fgo-game-data/ScriptActionEncrypt/94/9406/9406880310.txt
2024-03-29 09:05:40 +00:00

767 lines
13 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-06-88-03-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet H 98115200 1 Torturer]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]
[charaSet O 98115000 1 "Effect Dummy"]
[charaSet P 3006001 1 "Benkei_Effects"]
[charaSet Q 3014001 1 "Inshun_Effects"]
[sceneSet R 147400 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[charaDepth F 7]
[charaDepth G 6]
[charaDepth T 2]
[scene 147100]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[wt 1.0]
[wipeout leftToRight 1.0 1]
[wait wipe]
[scene 147400]
[wt 0.5]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.7]
[charaFadein R 0.7 -100,-250]
[charaMove R 100,-250 4.5]
[wt 3.0]
[charaFadeout R 1.5]
[wt 2.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 -196,0]
[wt 0.4]
Trưng Nhị
I think we should start here, especially since it's near the village.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
Fine with me. Starting close to home is almost always a good choice.
[k]
Ereshkigal
It's easy to defend and attack from so close.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
I heard a little about this earlier, but it sounds like the kind of merfolk in this area aren't the kind Master saw when [&he:she] first got here?
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That's right. There are several different kinds of water monsters here.
[k]
Trưng Trắc
Usually, only one species emerges from the fog at a time, and so far, it's been a different species each time.
[k]
[charaFace F 4]
Trưng Trắc
The merfolk you saw are the only kind we've seen across all the islands, so there could be some here, too...
[k]
[charaFace F 0]
Trưng Trắc
...but I think most of the ones we'll find here are from a different species.
[k]
Trưng Nhị
Like we mentioned earlier, these new water monsters look more like humans than the merfolk did.
[k]
Trưng Nhị
And for some reason, the Con's finishing moves didn't work on them, even though they don't even have scales.
[k]
Trưng Nhị
On top of that, they also use a mysterious technique to strengthen themselves.
[k]
[charaFace G 5]
Trưng Nhị
Those two factors have kept us from being able to do anything about them, so we've had no choice but to leave this area alone.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 25]
[charaFadein A 0.1 1]
Da Vinci
Got it. Putting aside that enhancement technique for now, since we don't have much information about it...
[k]
Da Vinci
...let's go over what Hai Bà Trưng have already told us about these monsters' external characteristics.
[k]
Da Vinci
As our resident genius artist, I whipped up a sketch of them based on the sisters' description, and it looks like they're dressed in Japanese clothing.
[k]
Da Vinci
And so...
[k]
[messageOff]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth R 6]
[charaDepth P 8]
[charaDepth Q 7]
[charaScale R 2.0]
[charaScale P 1.4]
[charaScale Q 1.4]
[charaFadein R 1.0 0,-350]
[charaFace P 0]
[charaFadein P 1.0 -356,0]
[charaFace Q 0]
[charaFadein Q 1.0 356,0]
[charaMove R 0,-370 5.0]
[charaMove Q 356,-20 5.0]
[charaMove P -356,-20 5.0]
[wt 2.5]
[charaDepth L 5]
[charaDepth M 4]
[charaTalk off]
[charaFace L 0]
[charaFadeinFSL L 0.1 0]
[charaFace M 0]
[charaFadeinFSR M 0.1 2]
[charaFadeout R 0.4]
[charaFadeout P 0.4]
[charaFadeout Q 0.4]
[wt 1.4]
[charaTalk on]
Benkei
So that is why you called on us.
[k]
[charaTalk M]
[charaFace M 1]
Inshun
Hopefully, either my spear or my Buddhist chants can send them to the afterlife.
[k]
Inshun
And since I've already come all this way, I'll see if they can do just that!
[k]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk J]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
JCon
So shiny and smooth...
[k]
[clear]
[charaTalk K]
KCon
Are you one of us?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 1]
Benkei
Indeed, I suppose we are, in a sense. Hahaha.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Ereshkigal
Would you take this seriously? We're deep in enemy territory here, you know!
[k]
Ereshkigal
We're supposed to be on our guard here!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
My, my, you're so serious, Yōumíng Niángniang (goddess of the underworld). Why do you feel the need to rush on ahead?
[k]
Wu Zetian
The whole reason we brought these monks along was so we could leave this sort of fieldwork to them.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
Maybe so, but that doesn't mean I can just stand around in the back twiddling my thumbs.
[k]
1I think it's great that you're so motivated, Ereshkigal.
2Your earnestness is one of your best virtues, Ereshkigal.
[charaFace D 8]
Ereshkigal
Y-you really think so?
[k]
[charaFace D 11]
Ereshkigal
I mean, I'm just a natural go-getter. I couldn't stop being that way even if I wanted to.
[k]
Ereshkigal
I'm definitely not doing this for your praise! That's for sure! I-in fact, I can't imagine why you'd ever think otherwise!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
Yes, yes, whatever you say. Come on, now that we know what these monsters look like, let's not waste any more time tracking them down.
[k]
[charaRoll I 60 -50,150]
[messageOff]
[charaTalk off]
[charaMove E -100,0 0.5]
[se ade236]
[seStop ade236 1.0]
[wt 0.3]
[charaFadeout E 0.4]
[charaFace I 0]
[charaFadein I 0.1 300,-30]
[charaMove I -200,-30 1.2]
[se ade97]
[seStop ade97 1.0]
[wt 1.0]
[charaFadeout I 0.4]
[wt 0.5]
[charaRoll I 0 0,0]
1(Aww, some of the Con are sliding around like penguins.)
2(It's so cute how some of the Con are following[csr]us on their bellies penguin-style.)
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Wu Zetian
Hmm? When did you teach those creatures that trick, Qì'é Wǔnǚ (translation: Penguin Dancer)?
[k]
Wu Zetian
Well, I am not about to let you outdo me. Maybe I will teach them how to use my torture implements once we get back.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Torturer
([charaMoveReturn H 5,0 0.5]Silently shaking her head as if to say,[sr]“That's a terrible idea”[wt 0.4][charaMoveReturn H -5,0 0.5])
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_62 1.0]
[wait fade]
[charaFadeout H 0.1]
[charaSet N 1098229400 1 "Crab Monk"]
[charaSet P 1098229400 1 "Crab Monk_Effects"]
[charaScale N 1.0]
[charaScale P 1.4]
[charaDepth O 7]
[charaDepth N 5]
[charaDepth P 6]
[charaDepth R 4]
[charaDepth I 6]
[charaDepth M 3]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 -196,0]
[bgm BGM_EVENT_81 0.1]
Trưng Nhị
...There. That's it.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaFadein R 1.0 0,-350]
[charaFace P 0]
[charaFadein P 1.0 -100,0]
[charaMove R 20,-350 5.0]
[charaMove P -80,0 5.0]
[wt 2.0]
[charaFadeout R 0.4]
[charaFadeout P 0.4]
[charaTalk on]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.4 1]
[wt 0.4]
Inshun
Hmm. That is indeed Japanese clothing.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Benkei
And what's more...he seems to be dressed like a monk.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Inshun
No matter. Anyone can look like a monk if they put on a kesa robe and chant a Buddhist prayer or two.
[k]
Inshun
But it is what is on the inside that counts.
[k]
[charaFace M 2]
Inshun
Allow me and my jumonji spear to find out exactly what this monk imposter is truly made of!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait fade]
[charaFadeout M 0.1]
[wt 1.0]
[bgm BGM_EVENT_3 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
[effect bit_talk_41_fs]
[charaMove M 0,8 0.2]
[charaMoveScale M 1.1 0.2]
[se ad73]
[wt 0.2]
[effectStop bit_talk_41_fs]
[charaFadeout M 0.1]
[effectDestroy]
[wt 0.2]
[charaScale M 1.0]
[effect bit_talk_quick_slash]
[se ad1053]
[wt 0.4]
[se bac308]
[wt 0.7]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
[charaShake N 0.05 3 3 0.4]
[wt 0.5]
[charaMove N 0,-50 0.3]
[charaFadeout N 0.4]
[wt 0.5]
[se ad144 0.7]
[se ad775]
[wt 1.2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Oh my. What brilliant spearmanship!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 4]
[charaFadein M 0.1 1]
Inshun
Hm? That's kind of you to say, if a little embarrassing. But unfortunately, that didn't go quite how I expected...
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Keh heh heh! Gooo!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace N 0]
[charaFadein N 0.1 1]
[bgmStop BGM_EVENT_3 0.5]
[wt 0.5]
[se bac1]
[wt 0.2]
[charaFace I 0]
[charaFadein I 0.2 206,-20]
[charaMove I 156,0 0.3]
[wt 0.3]
[effect bit_talk_14 0,100]
[se bac148]
[wt 1.3]
[charaTalk on]
[bgm BGM_BATTLE_141 0.1]
N???
...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I?
[k]
[charaFace I 4]
Con
???
[k]
N???
...!
[k]
[messageOff]
[charaTalk off]
[charaPut O 0,0]
[charaEffect O bit_talk_charge_ppl]
[se ad970]
[wt 1.5]
[charaRoll O 0 0,0]
[charaRollMove I 0.5 180]
[charaMove I 800,-20 0.5]
[wait charaRollMove I]
[charaFadeout I 0.3]
[seStop ad970 0.9]
[wt 0.8]
[charaPut O 2000,2000]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Wu Zetian
Huh!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
Don't you remember? They said the Con's attacks didn't work on these things. And while I'm at it, I'm guessing that was their technique for enhancing themselves.
[k]
1It also sounded like...they were asking us a question?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 4]
[charaFadein L 0.1 1]
Benkei
Hmm... Riddles... Monk attire... Where have I heard this sort of thing before...?
[k]
1You know about this sort of thing, Benkei?
[charaFace L 0]
Benkei
Yes, Master. Look, there's a new one over there. Let us go take a closer look.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
Trưng Trắc
We'll keep this one busy. Right now, we need all the information we can get!
[k]
Trưng Trắc
We'll do our best to find a way past their defenses... Good luck!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 5]
[charaFadein L 0.1 1]
Benkei
I am in your debt!
[k]
[messageOff]
[charaFadeout L 0.1]
[charaScale N 0.95]
[wt 0.1]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.3 0,-5]
[charaMoveScale N 1.0 0.3]
[charaMove N 0,0 0.3]
[se bac2]
[wt 0.3]
N???
...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I?
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 5]
[charaFadein L 0.1 1]
Benkei
...!
[k]
[messageOff]
[cameraMove 0.2 0,-85 1.3]
[wt 0.2]
[charaFace L 2]
Benkei
I've got it! The answer is...a hermit crab!
[k]
[messageOff]
[cameraHome 0.1]
[wt 0.4]
[charaFadeout L 0.1]
[wt 0.1]
[wait camera]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
[charaShake N 0.03 4 4 0.3]
[se ad967]
[wt 1.0]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
Benkei
Now, let us see what you really are, water monster. Hah!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_141 0.5]
[wait fade]
[soundStopAll]
[end]