359 lines
6.2 KiB
Plaintext
359 lines
6.2 KiB
Plaintext
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$94-00-56-02-1-0
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 5003001 1 Tamamo-no-Mae]
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[charaSet C 98002000 1 Fou]
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[charaSet D 4009201 1 Anne]
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[charaSet E 4009101 1 Mary]
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[charaSet F 3013001 1 Scáthach]
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[charaSet G 4017001 1 Marie]
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[charaSet H 1001001 1 Altria]
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[scene 21100]
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[fadein black 2.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Tamamo-no-Mae
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Uggghhh... Once I heard there was no one here, I think this island started to feel even hotter.
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[k]
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@Tamamo-no-Mae
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I think foxes shine brightest when there's snow and cold, don't you, Master?
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[k]
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@Tamamo-no-Mae
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My poor tail is soaked with sweat.[sr]You know what I'm talking about, right, Fou?
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Foou.
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[k]
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[charaFadeout C 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Mary
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The food we took with us when we left is almost gone.
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[k]
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@Mary
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Even if we just use it to keep Master alive, who knows how much is left...
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[k]
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[charaFadeout E 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 0]
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[charaFace E 4]
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[charaFadein E 0.1 2]
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@Anne
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The way you shiver when you realize there's a long time till you hit port, and you're almost out of food...
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[k]
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@Anne
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It reminded me of that.
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[k]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mash
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...I should've studied how to get by when you arrive on a deserted island with nothing.
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[k]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fooou...
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[k]
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?1:Wh-What do we do?
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Scáthach
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Don't worry.[sr]There's no need to think too much about it.
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[k]
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?2:I'm sure it'll work itself out.
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[charaFadeout C 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Scáthach
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That's right. No need to think too much about it, Mash.
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[k]
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?!
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[charaFadeout F 0.1]
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[charaTalk A]
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[charaFace F 1]
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[charaFadein F 0.1 0]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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@Mash
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Scáthach... Do you have a plan?
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[k]
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[charaFace F 4]
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@Scáthach
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I don't know if you could call it a plan, but we have to do what we must.
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[k]
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[charaFace F 0]
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@Scáthach
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Our first priority needs to be to try and contact Chaldea.[sr]And then we can request help.
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[k]
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[charaFace A 0]
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@Mash
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Yes... That's right. But the problem is that we can't get through. I don't think the system is broken...
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[k]
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[charaFadeout F 0.1]
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[charaFadeout A 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Altria
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Is it possible that if we leave this island and go elsewhere, the system will come back online?
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[k]
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[charaFadeout H 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Foufou!
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[k]
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[charaFadeout C 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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That's... a possibility.
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[k]
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[charaFace A 7]
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@Mash
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We lost the connection once we arrived on this island, so if we leave, it might be restored.
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[k]
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?1:But if we can't leave the island...
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?2:We mustn't forget Blackbeard's noble sacrifice...
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?!
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0]
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[charaFace E 0]
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[charaFadein E 0.1 2]
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@Anne
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I think a good way to start may be trying to find a way off this place.
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[k]
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[charaFace E 0]
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@Mary
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Yeah. Blackbeard told us that an ordinary ship wouldn't be enough.
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[k]
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@Mary
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...Which means that a good, proper ship just might.
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[k]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Marie
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But...this island is uninhabited, right?[sr]Surely we wouldn't be able to procure such a ship?
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[k]
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[charaFadeout G 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Scáthach
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We can make one.
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[k]
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?1:...Come again?
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@Scáthach
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I said we can make one, Master.
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[k]
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?2:Is a ship something you can...make?
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?!
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[charaFadeout F 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 0]
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[charaFace E 0]
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[charaFadein E 0.1 2]
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@Anne
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We may be able to steer a ship...[sr]But we don't know how to make one.
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[k]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Scáthach
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Don't worry. I know a thing or two about it.
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[k]
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[charaFace F 1]
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@Scáthach
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By combining my runes, I can make almost anything.
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[k]
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@Scáthach
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I need time, and materials, though.
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[k]
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?1:S-So dependable!
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?!
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[charaFace F 0]
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@Scáthach
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As far as I can tell, this island should have what we need.[sr]It seems very bountiful.
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[k]
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@Scáthach
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Thus, we probably don't need to worry about resources.
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[k]
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[charaFace F 4]
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@Scáthach
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...It's the monsters that surprise me. I didn't expect to see this many stomping around like they own the place.
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[k]
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[charaFace F 5]
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@Scáthach
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An island's supposed to have a ruler, see.[sr]Be it human, beast, or god.
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[k]
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[charaFace F 4]
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@Scáthach
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So either the ruler has abandoned his duties, or he has forgotten them... It's a sad thing, either way.
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[k]
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[charaFadeout F 0.1]
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[bgmStop BGM_EVENT_5 0.5]
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[charaSet D 1009001 1 Mordred]
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[charaSet E 4019001 1 Martha]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou!?
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[k]
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[charaFadeout C 0.1]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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That was... Fou's subtle warning that monsters are approaching!
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Mordred
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Oh, they're back! Stop talking and help![sr]Damn it! It's so hot in this armor!
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[k]
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[charaFadeout D 0.1]
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[charaTalk H]
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[charaFace D 0]
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[charaFadein D 0.1 0]
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[charaFace H 0]
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[charaFadein H 0.1 2]
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@Altria
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That's what you get for wearing such heavy protection.[sr]It's foolish to try and dress up to intimidate an opponent.
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[k]
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@Altria
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You should take this opportunity to pick armor that suits your frame. Of course, even if you do[line 3]
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[k]
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@Altria
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That still won't be enough to bring your grade as a knight above negative.
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[k]
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[charaFace D 3]
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@Mordred
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Grrrrrr...!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout H 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Martha
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Either way, we can talk more after we beat them into the ground... I mean, drive them off!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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