858 lines
15 KiB
Plaintext
858 lines
15 KiB
Plaintext
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$94-06-88-18-1-0
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[soundStopAll]
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[enableFullScreen]
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[ifClear 60068801]
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[charaSet A 1098237900 1 Con1]
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[charaSet B 1098237900 1 Con2]
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[ifClear 60068802]
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[charaSet A 1098237910 1 Con1]
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[charaSet B 1098237910 1 Con2]
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[ifClear 60068803]
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[charaSet A 1098237920 1 Con1]
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[charaSet B 1098237920 1 Con2]
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[ifClear 60068804]
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[charaSet A 1098238000 1 Con1]
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[charaSet B 1098238000 1 Con2]
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[ifClear 60068805]
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[charaSet A 1098238010 1 Con1]
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[charaSet B 1098238010 1 Con2]
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[ifClear 60068806]
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[charaSet A 1098238020 1 Con1]
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[charaSet B 1098238020 1 Con2]
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[ifClear 60068807]
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[charaSet A 1098238100 1 Con1]
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[charaSet B 1098238100 1 Con2]
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[ifClear 60068808]
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[charaSet A 1098238110 1 Con1]
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[charaSet B 1098238110 1 Con2]
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[ifClear 60068809]
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[charaSet A 1098238120 1 Con1]
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[charaSet B 1098238120 1 Con2]
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[else]
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[charaSet A 1098237900 1 Con1]
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[charaSet B 1098237900 1 Con2]
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[endIf]
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[ifClear 60068801]
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[charaSet C 1098238200 1 Con3]
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[ifClear 60068802]
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[charaSet C 1098238210 1 Con3]
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[ifClear 60068803]
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[charaSet C 1098238220 1 Con3]
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[ifClear 60068804]
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[charaSet C 1098238300 1 Con3]
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[ifClear 60068805]
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[charaSet C 1098238310 1 Con3]
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[ifClear 60068806]
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[charaSet C 1098238320 1 Con3]
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[ifClear 60068807]
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[charaSet C 1098238400 1 Con3]
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[ifClear 60068808]
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[charaSet C 1098238410 1 Con3]
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[ifClear 60068809]
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[charaSet C 1098238420 1 Con3]
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[else]
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[charaSet C 1098238230 1 Con3]
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[endIf]
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[wt 0.1]
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[ifClear 60068810]
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[charaSet D 1098238610 1 "Supercar 1 Bottom"]
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[charaSet E 1098238610 1 "Supercar 2 Bottom"]
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[charaSet U 1098238600 1 "Supercar 1 Top"]
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[charaSet V 1098238600 1 "Supercar 2 Top"]
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[charaDepth U 6]
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[charaDepth V 7]
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[ifClear 60068811]
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[charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"]
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[charaSet E 1098238710 1 "Mechanical Bull 2 Bottom"]
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[charaSet U 1098238700 1 "Mechanical Bull 1 Top"]
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[charaSet V 1098238700 1 "Mechanical Bull 2 Top"]
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[charaDepth U 6]
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[charaDepth V 7]
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[ifClear 60068812]
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[charaSet D 1098238810 1 "Vimana 1 Bottom"]
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[charaSet E 1098238810 1 "Vimana 2 Bottom"]
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[charaSet U 1098238800 1 "Vimana 1 Top"]
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[charaSet V 1098238800 1 "Vimana 2 Top"]
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[charaDepth U 1]
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[charaDepth V 2]
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[else]
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[charaSet D 1098238610 1 "Supercar 1 Bottom"]
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[charaSet E 1098238610 1 "Supercar 2 Bottom"]
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[charaSet U 1098238600 1 "Supercar 1 Top"]
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[charaSet V 1098238600 1 "Supercar 2 Top"]
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[charaDepth U 6]
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[charaDepth V 7]
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[endIf]
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[ifClear 60068813]
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[charaSet C 1098238230 1 Con3]
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[ifClear 60068814]
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[charaSet C 1098238260 1 Con3]
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[ifClear 60068815]
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[charaSet C 1098238240 1 Con3]
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[ifClear 60068816]
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[charaSet C 1098238270 1 Con3]
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[ifClear 60068817]
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[charaSet C 1098238250 1 Con3]
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[ifClear 60068818]
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[charaSet C 1098238280 1 Con3]
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[ifClear 60068819]
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[charaSet C 1098238330 1 Con3]
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[ifClear 60068820]
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[charaSet C 1098238360 1 Con3]
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[ifClear 60068821]
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[charaSet C 1098238340 1 Con3]
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[ifClear 60068822]
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[charaSet C 1098238370 1 Con3]
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[ifClear 60068823]
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[charaSet C 1098238350 1 Con3]
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[ifClear 60068824]
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[charaSet C 1098238380 1 Con3]
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[ifClear 60068825]
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[charaSet C 1098238430 1 Con3]
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[ifClear 60068826]
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[charaSet C 1098238460 1 Con3]
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[ifClear 60068827]
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[charaSet C 1098238440 1 Con3]
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[ifClear 60068828]
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[charaSet C 1098238470 1 Con3]
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[ifClear 60068829]
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[charaSet C 1098238450 1 Con3]
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[ifClear 60068830]
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[charaSet C 1098238480 1 Con3]
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[endIf]
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[charaDepth A 3]
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[charaDepth B 4]
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[charaDepth C 5]
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[charaDepth D 1]
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[charaDepth E 2]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet G 1098124510 1 "Da Vinci"]
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[charaSet H 99502600 1 Mash]
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[charaSet I 3040001 1 Lambda]
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[charaSet J 6027000 1 "Wu Zetian"]
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[charaSet K 3032000 1 Ereshkigal]
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[charaSet L 1098229200 1 Enemy_Merman1]
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[charaSet M 1098229200 1 Enemy_Merman2]
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[charaSet N 1098229200 1 Enemy_Merman3]
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[charaSet O 1098229200 1 Enemy_Merman4]
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[charaSet P 1098229200 1 Enemy_Merman5]
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[charaSet S 98115000 1 "Effect 1"]
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[charaSet T 5009000 1 "Effect 2"]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[scene 147100]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_82 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 176,0]
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@Trưng Trắc
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...This is it.
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.5 1]
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[bgm BGM_EVENT_82 0.5 0.5]
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[wait wipe]
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[pictureFrame cut063_cinema]
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[scene 147200]
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[charaFadeout F 0.1]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.5 1]
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[wait wipe]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth L 2]
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[charaDepth M 2]
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[charaDepth N 2]
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[charaDepth O 1]
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[charaDepth P 1]
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[charaFace L 0]
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[charaFace M 0]
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[charaFace N 0]
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[charaFace O 0]
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[charaFace P 0]
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[charaFadein L 0.1 0,-50]
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[charaFadeinFSSideL M 0.1 -420,-50]
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[charaFadeinFSSideR N 0.1 420,-50]
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[charaFadeinFSR O 0.1 200,-50]
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[charaFadeinFSL P 0.1 -200,-50]
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[wt 1.5]
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[wipeout rectangleStripRightToLeft 0.5 1]
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[wait wipe]
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[pictureFrame]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[scene 147100]
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[wt 0.5]
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[charaSet L 98115200 1 "Torturer 1"]
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[charaSet M 98115200 1 "Torturer 2"]
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[charaSet N 98115200 1 "Torturer 3"]
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[charaSet O 98115200 1 "Torturer 4"]
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[wipein rectangleStripLeftToRight 0.5 1]
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[bgm BGM_EVENT_82 0.5 1.0]
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[wait wipe]
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[charaTalk on]
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[charaTalk depthOn]
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[charaPut S 1]
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[charaTalk G]
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[charaFace G 24]
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[charaFadein G 0.1 1]
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@Da Vinci
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Let's go over the situation to make sure we're all on the same page.
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[k]
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@Da Vinci
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Our next battlefield is the first place the monsters stole from the Con, and their final stronghold.
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[k]
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@Da Vinci
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There's a lot more water out here. Most of this place is little islands surrounded by ocean.
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[k]
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@Da Vinci
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The enemy here is merfolk, and they outnumber us in a big way.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 2000,2000]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Wu Zetian
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Keh heh heh, it seems they understand this is their last bastion. Not that it will do them much good.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 1]
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@Ereshkigal
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Even so, we're not going easy on them. It'll be an all-out battle.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk H]
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[charaFace H 12]
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[charaFadein H 0.1 1]
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@Mash
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Actually, maintenance on my equipment finally finished.
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[k]
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@Mash
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I'd hoped that meant I could go and support you directly...but I'm afraid it was just a little too late. What a shame.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut S 2000,2000]
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[charaTalk I]
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[charaFace I 6]
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[charaFadein I 0.1 1]
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@Lambda
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No need to feel bad. That's the whole reason we're here.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk G]
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[charaFace G 24]
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[charaFadein G 0.1 1]
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@Da Vinci
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From what we've learned by observing them, we know that the merfolk can't remain constantly submerged.
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[k]
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@Da Vinci
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So obviously, the fact that we won't be fighting primarily underwater is a good thing for us.
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[k]
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[charaFace G 25]
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@Da Vinci
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That said, we still expect to encounter a multitude of situations.
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[k]
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@Da Vinci
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Close-range battles on narrow land.
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[k]
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@Da Vinci
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Our allies on land will be attacking aquatic positions, and our allies on water will be attacking positions on land.
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[k]
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@Da Vinci
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We may also encounter situations where two water-based opponents end up whittling each other down.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 2000,2000]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 176,0]
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@Trưng Trắc
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So we'll need to be ready to adapt to the situation as it changes.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk G]
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[charaFace G 26]
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[charaFadein G 0.1 1]
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@Da Vinci
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Right. However, we can also expect each situation to be an evolution of what we've been doing so far.
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[k]
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@Da Vinci
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Controlling our own actions... Giving the Con instructions on when to deal the final blows...
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[k]
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@Da Vinci
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This will be the culmination of all our work thus far. As long as we do our jobs correctly, we should be just fine.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 2000,2000]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 1]
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@Ereshkigal
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You don't have to tell me twice.
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[k]
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@Ereshkigal
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I've always run my underworld by ensuring everyone does what they need to do with quiet, faithful diligence.
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[k]
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@Ereshkigal
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So that's exactly what I'll do here, too.[wt 1.0][charaFace K 2][sr]Come to me, my spirits!
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[k]
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[messageOff]
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[cueSe SE_22 22_ade706]
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[charaPut T 1]
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[charaEffect T bit_talk_ghost]
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[wt 3.2]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 4]
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[charaFadein J 0.1 1]
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[se ad158]
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[seStop ad158 0.5]
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[charaShake J 0.05 5 5 0.3]
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[charaMoveFSSideR J 490,0 0.3]
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@Wu Zetian
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Gyah.
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[k]
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[charaFace J 5]
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@Wu Zetian
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T-Torturers, assemble! Form a wall! Now!
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[k]
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[messageOff]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth T 3]
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[charaDepth L 1]
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[charaDepth M 1]
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[charaDepth N 2]
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[charaDepth O 2]
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[charaFace L 0]
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[charaFace M 0]
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[charaFace N 0]
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[charaFace O 0]
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[wt 0.5]
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[cueSe SE_21 21_ad1065]
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[charaPut T 1]
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[charaFadeinFSSideL L 0.4 -400,0]
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[wt 0.2]
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[charaFadeinFSR M 0.4 110,0]
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[wt 0.2]
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[seStop 21_ad1065 1.5]
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[charaFadeinFSL O 0.4 -140,0]
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[wt 0.2]
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[charaFadeinFSSideR N 0.4 380,0]
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[wt 2.5]
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[charaFadeout L 0.1]
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[charaFadeout M 0.1]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaEffectDestroy T bit_talk_ghost]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk J]
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[charaFace J 0]
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[charaFadeinFSSideR J 0.1 490,0]
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@Wu Zetian
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Um, this is how I will deal with any enemy who tries to make it onto land by rounding them all up!
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[k]
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@Wu Zetian
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J-just leave it to me! I fear nothing and no one!
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[k]
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?1:Oh yeah, for sure.
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?!
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Lambda
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I'm sure there will also be battles that need to be fought completely underwater.
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[k]
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@Lambda
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Don't worry. I'll handle those. I'm the only one here who can, anyway.
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[k]
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[messageOff]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace C 0]
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[charaFace D 0]
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[charaFadeinFSR C 0.4 320,0]
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[charaFadeinFSR D 0.4 320,0]
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[charaFadeinFSR U 0.4 320,0]
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[wt 0.7]
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[charaFace C 1]
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[charaMoveReturnFSR C 320,20 0.2]
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[charaMoveReturnFSR D 320,20 0.2]
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[charaMoveReturnFSR U 320,20 0.2]
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[cueSe SE_22 22_ade697]
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[wt 0.2]
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[charaMoveReturnFSR C 320,20 0.2]
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[charaMoveReturnFSR D 320,20 0.2]
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[charaMoveReturnFSR U 320,20 0.2]
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[wt 0.7]
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?1:How's the ship looking?
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?!
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
|
||
[charaSet L 1053910 1 "Trưng Nhị"]
|
||
|
||
[charaSet M 4008001 1 Blackbeard]
|
||
[charaSet N 4003001 1 Drake]
|
||
[charaSet O 4034000 1 Bartholomew]
|
||
[charaSet P 4024000 1 Mordred]
|
||
[charaSet Q 3039000 1 Gareth]
|
||
[charaSet R 25002000 1 "Katsushika Hokusai"]
|
||
|
||
|
||
[ifClear 60068838]
|
||
|
||
[scene 148400]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 2]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Blackbeard
|
||
How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY!
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Drake
|
||
I have no idea what Blackbeard is on about, but the ship's great.
|
||
[k]
|
||
|
||
@Drake
|
||
We can raise the Jolly Roger whenever you give the word!
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
|
||
@Bartholomew
|
||
Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[scene 147100]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1]
|
||
[wait wipe]
|
||
|
||
|
||
|
||
[ifClear 60068839]
|
||
|
||
[scene 147200]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
[charaTalk P]
|
||
[charaFace P 1]
|
||
[charaFadein P 0.1 1]
|
||
|
||
@Mordred
|
||
Of course it's looking awesome, Master! We can blast off whenever you want!
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
[charaTalk Q]
|
||
[charaFace Q 2]
|
||
[charaFadein Q 0.1 1]
|
||
|
||
@Gareth
|
||
Just make sure you don't dri[line 2]uh sail too crazily, Mordred!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[scene 147100]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1]
|
||
[wait wipe]
|
||
|
||
|
||
|
||
[ifClear 60068840]
|
||
|
||
[scene 147200]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
[charaTalk R]
|
||
[charaFace R 1]
|
||
[charaFadein R 0.1 1]
|
||
|
||
@Katsushika Hokusai
|
||
I still ain't got a damn clue how this contraption works...
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
...but she's cruisin' along nice 'n' steady!
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
I might not be a celestial maiden or a foreign princess, but you'd better believe we're gonna get our money's worth when I paint this baby!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout R 0.1]
|
||
[scene 147100]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1]
|
||
[wait wipe]
|
||
|
||
|
||
[else]
|
||
[scene 148400]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 2]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Blackbeard
|
||
How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY!
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Drake
|
||
I have no idea what Blackbeard is on about, but the ship's great.
|
||
[k]
|
||
|
||
@Drake
|
||
We can raise the Jolly Roger whenever you give the word!
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
|
||
@Bartholomew
|
||
Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout O 0.1]
|
||
[scene 147100]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1]
|
||
[wait wipe]
|
||
|
||
[endIf]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk G]
|
||
[charaFace G 26]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Da Vinci
|
||
All right, then let's get go[line 2]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Mash
|
||
The enemy's making a move! Here they come!
|
||
[k]
|
||
|
||
?1:Okay Trắc, let's go finish what you started.
|
||
?2:Come on, Trắc. Let's go put an end to this!
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 176,0]
|
||
[wt 1.0]
|
||
[charaFace F 0]
|
||
|
||
@Trưng Trắc
|
||
Right.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Trưng Trắc
|
||
...This is our final battle, everyone.[sr]Let's make sure we win it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth L 5]
|
||
[charaDepth A 6]
|
||
[charaDepth B 7]
|
||
[charaDepth D 3]
|
||
[charaDepth E 4]
|
||
[charaDepth U 8]
|
||
[charaDepth V 9]
|
||
|
||
[charaFace L 1]
|
||
[charaFace A 1]
|
||
[charaFace B 0]
|
||
[charaFace D 0]
|
||
[charaFace E 0]
|
||
|
||
[charaFadein L 0.1 -196,0]
|
||
[charaFadeinFSL A 0.1 -320,0]
|
||
[charaFadeinFSL D 0.1 -320,0]
|
||
[charaFadeinFSL U 0.1 -320,0]
|
||
[charaFadeinFSR B 0.1 320,0]
|
||
[charaFadeinFSR E 0.1 320,0]
|
||
[charaFadeinFSR V 0.1 320,0]
|
||
|
||
[cueSe SE_22 22_ade697]
|
||
[charaMoveReturnFSL A -320,20 0.2]
|
||
[charaMoveReturnFSL D -320,20 0.2]
|
||
[charaMoveReturnFSL U -320,20 0.2]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSR B 320,20 0.2]
|
||
[charaMoveReturnFSR E 320,20 0.2]
|
||
[charaMoveReturnFSR V 320,20 0.2]
|
||
[wt 0.3]
|
||
|
||
[cueSe SE_22 22_ade697]
|
||
[charaFace B 0]
|
||
[charaMoveReturnFSL A -320,20 0.2]
|
||
[charaMoveReturnFSL D -320,20 0.2]
|
||
[charaMoveReturnFSL U -320,20 0.2]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSR B 320,20 0.2]
|
||
[charaMoveReturnFSR E 320,20 0.2]
|
||
[charaMoveReturnFSR V 320,20 0.2]
|
||
|
||
[wt 1.7]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_82 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|