1169 lines
21 KiB
Plaintext
1169 lines
21 KiB
Plaintext
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$94-04-01-03-2-0
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[soundStopAll]
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[charaSet A 5018300 1 Gilgamesh]
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[charaSet B 3025001 1 Kiyohime]
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[charaSet C 98100400 1 Mash]
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[charaSet D 1040000 1 "Katsushika Hokusai"]
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[charaSet E 1008300 1 Siegfried]
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[charaSet F 7036001 1 "Miyamoto Iori"]
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[charaSet G 1036001 1 "Prince of Lan Ling"]
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[charaSet H 6038002 1 "Charlotte Corday"]
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[charaSet I 6019300 1 "Fuuma Kotarou"]
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[charaSet J 98115000 1 Effect]
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[branchQuestNotClear lblNotClear1 3000303]
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[flag IsClear true]
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[branch lblConf1]
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[label lblNotClear1]
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[flag IsClear false]
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[label lblConf1]
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[bgm BGM_EVENT_77 0.1]
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[scene 80800]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Gilgamesh
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...I can't say I'm entirely satisfied with how that turned out. Why in the world did you stun yourself at the start?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Prince of Lan Ling
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My apologies, sir. I've always put my work first and foremost.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Gilgamesh
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...Tch, you remind me of a certain high priestess. All right, I'll overlook it just this once.
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[k]
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[charaFace A 0]
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@Gilgamesh
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Your diligence and lack of fear towards me may be a bore, but at least this way, I know I can trust you.
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[k]
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@Gilgamesh
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If Moolah were still here, she'd be working every angle she could to try and catch me off guard.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Prince of Lan Ling
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Here is your voucher. I'll go ahead and let the concierge know you'll all be staying with us.
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[k]
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@Prince of Lan Ling
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You can pick up your room key from her.
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[k]
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[messageOff]
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[wt 0.1]
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[se ad60]
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[charaMove G 0,10 0.2]
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[charaMoveScale G 1.1 0.5]
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[wt 0.3]
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[seStop ad60 0.2]
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[charaMove G 0,10 0.2]
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[wt 0.4]
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[se ade96]
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[wt 0.2]
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[charaMoveReturn G 0,3 0.5]
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[wt 0.9]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Gilgamesh
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Be warned, mongrel, the Holy Grail has bestowed power upon each of the Swimsuit Swordmasters running a casino.
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[k]
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[charaFace A 6]
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@Gilgamesh
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Do not let your guard down around them.
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[charaFadeout A 0.1]
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[pictureFrame cut063_cinema]
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[charaTalk F]
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[charaFace F 8]
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[charaFadein F 0.1 0,-50]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[wt 1.4]
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[wipeout rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[charaFadeout F 0.1]
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[pictureFrame]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[wt 0.3]
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@Gilgamesh
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Now then, I have other places to be, so I'll be on my way now.
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[k]
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[charaFace A 1]
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@Gilgamesh
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If you lot have some QP to spare, I suggest you warm up at a casino somewhere while you have the chance.
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[k]
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[charaFace A 7]
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@Gilgamesh
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H[messageShake 0.02 3 3 0.4]ahahaha!
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[k]
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[messageOff]
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[se ad60]
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[seStop ad60 1.2]
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[wt 0.2]
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[charaFadeout A 0.4]
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[wt 1.0]
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[charaScale G 1.0]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Prince of Lan Ling
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Hello? Speaking. Yes, about that...
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[k]
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[messageOff]
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[se ad60]
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[seStop ad60 1.2]
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[wt 0.2]
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[charaFadeout G 0.4]
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[wt 1.4]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kiyohime
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Okay, now that that's settled...
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[k]
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[charaFace B 1]
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@Kiyohime
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Master and I will share the, ahem, master suite, and everyone else will take their own rooms, all right?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Siegfried
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(She said that like it was a normal thing!)
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[k]
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?1:We're all getting single rooms, and that's that.
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Kiyohime
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You can be so mean, Master... [wt 0.5][charaFace B 3]But of course, that's what I love about you!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Katsushika Hokusai
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Say, this, uh, con-see-urge gal's gotta be a Servant too, right?
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[k]
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@Katsushika Hokusai
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I wonder who she is.
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[bgmStop BGM_EVENT_77 1.0]
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[wait wipe]
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[charaFadeout D 0.1]
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[scene 81000]
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[wt 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.4 1]
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[wt 0.4]
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[bgm BGM_EVENT_28 0.1]
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@H:???
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Well, hello there!
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[k]
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@H:???
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Will you all be staying with us then? Wonderful! Thank you for choosing the Gildalay Hotel!
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[k]
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@H:???
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I'm Charlotte Corday, and I'll be your concierge during your stay.
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[k]
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[charaFace H 7]
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@Charlotte Corday
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...[wt 0.5]Phew, I did it!
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[k]
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[charaFace H 4]
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@Charlotte Corday
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For some reason, I just couldn't say the word “concierge”properly, no matter how many times I tried!
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[k]
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@Charlotte Corday
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It kept coming out all sorts of weird ways, like “con-surge,” “con-siege,” “con-sea-urchin”...
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[k]
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[charaFace H 12]
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@Charlotte Corday
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You name it, I flubbed it!
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[k]
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[charaFace H 1]
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@Charlotte Corday
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Hehe, so the fact that I said it perfectly just now bodes well for your stay!
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[k]
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[charaFace H 0]
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@Charlotte Corday
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Okay everyone, here's your condominium. Don't worry, it has enough bedrooms for all of you.
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[k]
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@Charlotte Corday
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While the kitchen does come stocked with the bare minimum of condiments...
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[k]
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@Charlotte Corday
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...I'm afraid you'll need to purchase your own ingredients if you want to do any real cooking.
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[k]
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@Charlotte Corday
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Fortunately, there's a supermarket nearby that carries veggies, meat, fish... Everything you could want!
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[k]
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[charaFace H 7]
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@Charlotte Corday
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If there's anything else, please don't hesitate to let me know! Okay, enjoy your stay at the Gildalay Hotel!
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[k]
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[messageOff]
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[se ad95]
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[seStop ad95 1.2]
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[wt 0.2]
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[charaFadeout H 0.4]
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[wt 1.2]
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?1:I couldn't get a single word in edgewise...
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?!
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Siegfried
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I don't think I've ever seen someone say so much so quickly. It's like...if a machine gun could talk.
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[k]
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[charaFace E 0]
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@Siegfried
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At any rate, why don't we all leave our luggage in our rooms and meet back up here?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth F 2]
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[charaDepth D 3]
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[charaDepth C 5]
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[charaFace C 7]
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[charaFace D 5]
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[charaFace F 0]
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[charaFadein C 0.1 1]
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[charaFadein D 0.1 -300,0]
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[charaFadein F 0.1 300,0]
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@All
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Sounds good!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_28 1.5]
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[wait fade]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[charaFadeout F 0.1]
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[charaSet A 1098176810 1 Osakabehime]
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[charaSet B 2025201 1 Anne]
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[charaSet G 1098155400 1 Blackbeard]
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[charaSet H 10005000 1 "Mecha Eli-chan Mk. II"]
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[scene 80900]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_25 0.1]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 8]
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[charaFadein D 0.1 1]
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@Katsushika Hokusai
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Phew! I was a little worried that the whole room might be all shiny and golden 'n stuff...
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[k]
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@Katsushika Hokusai
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...but I gotta say, this is snazzy without bein' TOO snazzy.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Miyamoto Iori
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All right, as for our next move[line 2]
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Siegfried
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Wait. The spy I sent out should be back any moment now.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_25 1.0]
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[charaTalk F]
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[charaFace F 12]
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[charaFadein F 0.1 1]
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@Miyamoto Iori
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Spy?
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.2]
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[se ad73]
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[fowardEffect bit_talk_quickmove]
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[charaTalk I]
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[charaFace I 9]
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[charaFadein I 0.1 0,-40]
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[charaMove I 0,0 0.1]
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[wt 0.4]
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@Fuuma Kotarou
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I'm finished investigating the enemy, Master.
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[k]
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?1:Kotarou!
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?2:Evil Wind!
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?!
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[bgm BGM_EVENT_94 0.1]
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@Fuuma Kotarou
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I'm here, Master.
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[k]
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@Fuuma Kotarou
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I have returned with information on Himeji Casino, as Lord Siegfried requested.
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[k]
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?1:Sorry to make you work on your vacation...
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?!
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[charaFace I 10]
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@Fuuma Kotarou
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Not at all, Master.
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[k]
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@Fuuma Kotarou
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I'm having the time of my life, getting to wear a cool new outfit like this.
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[k]
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[charaFace I 11]
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@Fuuma Kotarou
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||
...Ahem. But never mind that.
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[k]
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[charaFace I 9]
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@Fuuma Kotarou
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Let me start by explaining the rules for Himeji Casino's battle royale.
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[k]
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@Fuuma Kotarou
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All players compete in teams of four, with twenty teams in total.
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[k]
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@Fuuma Kotarou
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As per usual battle royale rules, all teams fight each other simultaneously, and the last team standing is the winner.
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[k]
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@Fuuma Kotarou
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In general, once a Servant or enemy has been eliminated, they cannot return to the battlefield until the next game.
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[k]
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@Fuuma Kotarou
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Here, take a look at this.
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[k]
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[messageOff]
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||
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[charaFadeout I 1.5]
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||
[scene 30400 1.5]
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[wt 2.5]
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||
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[scene 28800 1.5]
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[wt 2.5]
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[scene 30800 1.5]
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[wt 2.0]
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||
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@Fuuma Kotarou
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These are the areas owned by the casino that serve as the battle royale's battlefields.
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[k]
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@Fuuma Kotarou
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These areas[line 2]
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[k]
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?1:Get smaller and smaller as the game goes on?
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@Fuuma Kotarou
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Exactly.
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[k]
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||
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@Fuuma Kotarou
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||
Which means that eventually, the surviving teams will have no choice but to fight.
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||
[k]
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||
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?2:Yeah?
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@Fuuma Kotarou
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||
They get smaller and smaller over the course of the game. It seems to be a trend among similar games as of late.
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[k]
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?!
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@Fuuma Kotarou
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Now, here's the Team Himeji lineup.
|
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[k]
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[messageOff]
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[wt 0.1]
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||
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||
[charaTalk off]
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||
[charaPut A 180,0]
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||
[charaFace A 0]
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||
[charaFadeTime A 0.7 0.8]
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[charaMove A 230,0 0.7]
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[wt 0.9]
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@Fuuma Kotarou
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Lady Osakabehime, the former princess of shut-ins who tweaked her own Spirit Origin into an Archer.
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[k]
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||
[messageOff]
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||
[charaFadeout A 0.7]
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||
|
||
[charaPut B -180,0]
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||
[charaFace B 0]
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||
[charaFadeTime B 0.7 0.8]
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[charaMove B -230,0 0.7]
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||
[wt 0.9]
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||
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@Fuuma Kotarou
|
||
Anne Bonny, the sniper who can pinpoint her target no matter what the environment.
|
||
[k]
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||
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||
[messageOff]
|
||
[charaFadeout B 0.7]
|
||
|
||
[charaPut G 180,0]
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||
[charaFace G 9]
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||
[charaFadeTime G 0.7 0.8]
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||
[charaMove G 230,0 0.7]
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||
[wt 0.9]
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||
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@Fuuma Kotarou
|
||
Blackbeard, an oversized scary Servant who should take a shower already because seriously, he stinks.
|
||
[k]
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||
|
||
[messageOff]
|
||
[charaFadeout G 0.7]
|
||
|
||
[charaPut H -180,0]
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||
[charaFace H 0]
|
||
[charaFadeTime H 0.7 0.8]
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||
[charaMove H -230,0 0.7]
|
||
[wt 0.9]
|
||
|
||
@Fuuma Kotarou
|
||
And Mecha Eli-chan Mk. II, the mechanical goddess who keeps ignoring complaints about her unfair flight advantage.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFace E 0]
|
||
[charaFadein E 0.7 1]
|
||
|
||
[charaFadeout H 0.7]
|
||
|
||
[scene 80900 0.7]
|
||
|
||
[wt 0.8]
|
||
|
||
[charaSet A 1098123210 1 Goredolf]
|
||
[charaSet B 1098123010 1 Meunière]
|
||
[charaSet G 98111500 1 "Da Vinci"]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
@Siegfried
|
||
Hmm, so they're all gunslingers. That could be quite a challenge.
|
||
[k]
|
||
|
||
@Siegfried
|
||
We'll definitely need Katsushika Hokusai and Miyamoto Iori on our team.
|
||
[k]
|
||
|
||
@Siegfried
|
||
And Mash should compete as well, as the brains of the operation.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
A-all right! I'll do my best!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk I]
|
||
[charaFace I 12]
|
||
[charaFadein I 0.1 1]
|
||
@Fuuma Kotarou
|
||
I'm afraid I have something else I need to take care of, so I can't join myself...
|
||
[k]
|
||
|
||
[charaFace I 9]
|
||
@Fuuma Kotarou
|
||
I still have a lot of ground to cover for Master's sake before I can be of more help.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Siegfried
|
||
That leaves me...yet another close-range type of fighter.
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
@Siegfried
|
||
We should probably include someone who specializes in long-range combat as well.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
@Siegfried
|
||
I think it would be best if I sit this one out, and we get someone else to take my place.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[branch lblNotClear2 IsClear false]
|
||
|
||
[label lblClear2]
|
||
|
||
[charaPut J 1]
|
||
[charaEffect J bit_talk_10_LowLevel]
|
||
[wt 0.2]
|
||
[se ad13]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.3]
|
||
|
||
@Goredolf
|
||
Mmm, agreed. Ensuring your team is well-balanced is one of the most fundamental fundamentals.
|
||
[k]
|
||
|
||
[charaFace A 12]
|
||
@Goredolf
|
||
Not that I have much experience with that, since I was usually a one-man operation...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 3]
|
||
[charaFadein B 0.1 1]
|
||
@Meunière
|
||
I feel for you, boss man, I really do, but do you have to bring us all down out of nowhere like that?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
[charaEffectStop J bit_talk_10_LowLevel]
|
||
|
||
[branch lblConf2]
|
||
|
||
[label lblNotClear2]
|
||
|
||
[charaPut J 1]
|
||
[charaEffect J bit_talk_10_LowLevel]
|
||
[wt 0.2]
|
||
[se ad13]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0,-90]
|
||
[wt 0.3]
|
||
|
||
@Da Vinci
|
||
I'd agree with that. Having a team that can handle any kind of range would be ideal in this case.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
[charaEffectStop J bit_talk_10_LowLevel]
|
||
|
||
[label lblConf2]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Miyamoto Iori
|
||
Hmm. Makes sense to me!
|
||
[k]
|
||
|
||
@Miyamoto Iori
|
||
Okay then, let's see if we can't find a long-range fighter out of all the Servants that have come to this Las Vegas.
|
||
[k]
|
||
|
||
[charaFace F 8]
|
||
@Miyamoto Iori
|
||
Class-wise, we'll probably want an Archer...though I guess we could make do with a Caster if we had to?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Siegfried
|
||
There are also some Berserkers who use guns, like Lancelot...
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
@Siegfried
|
||
But that could be a problem if we need to keep them in our employ for the long haul. Not to mention that following a plan of attack generally isn't a Berserker's strong suit.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
@Miyamoto Iori
|
||
Then we'll definitely want to go with an Archer. All right, let's head out and see who we can find!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_94 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaSet A 1098163000 1 Moriarty]
|
||
[charaSet B 2028000 1 Helena]
|
||
[charaSet G 5008300 1 "Mister Mystery"]
|
||
|
||
[scene 80500]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_64 0.1]
|
||
|
||
@Moriarty
|
||
Ahh, my apologies! I'd love to, of course, but this old back of mine just isn't what it used to be, you know?
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
@Moriarty
|
||
Besides...I can practically smell the QP moving throughout this event...
|
||
[k]
|
||
|
||
?1:Are you taking bets on the side again?
|
||
|
||
[charaFace A 3]
|
||
@Moriarty
|
||
Who, me? Perish the thought.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Moriarty
|
||
At any rate, let's see... So you're looking for an Archer with plenty of time on their hands, hmm...
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Moriarty
|
||
I wish I could help, but I'm afraid I can't think of anyone. My mind isn't what it used to be. They do say memory is the first thing to go.
|
||
[k]
|
||
|
||
?2:Anyone else you can recommend then?
|
||
|
||
@Moriarty
|
||
Hmm. I wish I could, but my usual outfit's motif notwithstanding, we older gentlemen aren't typically known for being social butterflies...
|
||
[k]
|
||
|
||
@Moriarty
|
||
Or in my case, having any friends at all...
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Katsushika Hokusai
|
||
Well, so far, no good.[wt 0.5][charaFace D 19][sr]...Huh? Are those the same flower petals we saw earlier?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[effect bit_talk_bara 0,300]
|
||
[se ad300]
|
||
[wt 0.7]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 1]
|
||
[effectStop bit_talk_bara]
|
||
[wt 1.0]
|
||
|
||
@Mister Mystery
|
||
Good morning, and good evening. We meet again.
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
@Mister Mystery
|
||
Oh? Where's Cath[line 2]I mean, Fou? Is he staying at the hotel where it's nice and air-conditioned?
|
||
[k]
|
||
|
||
[charaFace G 3]
|
||
@Mister Mystery
|
||
Hahaha, then I guess I don't have to worry about him pouncing on me if I send a few (dozen) more flower petals swirling around.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
Mister Mister-y![sr]I mean, Mystery!
|
||
[k]
|
||
|
||
@Mash
|
||
If you're here now, does that mean you know where we can find an Archer to help us?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Siegfried
|
||
Or maybe you're an Archer yourself?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Mister Mystery
|
||
No, sadly. I may be able to fire laser beams from my sword, but technically, I'm not an Archer.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 13]
|
||
[charaFadein F 0.1 1]
|
||
[charaShake F 0.02 3 3 0.4]
|
||
@Miyamoto Iori
|
||
(Suddenly overcome by the urge to challenge him to a duel)
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Mister Mystery
|
||
But, I can certainly think of an Archer at Chaldea who would be happy to join you.
|
||
[k]
|
||
|
||
@Mister Mystery
|
||
She's a sweet little girl who thinks of you like her own grandchild...
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
@Mister Mystery
|
||
Ahh, but I'd better stop giving hints before I give too much away. Farewell for now.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[effect bit_talk_bara 0,300]
|
||
[se ad300]
|
||
[wt 0.7]
|
||
|
||
[charaFadeout G 0.4]
|
||
[effectStop bit_talk_bara]
|
||
[wt 1.2]
|
||
|
||
|
||
?1:Grandchild...
|
||
?!
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
That's it! I'm sure I know just who he means!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_64 1.5]
|
||
[wait fade]
|
||
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 1.0]
|
||
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Helena
|
||
Ooh, that sounds fun! I'm in!
|
||
[k]
|
||
|
||
?1:That was fast!
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_7 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
Thank you so much, Helena!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
@Helena
|
||
Don't you worry! Granny's got it covered!
|
||
[k]
|
||
|
||
@Helena
|
||
As an Archer of Mahatma, I'll make sure to lead you straight to victory!
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Helena
|
||
Oh, but let me ask you just one thing. What's Master going to do while all this is going on?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 12]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
Oh, that's a good point. How should we handle [&him:her] in this case?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
@Miyamoto Iori
|
||
Hmm... I guess we'll just have to try classifying [&him:her] as an a boost? Or an attachment?
|
||
[k]
|
||
|
||
?1:A boost!? Attachment!?
|
||
?2:No way!
|
||
|
||
?!
|
||
|
||
[charaFace F 8]
|
||
@Miyamoto Iori
|
||
I know, it sounds bad. But I think this gives us the best chance of victory.
|
||
[k]
|
||
|
||
@Miyamoto Iori
|
||
As far as we're concerned, keeping you put in the rear guard is a safe strategy. And as far as the enemy is concerned...
|
||
[k]
|
||
|
||
[charaFace F 14]
|
||
@Miyamoto Iori
|
||
Well, you'll see what's in store for them once we get started! My point is, we need you if we're going to win.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 12]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
I, uh, I see. Well, if you're really sure, Iori, then...I'm okay with that.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
@Katsushika Hokusai
|
||
Fine by me. Front line or rear guard, it don't make much difference. You're still my partner either way, right?
|
||
[k]
|
||
|
||
[charaFace D 13]
|
||
@Katsushika Hokusai
|
||
...Right?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[cameraMove 0.4 0,10 1.0]
|
||
[wt 0.5]
|
||
[cameraHome 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaFace D 27]
|
||
@Katsushika Hokusai
|
||
Nyahaha.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Siegfried
|
||
Good. Then if we're all in agreement, I think you should start practicing fighting as a team.
|
||
[k]
|
||
|
||
@Siegfried
|
||
Fortunately, it looks like Himeji Casino has some practice areas available to anyone who wants to use them.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
@Siegfried
|
||
I think the best thing we can do now is practice there while we earn enough chips for a letter of challenge.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 9]
|
||
[charaFadein I 0.1 1]
|
||
@Fuuma Kotarou
|
||
Sounds good to me. In the meantime, I'll try to find out everything I can about the other formidable teams.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_7 1.0]
|
||
[se ad73]
|
||
[fowardEffect bit_talk_quickmove]
|
||
[wt 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.85]
|
||
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Helena
|
||
You know, I've got an idea.
|
||
[k]
|
||
|
||
@Helena
|
||
Why don't we kick things off with a practice battle to get a feel for each others' abilities?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Katsushika Hokusai
|
||
Ooh, I like the sound of that! But I'll warn ya right now, I'm aimin' ta become a legendary swordfighter!
|
||
[k]
|
||
|
||
[charaFace D 12]
|
||
@Katsushika Hokusai
|
||
So don't blame me if my techniques are too sharp to handle!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|