767 lines
13 KiB
Plaintext
767 lines
13 KiB
Plaintext
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$94-06-88-03-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124510 1 "Da Vinci"]
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[charaSet B 99502600 1 Mash]
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[charaSet C 6027000 1 "Wu Zetian"]
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[charaSet D 3032000 1 Ereshkigal]
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[charaSet E 3040001 1 Lambda]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet G 1053910 1 "Trưng Nhị"]
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[charaSet H 98115200 1 Torturer]
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[charaSet I 1098231700 1 Con]
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[charaSet J 1098231700 1 Con]
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[charaSet K 1098231700 1 Con]
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[charaSet L 3006001 1 Benkei]
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[charaSet M 3014001 1 Inshun]
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[charaSet O 98115000 1 "Effect Dummy"]
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[charaSet P 3006001 1 "Benkei_Effects"]
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[charaSet Q 3014001 1 "Inshun_Effects"]
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[sceneSet R 147400 1]
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[charaScale R 1.3]
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[charaSet S 98115000 1 "Effect Dummy"]
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[imageSet T back10000 1 1]
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[charaScale T 1.02]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[charaDepth F 7]
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[charaDepth G 6]
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[charaDepth T 2]
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[scene 147100]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_62 0.1]
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[wt 1.0]
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[wipeout leftToRight 1.0 1]
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[wait wipe]
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[scene 147400]
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[wt 0.5]
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[wipein rightToLeft 1.0 1]
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[wait wipe]
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[wt 0.7]
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[charaFadein R 0.7 -100,-250]
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[charaMove R 100,-250 4.5]
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[wt 3.0]
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[charaFadeout R 1.5]
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[wt 2.5]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.4 -196,0]
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[wt 0.4]
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@Trưng Nhị
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I think we should start here, especially since it's near the village.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Ereshkigal
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Fine with me. Starting close to home is almost always a good choice.
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[k]
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@Ereshkigal
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It's easy to defend and attack from so close.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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I heard a little about this earlier, but it sounds like the kind of merfolk in this area aren't the kind Master saw when [&he:she] first got here?
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[k]
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[charaFadeout B 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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That's right. There are several different kinds of water monsters here.
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[k]
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@Trưng Trắc
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Usually, only one species emerges from the fog at a time, and so far, it's been a different species each time.
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[k]
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[charaFace F 4]
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@Trưng Trắc
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The merfolk you saw are the only kind we've seen across all the islands, so there could be some here, too...
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[k]
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[charaFace F 0]
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@Trưng Trắc
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...but I think most of the ones we'll find here are from a different species.
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[k]
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@Trưng Nhị
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Like we mentioned earlier, these new water monsters look more like humans than the merfolk did.
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[k]
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@Trưng Nhị
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And for some reason, the Con's finishing moves didn't work on them, even though they don't even have scales.
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[k]
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@Trưng Nhị
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On top of that, they also use a mysterious technique to strengthen themselves.
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[k]
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[charaFace G 5]
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@Trưng Nhị
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Those two factors have kept us from being able to do anything about them, so we've had no choice but to leave this area alone.
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 25]
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[charaFadein A 0.1 1]
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@Da Vinci
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Got it. Putting aside that enhancement technique for now, since we don't have much information about it...
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[k]
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@Da Vinci
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...let's go over what Hai Bà Trưng have already told us about these monsters' external characteristics.
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[k]
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@Da Vinci
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As our resident genius artist, I whipped up a sketch of them based on the sisters' description, and it looks like they're dressed in Japanese clothing.
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[k]
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@Da Vinci
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And so...
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth R 6]
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[charaDepth P 8]
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[charaDepth Q 7]
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[charaScale R 2.0]
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[charaScale P 1.4]
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[charaScale Q 1.4]
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[charaFadein R 1.0 0,-350]
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[charaFace P 0]
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[charaFadein P 1.0 -356,0]
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[charaFace Q 0]
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[charaFadein Q 1.0 356,0]
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[charaMove R 0,-370 5.0]
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[charaMove Q 356,-20 5.0]
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[charaMove P -356,-20 5.0]
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[wt 2.5]
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[charaDepth L 5]
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[charaDepth M 4]
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[charaTalk off]
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[charaFace L 0]
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[charaFadeinFSL L 0.1 0]
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[charaFace M 0]
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[charaFadeinFSR M 0.1 2]
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[charaFadeout R 0.4]
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[charaFadeout P 0.4]
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[charaFadeout Q 0.4]
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[wt 1.4]
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[charaTalk on]
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@Benkei
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So that is why you called on us.
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[k]
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[charaTalk M]
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[charaFace M 1]
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@Inshun
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Hopefully, either my spear or my Buddhist chants can send them to the afterlife.
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[k]
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@Inshun
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And since I've already come all this way, I'll see if they can do just that!
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[k]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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[charaFace J 0]
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[charaFadeinFSR J 0.1 2]
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[charaFace K 0]
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[charaFadeinFSL K 0.1 0]
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@J:Con
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So shiny and smooth...
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[k]
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[clear]
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[charaTalk K]
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@K:Con
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Are you one of us?
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[k]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 1]
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[charaFadein L 0.1 1]
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@Benkei
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Indeed, I suppose we are, in a sense. Hahaha.
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Ereshkigal
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Would you take this seriously? We're deep in enemy territory here, you know!
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[k]
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@Ereshkigal
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We're supposed to be on our guard here!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Wu Zetian
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My, my, you're so serious, Yōumíng Niángniang (goddess of the underworld). Why do you feel the need to rush on ahead?
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[k]
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@Wu Zetian
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The whole reason we brought these monks along was so we could leave this sort of fieldwork to them.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Ereshkigal
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Maybe so, but that doesn't mean I can just stand around in the back twiddling my thumbs.
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[k]
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?1:I think it's great that you're so motivated, Ereshkigal.
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?2:Your earnestness is one of your best virtues, Ereshkigal.
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?!
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[charaFace D 8]
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@Ereshkigal
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Y-you really think so?
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[k]
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[charaFace D 11]
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@Ereshkigal
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I mean, I'm just a natural go-getter. I couldn't stop being that way even if I wanted to.
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[k]
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@Ereshkigal
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I'm definitely not doing this for your praise! That's for sure! I-in fact, I can't imagine why you'd ever think otherwise!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Lambda
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Yes, yes, whatever you say. Come on, now that we know what these monsters look like, let's not waste any more time tracking them down.
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[k]
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[charaRoll I 60 -50,150]
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[messageOff]
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[charaTalk off]
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[charaMove E -100,0 0.5]
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[se ade236]
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[seStop ade236 1.0]
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[wt 0.3]
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[charaFadeout E 0.4]
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[charaFace I 0]
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[charaFadein I 0.1 300,-30]
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[charaMove I -200,-30 1.2]
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[se ade97]
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[seStop ade97 1.0]
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[wt 1.0]
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[charaFadeout I 0.4]
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[wt 0.5]
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[charaRoll I 0 0,0]
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?1:(Aww, some of the Con are sliding around like penguins.)
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?2:(It's so cute how some of the Con are following[csr]us on their bellies penguin-style.)
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?!
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Wu Zetian
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Hmm? When did you teach those creatures that trick, Qì'é Wǔnǚ (translation: Penguin Dancer)?
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[k]
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@Wu Zetian
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Well, I am not about to let you outdo me. Maybe I will teach them how to use my torture implements once we get back.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Torturer
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([charaMoveReturn H 5,0 0.5]Silently shaking her head as if to say,[sr]“That's a terrible idea”[wt 0.4][charaMoveReturn H -5,0 0.5])
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_62 1.0]
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[wait fade]
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[charaFadeout H 0.1]
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[charaSet N 1098229400 1 "Crab Monk"]
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[charaSet P 1098229400 1 "Crab Monk_Effects"]
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[charaScale N 1.0]
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[charaScale P 1.4]
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[charaDepth O 7]
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[charaDepth N 5]
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[charaDepth P 6]
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[charaDepth R 4]
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[charaDepth I 6]
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[charaDepth M 3]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 -196,0]
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[bgm BGM_EVENT_81 0.1]
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@Trưng Nhị
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...There. That's it.
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFadein R 1.0 0,-350]
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[charaFace P 0]
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[charaFadein P 1.0 -100,0]
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[charaMove R 20,-350 5.0]
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[charaMove P -80,0 5.0]
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[wt 2.0]
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[charaFadeout R 0.4]
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[charaFadeout P 0.4]
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[charaTalk on]
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[charaTalk M]
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[charaFace M 0]
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[charaFadein M 0.4 1]
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[wt 0.4]
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@Inshun
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Hmm. That is indeed Japanese clothing.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 1]
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@Benkei
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And what's more...he seems to be dressed like a monk.
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 1]
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[charaFadein M 0.1 1]
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@Inshun
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No matter. Anyone can look like a monk if they put on a kesa robe and chant a Buddhist prayer or two.
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[k]
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@Inshun
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But it is what is on the inside that counts.
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[k]
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[charaFace M 2]
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@Inshun
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Allow me and my jumonji spear to find out exactly what this monk imposter is truly made of!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_81 1.0]
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[wait fade]
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[charaFadeout M 0.1]
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[wt 1.0]
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[bgm BGM_EVENT_3 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk M]
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[charaFace M 1]
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[charaFadein M 0.1 1]
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[effect bit_talk_41_fs]
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||
[charaMove M 0,8 0.2]
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[charaMoveScale M 1.1 0.2]
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[se ad73]
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[wt 0.2]
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||
[effectStop bit_talk_41_fs]
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[charaFadeout M 0.1]
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||
[effectDestroy]
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[wt 0.2]
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||
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[charaScale M 1.0]
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||
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||
[effect bit_talk_quick_slash]
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||
[se ad1053]
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[wt 0.4]
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[se bac308]
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[wt 0.7]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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[charaShake N 0.05 3 3 0.4]
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[wt 0.5]
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[charaMove N 0,-50 0.3]
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[charaFadeout N 0.4]
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[wt 0.5]
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[se ad144 0.7]
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[se ad775]
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[wt 1.2]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 176,0]
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@Trưng Trắc
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Oh my. What brilliant spearmanship!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 4]
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[charaFadein M 0.1 1]
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@Inshun
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Hm? That's kind of you to say, if a little embarrassing. But unfortunately, that didn't go quite how I expected...
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Wu Zetian
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Keh heh heh! Gooo!
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[k]
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[messageOff]
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk off]
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||
[charaFace N 0]
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||
[charaFadein N 0.1 1]
|
||
[bgmStop BGM_EVENT_3 0.5]
|
||
[wt 0.5]
|
||
|
||
[se bac1]
|
||
[wt 0.2]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.2 206,-20]
|
||
[charaMove I 156,0 0.3]
|
||
[wt 0.3]
|
||
[effect bit_talk_14 0,100]
|
||
[se bac148]
|
||
[wt 1.3]
|
||
|
||
[charaTalk on]
|
||
[bgm BGM_BATTLE_141 0.1]
|
||
|
||
@N:???
|
||
...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I?
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
|
||
@Con
|
||
???
|
||
[k]
|
||
|
||
@N:???
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[charaPut O 0,0]
|
||
[charaEffect O bit_talk_charge_ppl]
|
||
[se ad970]
|
||
[wt 1.5]
|
||
[charaRoll O 0 0,0]
|
||
[charaRollMove I 0.5 180]
|
||
[charaMove I 800,-20 0.5]
|
||
[wait charaRollMove I]
|
||
[charaFadeout I 0.3]
|
||
[seStop ad970 0.9]
|
||
[wt 0.8]
|
||
|
||
[charaPut O 2000,2000]
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Huh!?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Lambda
|
||
Don't you remember? They said the Con's attacks didn't work on these things. And while I'm at it, I'm guessing that was their technique for enhancing themselves.
|
||
[k]
|
||
|
||
?1:It also sounded like...they were asking us a question?
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 4]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Benkei
|
||
Hmm... Riddles... Monk attire... Where have I heard this sort of thing before...?
|
||
[k]
|
||
|
||
?1:You know about this sort of thing, Benkei?
|
||
?!
|
||
|
||
[charaFace L 0]
|
||
|
||
@Benkei
|
||
Yes, Master. Look, there's a new one over there. Let us go take a closer look.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Trưng Trắc
|
||
We'll keep this one busy. Right now, we need all the information we can get!
|
||
[k]
|
||
|
||
@Trưng Trắc
|
||
We'll do our best to find a way past their defenses... Good luck!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 5]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Benkei
|
||
I am in your debt!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout L 0.1]
|
||
[charaScale N 0.95]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.3 0,-5]
|
||
[charaMoveScale N 1.0 0.3]
|
||
[charaMove N 0,0 0.3]
|
||
[se bac2]
|
||
[wt 0.3]
|
||
|
||
@N:???
|
||
...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I?
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 5]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Benkei
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.2 0,-85 1.3]
|
||
[wt 0.2]
|
||
[charaFace L 2]
|
||
|
||
@Benkei
|
||
I've got it! The answer is...a hermit crab!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraHome 0.1]
|
||
[wt 0.4]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
[wait camera]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.1 1]
|
||
[charaShake N 0.03 4 4 0.3]
|
||
[se ad967]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 2]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Benkei
|
||
Now, let us see what you really are, water monster. Hah!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_BATTLE_141 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|