
[scene 146100]
|
||
[charaFadein Q 0.1 0,-200]
|
||
|
||
[charaTalk depthOff]
|
||
|
||
[charaSet D 7033400 1 "Arjuna Alter"]
|
||
|
||
[charaScale A 0.8]
|
||
[charaScale B 0.8]
|
||
[charaScale C 0.8]
|
||
[charaScale D 0.8]
|
||
[charaScale E 0.8]
|
||
[charaScale F 0.8]
|
||
[charaScale G 0.8]
|
||
[charaScale H 0.8]
|
||
[charaScale I 0.8]
|
||
[charaScale J 0.8]
|
||
[charaScale K 0.8]
|
||
[charaScale L 0.8]
|
||
[charaScale M 0.8]
|
||
[charaScale N 0.8]
|
||
|
||
[wt 1.5]
|
||
|
||
[wipein rollFlashRight 1.0 1]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_REQUIEM 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.1 -256,-110]
|
||
@Sanson
|
||
Did the man with a gun win?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
No.[sr]Team B?
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 5]
|
||
[charaFadeinFSL M 0.1 -256,-110]
|
||
@Gawain
|
||
Was the man with a gun sick?
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
Also no.[sr]Team C?
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
At this point, all we know is that the empty-handed guy won.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadeinFSL A 0.1 -256,-110]
|
||
@Nemo
|
||
And the cause was not illness.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
So who's gonna ask a question?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadeinFSL B 0.1 -256,-110]
|
||
@Saito Hajime
|
||
...If no one else wants to, I'll go. I'd like to check something, anyway.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Saito Hajime
|
||
Did the empty-handed man kill the man with a gun?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
Yes.
|
||
[k]
|
||
|
||
@Merlin
|
||
We can safely say the empty-handed man killed the man with a gun.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadeinFSL E 0.1 -256,-110]
|
||
@Michael
|
||
Does everyone get how the game works now? Then let's pick up the pace!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadeinFSL G 0.1 -256,-110]
|
||
@Mordred
|
||
Did the empty-handed man beat the man with a gun to death?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
No.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 -256,-110]
|
||
@Enkidu
|
||
Is it important that they're both men?
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
No. Neither one's gender matters for our purposes.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadeinFSL A 0.1 -256,-110]
|
||
@Nemo
|
||
I'll go next.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Nemo
|
||
Were the two men near each other?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
Yes. Very near.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
Oho. Good question.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
If they fought at close range, the empty-handed guy could've easily evaded a gunshot.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.1 -256,-110]
|
||
@Medusa
|
||
Hmm...
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
@Medusa
|
||
Were the two men near each other when the fight began?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
No. They were relatively far apart.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
Huh?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
Uh-oh. That throws a wrench in the whole thing.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -256,-110]
|
||
@Karna
|
||
Was the empty-handed man a fast runner?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
He was not, but how fast the men could run does not matter.
|
||
[k]
|
||
|
||
?1:Doesn't matter...?
|
||
?!
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
All right, I'll go next. Anything you want me to ask about, Master?
|
||
[k]
|
||
|
||
?1:I'd like to know more about the distance between them.
|
||
|
||
[charaFace F 0]
|
||
@Cú Chulainn Alter
|
||
Got it.
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
@Cú Chulainn Alter
|
||
Were the two men over one hundred meters apart when the fight began?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
No. They were closer than that.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
I see. Tch...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL J 0.1 -256,-110]
|
||
@Paracelsus
|
||
Was the empty-handed man still unarmed when he killed the man with a gun?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
Yes. He remained empty-handed the entire time.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
?2:I want to know more about how the loser died.
|
||
|
||
[charaFace F 0]
|
||
@Cú Chulainn Alter
|
||
Was the empty-handed man still unarmed when he killed the man with a gun?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
If you're wondering whether the empty-handed man picked something up, the answer is no.
|
||
[k]
|
||
|
||
[charaFace N 1]
|
||
@Merlin
|
||
He was empty-handed the whole time. This you can take as a fact.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL J 0.1 -256,-110]
|
||
@Paracelsus
|
||
Were the two men over one hundred meters apart when the fight began?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
No. They were closer than one hundred meters.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
?!
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadeinFSL D 0.1 -256,-110]
|
||
@Arjuna Alter
|
||
Were the two men over twenty meters apart?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
Oho. Still no.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
That's pretty close... Definitely within firing range.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadeinFSL B 0.1 -256,-110]
|
||
@Saito Hajime
|
||
So here's everything we know for certain, including information from the other teams' questions.
|
||
[k]
|
||
|
||
@Saito Hajime
|
||
I think this should cover it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[bgm BGM_REQUIEM 1.0 0.5]
|
||
[wt 0.4]
|
||
|
||
[se ade96]
|
||
[charaDepth S 1]
|
||
[charaDepth R 2]
|
||
|
||
|
||
|
||
[charaPut S 0,-200]
|
||
[charaFadeTime S 0.7 0.6]
|
||
|
||
[charaFadein R 0.7 0,-200]
|
||
[wt 0.5]
|
||
|
||
|
||
|
||
|
||
[wt 1.0]
|
||
[wait touch]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_REQUIEM 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout R 0.1]
|
||
|
||
[scene 146100]
|
||
[charaFadein Q 0.1 -150,-100]
|
||
[charaScale Q 0.7]
|
||
|
||
[imageSet A cut322_hjm01 1]
|
||
[imageSet B cut323_nbk03 1]
|
||
[imageSet C cut325_kfo01 1]
|
||
[imageSet D cut324_nmo01 1]
|
||
[imageSet F cut324_nmo02 1]
|
||
[imageSet G cut323_nbk01 1]
|
||
[imageSet H cut325_kfo02 1]
|
||
[imageSet I cut323_nbk02 1]
|
||
[imageSet K cut323_nbk02 1]
|
||
[charaFilter K silhouette 00000080]
|
||
[imageSet L cut323_nbk02 1]
|
||
[charaFilter L silhouette 00000080]
|
||
|
||
|
||
[charaDepth S 1]
|
||
[charaDepth Q 2]
|
||
[charaDepth A 3]
|
||
[charaDepth B 3]
|
||
[charaDepth D 4]
|
||
[charaDepth F 5]
|
||
[charaDepth H 6]
|
||
[charaDepth C 7]
|
||
[charaDepth G 8]
|
||
[charaDepth I 9]
|
||
[charaDepth K 9]
|
||
[charaDepth L 9]
|
||
|
||
[charaPut S 0,-200]
|
||
[charaFadeTime S 0.2 0.6]
|
||
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_MAP_57 0.1]
|
||
|
||
[charaFadeinFSL A 0.4 -350,-200]
|
||
@Saito Hajime
|
||
So, to go over the whole scene... It began when the two men were inside twenty meters of each other.
|
||
[k]
|
||
|
||
[charaPutFSL K -350,-200]
|
||
[charaFadeTime K 0.2 0.4]
|
||
[charaFadeinFSR B 0.1 350,-200]
|
||
|
||
@Oda Nobukatsu
|
||
The empty-handed man got close to the armed one to kill him.
|
||
[k]
|
||
|
||
[charaFadeout K 0.2]
|
||
|
||
[charaPutFSR L 350,-200]
|
||
[charaFadeTime L 0.2 0.4]
|
||
|
||
[charaFadeinFSL C 0.1 -350,-200]
|
||
@Cú Chulainn Alter
|
||
And he killed him with his bare hands without beating him to death.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout L 0.2]
|
||
|
||
[charaPutFSL K -350,-200]
|
||
[charaFadeTime K 0.2 0.4]
|
||
|
||
[charaFadeinFSR D 0.1 350,-200]
|
||
@Nemo
|
||
Wait. Hang on. Something doesn't add up.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
|
||
?1:Both the men were bleeding...
|
||
?!
|
||
|
||
[charaFadeinFSR F 0.1 350,-200]
|
||
@Nemo
|
||
Exactly.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
|
||
@Nemo
|
||
It makes sense that the one with a gun would be, since he wound up dead...
|
||
[k]
|
||
|
||
@Nemo
|
||
...but how did the empty-handed man get injured, too?
|
||
[k]
|
||
|
||
[charaFadeout K 0.2]
|
||
|
||
[charaPutFSR L 350,-200]
|
||
[charaFadeTime L 0.2 0.4]
|
||
|
||
[charaFadeinFSL G 0.1 -350,-200]
|
||
@Oda Nobukatsu
|
||
Maybe he got shot when he ran in to get close?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout L 0.2]
|
||
|
||
[charaPutFSL K -350,-200]
|
||
[charaFadeTime K 0.2 0.4]
|
||
|
||
[charaFadeinFSR H 0.1 350,-200]
|
||
@Cú Chulainn Alter
|
||
Nah, that can't be it. Merlin said it doesn't matter how fast he could run.
|
||
[k]
|
||
|
||
|
||
[charaFadeinFSR C 0.1 350,-200]
|
||
@Cú Chulainn Alter
|
||
And if he ran to get in close, his speed would definitely matter.
|
||
[k]
|
||
|
||
[charaFadeout K 0.2]
|
||
|
||
[charaPutFSR L 350,-200]
|
||
[charaFadeTime L 0.2 0.4]
|
||
|
||
[charaFadeinFSL B 0.1 -350,-200]
|
||
[charaFadeinFSL I 0.1 -350,-200]
|
||
@Oda Nobukatsu
|
||
Oh, right.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
|
||
@Oda Nobukatsu
|
||
...[wt 0.3][charaFadeout I 0.1][sr]...Hm? Hang on. How does any of this make sense?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_MAP_57 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout S 0.1]
|
||
|
||
[charaSet A 4037300 1 Nemo]
|
||
[charaSet B 1044300 1 "Saito Hajime"]
|
||
[charaSet C 2041300 1 "Oda Nobukatsu"]
|
||
[charaSet D 1098232000 1 "Arjuna Alter"]
|
||
[charaSet F 7020300 1 "Cú Chulainn Alter"]
|
||
[charaSet G 1009400 1 Mordred]
|
||
[charaSet H 6012300 1 Sanson]
|
||
[charaSet I 4001300 1 Medusa]
|
||
[charaSet J 5010300 1 Paracelsus]
|
||
[charaSet K 3004400 1 Karna]
|
||
[charaSet L 3008300 1 Enkidu]
|
||
|
||
[charaScale A 0.8]
|
||
[charaScale B 0.8]
|
||
[charaScale C 0.8]
|
||
[charaScale D 0.8]
|
||
[charaScale E 0.8]
|
||
[charaScale F 0.8]
|
||
[charaScale G 0.8]
|
||
[charaScale H 0.8]
|
||
[charaScale I 0.8]
|
||
[charaScale J 0.8]
|
||
[charaScale K 0.8]
|
||
[charaScale L 0.8]
|
||
[charaScale M 0.8]
|
||
[charaScale N 0.8]
|
||
[charaScale J 0.8]
|
||
[charaScale Q 1.0]
|
||
|
||
[charaDepth Q 9]
|
||
|
||
[charaFadein Q 0.1 0,-200]
|
||
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_REQUIEM 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadeinFSL E 0.1 -256,-110]
|
||
@Michael
|
||
All right, you're up, Team C.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 14]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
Aah! What should we ask about?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadeinFSL B 0.1 -256,-110]
|
||
@Saito Hajime
|
||
There're some things I'm curious about, but we still don't have the full picture.
|
||
[k]
|
||
|
||
@Saito Hajime
|
||
Why don't we stop asking definite questions and try asking random misleading ones?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
Good idea.
|
||
[k]
|
||
|
||
@Cú Chulainn Alter
|
||
Were the two men over ten meters apart?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadeinFSL N 0.1 -256,-110]
|
||
@Merlin
|
||
Yes, they were over ten meters apart.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadeinFSL B 0.1 -256,-110]
|
||
@Saito Hajime
|
||
So we know they started out between ten and twenty meters apart.
|
||
[k]
|
||
|
||
@Saito Hajime
|
||
If they started out near each other, I would get why it wouldn't matter how fast they were, but in this case...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
If it doesn't matter how fast they were... Maybe the empty-handed man ran into the armed one with a car or something?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadeinFSL F 0.1 -256,-110]
|
||
@Cú Chulainn Alter
|
||
Yeah, doubt that'd qualify as empty-handed.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadeinFSL C 0.1 -256,-110]
|
||
@Oda Nobukatsu
|
||
Yeah, I guess you're right.
|
||
[k]
|
||
|
||
@Oda Nobukatsu
|
||
...[wt 0.3][charaFace C 5][sr]...Sister's Master?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_REQUIEM 1.5]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.5]
|
||
|
||
?1:Ran into...
|
||
?!
|
||
|
||
[wipeout circleIn 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout Q 0.1]
|
||
|
||
[scene 145800]
|
||
|
||
[cameraFilter gray]
|
||
|
||
[wt 1.5]
|
||
|
||
[wipein circleIn 1.0 1]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[cueSe SE_21 21_ade691]
|
||
[seVolume 21_ade691 0 0]
|
||
[seVolume 21_ade691 2.0 0.3]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth O 1]
|
||
[charaDepth P 2]
|
||
|
||
[charaFace O 5]
|
||
[charaFadeinFSL O 0.2 0]
|
||
|
||
[charaFace P 5]
|
||
[charaFadeinFSR P 0.2 2]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaMoveFSL O -50,0 1.0]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout P 0.3]
|
||
[charaFadeout O 0.3]
|
||
[wt 0.5]
|
||
|
||
[charaFace O 5]
|
||
[charaFadeinFSL O 0.2 0]
|
||
|
||
[charaFace P 5]
|
||
[charaFadeinFSR P 0.2 2]
|
||
[wt 0.7]
|
||
|
||
|
||
?1:It doesn't matter how fast they were...
|
||
?!
|
||
|
||
[charaMoveFSL O -50,0 0.6]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout P 0.2]
|
||
[charaFadeout O 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaFace O 5]
|
||
[charaFadeinFSL O 0.2 0]
|
||
|
||
[charaFace P 5]
|
||
[charaFadeinFSR P 0.2 2]
|
||
[wt 0.5]
|
||
|
||
[charaMoveFSL O -50,0 0.4]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout P 0.2]
|
||
[charaFadeout O 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaFace O 5]
|
||
[charaFadeinFSL O 0.2 0]
|
||
|
||
[charaFace P 5]
|
||
[charaFadeinFSR P 0.2 2]
|
||
[wt 0.4]
|
||
|
||
[charaMoveFSL O -50,0 0.2]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout P 0.2]
|
||
[charaFadeout O 0.2]
|
||
[wt 0.8]
|
||
|
||
?1:Because...
|
||
?!
|
||
|
||
[charaRoll O 180 0,340]
|
||
|
||
[charaScale O 0.9]
|
||
[charaScale P 0.9]
|
||
|
||
[wt 0.3]
|
||
[cameraMove 1.0 0,-70 1.4]
|
||
|
||
[seVolume 21_ade691 2.0 1.0]
|
||
[wt 1.0]
|
||
[charaFace O 19]
|
||
[charaFadein O 0.4 50,500]
|
||
[charaMove O 40,300 0.6]
|
||
[charaScale O 0.7]
|
||
[wt 0.4]
|
||
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaScale O 0.9]
|
||
[cameraMove 0.1 0,0 1.0]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
|
||
[charaFace O 19]
|
||
[charaFadein O 0.1 40,600]
|
||
|
||
[charaFace P 0]
|
||
[charaFadein P 0.1 0,-150]
|
||
[charaMove O 40,450 0.5]
|
||
[wt 1.5]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|
||
|
||
|